Test summary from TripleA, engine version: 2.6.14615, time: 10:28:21 PM
Savegame
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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Well, your waves of men will probably still work, but I think I have a little more time now.
Basically, you just needed a wee bit more pressure there.
3 mech in FIC and just a plane or two in range of Burma and I would be pinned.
Haven’t looked at our fleet situations yet
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Even so, I still have a problem down there.
Too much talking on my part, it’s time to show.
I want you to tell me later, when you can, about your fleet placement…
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I want to buy 1 INF, 2 ART for India instead of 3 INF. Posting this before I roll dice
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Forgot DD to 92
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Pretty exciting - it’s coming down to single units in some places
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And right now offense is on fire on both sides
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Will you scramble off Gib?
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No
And I have to say something else so it will let me post
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Game History
Round: 8 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 21 PUs; Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to 92 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer; Americans defend with 1 submarine 1 submarine owned by the Americans submerged Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Southern France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns and 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
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Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery and 2 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 3 artilleries and 15 infantry moved from Ukraine to Rostov 3 artilleries moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 aaGun and 2 infantry British roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium 1 aaGun owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking 125 Sea Zone from Americans, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Rostov Germans attack with 8 artilleries, 16 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 7 infantry Germans roll dice for 8 artilleries, 16 infantry and 2 mech_infantrys in Rostov, round 2 : 4/26 hits, 7,00 expected hits Russians roll dice for 2 aaGuns and 7 infantry in Rostov, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Rostov 8 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Ukraine Russians win with 5 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 2 aaGuns and 2 infantry Non Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 3 infantry and 6 mech_infantrys moved from Eastern Poland to Bessarabia 6 mech_infantrys moved from Bessarabia to Ukraine 1 artillery and 3 infantry moved from Romania to Bessarabia 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Baltic States 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 aaGun moved from Western Germany to France 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Southern France to Western Germany 2 mech_infantrys moved from Western Germany to Poland 1 artillery and 1 infantry moved from France to Southern France Place Units - Germans 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 2 mech_infantrys placed in Southern France 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,33 Germans regular : -2,67 British regular : 0,67
Meh, the 2nd time the strafing didn’t work as well as it could have.
Feel free to edit the casualties again. -
You are playing with fire
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what do you mean?
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I mean you risked a 60% chance that your strafing army would have won and been stuck in Rostov to be pummelled
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I shouldn’t say anything because you’d probably get burned next time, but I don’t want you to keep strafing my stack with higher odds and getting lucky :face_with_head_bandage:
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I edited the 2 AA back in, thought I was live, saw that I wasn’t, played it live, and hadn’t edited the 2 AA. So I did roll some dice and then putting the AA in, but there’s really no influence from the dice on the casualty choice fix from G9…
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The dice smile on me as well…
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By the way, my insight into the fleet placement last turn.
SZ20 off Kwangtung was the obvious choice at first.
However, you could have easily blocked me with 2 destroyers in 19 and 21 and then convoy 10-11 PU in SZ6 with subs, which is quite a lot.
Additionally, I would have to move north next turn, which is not where I want my fleet to be going forward - I prefer them closer to the money islands.I could have tried staying in SZ and moving my destroyer north to amur, SZ5 - but then your sub in 16 would have lived and you could have attacked and probably killed that destroyer with the fighter+bomber in amur and the sub in 16.
Philippines had the same problem, PLUS I couldn’t have placed new ships as easily - they would have been unprotected by the main fleet.
On the flip side, I project more threats from philippines and I can’t be as easily blocked from reconquering Java.SZ37 was no option, because my SZ6 fleet couldn’t reach that.
I toyed with the idea of stacking in the SZ at Guam, placing a harbour there. But that’s 15 IPC to prevent 11 convoy in SZ6, and the problem with not protecting the newly built ships remain…
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Hold up, missed a stack of mech in my calc