oke tanks for the replay next time I need to read better :face_palm:
Novel naval base placements?
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@superbattleshipyamato said in Novel naval base placements?:
True. If you want to reach the Philippines, you can still do by the end of the third turn through the South Pacific. Doesn’t work for Guam, you need the naval base.
if you are not at war, you can’t use the naval base off queensland, so can you get to the philippines by t3 with everything? I wasn’t trying to get the Ps any way. It’s too “on the way” for the Japanese. That’s why I don’t like the S Pac strategy for the US. Japan can fork the Allies in two or three different ways from Mal.
Guam slows them down, takes them backwards, gives Calcutta life while pining a great deal of units. From Guam, the air force can launch onto the mainland and the navy retreat. You can threaten to convoy. You can move north in the noncom to strangle Honshu.
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Makes sense. Every time the US moved their fleet to the Philippines Japan crushes, meaning that the US is out of the game for two turns.
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And for the West Coast fleet to reach the Philippines (Atlantic Fleet can’t) you go to Johnston Island, eastern New Guinea, then Philippines, you can be there by the end of the third turn when you declare war.
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My route includes air cover all the way
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And for the West Coast fleet to reach the Philippines (Atlantic Fleet can’t) you go to Johnston Island, eastern New Guinea, then Philippines, you can be there by the end of the third turn whencyou declrare war.
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Flying aircraft to Wake Island, then Guam, then the Philippines would get all the aircraft on the Pacific board in the Philippines the same time as the fleet. They’re separated, however, so if a Japanese player decides to declare war first, you’re done for.
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@superbattleshipyamato said in Novel naval base placements?:
And for the West Coast fleet to reach the Philippines (Atlantic Fleet can’t) you go to Johnston Island, eastern New Guinea, then Philippines, you can be there by the end of the third turn whencyou declrare war.
Any troops would have to stay aboard ship. Increasing losses.
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Exactly. It is overall an extremely stupid move unless Japan acts very unconventionally or equally stupidly. I’ve stopped doing it. Much better for the US to build up forces.
Recommendation: Try to get Super Submarines and Improved Shipyards if you want to research. Makes the US (or any naval power) near invincible.
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I’m having a blast with naval bases in the solo game I’m playing. Here is a list of all the naval bases placed by both sides:
Chile
Spain
Hainan
JavaI’m also going nuts with AB’s. Here is a list of all the air bases placed by both sides:
Caucasus
SyriaComplexes:
Holland
FIC
Korea
Romania -
I understand some, but not all of those placements. Can you please explain them individually? I’m curious.
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@dazedwit I almost did a video on this called You want to put that where? Will post some locations later.
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@SuperbattleshipYamato
if you pick out a location I will explain it. unless you want it for all -
@crockett36 I’ve getting really into economic warfare in the game and incorporating AB and NB to open up additional paths to battles
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Chile, Spain, Java, Caucasus, Holland Belgium, please.
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Chile was taken by Anzac. Anzac swimming in money with only being able to place 3 units a turn so plopped a NB down to get them an extra space towards Africa or Europe
Spain
UK took Spain so US could land there next turn. Next turn they dropped a NB on Spain so US could reach Denmark in one move from Spain.Java
After Calcutta fell, dropped a NB on Java so Fleet could reach Sydney in two turns instead of longer.Caucasus
Foolish of me. Russia was looking like a boss after Round 1 so bought an AB to drop in Caucasus because you can reach Egypt, Berlin, and Calcutta in 4 spots from there. It’s a great location for an AB, but terrible if Russia owns it as they don’t really have mucn of an air forceHolland
US took Holland. UK had 4 transports in channel and followed the can opener with 4 inf and 4 tanks in Holland. Next turn US drops a complex in Holland to churn out 3 tanks a turn rather than use transports and multiple turns from DC to get there. -
Thanks!
I’ll note that because there’s a naval base in Gibraltar, the Allies can reach Denmark from sea zone 91 in one turn anyways (unless the Axis control the territory, but if you can amphibiously capture Spain you can probably retake Gibraltar too).
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@SuperbattleshipYamato I was mistaken, the NB in Spain was to reach Berlin/Warsaw
US and UK were can opening for each other so was setting up - take Denmark, go thru straits to get Berlin or Warsaw. I got Warsaw
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I’m sorry, but I don’t understand. To get to sea zone 114 (which borders Berlin and Warsaw) you have to have a naval base in sea zones 110, 111, and 125. None of these sea zones border Spain (and with regards to 110, the London naval base covers that).