@Private-Panic You’re up as Italy/Arabs.
NML 1914 Team Game 7
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@elrood You’re living in the past, its Russia 6.
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:dice 2d6:
bonds -
this time im serious
:dice2d6: -
oh im dumb
[dice 2d6] -
2d6: 3, 4
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Commie-6.tsvg
Game HistoryRound: 6 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 6,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover victoryBonds Combat Move - Communists 1 conscript moved from Krasnoyarsk to Novosibirsk 1 fighter moved from Krasnoyarsk to Novosibirsk 1 fighter moved from Yakutsk to Amur 1 fighter moved from Bratsk to Amur 1 field_gun moved from Aldan to Amur 2 cavalrys moved from Bratsk to Amur 1 cavalry moved from Bratsk to Amur 2 conscripts and 2 field_guns moved from Sakhe to Chukotka Purchase Units - Communists Communists buy 3 cavalrys, 5 conscripts, 2 field_guns and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Chukotka Communists attack with 2 conscripts and 2 field_guns Russia defend with 1 conscript Communists roll dice for 2 conscripts and 2 field_guns in Chukotka, round 2 : 1/4 hits, 1.00 expected hits Russia roll dice for 1 conscript in Chukotka, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Chukotka Communists win, taking Chukotka from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Battle in Amur Communists attack with 3 cavalrys, 1 field_gun and 2 fighters Russia defend with 2 heavy_guns Communists roll dice for 3 cavalrys, 1 field_gun and 2 fighters in Amur, round 2 : 3/6 hits, 2.00 expected hits Russia roll dice for 2 heavy_guns in Amur, round 2 : 1/2 hits, 1.67 expected hits 2 heavy_guns owned by the Russia and 1 cavalry owned by the Communists lost in Amur Communists win, taking Amur from Russia with 2 cavalrys, 1 field_gun and 2 fighters remaining. Battle score for attacker is 6 Casualties for Communists: 1 cavalry Casualties for Russia: 2 heavy_guns Battle in Novosibirsk Communists attack with 1 conscript and 1 fighter Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 fighter in Novosibirsk, round 2 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 1 conscript and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists 1 cavalry moved from Archangelsk to Naryan-Mar 1 cavalry moved from Krasnoyarsk to Western Siberian Lowlands 2 conscripts moved from Yakutsk to Sakhe 3 conscripts, 4 field_guns and 1 infantry moved from Yakutsk to Aldan 2 fighters moved from Amur to Aldan 1 fighter moved from Novosibirsk to Bratsk 1 cavalry moved from Krasnoyarsk to Bratsk Place Units - Communists 3 cavalrys, 5 conscripts, 2 field_guns and 1 fighter placed in Yakutsk Activate Technology - Communists Communists activating victoryBonds Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Communists regular : 1.50 Russia regular : -0.00
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@colt45554 said in NML 1914 Team Game 7:
oh im dumb
[dice 2d6]
No, the instructions on forum dice also confused me when I first tried. They couldn’t type the actual formula with brackets, or else it would do the calculation. Even thereafter, I would forget the exact format until I did it enough times to remember.
The extra 7+/- income per turn will offset Russia’s tech gain. -
All you economist sissies, real men research offensive tech. Yes, we Huns are offensive, and proud of it.
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Wow, Sweden is a tough neighborhood. Both neutral defenders hit. Then the Brits weakened me for the Ruskies to take their shot. Less than half of my 16-man army survived the first turn. Good thing I take HGs along with me. Finland bulked up quickly. May have to stay in Sweden for a massage from a blonde beauty and eat some Swedish meatballs.
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Game History
Round: 6 Research Technology - USA USA spend 5 on tech rolls USA roll 3,4,5,1,5 and gets 0 hits Combat Move - USA 3 field_guns and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 25 Mid Atlantic 3 field_guns and 3 infantry moved from Normandy to Paris 3 field_guns and 3 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic 2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 field_gun and 3 infantry moved from Puerto Vallarta to Guadalahara 1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Koryak 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka Purchase Units - USA USA buy 1 battleship, 6 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 5 techTokens; Non Combat Move - USA 3 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 32 Sargasso Sea Place Units - USA 1 field_gun and 1 infantry placed in Azores 2 field_guns placed in Washington D.C. 1 battleship and 2 transports placed in Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry placed in Charleston USA undo move 3. 1 battleship and 1 transport placed in Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry placed in Mexico City 1 transport placed in Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry placed in San Francisco Turn Complete - USA USA collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
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@FMErwinRommel can we have the 6 American ground unjts in Aquitaine, please ? Not Normandy.
