@pacifiersboard Ok, lets switch to the newer version.
Elche +10 v Gamerman01 BM4
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But you are lucky with Egypt.
And a US-German is commander and I think he will destroy my fleet and try protect Egypt. -
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Hawaiian Islands 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@elche said in Elche +10 v Gamerman01 BM4:
But you are lucky with Egypt.
And a US-German is commander and I think he will destroy my fleet and try protect Egypt.You are correct, the plan is 2 fighters and 3 bombers :kissing:
I have several issues I don’t want to have, though. India being out of fighters and China stack whacked is helpful -
@elche said in Elche +10 v Gamerman01 BM4:
And a US-German is commander and I think he will destroy my fleet and try protect Egypt.
If you pull out the “am” in Gamerman, you get “am German”.
That was unintentional but I realized it years later! -
I do not allow the UK ships to hit 2/2, because that would make a disgusting 6/6 when combined with the disaster in 97 on G2. I think 0/2 would help make it more reasonable…
The 97 battle had 12 dice rolled, and all were hits
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No comment
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Beware choosing casualties for Belarus, thanks
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Oops, edit 2 mech to Romania
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Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Dzavhan to Central Mongolia Russians take Central Mongolia from Japanese 3 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Belarus 1 artillery moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 3 infantry moved from Smolensk to Belarus Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 artilleries and 5 infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 2 artilleries and 5 infantry in Belarus, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 5 infantry in Belarus, round 3 : 1/7 hits, 1,83 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 4 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 5 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Kansu to Shensi 1 infantry moved from Yenisey to Dzavhan 2 infantry moved from Novosibirsk to Timguska 3 infantry moved from Novosibirsk to Vologda 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Smolensk to Urals 1 aaGun moved from Smolensk to Belarus 2 infantry moved from Smolensk to Bryansk 1 artillery moved from Smolensk to Bryansk 6 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk Place Units - Russians 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 2 artilleries, 5 infantry and 1 mech_infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -1,17
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The Russians are buying mech and tanks, not good. What’s next, a bomber?
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Your destroyers devastate me, 2/2, but before I despair get a good roll that makes up for it, and then some
NCM later
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Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 21 Sea Zone Americans attack with 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 submarines in 21 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 21 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece Americans take Greece from Neutral_Allies 1 artillery moved from Morocco to Algeria 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Persia to Syria British take Syria from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 artillery and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 4/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Tunisia British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Gibraltar to Greece 1 artillery and 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 1 armour moved from India to Eastern Persia Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Persia British undo move 1. 2 armour and 1 artillery placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 0,67 Japanese regular : 0,17 Neutral_Axis regular : -0,33 British regular : 3,33
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I’m moving now, so you don’t have long to wait for ANZAC
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Italian mech to Romania instead of Bess
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Looks again like a very interesting game.
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC lost in Java 2 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from New South Wales to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,50
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Is very interesting. I was wondering what you would do with the ANZAC transports. I thought you might go for the bombers
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Casualty choice for Belarus?
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AA and inf please.