Oh ok, if able pls let me know. Take your time, work is more important
Pejon_88 (Allies +16) vs. Naviator (X), BM4, game 1
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@pejon_88 T17.tsvg Game History
Round: 17 Combat Move - Italians 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Tambov to Volgograd 1 bomber moved from Bryansk to Volgograd Combat - Italians Battle in Volgograd Italians attack with 1 bomber and 1 infantry British defend with 2 infantry; Russians defend with 1 factory_minor Italians roll dice for 1 bomber and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Volgograd Italians roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Volgograd, round 4 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Volgograd Italians win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Slovakia Hungary Italians attack with 2 infantry Americans defend with 1 infantry Italians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,33 expected hits Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Bryansk to Tambov 1 bomber moved from Volgograd to Bryansk Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,17 Russians regular : -1,33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 artillery, 1 cruiser, 5 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - French French buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France Non Combat Move - French Place Units - French 3 infantry placed in France 2 mech_infantrys placed in Southern France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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@pejon_88 Hi, is the new version fixed?
https://triplea-game.org/download/
I looked here, but I see there is still 2.5 there on the download page, I don’t know where to find your version and I can’t run your file without switching.
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@pejon_88 G18.tsvg Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 5 infantry and 1 submarine; Remaining resources: 4 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Greater Southern Germany 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Greater Southern Germany 4 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 artillery moved from Tsinghai to Kazakhstan 1 artillery moved from Novosibirsk to Kazakhstan 1 bomber moved from Bryansk to Northern Italy 1 bomber moved from Bryansk to Kazakhstan Combat - Germans Battle in Kazakhstan Germans attack with 2 artilleries and 1 bomber British defend with 1 infantry Germans roll dice for 2 artilleries and 1 bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Germans attack with 1 bomber, 1 fighter and 4 infantry Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Northern Italy, round 2 : 1/6 hits, 1,83 expected hits Americans roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Northern Italy Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Northern Italy, round 3 : 1/6 hits, 1,83 expected hits Americans roll dice for 2 infantry in Northern Italy, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 4 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 3 infantry Casualties for Germans: 3 infantry Battle in Greater Southern Germany Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 6 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany 1 infantry owned by the Americans lost in Greater Southern Germany Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Western Germany 1 bomber and 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from Greater Southern Germany to Western Germany 1 bomber moved from Kazakhstan to Rostov 1 armour, 34 artilleries, 1 fighter, 29 infantry, 9 mech_infantrys and 3 tactical_bombers moved from Bryansk to Rostov 1 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Novosibirsk 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 armour moved from Archangel to Urals 4 aaGuns moved from Western Germany to Germany 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 3 artilleries moved from Western Germany to Germany 3 infantry moved from Germany to Western Germany 3 artilleries moved from Western Germany to Germany 3 infantry moved from Germany to Western Germany 4 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 2 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 8 artilleries moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from Western Germany to Germany 3 infantry moved from Novgorod to Archangel 1 aaGun moved from Tambov to Bryansk 1 infantry moved from Belarus to Bryansk Place Units - Germans 1 submarine placed in 113 Sea Zone 8 artilleries and 2 infantry placed in Western Germany 2 artilleries placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,1,1,3,4,2,5 Germans collect 44 PUs (4 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Russians regular : -0,33 Germans regular : -2,83 British regular : -0,33
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Russia to Bryansk 1 fighter and 1 infantry moved from Russia to Tambov 1 fighter and 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Bryansk 1 artillery and 3 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 artillery and 7 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 bomber Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun, 1 bomber and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.50 expected hits 2 infantry owned by the Russians lost in Bryansk 1 aaGun owned by the Germans and 1 bomber owned by the Italians lost in Bryansk Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 5 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 1 bomber Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 1 aaGun; Italians defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 aaGun owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Vologda, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 7 infantry in Vologda, round 3 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 aaGun and 5 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : -4.00
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@pejon_88 J18.tsvg Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 4 armour, 3 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from French Indo China to Yunnan 3 artilleries moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Hunan to Yunnan 4 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Jehol to Hunan 2 infantry moved from Manchuria to Jehol 2 mech_infantrys moved from Korea to Jehol 2 infantry moved from Korea to Manchuria 4 mech_infantrys moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 4 mech_infantrys moved from 6 Sea Zone to Korea Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 artilleries placed in French Indo China 3 infantry placed in Kwangtung 4 infantry and 4 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,4 Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 UK_Pacific regular : -0,33
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@naviator scramble in SZ106?
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@pejon_88 Yes, with all.
I’m going to use my kamikaze also, 2 tokens for 2 cruisers and the other 4 on destroyers, one for each.
Casualty wise, free hits on everything, followed by my submarines and destroyers, but I would like to leave one to avoid first strike if you keep you subs and depending on the number of subs.
Actually, perhaps it’s best if you ask me after every step as since it’s a big battle and I am not sure there is a single best anwser for every scenario.
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@naviator Of course, apologies I forgot to ask about the Kamiz.
We’ll do round by round.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 4 fighters, 10 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from France to Germany 1 bomber moved from Greece to Germany 2 fighters and 1 tactical_bomber moved from Gibraltar to Northern Italy 3 fighters and 1 tactical_bomber moved from France to Slovakia Hungary 3 fighters moved from Southern Italy to Romania 1 fighter moved from Greece to Romania 4 fighters moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 14 carriers, 2 cruisers, 5 destroyers, 23 fighters, 12 submarines, 5 tactical_bombers and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 1 cruiser owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the Americans killed by AA in Germany Bombing raid in Germany rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Germany causes 6 damage total. Battle in 6 Sea Zone Americans attack with 1 battleship, 14 carriers, 1 cruiser, 4 destroyers, 25 fighters, 12 submarines, 4 tactical_bombers and 2 transports; ANZAC loiter and taunt Japanese defend with 2 battleships, 9 carriers, 2 cruisers, 10 destroyers, 14 fighters, 1 submarine, 6 tactical_bombers and 4 transports Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 3/12 hits, 4.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 14 carriers, 1 cruiser, 4 destroyers, 25 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/35 hits, 17.67 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 10 destroyers, 14 fighters, 6 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 21/43 hits, 21.00 expected hits Units damaged: 11 carriers owned by the Americans and 1 battleship owned by the Americans 4 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 8 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits Americans roll dice for 1 battleship, 14 carriers, 1 cruiser, 1 destroyer, 23 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 18/30 hits, 15.67 expected hits Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 14 fighters, 6 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 14/35 hits, 18.33 expected hits 8 submarines owned by the Americans and 6 fighters owned by the Americans lost in 6 Sea Zone 6 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 9 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 14 carriers, 1 cruiser, 1 destroyer, 17 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 15/24 hits, 12.67 expected hits Japanese roll dice for 2 battleships, 10 fighters and 4 transports in 6 Sea Zone, round 4 : 7/12 hits, 8.00 expected hits 7 fighters owned by the Americans lost in 6 Sea Zone 10 fighters owned by the Japanese, 3 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 14 carriers, 1 cruiser, 1 destroyer, 10 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 282 Casualties for Americans: 3 destroyers, 15 fighters and 12 submarines Casualties for Japanese: 2 battleships, 9 carriers, 2 cruisers, 10 destroyers, 14 fighters, 1 submarine, 6 tactical_bombers and 4 transports Battle in Northern Italy Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Americans attack with 4 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 4 fighters and 1 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania Americans win, taking Romania from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Slovakia Hungary Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Slovakia Hungary 2 infantry owned by the Italians lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 6 fighters could not land in 6 Sea Zone and were removed 1 carrier moved from 30 Sea Zone to 16 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy 4 fighters moved from Romania to Greece 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Wake Island 1 artillery and 2 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 97 Sea Zone to Yugoslavia 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Germany to Greece Place Units - Americans 1 factory_minor placed in Norway 3 infantry placed in Greece 3 infantry placed in Southern Italy 4 infantry placed in Central United States 4 fighters and 2 tactical_bombers placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 89 PUs; end with 89 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 94 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 124 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 129 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 134 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 139 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 7.67 Japanese regular : -5.50 Germans AA : 0.67 Germans regular : -0.33
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@Naviator I realized I could continue without you risking first strikes so I went on. Don’t want to be presumptuous but thought I’d rather ask if you want to continue this game or not? I will then of course continue with UK.
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@pejon_88 GG! Thanks for the game, I learned a whole lot playing with you and also watching you play against gamerman (and learned by playing other people also). I think I got the hang of how to play each faction, but there are probably still some things I do not know how to play out that I am not aware of.
Do you have any final tips for me? Sry for a dragged out and a probably boring game towards the end! I was wondering if I could take India and my final idea was just to bring all German land there and take it out, leaving Russians to reclaim their land. Going after Egypt crossed my mind also.
I kinda still wonder, when I play Japanese, what shoul I do with my PU’s since my navy is usually next to mainland Asia and the USA is at the Hawaii and can attack anything I purchase on sea. I feel like buying planes is a bit of a waste considering my already dominant air presence and land units need transports, which are also sea units. I buy 2 factories for Kwantung and FIC, but for the rest I cannot quite decide what would be a good purchase.
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@naviator Glad to hear!
Like we decided quite early on, when I think the game was pretty much over anyway, we continued for learning purposes which I was fine with. Usually if the Axis are bogged down, it’s some kind of indication they are unsuccessful.
That is a problem for Japan for sure. If the US has Hawaii, that’s fine and also expected unless something very exceptional has happened. The main problem is if they easily take Caroline Islands since you’re then unable to stack in SZ6 safely, but worse, they threaten the money islands, potentially Korea and Malaya etc.
I think air is the main units for Japan to be honest. Ships can only go 3 steps, while planes situated in French Indo China with an Air Base can reach everywhere under Japan’s control.
I would suggest trying to keep US from Caroline as far as possible is your first defense goal and once that is impossible make it hard for them to reach closer to the mainland without being wiped out.
I’ve learned by greater players that more than 2 factories on the mainland is usually a waste of money since you are rarely able to build at all three factories mid game when you need to build aircraft etc. I like French Indo China and one of the Chinese territories. Sometimes also Malaya or Manchuria.
When it comes to ships, that becomes a problem when US controls Carolines. You can most likely not build and stack in SZ6 since that would leave the south exposed and unthreathened from a counter attack by Japan. Then you can only build ships in Malaya or French Indo China (preferably also with a Naval Base present). You can watch my game versus Ghostglider as I’m currently in that situation with him.
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@Naviator Btw, could you please report the game in the League thread?
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@Naviator I reported it.
Btw, hope you’ll stick around for additional games in the community?
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@pejon_88 I think I accidentaly deleted a part of my text when I was writing my post.
What I meant was, what should I do as J4?
I usually capture the money islands on J3, but that requires moving my navy to defend the transports and what if A3 is a capture of Caroline?
That leaves SZ6 voulnerable for J4 since my ships need to regruop at the SZ next to Phillipines so that they can threaten Caroline. Any sea purchase at that moment is relatively risky.
Thank you for other tips, however!
Also, sry for not reporting, I haven’t seen your second message.
I am quite likely going to stick around, in fact, I am thinking of starting a new game on the forum.
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@naviator If possible defend Carolines with planes or put a destroyer as blocker if you need to split your navy. You can probably not buy in SZ6 that turn if the full US navy is in Hawaii. Or if it is you could possibly leave some of your in SZ6 since he cannot threaten the money islands from there, hence you would need your full navy protecting the transports.
No problem.
Great, good luck!