I used barnstorming over St Lo. Also, during the combat move phase some kind of weird corruption happened so I had to edit in the fighters after opening a new file. The German AA missed south of St Lo.
(Game 2) --- DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push
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@SuperbattleshipYamato Huh. Guess I forgot that a contested territory is not technically owned by either side.
What do you want to do, @King_Of_Tanks ?
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@DoManMacgee I guess we play on until the conditions are met, being that the Central Powers must “control” three adjacent territories. Though when the armistice is offered again I will likely turn it down.
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@DoManMacgee hmmm, I just realised you edited out the Russians, If you are able to edit them back in then we could keep playing, but if not then I guess we just end the game. What do you think?
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@King_Of_Tanks Here’s a save with the position restored to what it was before I did any edits. We can play off this one:
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@DoManMacgee Game History
Round: 4 Puchase Units - Germans Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 6 artilleries, 3 infantry and 2 tanks; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Tatarstan 1 infantry moved from Ukraine to Tatarstan 1 infantry moved from Ukraine to Tatarstan 1 artillery moved from Ukraine to Tatarstan 1 artillery moved from Ukraine to Tatarstan 1 infantry moved from Ukraine to Romania Germans take Romania from Russians 8 artilleries and 34 infantry moved from Ukraine to Moscow 1 fighter moved from Galicia to Moscow 5 artilleries and 3 infantry moved from Galicia to Budapest 5 artilleries and 6 infantry moved from Kiel to Hanover 9 artilleries and 12 infantry moved from Ruhr to Hanover 1 fighter moved from Berlin to Hanover 5 artilleries and 6 infantry moved from Berlin to Hanover Combat - Germans Germans creates battle in territory Kamerun Germans creates battle in territory Livonia Battle in Budapest Germans attack with 5 artilleries and 3 infantry; AustroHungarians loiter and taunt Italians defend with 1 infantry Germans roll dice for 5 artilleries and 3 infantry in Budapest, round 2 : 5/8 hits, 4.00 expected hits Italians roll dice for 1 infantry in Budapest, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Budapest 1 infantry owned by the Italians lost in Budapest Germans win, taking Budapest from Italians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Italians: 1 infantry Battle in Kamerun Germans attack with 2 infantry British defend with 1 infantry Germans roll dice for 2 infantry in Kamerun, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kamerun, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Kamerun British and Germans reach a stalemate . Battle score for attacker is -3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Tatarstan Germans attack with 2 artilleries and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Tatarstan, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Tatarstan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Tatarstan 2 infantry owned by the Russians lost in Tatarstan Germans win, taking Tatarstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Moscow Germans attack with 8 artilleries, 1 fighter and 34 infantry Russians defend with 1 factory and 8 infantry Germans roll dice for 8 artilleries, 1 fighter and 34 infantry in Moscow, round 2 : 19/43 hits, 18.33 expected hits Russians roll dice for 8 infantry in Moscow, round 2 : 7/8 hits, 4.00 expected hits 7 infantry owned by the Germans lost in Moscow 8 infantry owned by the Russians lost in Moscow Germans captures 1PU while taking Russians capital Germans win, taking Moscow from Russians with 8 artilleries, 1 fighter and 27 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 7 infantry Casualties for Russians: 8 infantry Battle in Livonia Germans attack with 2 fighters and 1 infantry; AustroHungarians loiter and taunt Russians defend with 2 artilleries and 14 infantry Germans roll dice for 2 fighters and 1 infantry in Livonia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 artilleries and 14 infantry in Livonia, round 2 : 13/16 hits, 8.00 expected hits 1 infantry owned by the Germans and 2 fighters owned by the Germans lost in Livonia 1 infantry owned by the Russians lost in Livonia Russians win with 2 artilleries and 13 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 2 fighters and 1 infantry Casualties for Russians: 1 infantry Combat Move - Germans Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Livonia: 2 fighters and 1 infantry EDIT: Adding units owned by Russians to Livonia: 1 infantry EDIT: Adding units owned by Germans to Kamerun: 1 infantry EDIT: Turning off Edit Mode 6 artilleries, 3 infantry and 2 tanks placed in Berlin Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 8.00 Germans regular : 0.67 British regular : 0.50
bombay-strategy-game1-redo-r4.tsvg
I forgot to edit out the German units from Kamerun and Livonia so I just edited them back in along with the entente casualties after they battled
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@King_Of_Tanks Also, I wasn’t sure how to edit the IPCs so I thought I’d let you transfer the Russian IPCs to the Germans (If I have my rules correct).
