@zarhunter no scramble sz6.
Full scramble sz97.
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Solomon Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 10 destroyers, 9 fighters, 21 submarines and 3 tactical_bombers moved from 50 Sea Zone to 55 Sea Zone
2 carriers, 5 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from Brazil to Chile
1 artillery and 1 infantry moved from Argentina to Chile
1 infantry moved from Tunisia to Algeria
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 battleship, 8 carriers, 2 cruisers, 15 destroyers, 10 fighters, 25 submarines, 4 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 25 submarines in 55 Sea Zone, round 2 : 9/25 hits, 8.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Japanese with 1 battleship, 8 carriers, 2 cruisers, 15 destroyers, 10 fighters, 25 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Battle in Chile
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Chile, round 2 : 0/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Chile, round 3 : 3/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Chile
2 infantry owned by the Neutral_True lost in Chile
Americans win, taking New Guinea from Japanese, taking Chile from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 fighter moved from Chile to Brazil
1 fighter moved from Chile to Brazil
1 transport moved from 87 Sea Zone to 67 Sea Zone
1 transport moved from 87 Sea Zone to 90 Sea Zone
1 transport moved from 107 Sea Zone to 105 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 104 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 104 Sea Zone to 107 Sea Zone
2 artilleries and 6 infantry moved from 107 Sea Zone to Northern Spain
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Solomon Islands to 50 Sea Zone
1 marine moved from Solomon Islands to 50 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 50 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
Place Units - Americans
1 harbour placed in Solomon Islands
1 carrier, 2 destroyers and 3 submarines placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
26 infantry moved from Anhwe to Kiangsi
4 infantry moved from Hopei to Kiangsi
Combat - Chinese
Chinese creates battle in territory Yunnan
Japanese scrambles 3 units out of French Indo China to defend against the attack in Yunnan
Battle in Kiangsi
Chinese attack with 30 infantry
Japanese defend with 1 infantry
Chinese roll dice for 30 infantry in Kiangsi, round 2 : 6/30 hits, 5.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 30 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 airfield, 9 fighters and 5 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 9 fighters and 5 tactical_bombers in Yunnan, round 2 : 9/14 hits, 8.50 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Moving scrambled unit from Yunnan back to originating territory: French Indo China
Moving scrambled unit from Yunnan back to originating territory: French Indo China
Moving scrambled unit from Yunnan back to originating territory: French Indo China
Non Combat Move - Chinese
1 fighter moved from Honan to Northern Sinkiang
1 infantry moved from Honan to Anhwe
Place Units - Chinese
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Purchase Units - British
British buy 12 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Western Turkey to Greece
British take Greece from Italians
2 infantry moved from Eastern Turkey to Southern Caucasus
1 infantry moved from Eastern Turkey to Southern Caucasus
2 fighters moved from Stalingrad to Southern Caucasus
1 artillery and 1 infantry moved from Mozambique to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Angola
1 bomber moved from South West Africa to Angola
1 mech_infantry moved from Union of South Africa to Angola
3 infantry moved from Northern Spain to Southern France
1 fighter and 1 tactical_bomber moved from Northern Spain to Southern France
2 fighters moved from Gibraltar to Southern France
Combat - British
Battle in Angola
British attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Angola, round 2 : 2/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Southern France
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 1/7 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Caucasus
British attack with 2 fighters and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 3 infantry in Southern Caucasus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern Caucasus
British win, taking Southern Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
16 infantry moved from Eastern Turkey to Iraq
4 armour and 4 mech_infantrys moved from Western Turkey to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 aaGun and 8 infantry moved from Egypt to Trans-Jordan
6 infantry moved from Iraq to Southern Persia
1 bomber moved from Angola to Iraq
2 fighters moved from Southern Caucasus to Southern Persia
1 artillery and 3 infantry moved from Central India to Western India
3 aaGuns, 14 artilleries, 2 fighters, 28 infantry and 2 tactical_bombers moved from Eastern India to Western India
3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
3 fighters moved from Southern France to Northern Spain
4 destroyers and 5 transports moved from 107 Sea Zone to 113 Sea Zone
10 infantry moved from United Kingdom to 113 Sea Zone
4 destroyers, 10 infantry and 5 transports moved from 113 Sea Zone to 107 Sea Zone
10 infantry moved from 107 Sea Zone to Northern Spain
1 tactical_bomber moved from Southern France to Northern Spain
1 fighter moved from Northern Spain to Gibraltar
1 submarine moved from 42 Sea Zone to 81 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 82 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Western India to 81 Sea Zone
Place Units - British
2 tactical_bombers placed in 82 Sea Zone