The strong winds pulled them off course . That and the excess Rum rations given to the unruly Colonial officers . -
@witt they got confused between north and south
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@FMErwinRommel please use my edited file.
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Rules question: Several times I’ve playtested or in a game tried to blitz a mobile cav through 2 enemy territories and then return to the first territory that I moved thru; but the AI won’t let me. I can continue on to blitz thru a third enemy territory; or into a different territory that another of my cavs passed through. I just can’t retreat. What gives?
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@Witt G7 Empire building.tsvg
Round: 7Research Technology - Germany Germany spend 5 on tech rolls Germany roll 2,3,2 and gets 0 hits Combat Move - Germany 1 tank moved from Stockholm to Oslo 1 field_gun moved from Sweden to Oslo 1 field_gun moved from Sweden to Norway 1 field_gun moved from Languedoc to Auvergne 1 fighter moved from Rhone to Auvergne 1 fighter moved from Rhone to Burgundy 1 field_gun and 1 infantry moved from Champagne to Burgundy 2 field_guns and 2 infantry moved from Champagne to Picardy 1 cavalry moved from Western Sudan to Port Sudan Germany take Port Sudan from Britain 1 cavalry moved from Port Sudan to Eritrea Germany take Eritrea from Italy 2 cavalrys and 2 field_guns moved from Western Sudan to Chad 2 cavalrys moved from Transvaal to Orange River Germany take Orange River from Britain 2 cavalrys moved from Orange River to Cape Colony Germany take Cape Colony from Britain 2 cavalrys moved from Cape Colony to Basutoland Germany take Basutoland from Britain 1 cavalry and 1 infantry moved from German Southwest Africa to Sea Zone 98 South Atlantic 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 50 Mid Atlantic 1 cavalry and 1 infantry moved from Sea Zone 50 Mid Atlantic to French Guinea Germany take French Guinea from France 1 infantry moved from Congo to Gabon Germany take Gabon from France Purchase Units - Germany Germany buy 3 cavalrys, 3 cruisers, 1 field_gun, 5 heavy_guns, 7 infantry, 4 stormtruppens, 3 submarines, 1 tank and 3 trenchs; Remaining resources: 2 PUs; 3 techTokens; Combat - Germany Battle in Norway Germany attack with 1 field_gun Britain defend with 1 field_gun Germany roll dice for 1 field_gun in Norway, round 2 : 1/1 hits, 0.50 expected hits Russia roll dice for 1 field_gun in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany and 1 field_gun owned by the Britain lost in Norway Russia win with no units remaining. Battle score for attacker is 0 Casualties for Germany: 1 field_gun Casualties for Britain: 1 field_gun Battle in Oslo Germany attack with 1 field_gun and 1 tank Russia defend with 1 conscript Germany roll dice for 1 field_gun and 1 tank in Oslo, round 2 : 1/2 hits, 1.17 expected hits Russia roll dice for 1 conscript in Oslo, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Oslo Germany win, taking Oslo from Russia with 1 field_gun and 1 tank remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Auvergne Germany attack with 1 field_gun and 1 fighter France defend with 1 cavalry Germany roll dice for 1 field_gun and 1 fighter in Auvergne, round 2 : 1/2 hits, 0.83 expected hits France roll dice for 1 cavalry in Auvergne, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the France lost in Auvergne Germany win, taking Auvergne from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 4 Casualties for France: 1 cavalry Battle in Burgundy Germany attack with 1 field_gun, 1 fighter and 1 infantry France defend with 1 field_gun Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Burgundy, round 2 : 0/3 hits, 1.17 expected hits France roll dice for 1 field_gun in Burgundy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Burgundy Germany roll dice for 1 field_gun and 1 fighter in Burgundy, round 3 : 1/2 hits, 0.83 expected hits France roll dice for 1 field_gun in Burgundy, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the France lost in Burgundy Germany win, taking