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@King_Of_Tanks I edited the IPC counts on my side (the “Change Resources” button in Edit Mode will let you do this yourself). It looks like based on how I restored the Russian Territory after botching the RR rule, Russia never collected income for R4, which is why Germany didn’t gain it when taking Moscow.
Also as an aside, Russia cannot “Offer Armistice” to the CP while Moscow is enemy-controlled. Based on that, are you sure you still want to capture Moscow? It will result in the Russian stack in Constantinople staying alive until it is wiped off the map, which may result in the city falling.
If you want to go back and redo Germany’s turn to account for this, let me know. Otherwise I’ll do F4/B4.
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@DoManMacgee Yeah that’s fine, I don’t mind if the RR isn’t triggered. Do I just add the Russian income the previous turn onto the German IPC count?
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@King_Of_Tanks I already did it. We can just play on from this post.
Game History
Round: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction Turning on Edit Mode EDIT: Changing PUs for Germans from 47 to 66 EDIT: Turning off Edit Mode French buy 3 artilleries, 1 fighter, 1 infantry and 2 tanks; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Belgium to Holland French take Holland from Germans 1 infantry moved from Alsace to Munich French take Munich from Germans 9 artilleries, 4 fighters and 35 infantry moved from Belgium to Ruhr French take Ruhr from Germans 3 artilleries and 1 infantry moved from Picardy to Belgium 1 artillery, 5 infantry and 3 transports moved from SZ 2 to SZ 8 2 fighters moved from Paris to Belgium 1 artillery and 4 infantry moved from Paris to Picardy Combat - French Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Nigeria: 1 infantry EDIT: Adding units owned by French to Kamerun: 1 infantry EDIT: Turning off Edit Mode Place Units - French 3 artilleries, 1 fighter, 1 infantry and 2 tanks placed in Paris Turn Complete - French French collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 1 artillery, 1 fighter, 8 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from London to SZ 9 4 infantry moved from SZ 9 to Belgium 1 artillery and 5 infantry moved from SZ 8 to Picardy 4 artilleries and 8 infantry moved from Belgium to Ruhr 2 artilleries and 2 infantry moved from India to SZ 29 1 artillery, 1 infantry and 1 transport moved from SZ 29 to SZ 28 1 artillery and 1 infantry moved from SZ 28 to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from SZ 29 to SZ 28 1 artillery and 1 infantry moved from SZ 28 to Trans-Jordan 1 infantry moved from Persia to Sevastopol British take Sevastopol from Ottomans 1 infantry moved from Syrian Desert to Ankara British take Ankara from Ottomans 8 artilleries, 2 fighters and 10 infantry moved from Mesopotamia to Ankara 1 artillery and 6 infantry moved from Persia to Mesopotamia 1 artillery, 1 fighter and 4 infantry moved from India to Persia 1 fighter moved from Persia to Mesopotamia Combat - British British creates battle in territory Kamerun Battle in Kamerun British attack with 1 infantry; French loiter and taunt Germans defend with 2 infantry British roll dice for 1 infantry in Kamerun, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Kamerun, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Kamerun Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to Kamerun: 2 infantry EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Turning off Edit Mode Battle in Egypt British attack with 1 artillery and 2 infantry Ottomans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.33 expected hits Ottomans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans lost in Egypt British win, taking Egypt from Ottomans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Ottomans: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Ottomans defend with 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Ottomans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Ottomans lost in Trans-Jordan British win, taking Trans-Jordan from Ottomans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Ottomans: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 artillery EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Place Units - British 1 artillery, 1 fighter, 8 infantry and 1 tank placed in India Turn Complete - British British collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Ottomans regular : 0.00 British regular : -0.33
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@DoManMacgee Game History
Round: 4 Puchase Units - Ottomans Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Removing units owned by Ottomans from Constantinople: 1 factory and 1 port EDIT: Removing units owned by Ottomans from Constantinople: 5 artilleries, 2 fighters and 4 infantry EDIT: Turning off Edit Mode 1 infantry moved from Arabia to Syrian Desert Ottomans take Syrian Desert from British Combat - Ottomans Combat Move - Ottomans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Ottomans to Constantinople: 5 artilleries, 2 fighters and 4 infantry EDIT: Adding units owned by Ottomans to Constantinople: 3 artilleries and 11 infantry EDIT: Removing units owned by Ottomans from Smyrna: 3 artilleries and 11 infantry EDIT: Turning off Edit Mode Place Units - Ottomans Turning on Edit Mode EDIT: Adding units owned by Ottomans to Constantinople: 1 artillery and 5 infantry EDIT: Turning off Edit Mode 1 artillery and 5 infantry were produced but were not placed Turn Complete - Ottomans Ottomans collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
bombay-strategy-game1-redo-b4.tsvgHad to do a bit of editing for the ottomans to move units into Constantinople without fighting the Russians. I usually play on a board so I may be making moves that make no sense because I cannot comprehend where all the pieces are on the board.