1 infantry placed in Iraq
3 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 0.33
Japanese regular : 0.83
Germans regular : -0.67
Neutral_True regular : -1.00
British regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
1 infantry moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Yugoslavia to Rostov
2 fighters moved from Yugoslavia to Greece
1 artillery and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Greece
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Greece, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Southern France
3 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 fighters moved from Greece to Yugoslavia
1 fighter moved from Rostov to Northern Caucasus
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,1,4,3,4,4,6,4,2,5,1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,3,5,5
Italians collect 6 PUs (13 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Russians regular : -0.33
British regular : -0.33
Game History
Round: 15
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 3 submarines moved from 50 Sea Zone to 55 Sea Zone
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 3 infantry and 1 tactical_bomber moved from Northern Caucasus to Southern Caucasus
1 bomber moved from French Indo China to Kazakhstan
1 fighter and 1 infantry moved from Northern Caucasus to Kazakhstan
1 tactical_bomber moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Ukraine to Kursk
1 infantry moved from Northern Belarus to Southern Belarus
2 fighters and 1 tactical_bomber moved from Leningrad to Southern Belarus
1 fighter moved from Yugoslavia to Southern Caucasus
2 bombers moved from Yugoslavia to Kursk
Combat - Germans
Battle in Southern Belarus
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Kursk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Caucasus
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern Caucasus, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Southern Caucasus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Southern Caucasus
2 infantry owned by the British lost in Southern Caucasus
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern Caucasus, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Southern Caucasus
1 infantry owned by the British lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 3 infantry
Battle in Kazakhstan
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
1 infantry owned by the Russians lost in Kazakhstan
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Romania
1 tactical_bomber moved from Southern Caucasus to Romania
1 bomber and 1 fighter moved from Kazakhstan to Northern Caucasus
2 bombers moved from Kursk to Romania
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Romania
4 artilleries and 15 infantry moved from Leningrad to Northern Belarus
1 artillery and 9 infantry moved from Baltic States to Northern Belarus
1 armour moved from Vyborg to Northern Belarus
2 fighters and 1 tactical_bomber moved from Southern Belarus to Leningrad
4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
2 infantry moved from Denmark to Western Germany
1 artillery and 10 infantry moved from Germany to Poland
4 artilleries and 7 infantry moved from Finland to Norway
Place Units - Germans
3 infantry placed in Leningrad
3 artilleries placed in France
3 artilleries placed in Normandy Bordeaux
9 infantry placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,1,5,6,5,2,4,4,6,5,3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,4,3,1
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,6
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 2.50
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tula to Kursk
1 infantry moved from Bryansk to Southern Belarus
2 infantry moved from Stalingrad to Rostov
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus
1 tactical_bomber moved from Stalingrad to Kursk
1 fighter moved from Russia to Kursk
1 fighter moved from Stalingrad to Rostov
Combat - Russians
Battle in Kursk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Stalingrad
1 fighter moved from Kursk to Russia
1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia
1 tactical_bomber moved from Kursk to Stalingrad
5 infantry moved from Samara to Stalingrad
1 infantry moved from Urals to Kazakhstan
2 infantry moved from Urals to Samara
1 armour and 1 mech_infantry moved from Russia to Stalingrad
1 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 armour moved from Eastern Turkey to Western Turkey
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Northern Manchuria
Place Units - Russians
2 infantry placed in Urals
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : -0.67
Russians regular : 2.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone
3 infantry moved from Burma to Eastern India
2 bombers moved from Davao to 55 Sea Zone
3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone
7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
1 infantry moved from Shantung to Anhwe
2 fighters moved from Shantung to Anhwe
5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu
1 fighter moved from Japan to Anhwe
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters, 15 submarines and 13 tactical_bombers
Americans defend with 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 15 destroyers, 10 fighters, 3 infantry, 1 marine, 25 submarines, 4 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser and 3 submarines
Japanese roll dice for 15 submarines in 55 Sea Zone, round 2 : 6/15 hits, 5.00 expected hits
Units damaged: 6 carriers owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters and 13 tactical_bombers in 55 Sea Zone, round 2 : 19/37 hits, 20.00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.00
Believe I have to take this shot!!
