• 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm oops i forgot to swap the conscripts lol It’s just for space They behave the same as Inf. I’ll do it on USA if I remember :)

  • 2023 '22 '21 '20 '19 '18

    London is on Fire !

    Screenshot from 2023-10-08 17-57-22.png


  • @barnee

    Concerning all types of Armies:

    • No unit outside an Army can interact with any unit inside an Army,
      Example:
      A Tactical Bomber unit cannot support a Tank that is part of a Tank Army.

    Concerning a Waffen-SS Army:

    • A Waffen-SS Oberstgruppenführer unit cannot be supported by a Waffen-SS Artillery unit inside a Waffen-SS Army.
    • A Waffen-SS Artillery unit can support a Waffen-SS Infantry unit, a Waffen-SS Panzer Grenadier unit or a Waffen-SS Paratrooper unit when they are part of the same Waffen-SS Army.

  • @barnee

    Hello,

    Japan is steaming!

    COMMENT: I removed 1 infantry from PHI from previous move as discussed.
    COMMENT 2: I guess the battle on Java should have been in Edit mode due to the forifications. It didn´t matter in this battle since I killed everything on the first round.

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
            Japanese buy 1 Japan_destroyer, 2 armour, 1 artillery, 1 battleship, 1 elite, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
            Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
            Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
            Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Turning on Edit Mode
                EDIT: Japanese takes French Indo China from British
                EDIT: Turning off Edit Mode
            1 artillery moved from Shan State to Yunnan
            1 elite and 2 infantry moved from Kwangsi to Yunnan
            EDIT: 1 japanese_para moved from Kweichow to French Indo China
            1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Japanese lost in 46 Sea Zone
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 3 Fortifications, 1 aaGun and 3 infantry
                    ANZAC roll AA dice in Java : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Java
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Java, round 2 : 6/9 hits, 3,83 expected hits
                    ANZAC roll dice for 3 Fortifications, 1 aaGun and 3 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese lost in Java
                    3 Fortifications owned by the ANZAC, 3 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for ANZAC: 3 Fortifications, 1 aaGun and 3 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 uk_armours
                    Japanese roll dice for 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3,67 expected hits
                    Chinese roll dice for 3 uk_armours in Yunnan, round 2 : 0/3 hits, 1,50 expected hits
                    3 uk_armours owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for British: 3 uk_armours
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            1 mech_infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Hunan
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 32 Sea Zone
            1 elite moved from Philippines to 35 Sea Zone
            1 Japan_destroyer and 1 elite moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 elite and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            2 carriers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
            1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 aaGun, 2 air_transports and 1 elite moved from Japan to Hopei
            1 air_transport moved from Kwangsi to Japan
            3 infantry moved from Japan to 6 Sea Zone
            3 Japan_destroyers and 3 infantry moved from 6 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Kwangsi to 42 Sea Zone
    
        Place Units - Japanese
            1 Japan_destroyer, 1 battleship and 2 transports placed in 6 Sea Zone
            2 armour, 1 artillery, 1 elite and 3 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Japanese collect 53 PUs; end with 53 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 54 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : 3,17
    ANZAC AA : 0,50
    ANZAC regular : 1,17
    

    exp-game-1-stahl-j-5.tsvg


  • @Panzerstahl-Helm Hi

    Yea you don’t need to use edit for Fortifications, you just need to ignore them as hits. They’ll die once everything else dead, but you still have to get hits to kill them.

    I’ll check your turn out after bit and have something for you tomorrow. I think I’m 7 hours behind, so already getting late there :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm Also just a FYI when I post the Comment, I’m posting it in the Game log and then copy/paste from History. It doesn’t let me copy from the log itself for some reason.

