TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Northern Belarus
2 aaGuns moved from Smolensk to Northern Belarus
7 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Leningrad
1 aaGun moved from Leningrad to Northern Belarus
3 infantry moved from Russia to Smolensk
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Northern Caucasus to Rostov
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
3 infantry moved from Sakha to Amur
1 aaGun and 12 infantry moved from Buryatia to Amur
1 aaGun and 3 infantry moved from Siberia to Amur
1 submarine moved from 128 Sea Zone to 126 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Leningrad
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 infantry placed in Siberia
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 marine moved from Guam to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea
1 fighter moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to Manilla
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Malaya
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Manilla, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 21 Sea Zone to 132 Sea Zone
3 infantry moved from Jehol to Southern Manchuria
1 artillery and 2 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Shansi to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shansi to Anhwe
1 artillery moved from Shansi to Chahar
1 infantry moved from Chahar to Shansi
2 bombers moved from Yunnan to Davao
1 tactical_bomber moved from Manilla to Davao
1 carrier and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 36 Sea Zone
1 fighter moved from 46 Sea Zone to Davao
2 destroyers and 1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 132 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Japan to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Kwangtung
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 artillery placed in Japan
1 carrier and 2 transports placed in 6 Sea Zone
1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 1.17
UK_Pacific regular : -1.33
ANZAC regular : 0.33
One of the Japanese fighters on Japan should have moved NCM to SZ 6.
just double checking, did you intend to leave your aa gun stack in holland? fyi i’m not sure you could scramble to defend only aa guns as i don’t think they’re considered defending units, but maybe i’m wrong here. @Adam514 can you clarify?
I put the two extra AA in H-B, because I assumed planes could be scrambled to defend them. If not, then leave 1 AA in H-B (to collect the NO) and put the other two in W-G.
@ArtofWar1947 said in PTV#2 ArtofWar (Ax+12) v Axis-Dominion (Al):
I put the two extra AA in H-B, because I assumed planes could be scrambled to defend them. If not, then leave 1 AA in H-B (to collect the NO) and put the other two in W-G.
yah i think let’s get some clarification from adam, it’s good to know
According to thread for the PTV rules:
Land Scramble: Path to Victory is designed to be played with “can scramble to land” turned on for both Airbases and Carriers. This option, however, may only be used for battles where the defending player has at least one unit in the defending territory–i.e., a scramble cannot be used to defend an empty land territory.
Further down in the discussion of the PTV rules, there is this:
Can you explain scramble to land better? Does this mean air in W. Ger can scramble to defend a land attack in Germany?
Yes. West Germany can scramble to defend Germany, as long as there is at least one defending unit already in Germany (including a lone AA gun). Note that France’s airbase is now actually useful, since it can be used to scramble in defense of Normandy, Holland, Southern France, and Western Germany.
Adam
Hit the send button before I finished my thought.
…But Adam is the final authority, and it can’t hurt to check with him.
Thanks, I think that was clear enough. That parenthetical should be in the game notes to clear it up or somewhere the definition of defending unit should be made explicit to include aa gun. Ok I’ll proceed with this understanding
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 2 marines moved from Marshall Islands to 32 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 battleship and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 cruiser moved from 32 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 33 Sea Zone to Gilbert Islands
2 fighters moved from 32 Sea Zone to Gilbert Islands
1 fighter moved from Hawaiian Islands to Gilbert Islands
Combat - Americans
Battle in Gilbert Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry and 2 marines
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gilbert Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Gilbert Islands to 32 Sea Zone
2 fighters moved from Gilbert Islands to 33 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 harbour placed in Marshall Islands
1 carrier placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 infantry placed in Central United States
2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.67
before i proceed, need to request favor:
i 100% thought i had bought two transports, not one, and didn’t realize the mistake until placement time. you can tell i was intending two because i had bought 3 inf, 2 of which would require another transport. wondering if you’d allow me to exchange the tac i bought with a transport, and if i had done it right, i’d have 4 extra ipc but then would’ve bought only one inf and a sub instead. net result would be to swap the tac and an inf with a transport, sub, and leave the extra dollar in the bank. this decision has nothing to do with the one battle/roll i did in gilbert islands of course.
Sure.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 2 marines moved from Marshall Islands to 32 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 battleship and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 cruiser moved from 32 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 33 Sea Zone to Gilbert Islands
2 fighters moved from 32 Sea Zone to Gilbert Islands
1 fighter moved from Hawaiian Islands to Gilbert Islands
Combat - Americans
Battle in Gilbert Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry and 2 marines
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gilbert Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Gilbert Islands to 32 Sea Zone
2 fighters moved from Gilbert Islands to 33 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 harbour placed in Marshall Islands
1 carrier placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 infantry placed in Central United States
2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 tactical_bomber
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine and 1 transport
EDIT: Changing PUs for Americans from 0 to 1
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
1 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Egypt to Anglo-Egyptian Sudan
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Szechwan to Shan State
Combat - British
Battle in Anglo-Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
British win, taking 95 Sea Zone from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Shan State
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Shan State, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Shan State to Eastern India
1 aaGun moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from Eastern India to Burma
1 tactical_bomber moved from Baluchistan to Eastern India
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Alexandria to Egypt
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Southern Persia to 82 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from Gibraltar to 94 Sea Zone
1 infantry moved from Gibraltar to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 73 Sea Zone
1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,2,5,1,5,2,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 40 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Italians regular : -1.17
Japanese regular : 0.00
British regular : -0.33
assumed no scramble in shan state
@axis-dominion said in PTV#2 ArtofWar (Ax+12) v Axis-Dominion (Al):
just double checking, did you intend to leave your aa gun stack in holland? fyi i’m not sure you could scramble to defend only aa guns as i don’t think they’re considered defending units, but maybe i’m wrong here. @Adam514 can you clarify?
You can scramble to defend only AA guns.
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Crete
Combat - Italians
Battle in Crete
Non Combat Move - Italians
2 armour moved from Greece to Romania
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tobruk to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Kenya to Ethiopia
1 artillery and 2 infantry moved from Greece to Bulgaria
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 fighter moved from New Zealand to Queensland
1 submarine moved from 64 Sea Zone to 65 Sea Zone
1 cruiser and 1 destroyer moved from 65 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :