Game 1 of 2025
VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 3
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@VictoryFirst And the German response:
[dice 1d6<=2] -
1d6<=2: 4; Hits: 0
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@VictoryFirst Game History
Round: 2 Purchase Units - Americans Americans buy 3 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 transport moved from South Atlantic Sea Zone to British Convoy 1 Sea Zone 1 bomber moved from United Kingdom to British Convoy 1 Sea Zone 1 destroyer moved from Davis Strait Sea Zone to U.S. Convoy 2 Sea Zone 3 fighters moved from United States to U.S. Convoy 2 Sea Zone 1 fighter moved from Iceland to Celtic Sea Sea Zone Combat - Americans Battle in British Convoy 1 Sea Zone Americans attack with 1 bomber and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 transport in British Convoy 1 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in British Convoy 1 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in British Convoy 1 Sea Zone Americans roll dice for 1 bomber in British Convoy 1 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in British Convoy 1 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in British Convoy 1 Sea Zone 1 destroyer owned by the Germans lost in British Convoy 1 Sea Zone Germans win with no units remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber and 1 transport Casualties for Germans: 1 destroyer Battle in U.S. Convoy 2 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in U.S. Convoy 2 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in U.S. Convoy 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in U.S. Convoy 2 Sea Zone 1 submarine owned by the Germans lost in U.S. Convoy 2 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of U.S. Convoy 2 Sea Zone from Germans to Americans EDIT: Adding units owned by Americans to U.S. Convoy 2 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 fighters moved from U.S. Convoy 2 Sea Zone to Celtic Sea Sea Zone Place Units - Americans 3 fighters placed in United States Turn Complete - Americans Americans collect 36 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Germans regular : 1.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Europe Improved
Game History
Round: 3 Purchase Units - Germans Germans buy 8 armour; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Rumania to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians 1 armour moved from East Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to East Poland 1 bomber moved from Finland to Leningrad 1 submarine moved from British Convoy 4 Sea Zone to U.S. Convoy 2 Sea Zone 1 submarine moved from U.S. Convoy 1 Sea Zone to U.S. Convoy 2 Sea Zone Combat - Germans Strategic bombing raid in Leningrad Bombing raid in Leningrad rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in U.S. Convoy 2 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in U.S. Convoy 2 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 submarines in U.S. Convoy 2 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 submarines in U.S. Convoy 2 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in U.S. Convoy 2 Sea Zone Germans roll dice for 1 submarine in U.S. Convoy 2 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in U.S. Convoy 2 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in U.S. Convoy 2 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits 1 destroyer owned by the Americans lost in U.S. Convoy 2 Sea Zone Germans win, taking U.S. Convoy 2 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 4 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 artilleries and 2 infantry moved from Hungary to East Poland 1 infantry moved from Bessarabia to East Poland 1 artillery and 21 infantry moved from Poland to East Poland 18 infantry moved from Germany to Poland 1 bomber moved from Leningrad to Germany Place Units - Germans 8 armour placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 armour, 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Algeria: 1 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Germans regular : -2,00
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@VictoryFirst Game History
Round: 3 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Stalingrad to Ukraine S.S.R. 5 armour moved from Belorussia to Baltic States Russians take Baltic States from Germans 2 infantry moved from Leningrad to Karelia 5 armour moved from Baltic States to Leningrad 3 artilleries, 1 fighter and 27 infantry moved from Belorussia to Leningrad 1 submarine moved from Atlantic Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 bomber and 1 infantry Germans defend with 1 aaGun and 1 infantry Germans roll AA dice in Ukraine S.S.R. : 0/1 hits, 0.17 expected hits Russians roll dice for 1 bomber and 1 infantry in Ukraine S.S.R., round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Russians lost in Ukraine S.S.R. 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 1 bomber Casualties for Germans: 1 infantry Non Combat Move - Russians 1 transport moved from Atlantic Sea Zone to Celtic Sea Sea Zone Place Units - Russians 6 infantry placed in Stalingrad Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 0.67 Russians regular : 1.17
Game History
Round: 3 Purchase Units - British British buy 2 transports; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 bomber moved from United Kingdom to Algeria 1 transport moved from Western Mediterranean Sea Zone to Sicilian Sea Sea Zone 1 infantry moved from Tunisia to Sicilian Sea Sea Zone 1 infantry and 1 transport moved from Sicilian Sea Sea Zone to Tyrrhenian Sea Sea Zone 1 infantry moved from Tyrrhenian Sea Sea Zone to Northern Italy British take Northern Italy from Germans 1 infantry moved from Vichy France to France British take France from Germans 3 fighters moved from United Kingdom to Leningrad 1 infantry moved from Caucasus to Stalingrad 1 armour moved from United Kingdom to Celtic Sea Sea Zone Combat - British Battle in Algeria British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Germans defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Algeria 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Algeria British roll dice for 1 armour, 1 artillery and 1 bomber in Algeria, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Algeria 1 armour owned by the Germans lost in Algeria British win, taking Algeria from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Algeria to Gibraltar 1 destroyer moved from Western Mediterranean Sea Zone to Azores Sea Sea Zone Place Units - British 2 transports placed in Celtic Sea Sea Zone Turn Complete - British British collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.67
