Actual AA pacific 1940 map pictures


  • its correct except its missing the yellow dot.


  • @Krieghund:

    They’re there.  They’re just hard to see in the picture.

    I can see them, just had to zoom in, dude

  • Customizer

    It isn’t missing the yellow dot, it’s just very small.  And it’s (correctly) orange.

    However I still think the balance of information suggests that it should be an inverted orange triangle.

    Importantly, for the European map the Netherlands symbol should definitely be the triangle, and it would be untidy to have different Dutch insignia on each map.

    I’m wondering how the Euro map will handle roundels; will they be 1939 or 1940?  That is, will for example Denmark have a Danish roundel over which you place a German marker, or a German cross already in place?  This is important when considering that many of us will want to use the map for pre-1940 scenarios, so I’d prefer 1939 symbols.


  • @Emperor_Taiki:

    @LuckyDay:

    if we go with Larry on this and that map is a draft from before, there’s a whole bunch of money coming to China! wahoo!

    Well, given the map, larry misspoke. The chinese terriotries controlled by the chinese at the begining of the game are only worth one IPC each. 16 IPCs though is till alot more than in the past.

    given a jpg printed map or Larry’s words, i think it’s time to ask Krieg if he can elaborate on the facts.  i’d be leaning towards Larry rather than a spec map, but who knows…?  Krieg, that’s who!


  • @LuckyDay:

    but who knows…?  Krieg, that’s who!

    yep, where is he?

  • Official Q&A

    I’m very busy working on Europe 1940.  The map that Larry showed at GenCon was the final map for Pacific 1940.  What you see is what you get.


  • You the man Krieg!  Thanks for the info!!


  • @Flashman:

    Not sure if the Netherlands roundel is correct.

    See here:

    http://www.aircraft-insignia.com/page18.htm

    You could interpret this either way, but I’d say the inverted orange triangle may be more correct, though in the East Indies they may not have got round to changing it before the Japanese attack!

    or here:

    http://en.wikipedia.org/wiki/Royal_Netherlands_East_Indies_Army_Air_Force

    http://www.scramble.nl/wiki/index.php?title=Dutch_Military_Aircraft_Roundels

    Confused?

    I am.

    Wikipedia is not always accurate.  I admire the attempt with the citations and sources and all that schollarly stuff, but there are bound to be things on wiki that cantradict itself along with reality.

    Btw, the New Zealand roundel…dude, is that a Kiwi Bird?!  :lol: Man, I know you learn something new every day, but that’s just awesome!!!  My new favorate military organization is now the New Zealand Airforce!  :-D


  • @Veqryn:

    AND while there is still the opportunity for 3 factories, the factories in Malaya and Indo-China are seperated by 2 territories before they get to India (however, if japan gets to india, they could put down one of those 10 producing factories… so this might all be for nothing).  .

    Actually, I think this better for UK.  UK is based out of India in Pacific, and has enough turns to actually build a factory (if they don’t start with one) and crank out tons of units.

  • Customizer

    Can Hawaii be worth 2 ipcs so that we can put a minor factory there pretty pretty please


  • @Veqryn:

    Can Hawaii be worth 2 ipcs so that we can put a minor factory there pretty pretty please

    Sorry, you can’t build IC’s on islands, with the exception of Japan and the UK.


  • @Meethos:

    @Veqryn:

    Can Hawaii be worth 2 ipcs so that we can put a minor factory there pretty pretty please

    Sorry, you can’t build IC’s on islands, with the exception of Japan and the UK.

    Meethos,

    +1 karma, great catch!

    I guess unless there’s an exception HI ain’t getting an IC.  Which makes sense, the only thing we would have at that time would have been sugarcane and pineapples.  All the raw material would have had to be shipped over anyway.

    But we had infantry (so did everyone else!)

    GO FOR BROKE!

  • Customizer

    so how long do you think the Burma Road will stay open?

    I am assuming Japan goes first in this edition

    judging from the map, Kwangsi can attack Yunnan first turn, which means the Burma Road will not be open at all

    There could be an attack on the second turn, if the first turn Kiangsi can move into Hunan first turn, and Siam into FrenchIndoChina (plus any transports that can drop off in IndoChina first turn), and then combine these with Kwangsi.  If this attack is enough, then that means China will have only their first turn to buy artillery.

    Then there is the definite third turn attack, which would consist of everything from Kwangsi, Kiangsi, and Siam, along with up to anything Kiangsu, Shantung, Jchoi, and anything dropped off from Japan island into Kiangsi on first turn, and anything dropped off into IndoChina on second turn.  This means China will have only their first and second turn to buy artillery units.

    I am curious if the Brits will have enough resources to defend Yunnan and Burma (they will be allowed to enter China right?)

  • Customizer

    oh, I thought I should also mention, its is going to a logistical nightmare getting from Western USA to the Philippines.  I count 8 or 9 seazones in total.  That is so many, that you would have to have 8 total transports just to be able to drop off 2 infantry per turn in the philippines, and then you would need even more to chain from the philippines to wherever else you need to go.  If you thought transporting successfully from Eastern USA to Italy was nuts, this is going to be crazy.  And with shore bombardment casualties still getting to take their shots, this means you will have to keep replenishing your dying infantry.  Hell, with 3 turns until America joins the war, and most likely at least 4 turns before you can buy transports instead of warships, then another 4 turns for the first one to reach the philippines, this is going to be a long long long ass game.


  • @Veqryn:

    ….then another 4 turns for the first one to reach the philippines…

    Ships might be able to move more than 2 spaces, (maybe from friendly port to friendly port :?).


  • Islands should be able of buy ICs. That’s the best solution to logistics problem: think about a Mc Arthur’s HQ, a puppet government or something similar. At least a minor IC

    No island complexes is another “cool” rule that does not add good things to balance nor add a proper degree of historical accuracy (there are more important issues as non agression treaty Japan-USSR), as China crap in AA50. No USA ICs at Dutch East Indies, Philippines and such means you probably get another bunch of KGF fanmania

    I hope they make a better playtesting than later 2 games (AA50 and AA42), but I doubt. They are the same company that makes that money sink called Magic the Gathering


  • Hi, new register to this site although I have read this forum over and over for the better part of a year. Can’t seem to find the pictures of pacific 1940. I have an older laptop which may mean I missed the hyperlink. Help! Curious to see the picts.


  • Thanks for replies, got it.


  • @Funcioneta:

    I hope they make a better playtesting than later 2 games (AA50 and AA42), but I doubt. They are the same company that makes that money sink called Magic the Gathering

    What are you talking about. I find the AA50 edt. played in 1941 with national objectives the most balanced version of AA ever made, and that with even more territories then ever.

    And one more thing, it should be balanced a little bit in favour of the allies, I like the game to be an extra challenge for the axis, as it was in real life…. at least in the long run.

  • Official Q&A

    Welcome, Andy_Dandy!  I’m glad you’re enjoying the game.  You’re new here, so you may not yet realize that finding fault with A&A is just as much fun for Funcioneta as playing it!

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