    Not a biggie, but that’s why “COMMENT” is in all caps :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm Hi

    Game History

    Round: 5
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
            Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
            Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
            Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
            Americans buy 1 ArmoredInfantry, 2 Escorts, 4 Fortifications, 1 carrier, 1 destroyer, 1 harbour, 1 submarine, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 elite moved from Morocco to 91 Sea Zone
            1 elite and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery, 1 elite and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 Heavy_BB, 1 carrier, 1 cruiser, 1 submarine and 2 usa_fighters moved from 91 Sea Zone to 93 Sea Zone
            2 usa_fighters moved from 93 Sea Zone to Southern France
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 elite, 1 mech_infantry and 2 usa_fighters
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 2 infantry
                    Americans roll dice for 1 Heavy_BB and 1 cruiser in Southern France, round 2 : 3/3 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                    1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Germans with 1 bomber, 1 elite and 2 usa_fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 1 mech_infantry
                Casualties for Italians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 3 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska
            1 bomber moved from Southern France to United Kingdom
            2 usa_fighters moved from Southern France to 93 Sea Zone
            1 usa_fighter moved from Gibraltar to United Kingdom
            1 usa_fighter moved from Eastern United States to Western United States
            1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone
            2 ArmoredInfantrys moved from Central United States to 101 Sea Zone
            2 ArmoredInfantrys, 1 Heavy_BB, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 ArmoredInfantry and 1 mech_infantry moved from Morocco to Tunisia
            2 ArmoredInfantrys moved from 91 Sea Zone to Morocco
            1 artillery moved from Central United States to Western United States
            4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 3 Sea Zone to 2 Sea Zone
            1 elite and 5 infantry moved from Alaska to 2 Sea Zone
            4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 5 infantry, 1 submarine and 3 transports moved from 2 Sea Zone to 8 Sea Zone
            1 elite and 5 infantry moved from 8 Sea Zone to Aleutian Islands
            1 Rail and 1 elite moved from Eastern United States to Alaska
            1 Rail moved from Eastern United States to Central United States
            1 Rail and 1 infantry moved from Central United States to Alaska
            1 Rail moved from Eastern United States to Central United States
            1 Rail moved from Central United States to Western United States
            1 Rail and 1 infantry moved from Western United States to Alaska
            1 Escort moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Aleutian Islands
            4 Fortifications placed in Hawaiian Islands
            1 Escort, 1 carrier, 1 destroyer, 1 submarine and 2 usa_fighters placed in 10 Sea Zone
            1 ArmoredInfantry placed in Central United States
            1 Escort and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
            Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 Escort
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 fighter and 12 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 12 infantry
                Japanese defend with 1 artillery, 1 elite and 2 infantry
                    Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 3/13 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Yunnan, round 2 : 4/5 hits, 1.67 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery, 1 elite and 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Shensi
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 51 PUs; 
            British buy 6 infantry, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
                EDIT: British takes Denmark from Germans
                EDIT: British takes Holland Belgium from Germans
            2 uk_armours moved from Burma to French Indo China
            3 infantry moved from Burma to Shan State
            2 uk_fighters moved from India to Shan State
            1 infantry and 1 uk_armour moved from Iraq to 80 Sea Zone
            1 battleship, 1 infantry, 1 transport and 1 uk_armour moved from 80 Sea Zone to 81 Sea Zone
            1 uk_tactical_bomber moved from Persia to Egypt
            1 infantry and 1 uk_armour moved from 81 Sea Zone to Egypt
            2 infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Egypt
            EDIT: 1 uk_para moved from United Kingdom to Denmark
            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
    
        Combat - British
            EDIT: Battle in French Indo China
                EDIT: British attack with 2 uk_armours
                EDIT: Japanese defend with 1 japanese_para
                    EDIT: 0/1 hits, 0.17 expected hits
                    EDIT: 1/2 hits, 1.00 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 uk_armour owned by the British lost in French Indo China
                EDIT: 1 japanese_para owned by the Japanese lost in French Indo China
                EDIT: British takes French Indo China from Japanese
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1
                EDIT: Turning off Edit Mode
            Battle in Shan State
                British attack with 3 infantry and 2 uk_fighters
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry and 2 uk_fighters in Shan State, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 infantry and 2 uk_fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 3 infantry, 2 uk_armours and 1 uk_tactical_bomber
                Germans defend with 1 air_transport and 1 infantry; Italians defend with 1 air_transport, 1 armour, 2 fighters, 1 harbour and 1 infantry
                    British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 3 infantry, 2 uk_armours and 1 uk_tactical_bomber in Egypt, round 2 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 2 air_transports, 1 armour, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2.50 expected hits
                    3 infantry owned by the British lost in Egypt
                    1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 2 uk_armours and 1 uk_tactical_bomber in Egypt, round 3 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 air_transports and 2 fighters in Egypt, round 3 : 2/2 hits, 1.33 expected hits
                    2 uk_armours owned by the British lost in Egypt
                    1 fighter owned by the Italians lost in Egypt
                1 uk_tactical_bomber owned by the British retreated
                Italians win with 2 air_transports and 1 fighter remaining. Battle score for attacker is 1
                Casualties for British: 3 infantry and 2 uk_armours
                Casualties for Italians: 1 armour, 1 fighter and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Syria from Italians to British
            EDIT: Turning off Edit Mode
            COMMENT: Spaced Syria Attack :)
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
            1 infantry moved from Iraq to Syria
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 uk_tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            2 Rails and 2 uk_armours moved from Union of South Africa to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to Rhodesia
            2 uk_fighters moved from Shan State to India
            1 aaGun and 2 infantry moved from Burma to India
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 uk_armour moved from Algeria to Libya
            1 infantry moved from Algeria to Tunisia
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            1 infantry and 3 uk_armours placed in Union of South Africa
            1 uk_fighter and 1 uk_para placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2,6,6,1,1
            British collect 49 PUs (3 lost to blockades); end with 49 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.83
    Italians regular : 1.17
    Japanese regular : 1.33
    Germans regular : 1.00
    EDIT: : -0.50
    British regular : 0.00
    