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters; Remaining resources: 9 PUs; Combat Move - Americans 4 fighters moved from Celtic Sea Sea Zone to British Convoy 2 Sea Zone 3 fighters moved from United States to United Kingdom Combat - Americans Battle in British Convoy 2 Sea Zone Americans attack with 4 fighters Germans defend with 1 battleship Americans roll dice for 4 fighters in British Convoy 2 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 battleship in British Convoy 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in British Convoy 2 Sea Zone 1 battleship owned by the Germans lost in British Convoy 2 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 fighter Casualties for Germans: 1 battleship Non Combat Move - Americans 3 fighters moved from British Convoy 2 Sea Zone to Celtic Sea Sea Zone Place Units - Americans 3 fighters placed in United States Turn Complete - Americans Americans collect 30 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from East Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Belorussia Germans take Belorussia from Russians 9 armour, 9 artilleries and 39 infantry moved from East Poland to Belorussia 2 infantry moved from Austria to Northern Italy 1 bomber moved from Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 1 bomber and 2 infantry British defend with 1 factory and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Germany 8 armour moved from Germany to East Poland 18 infantry moved from Poland to East Poland 1 submarine moved from U.S. Convoy 2 Sea Zone to British Convoy 4 Sea Zone 5 fighters moved from Germany to East Poland Place Units - Germans 14 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 British regular : -0,33
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@VictoryFirst Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 8 infantry moved from Karelia to Russia 3 artilleries and 31 infantry moved from Leningrad to Russia 6 infantry moved from Stalingrad to Turkestan 1 infantry moved from Ukraine S.S.R. to Stalingrad 1 submarine moved from British Convoy 3 Sea Zone to British Convoy 1 Sea Zone British take British Convoy 1 Sea Zone from Germans 1 armour and 1 transport moved from Celtic Sea Sea Zone to Danish Sea Sea Zone Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by British from Leningrad: 3 fighters EDIT: Adding units owned by Russians to Leningrad: 3 fighters EDIT: Turning off Edit Mode Place Units - Russians 4 armour and 1 infantry placed in Leningrad Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Purchase Units - British British buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Danish Sea Sea Zone to Netherlands-Belgium British take Netherlands-Belgium from Germans 1 infantry moved from France to Eastern France British take Eastern France from Germans 1 artillery and 3 infantry moved from United Kingdom to Celtic Sea Sea Zone 1 artillery, 1 infantry and 1 transport moved from Celtic Sea Sea Zone to Danish Sea Sea Zone 1 artillery and 1 infantry moved from Danish Sea Sea Zone to Denmark British take Denmark from Germans 2 infantry and 1 transport moved from Celtic Sea Sea Zone to Danish Sea Sea Zone 2 infantry moved from Danish Sea Sea Zone to Denmark 2 carriers and 3 fighters moved from Celtic Sea Sea Zone to North Sea Sea Zone 1 bomber moved from Gibraltar to Syria 1 transport moved from Tyrrhenian Sea Sea Zone to Western Mediterranean Sea Zone 1 armour moved from Algeria to Western Mediterranean Sea Zone 1 armour and 1 transport moved from Western Mediterranean Sea Zone to Sicilian Sea Sea Zone 1 armour moved from Sicilian Sea Sea Zone to Southern Italy British take Southern Italy from Germans 1 destroyer moved from Azores Sea Sea Zone to U.S. Convoy 2 Sea Zone Americans take U.S. Convoy 2 Sea Zone from Germans Combat - British Non Combat Move - British 1 infantry moved from Stalingrad to Turkestan Place Units - British 1 transport placed in North Sea Sea Zone 3 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Purchase Units - Americans Americans buy 4 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 1 aaGun 3 fighters moved from United States to North Sea Sea Zone 3 fighters moved from North Sea Sea Zone to Russia 3 fighters moved from United Kingdom to Leningrad Non Combat Move - Americans EDIT: Adding units owned by Russians to Leningrad: 1 aaGun EDIT: Removing units owned by Russians from Moscow: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Turning off Edit Mode Place Units - Americans 4 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
I did not think you would break the script and walk forward. Let’s see what happens.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans Germans captures 22PUs while taking Russians capital 10 armour, 9 artilleries and 39 infantry moved from Belorussia to Moscow Germans take Moscow from Russians 1 infantry moved from East Poland to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians 2 infantry moved from Germany to Netherlands-Belgium 1 bomber moved from Germany to Netherlands-Belgium 6 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Netherlands-Belgium Germans attack with 1 bomber and 2 infantry British defend with 1 armour Germans roll dice for 1 bomber and 2 infantry in Netherlands-Belgium, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 armour in Netherlands-Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 armour owned by the British lost in Netherlands-Belgium Germans win, taking Netherlands-Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Germans Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans 1 bomber moved from Netherlands-Belgium to Germany 8 armour moved from East Poland to Moscow 17 infantry moved from East Poland to Belorussia Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 British regular : -0,33
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@VictoryFirst AAE-game14-R5.tsvg
10% with USSR attacking Moscow was better than <1% with Germans attacking Moscow. GG.
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GG, go again? OOB or with balance rules this time?
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@VictoryFirst Between the games with you + the games with TGC I am good to concede that my plan with the Fighters did not work (or at least, it has significant counterplay that can defeat mine as long as Germany deviates from the script of “winning on turn 6”)
We can do TGC’s balance suggestion. Under that alternate setup I am probably going to use a more “normal” plan as Allies as I do not feel Germany will have the overwhelming advantage they currently enjoy. We will see how it goes.
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Yes, I think OOB Europe is imbalanced in many ways. After the right strategy became apparent, so far I have only lost 1 game as Germany with OOB rules out of 13 games in total, and that loss was mainly caused by a combination of surprise (my opponent put 4 infantry in Bessarabia and I had never faced that bid before) and terrible dice.
Let’s play with the balance. Right now I am testing with Ragnell and TGC with an additional German infantry removed from Romania, not sure if you have tried that out before but it seems to have a positive effect on the balance.