@Arthur-Bomber-Harris
Well my point is that if you can land there without the airbase to protect your fleet ( you can only build it the round after ) you dont need the airbase.
You dont need the naval base as you can use SZ110 and get the UK naval base.
And its only 2 steps away from gibraltar.
So not capturing it allows the US and UK to land planes there. But they cannot use the factory and cannot build a airbase ( but you dont need that otherwise your fleet will be destroyed on the first round you invade )
Capturing it allows germany to build subs, or DD blocker ( no normandy or W-german invasion )
Its 2 ipcs a round.
Either way the US can simply move its fleet from gibraltar -> normandy on 1 turn. Move back the next turn and at that turn ferry fresh troops from US to also gather at gibraltar. So you invade every other turn but less fleet required and more operational flexibility.
If germany cannot take back normandy the same round yea you can build 3 extra units but you can also just walk into south france and have your reinforcements ready for either zone the next turn.
Guess the game is become a bit over-analysed to the point where in dice games it comes down to dice most of the time. Its not always about if you win a combat but how you win/lose a combat.
With a fixed setup most games boil down to the same moves every turn so people tend to play it less often. And its a long game.