True, I did not mean to say that one bad-luck battle increases your odds of a future good-luck battle. What I meant is that Global 1940 is a much bigger game than, say, Revised. Global has more units involved and more battles that matter. The effect of having more units and more battles is to soften the effect of any one unit missing or of any one battle going poorly. In other words, as you broaden your sample size, you get closer to achieving average results in the aggregate.
question airfield and naval base
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my question is if germany capture france as a example I know major factory go to minor but what happens to the captured minor and airfields and naval base
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@doomer1940 From the Rulebook, Europe 1940.2, page 20/21:
"Any industrial complex, air base, and/or naval base
located in the captured territory is now controlled by your
side (see “Liberating a Territory,” on the next page). If
you capture an industrial complex, you can’t mobilize
new units there until your next turn. If you capture a
major industrial complex, it is immediately downgraded
to a minor one. If you capture an air base or naval base,
you can’t use the added flight or sea movement or receive
repairs until your next turn.Any damage previously inflicted on a facility remains in
place until it is repaired (any damage markers beyond 6
on former major industrial complexes are removed)." -
oke tanks for the replay next time I need to read better :face_palm: