The game rules regarding submarines not making a sea zone hostile do not seem to reflect the realities of what submarines did in WW II. The Allies developed anti-submarine forces and the convoy system to fight the German submarine threat in the Atlantic theater and were, after a time, able to virtually eliminate the submarine threat from this “hostile sea zone”. On the other hand, the Japanese never bothered with anti-submarine forces or the convoy system and, by the end of the war, Allied submarines had essentially run out of targets to sink.
Can a transport defend itself at all?
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Hello, can a transport defend itself at all? Eg if a battleship attacks a zone that has a cruiser and a transport, if the cruiser sinks on the first round, can the battleship keep on firing? Did the transport (no cargo nor infantry) get to fire a round when the cruiser was still there?
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@allister good day.
In 1940, Transports have no attack or defence rolls . (In some earlier versions of A&A , they do defend on a one .)If the Battleship hit on Round one,
On R2, the Transport would be sunk , if the Battleship elected to stay in the SZ.
As the attacker, the owner could retreat his Battleship on R2; then the Transport would survive. -
@Witt many thanks! The printed rules must have some remnants of that older version:) makes sense now
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@allister Witt’s answer was mostly correct. However, in this case the battleship would not have the option to retreat. Per page 20 of the Rulebook, combat is over when “all units that can either fire at a valid target or retreat on one or both sides have been destroyed”. Since only a transport remains for the defender, and it can neither fire nor retreat, the combat is over and the battleship must remain in the sea zone.
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@Krieghund thank you and I am sure that you corrected me on that 3-5 years ago.
Sorry, for my mistake @allister .
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@Witt that’s fine. In the situation i was in, there isnt much reason to retreat
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