L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4


  • Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 aaGun and 1 infantry moved from South Australia to Queensland
            1 cruiser, 1 destroyer and 3 submarines moved from 22 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to Egypt
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Libya to Tobruk
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame_38927.tsvg


  • G7.tsvg

    I’ve had all these ideas on how I would play Axis but now seeing the weaknesses of my ideas. Still, so far I wouldn’t do anything differently…

    That wasn’t easy.
    5 targets, 4 planes, I look forward to seeing this Russian move


  • I think I know what they’ll do from Korea, but will see…


  • Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Vologda to Archangel
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Archangel
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Archangel to Russia
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
            Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,33
    

    Savegame_38927.tsvg

    @gamerman01 said in L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4:

    G7.tsvg

    I’ve had all these ideas on how I would play Axis but now seeing the weaknesses of my ideas. Still, so far I wouldn’t do anything differently…

    That wasn’t easy.
    5 targets, 4 planes, I look forward to seeing this Russian move

    From my view it wasn’t possible without giving you odds to attack w. Ger. next round. Congrats, you gained an additional round.
    Hopefully i will reveive it back. and break either Germanys or Japans neck.


  • :frowning: :joy: :dizzy_face:


  • I am quite sure I have no idea of that to which you are referring! You’re in my head! West Germany, what?!


  • What i meant was Russias Capitol, not W.Germany. :blush:


  • Your Go with J.


  • It’s a tough one, I will be doing round 1 USA/China/UK vs Pejon first because it will be much easier


  • Check that, that was a very difficult UK1 but I finished it. He lost no planes and built fleet, so I had to alter my normal, considerably.

    But you’re next


  • Other than a “quick” Australia/France round 1 with Pejon

    And I realized I missed that elche moved 5 days ago, so I need to play you and elche soon

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    OK, combat movement is done and I need a decision on 3 bombardment hits on Korea. I double checked the rules because I couldn’t remember for sure, but the defender has to choose bombardment casualties before the attacker rolls the land combat dice.

    If you know your OOL from here that would help speed things up, but you absolutely do not have to and we can go round by round.

    Have a great day,
    Gamerman

    J7 casualties.tsvg


  • OK, shouldn’t matter… I’ll assume you lose an infantry and after my attack roll you can change it if you want


  • Oof. What do you lose?
    J7 casualties.tsvg


  • Will loose five (5) Inf and Two (2) Bmbrs, please.
    Marti is sometimes a nasty female dog, so I need to go by round to see if my Bmbrs would have a chance of surviving.


  • Absolutely, and well said. I’m almost sorry about those dice, but the bombers are super scary


  • Let’s see what the defense says though. Will be a bit - I’m working on something


  • Need choice again, thank you

    J7 casualties 2.tsvg


  • Wow, my Defence hit only two times so far.

    Three (3) Inf and one (1) Bmbr please.
    After that, max Def.
    Thank you.


  • While it was as expected (1 hit), they did shoot a plane down with AA
    But yes, I’m getting away with murder here so far…

    Thank you for the timely orders

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