Ready. Game on. GL, HF!
Scramble orders?
Take the AA Gun
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 artillery and 3 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans lost in Rostov
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 17 infantry
EDIT: Adding units owned by Russians to Urals: 2 aaGuns and 17 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 7 infantry moved from Hopei to Shensi
2 bombers moved from French Indo China to Shensi
2 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to Malaya
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Sumatra
2 battleships, 11 carriers, 1 cruiser, 3 destroyers and 5 submarines moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
3 fighters and 4 tactical_bombers moved from 36 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
8 fighters moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 12 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines, 4 tactical_bombers and 1 transport
ANZAC defend with 2 destroyers
Japanese roll dice for 5 submarines in 41 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 12 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits
ANZAC roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 12 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 10 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 10 fighters in 37 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Sumatra, round 2 : 7/12 hits, 6.17 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 5 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Malaya, round 2 : 8/12 hits, 6.17 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 7 infantry in Shensi, round 2 : 5/10 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Sikang to Shensi
2 bombers moved from Shensi to French Indo China
1 artillery and 15 infantry moved from Yunnan to Burma
2 fighters moved from Malaya to Burma
1 tactical_bomber moved from 41 Sea Zone to French Indo China
5 fighters and 5 tactical_bombers moved from Sumatra to 41 Sea Zone
3 fighters moved from Malaya to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
8 fighters moved from 37 Sea Zone to French Indo China
5 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 armour and 3 mech_infantrys moved from French Indo China to Burma
4 carriers and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
3 fighters placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.17
Japanese regular : 3.17
UK_Pacific regular : 0.50
ANZAC regular : -1.00
@andrewaagamer triplea_37429_14jap-1.tsvg
There is some issue with the forum. Please use the attached save file.
@AndrewAAGamer forgot about Italy’s med objective. Need to adjust tomorrow before you go, sorry.
Realize I moved a cruiser and an AC to SZ110. You can adjust and leave them in SZ92 and then play.
I am not exactly sure what you want me to do. Please make your edits and resend the file or post it if able.
Please proceed.
Well congratulations! You broke the record that I thought would never be broken. I had a Classic 2nd Edition game around 2,001 where my opponent flew 19 strategic bombing raids before he finally had a plane shot down on the 20th raid. I never thought that record would be broken. However, you just had your 20th bombing raid without a loss. Now you are going to be the the one I tell people about.
@andrewaagamer If am not mistaken there is a 3% chance to fly 20 bombing raids without losing a single bomber. Doesn’t sound too extraordinary to me :-)
I once lost in France G1 despite bringing all 20 ground units in, I think the odds on this battle were 99.916%^^ Can u beat that^^
Also, I think I once played Gamerman and my AA was some 1/35 or so
@jdow said in L21 AndrewAAGamer (X) vs Pejon_88 (L+60) OOB:
@andrewaagamer If am not mistaken there is a 3% chance to fly 20 bombing raids without losing a single bomber. Doesn’t sound too extraordinary to me :-)
I once lost in France G1 despite bringing all 20 ground units in, I think the odds on this battle were 99.916%^^ Can u beat that^^
Also, I think I once played Gamerman and my AA was some 1/35 or so
I show 20 bombing raids with no losses at 2.6%, so yes, close to 3% yet still less than that. Since that is about a 1 in 40 chance that is pretty extraordinary since strategic bombing doesn’t occur in every game, at least not to this extent. I doubt I have played in 40 games where my opponent did a massive bombing campaign throughout so this one definitely stands out as the winner for my personal experience.
As far as your unlucky attack in France, which I have seen face to face once, unfortunately I can beat it. Albeit a small attack it was the difference in winning or losing a Playoff Final Pacific game, the original version. I attacked with 2 infantry and 2 artillery versus a single infantry. My opponent got 4 hits in a row, I whiffed on all 10. The odds of that not occurring, based on my limited math skills, is 99.982 or 18 in 10,000 versus your 84 in 10,000.
Dice can sometimes be very unfair which is why I try to minimize dice as much as possible when I play. However, when the dice turn against you there is nothing to do but shrug your shoulders because we can’t control the dice.
@andrewaagamer Haha, is it 20 now. Ridiculous! If my calculations are not too off I would have brought upon you around 90-100 IPC loss in repairs should you repair all damage.
20 x (3.5+2) = 110, but all 5s and 6s cap at 6 damage when it comes to mICs, so maybe 90-100?