Burgundy from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germany: 1 infantry Casualties for France: 1 field_gun Battle in Chad Germany attack with 2 cavalrys and 2 field_guns France defend with 1 infantry and 1 trench Germany roll dice for 2 cavalrys and 2 field_guns in Chad, round 2 : 2/4 hits, 1.67 expected hits France roll dice for 1 infantry and 1 trench in Chad, round 2 : 0/2 hits, 0.50 expected hits 1 trench owned by the France lost in Chad Germany roll dice for 2 cavalrys and 2 field_guns in Chad, round 3 : 3/4 hits, 1.67 expected hits France roll dice for 1 infantry in Chad, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Chad Germany win, taking Chad from France with 2 cavalrys and 2 field_guns remaining. Battle score for attacker is 6 Casualties for France: 1 infantry and 1 trench Battle in Picardy Germany attack with 2 field_guns and 2 infantry France defend with 1 field_gun and 2 infantry Germany roll dice for 2 field_guns and 2 infantry in Picardy, round 2 : 3/4 hits, 1.67 expected hits France roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germany, 1 field_gun owned by the France and 2 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 2 field_guns remaining. Battle score for attacker is 4 Casualties for Germany: 2 infantry Casualties for France: 1 field_gun and 2 infantry Non Combat Move - Germany 1 fighter moved from Burgundy to Franche-Comte 1 fighter moved from Auvergne to Franche-Comte 6 field_guns and 3 infantry moved from Franche-Comte to Rhone 3 tanks moved from Rhine to Franche-Comte 3 cavalrys moved from Wurttemburg to Franche-Comte 1 cavalry moved from Alsace to Franche-Comte 2 heavy_guns and 2 tanks moved from Stockholm to Sweden 4 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 1 field_gun moved from Hanover to Westphalia 1 field_gun and 1 infantry moved from Mecklenburg to Hanover 4 stormtruppens moved from Berlin to Mecklenburg 1 fighter moved from Galicia to Mecklenburg 1 infantry moved from Bohemia to Galicia 1 heavy_gun and 1 infantry moved from East Prussia to Western Poland 2 field_guns and 4 heavy_guns moved from Galicia to Western Poland 2 field_guns and 1 heavy_gun moved from German East Africa to Northern Rhodesia 1 heavy_gun moved from Dar es Salaam to German East Africa 3 tanks moved from Dar es Salaam to Northern Rhodesia 1 heavy_gun moved from German Southwest Africa to Pretoria 1 battlecruiser, 1 cruiser and 5 submarines moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel 2 cavalrys moved from Saxony to Belgium Place Units - Germany 1 trench placed in Sweden 5 infantry placed in Stockholm 3 cruisers and 3 submarines placed in Sea Zone 12 Baltic Sea 3 heavy_guns and 1 trench placed in Belgium 1 trench placed in Champagne 1 tank placed in Wurttemburg 1 field_gun and 2 heavy_guns placed in Rhine 2 infantry placed in Warsaw 3 cavalrys placed in Dar es Salaam 4 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 154 PUs; end with 156 PUs
Combat Hit Differential Summary :
Germany regular : 2.50 France regular : 0.33 Russia regular : 0.50
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@Private-Panic Brits finally decided they needed boots on the ground to contest Scand, more than they needed more ships. I wish I could end the naval arms race, but I can’t have UK send 4 transports and 5 bombarders every turn against Scand. And I have lots of cash, and Kaiser Wilhelm loves his navy as much as George V.
Germans are popping up everywhere, like dandelions after a spring rain. Behind every bush, under your child’s bed at night. “Catch us if you can” (Dave Clark Five). You’ll really be in trouble when we train our cavalry to swim the Channel.
At the end of 6 rounds, CP have virtually caught up to Entente in cash and production. And Round 7 will see some major objectives conquered.
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@Witt Please move 1 Ger infantry from Champagne > Franche C.
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@fmerwinrommel did you forget to move tyrol gun?
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@colt45554 No, it’s in reserve.