25 hits, already assigned first 6 sub hits to 6 ACs. What about the next 19 hits?
The last 2 AC wounds and 17 subs.
@GeneralDisarray Ok! Just FYI received this when trying to continue. Will try again in live mode but wanted to show you now. No dice seem to have been rolled.
@GeneralDisarray Tried several times, also in local mode and even then I cannot get past attackers 1st round. When I replayed in local from before starting combat I was able to follow through with the battle… I left a bug report. How do you want to proceed right now?
@Pejon_88 Not really sure @gamerman01. Would like to see this play through. Maybe start another live game get the appropriate units set up and do the battle? What you think
It was working fine for both until just now?
Does the last save work for you, General?
If so, does Pejon just need to reinstall Triple A? Same version as has been working?
No one made a version change during this game, with this save file?
I’ll wait and see what your answers are before trying to think of other solutions
@gamerman01 I will see if it works on my end this evening and no one changed versions here. I’ll let you know when I am able to check.
Its giving me the same error. Even in single player mode. Not sure how to proceed in a mid battle situation. I mean you did slightly better then average roll opening round but how would you edit to a mid combat situation again. Only thing I can think of is if you get 25 hits again and just run the battles till you reproduce that same number. Just go max D first round for me. May be impossible to do but open for any suggestions here @gamerman01
Or re create and ignored first round your let me hit back then edit the game. to the second rd with your 25 hits and whatever I got. What do you think?
Right, so you’re saying you can back up to a previous save and you’ll both be able to run again?
If so, you can definitely take care of things from there. There are 2 easier ways to recreate.
or
2) You can make the combat moves in Triple A. Edit whatever battles were done, to the conclusion. Triple A won’t roll any dice if there are no enemy units. Edit the units in Triple A in that battle to the point you were at. I’m not taking the trouble to look again, but if you had a successful attacker roll and are waiting for the defender, then roll the defender on the forum, then edit his units away.
Experiment in local if you’re unsure and if you want to be careful not to roll MARTI dice and possibly create a controversy.
If you have any trouble, I can go into your save file and even resolve the battle for you guys if you get stuck.
@gamerman01 Hi so good news are, I can easily load from before dice were rolled and get right back to where I started rolling dice. In addition, this was the first battle I decided to do so no other battles affected.
So the only solution is to roll defense round 1 here in the forum and then recreate the battle with losses from round 1? I would if possible avoid the hassle of rolling forum dice and recreating, but understand that it might be the only good solution?
@Pejon_88 said in L22 Pejon_88 (X+10) vs. GeneralDisarray (A), PTV, semi final:
@gamerman01 Hi so good news are, I can easily load from before dice were rolled and get right back to where I started rolling dice. In addition, this was the first battle I decided to do so no other battles affected.
YES. you can complete combat move, delete units in edit mode, exit edit mode, and roll the battle which will start with the attacker.
In the future, if it’s not the first battle, no problem just edit the rolled battles to their concluding point.
So the only solution is to roll defense round 1 here in the forum and then recreate the battle with losses from round 1? I would if possible avoid the hassle of rolling forum dice and recreating, but understand that it might be the only good solution?
Yes, you can’t stop it between attack and defense I don’t think, so roll the defense on forum. Then when you re-do the turn in Triple A, edit both sides’ units down to where they were at the end of the round, and start the battle from that point.
It’s not much of a hassle. Do you know how to roll forum dice?