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@King_Of_Tanks Game History
Round: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 2 artilleries, 1 fighter, 4 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tuscany to SZ 17 1 artillery moved from Rome to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Albania Italians take Albania from AustroHungarians 2 artilleries, 1 fighter and 1 infantry moved from Rome to Tuscany 1 fighter and 1 infantry moved from Tuscany to Venice 5 artilleries, 1 fighter and 12 infantry moved from Tyrolia to Trieste 2 artilleries, 1 fighter and 1 infantry moved from Venice to Trieste Combat - Italians Battle in Trieste Italians attack with 7 artilleries, 2 fighters and 13 infantry AustroHungarians defend with 4 artilleries, 5 infantry and 1 port Italians roll dice for 7 artilleries, 2 fighters and 13 infantry in Trieste, round 2 : 11/22 hits, 10.83 expected hits AustroHungarians roll dice for 4 artilleries and 5 infantry in Trieste, round 2 : 2/9 hits, 4.50 expected hits 2 infantry owned by the Italians lost in Trieste 5 infantry owned by the AustroHungarians and 4 artilleries owned by the AustroHungarians lost in Trieste Italians win, taking Trieste from AustroHungarians with 7 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 25 Casualties for Italians: 2 infantry Casualties for AustroHungarians: 4 artilleries and 5 infantry Combat Move - Italians Place Units - Italians 2 artilleries, 1 fighter, 4 infantry and 1 tank placed in Rome Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 AustroHungarians regular : -2.50
Rolling for a bombardment from Spain because I forgot to do it in-game:
[dice 6d6] -
6d6: 1, 1, 6, 6, 6, 2
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@King_Of_Tanks
Game HistoryRound: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied 2 artilleries and 12 infantry moved from United States of America to SZ 1 2 artilleries, 1 battleship, 1 cruiser, 12 infantry and 7 transports moved from SZ 1 to SZ 14 2 artilleries and 12 infantry moved from SZ 14 to Spain Combat - Americans Battle in Spain Americans attack with 2 artilleries and 12 infantry Neutral_True defend with 1 artillery and 7 infantry Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 12 infantry in Spain, round 2 : 5/14 hits, 5.33 expected hits Neutral_True roll dice for 1 artillery and 7 infantry in Spain, round 2 : 4/8 hits, 4.00 expected hits 4 infantry owned by the Americans lost in Spain 5 infantry owned by the Neutral_True lost in Spain Neutral_True and Americans reach a stalemate . Battle score for attacker is 3 Casualties for Americans: 4 infantry Casualties for Neutral_True: 5 infantry Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 infantry EDIT: Adding units owned by Neutral_True to Spain: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in United States of America 1 transport placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Neutral_True regular : 0.00
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@DoManMacgee I’m not gonna waste anymore of your time, I concede defeat. The Entente are too large even If Bombay is captured and if the Ottomans are rescued. Thank you for the games, it’s back to the drawing board for this strategy. I just need to make a few modifications but I think it could work still.
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@King_Of_Tanks Mis-reading the rules really was the blunder that I made.
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@King_Of_Tanks Don’t say that you “wasted my time”. It was still a good experience all around and I appreciated having something new brought to the table. It was also your first rodeo with TripleA as you yourself stated so there may have been some minor errors there as well.
If you ever want to play again, please shoot me or one of the others a message and don’t feel discouraged.