L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)


  • @MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    You think so? Do you think I should have gone harder for India or what do you mean?

    I’d like you to elaborate, once these insights won’t affect the current state anymore.

    I can do some of that now, no problem

    As much as I already like my Japan play, I do have a tendency to not “seal the deal”. I hate committing to for example getting India, when it’s not bullet proof and when it’s sacrificing my position elsewhere. Even though sometimes that would be the right choice. It’s not my style of play, I prefer the slower and more economic approach.

    Oh that makes total sense, the issues I immediately see would take very few resources or compromise position

  • '19 '18

    Again, I would love to see these suggestions.
    As Axis my biggest tactical problem is to not be decisive enough, not confident enough to strongly push for a certain goal.
    I prefer the decisions that are long-term-oriented, that are more efficient on paper.

    That hinders my Axis play in a lot of situations. It is much more effective when playing Allies.


  • In round 7, I decided it was just a little bit too thin to hold Burma and India. I could have if I moved ANZAC air down, but with the Italy/Russia situation I didn’t want to do that, and went this route, sacrificing the Chinese fighter which isn’t too big a sacrifice most likely.

    I probably should have. Now I’m looking at 50/50’s in SE Asia and I can’t replenish like you can.

    Since it’s not unwanted, here are my simple suggestions for this situation, that I am really glad you didn’t do:


  • Well, your waves of men will probably still work, but I think I have a little more time now.

    Basically, you just needed a wee bit more pressure there.

    3 mech in FIC and just a plane or two in range of Burma and I would be pinned.

    Haven’t looked at our fleet situations yet


  • Even so, I still have a problem down there.

    Too much talking on my part, it’s time to show.

    I want you to tell me later, when you can, about your fleet placement…


  • I want to buy 1 INF, 2 ART for India instead of 3 INF. Posting this before I roll dice



  • Forgot DD to 92

    UK8 edited.tsvg


  • Pretty exciting - it’s coming down to single units in some places


  • And right now offense is on fire on both sides

  • '19 '18

    Ita8 Scramble.tsvg

    Will you scramble off Gib?


  • No

    And I have to say something else so it will let me post

  • '19 '18

    Ita8.tsvg

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 21 PUs; 
            Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to 92 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 destroyer; Americans defend with 1 submarine
                1 submarine owned by the Americans submerged
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            2 fighters moved from 92 Sea Zone to Southern France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns and 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

  • '19 '18

    Ger9.tsvg

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 2 infantry moved from France to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            3 artilleries and 15 infantry moved from Ukraine to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 aaGun and 2 infantry
                    British roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking 125 Sea Zone from Americans, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Rostov
                Germans attack with 8 artilleries, 16 infantry and 2 mech_infantrys
                Russians defend with 2 aaGuns and 7 infantry
                    Germans roll dice for 8 artilleries, 16 infantry and 2 mech_infantrys in Rostov, round 2 : 4/26 hits, 7,00 expected hits
                    Russians roll dice for 2 aaGuns and 7 infantry in Rostov, round 2 : 2/7 hits, 2,33 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Rostov
                8 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Ukraine
                Russians win with 5 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry and 6 mech_infantrys moved from Eastern Poland to Bessarabia
            6 mech_infantrys moved from Bessarabia to Ukraine
            1 artillery and 3 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
            1 aaGun moved from Western Germany to France
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Southern France to Western Germany
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 1 infantry moved from France to Southern France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 mech_infantrys placed in Southern France
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    Russians regular : -0,33
    Germans regular : -2,67
    British regular : 0,67
    

    Meh, the 2nd time the strafing didn’t work as well as it could have.
    Feel free to edit the casualties again.


  • You are playing with fire

  • '19 '18

    what do you mean?


  • I mean you risked a 60% chance that your strafing army would have won and been stuck in Rostov to be pummelled


  • I shouldn’t say anything because you’d probably get burned next time, but I don’t want you to keep strafing my stack with higher odds and getting lucky :face_with_head_bandage:


  • I edited the 2 AA back in, thought I was live, saw that I wasn’t, played it live, and hadn’t edited the 2 AA. So I did roll some dice and then putting the AA in, but there’s really no influence from the dice on the casualty choice fix from G9…

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