Thank you for responding! Sorry.
Novel naval base placements?
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@flyingbadger There is one mean move you can do in a similar vein with the USA and GB (the threat of this play forces different play from the axis) If the allies have boats in seazone 104 and have attacked spain, they can build a naval base on the US turn and attack berlin on the british turn.
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Almost every starting unit the US has can reach Wake Island. I’ve done a video on that. A naval base there puts you in Guam with all Pac navy and air force turn 3 even if NOT AT WAR.
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@superbattleshipyamato correct but at war US can use this base.
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@crockett36 i made a topic on that here on the forum, it´’s still on the first page here.
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Whoa, so true. Contingent on taking Denmark though.
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True. If you want to reach the Philippines, you can still do by the end of the third turn through the South Pacific. Doesn’t work for Guam, you need the naval base.
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True. I’ve only thought about the US before war, including a plan to send the Atlantic fleet before the US declared war. Naval base on Fiji and Samoa were the core of this plan (didn’t work because of the rules).
I can see how it might be useful though.
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@superbattleshipyamato said in Novel naval base placements?:
True. If you want to reach the Philippines, you can still do by the end of the third turn through the South Pacific. Doesn’t work for Guam, you need the naval base.
if you are not at war, you can’t use the naval base off queensland, so can you get to the philippines by t3 with everything? I wasn’t trying to get the Ps any way. It’s too “on the way” for the Japanese. That’s why I don’t like the S Pac strategy for the US. Japan can fork the Allies in two or three different ways from Mal.
Guam slows them down, takes them backwards, gives Calcutta life while pining a great deal of units. From Guam, the air force can launch onto the mainland and the navy retreat. You can threaten to convoy. You can move north in the noncom to strangle Honshu.
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Makes sense. Every time the US moved their fleet to the Philippines Japan crushes, meaning that the US is out of the game for two turns.
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And for the West Coast fleet to reach the Philippines (Atlantic Fleet can’t) you go to Johnston Island, eastern New Guinea, then Philippines, you can be there by the end of the third turn when you declare war.
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My route includes air cover all the way
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And for the West Coast fleet to reach the Philippines (Atlantic Fleet can’t) you go to Johnston Island, eastern New Guinea, then Philippines, you can be there by the end of the third turn whencyou declrare war.
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Flying aircraft to Wake Island, then Guam, then the Philippines would get all the aircraft on the Pacific board in the Philippines the same time as the fleet. They’re separated, however, so if a Japanese player decides to declare war first, you’re done for.
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@superbattleshipyamato said in Novel naval base placements?:
And for the West Coast fleet to reach the Philippines (Atlantic Fleet can’t) you go to Johnston Island, eastern New Guinea, then Philippines, you can be there by the end of the third turn whencyou declrare war.
Any troops would have to stay aboard ship. Increasing losses.
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Exactly. It is overall an extremely stupid move unless Japan acts very unconventionally or equally stupidly. I’ve stopped doing it. Much better for the US to build up forces.
Recommendation: Try to get Super Submarines and Improved Shipyards if you want to research. Makes the US (or any naval power) near invincible.