I would have it where each retreating transport would roll 1 d6 each and if a 3 or less is rolled then the transport can retreat 1 sz and off load it’s cargo if possible. At least this is the middle ground on this discussion plus a transport may survive if trannys are split away too.
Transport leaving from naval base
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hi all,
in our last game (friday night), my transport left from a naval base, moved 2 spaces, picked up an infantry (from a territory w/o a naval base) and moved it’s last space and unloaded. my opponents claimed i couldn’t do this because i didn’t load the inf from the original territory, and it was like going to port twice. i believe i can make this move, that’s the whole point of naval bases.
Kep
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Yeah, you can do that.