    EXP Game 1 Stahl UK 5.tsvg

    COMMENT: Spaced Syria Attack :) Did it in NCM

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Uggh ! What a complete brain dead idiot I am ! I totally spaced placing the ANZAC Units Rd 4 lol

    Screenshot from 2023-10-09 18-19-22.png

    I don’t think it woulda changed anything with JPN ?

    Ok I just place at start of ANZAC ?

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm actually tou might have put a blocker in 46 to protect Paulau. I will not Attack anything since my F up.

    That seem cool ?


  • @barnee

    Howdy,

    all good with ANZAC. You can also attack Palau if you wish. I doubt that I would have placed a blocker there if you had placed your units already in last turn.
    It is not a big impact at all into our game.

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            3 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 2 infantry; Americans defend with 1 elite, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1,17 expected hits
                    Americans roll dice for 1 elite and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    2 infantry owned by the British lost in Southern France
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits
                    Americans roll dice for 1 elite in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 4 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 elite in Southern France, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 elite in Southern France, round 5 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians lost in Southern France
                    1 elite owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 2 infantry
                Casualties for Americans: 1 elite
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 air_transport moved from Egypt to Southern Italy
            2 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Egypt to Southern Italy
            1 aaGun and 1 air_transport moved from Northern Italy to Egypt
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,4,4,5,5,1,4,3,2,6
            Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,67
    

    exp-game-1-stahl-it-5.tsvg

    BR


  • @Panzerstahl-Helm Right Arm Hmm … looks like the update took the images away Anyway here’s F 5. :)

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 2 Fortifications, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 armour and 1 infantry placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 armour moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            2 Fortifications placed in Solomon Islands
            1 Escort and 1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            3 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 1 Stahl F 5.tsvg


  • @barnee

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
            Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.  Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
            Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
            Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
            triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
            triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
            triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
            triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
            Germans repair damage of 5x factory_minor; Remaining resources: 61 PUs; 
            Germans buy 2 Atlantic_Walls, 6 GermanUBoats, 1 German_Heavy_BB, 2 Wolfpacks, 1 carrier and 1 elite; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 Panzer_Grndrs moved from Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Denmark
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Denmark
            1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 112 Sea Zone to Denmark
            3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Turning on Edit Mode
            EDIT: Battle in Holland Belgium
                EDIT: Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
                EDIT: British defend with 1 uk_para
                    EDIT: 0/1 hits, 0,17 expected hits
                    EDIT: 2/5 hits, 2,33 expected hits
                    EDIT: 0/1 hits, 0,33 expected hits
                EDIT: 1 uk_para owned by the British lost in Holland Belgium
                EDIT: Germans takes Holland Belgium from British
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
            EDIT: Battle in Denmark
                EDIT: Germans attack with 1 Panzer_Grndrs, 2 bombers, 1 infantry and 1 tactical_bomber
                EDIT: British defend with 1 uk_para
                    EDIT: 1/1 hits, 0,17 expected hits
                    EDIT: 2/5 hits, 2,33 expected hits
                    EDIT: 0/1 hits, 0,33 expected hits
                EDIT: 1 uk_para owned by the British lost in Denmark
                EDIT: Germans takes Denmark from British
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
                EDIT: Turning off Edit Mode
            Battle in 104 Sea Zone
                Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                Americans defend with 1 Escort
                    Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Americans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Americans lost in 104 Sea Zone
                Germans win with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 fighter moved from Western Germany to 104 Sea Zone
            2 carriers moved from 112 Sea Zone to 104 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Denmark to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Denmark to Western Germany
            1 tactical_bomber moved from Denmark to Western Germany
            2 Me_109Ts and 1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
            2 mine_unarmeds moved from Germany to Western Germany
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 aaGun and 1 air_transport moved from Western Germany to Egypt
            1 air_transport moved from Egypt to Western Germany
            1 infantry moved from France to Holland Belgium
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 armour moved from Bulgaria to Bessarabia
            1 artillery moved from Romania to Bessarabia
            1 infantry moved from Germany to Western Germany
            1 elite moved from Slovakia Hungary to Romania
            1 Rail and 1 elite moved from Germany to Denmark
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Romania to Slovakia Hungary
            5 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 German_Heavy_BB and 1 carrier placed in 110 Sea Zone
            2 Wolfpacks placed in 112 Sea Zone
            6 GermanUBoats placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 Atlantic_Walls placed in Norway
            1 elite placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : -1,50
    EDIT: : -0,67
    Germans Wolfpack_Attack : -0,50
    

    exp-game-1-stahl-g-6.tsvg


  • @Panzerstahl-Helm Wow ! Kriegsmarine going Ape ! The Tirpitz is launched :)


  • @Panzerstahl-Helm

    Game History

    Round: 6
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
            Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
            Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
            Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 armour, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
            2 infantry moved from Karelia to Finland
            2 infantry moved from Novgorod to Karelia
            EDIT: 1 armour moved from 1st Corps to 3rd Corps
            EDIT: 1 guard_infantry moved from 3rd Corps to 1st Corps
            1 3rdCorps moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Caucasus to Novgorod
            2 infantry moved from Northwest Persia to Iraq
            1 1stSovietAG, 2 Russian_Rocketss, 2 aaGuns, 3 artilleries, 1 elite, 2 guard_infantrys, 19 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
            3 Russian_Rocketss moved from Russia to Bryansk
            14 infantry moved from Russia to Bryansk
            1 elite moved from Russia to Bryansk
            6 infantry moved from Vologda to Archangel
            1 armour moved from Urals to Russia
            2 Rails and 2 infantry moved from Russia to Western Ukraine
            1 Europe_Rail and 1 infantry moved from Russia to Western Ukraine
            3 infantry moved from Volgograd to Caucasus
            2 armour moved from Caucasus to Bryansk
    
        Place Units - Russians
            1 armour placed in Novgorod
            3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    EXP Game 1 Stahl R 6.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm oh yea, so 1 “Wolfpack” will support 3 or more U-boats, not just 3.

    While I’m thinking of it, do you want me to turn on Technology for Rd 7 ? One has to turn it on at the end of turn 6 in “Game Options” in order for it to be active for Rd 7.

    Also, do you care if i turn on “Charles De Gaulle Neutrals” ? We don’t have to play with the rules, I just like the Flavor it gives to the Map.
    Not just all Inf for the Neutrals :)


  • @barnee

    Hello. Sure, turn on technology. I want the full experience of the game! Why just eat a steak if I csn have a red wine with it! 😁
    This game is to explore all the facets the rules to gain experience for future victories.
    I haven’t found the de Gaulle rule in the rule book nor an usefull information in the forum, but as long it is not only favoring the Allies, I am eager to try it out.
    This is a wild game already (the lonely queen of the north - the Tirpitz - is at the coast of Spain 🤪), so it can only get crazier!


  • @Panzerstahl-Helm Right on. Yea in The Captain’s Rules, Tech is turned on Rd 7, so it needs to be activated rd 6 in Game Options in order for it to be on for Rd 7.

    Charles De Gaulle Neutrals is an “unofficial” Game Option discussed here. It’s the 3rd post in the thread.

    https://www.axisandallies.org/forums/topic/28180/should-we-make-better-rules-for-invadable-neutrals-1940/4?page=1

    There’s a link to it in Game Notes as well as the starting setup. Here’s an excerpt from the link.

    New neutral rules! Neutral ships don’t affect naval at all unless you are attacking them. When attacking a neutral, the units written here are immediately placed in the attacked territory as well as any territories alligned to them. The opposing team will pick a player to represent those forces and collect income from any of their territories you failed to take.
    The neutrals which have more than one territory are:
    Mongolia (use OOB rules for this one)
    Portugal: Portugal, Portuguese Giunea, Angola, Mozambique
    Spain: Spain, Rio de Oro

    I’ll add this when I update the Notes. Also, for Naval, which is the Boat Anchor symbol, I still need to change it, so it will tell what Ships are there when you Hover on it.

    Similar to how “Free Ships” works in the Timetable.


  • @barnee

    Sir, it seems there is a small bug with sea zone 15. When I try to move a ship into SZ15, it appears in SZ25 only. I tried it in CM as well as in NCM, although it says that the ship moved to SZ15.
    Perhaps you try it out yourself.
    Below a screenshot.

    SZ15.JPG


  • @barnee

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
            Japanese buy 2 armour, 1 elite, 1 factory_minor, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 armour, 2 artilleries and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 Japan_destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 elite and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 elite and 1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 32 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 30 Sea Zone
            1 pacific_submarine moved from 6 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone
            2 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer, 2 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from Hopei to Chahar
            1 elite and 1 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Chahar
            1 fighter moved from Hopei to Kweichow
            1 artillery and 1 elite moved from Hunan to Yunnan
            2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in New Britain
            Battle in Kweichow
                Japanese attack with 1 elite, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking New Britain from ANZAC, taking Kweichow from Chinese with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 Fortification, 1 aaGun and 1 infantry
                    British roll AA dice in Sumatra : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2,17 expected hits
                    British roll dice for 1 Fortification, 1 aaGun and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Sumatra, round 3 : 3/3 hits, 1,50 expected hits
                    British roll dice for 1 Fortification in Sumatra, round 3 : 0/0 hits, 0,00 expected hits
                    1 Fortification owned by the British lost in Sumatra
                Japanese win, taking Sumatra from British with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 1 Fortification, 1 aaGun and 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                    1 cruiser owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 Japan_destroyer
                Casualties for ANZAC: 1 cruiser
            Battle in 31 Sea Zone
                Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
                Americans defend with 1 Escort
                    Japanese roll dice for 1 pacific_submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
            Battle in 30 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 8 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5,17 expected hits
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                    6 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/9 hits, 4,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Chinese: 8 infantry
            Battle in Johnston Island
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Johnston Island from Americans, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 armour, 1 artillery and 4 infantry
                British defend with 1 uk_armour
                    Japanese roll dice for 2 armour, 1 artillery and 4 infantry in French Indo China, round 2 : 1/7 hits, 2,17 expected hits
                    British roll dice for 1 uk_armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    1 uk_armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 uk_armour
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            3 Japan_destroyers moved from 36 Sea Zone to 6 Sea Zone
            2 carriers moved from 32 Sea Zone to 33 Sea Zone
            2 carriers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 55 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 Japan_destroyer, 1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
            1 fighter moved from Chahar to Hopei
            2 air_transports moved from Hopei to Japan
            1 air_transport and 1 elite moved from Japan to Hopei
            1 fighter moved from Kweichow to 36 Sea Zone
    
        Place Units - Japanese
            3 submarines and 1 transport placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            2 armour, 1 elite, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 56 PUs; end with 56 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,67
    Japanese regular : 1,50
    British AA : 0,67
    ANZAC regular : 0,33
    British regular : 1,83
    

    exp-game-1-stahl-j-6.tsvg


  • @Panzerstahl-Helm Hi Panzer Good catch on 15 SZ. I screwed the placement up lol Here’s the fix

    place.txt

    replace the one in your Game folder. It’s inside map.

    Screenshot from 2023-10-13 17-37-22.png

Suggested Topics

  • 2
  • 3
  • 24
  • 47
  • 32
  • 67
  • 24
  • 49
Axis & Allies Boardgaming Custom Painted Miniatures

150

Online

17.3k

Users

39.9k

Topics

1.7m

Posts