@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21
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@dawgoneit No scramble thank you
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 109 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone 1 mech_infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 artilleries and 2 mech_infantrys moved from France to Southern France 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece Combat - Germans Battle in Southern France Germans attack with 2 artilleries and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for French: 1 artillery Battle in 109 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 cruiser owned by the British lost in 109 Sea Zone Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits British roll dice for 1 battleship in 109 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 97 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 2/7 hits, 2.17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour and 3 infantry in Greece, round 4 : 3/6 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 6 armour and 1 mech_infantry moved from France to Germany 2 infantry moved from Western Germany to Germany 1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium 2 artilleries and 8 infantry moved from Yugoslavia to Romania 2 bombers, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany Place Units - Germans 2 destroyers and 3 transports placed in 113 Sea Zone 7 artilleries and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : 0.67 Neutral_Allies regular : 0.33 Germans regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Non Combat Move - Russians 2 armour moved from Novosibirsk to Yenisey 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 infantry moved from Russia to Bryansk 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Yenisey 1 tactical_bomber moved from Novgorod to Yenisey Place Units - Russians 1 artillery placed in Novgorod Russians undo move 1. 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Manchuria 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 artillery and 3 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 armour and 1 mech_infantry moved from Kwangsi to Kweichow 1 infantry moved from Kwangsi to Hunan 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
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@tincanofthesea sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.
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@dawgoneit same here, I’m actually heading out of state today so I probably won’t be able to respond, but I’ll be back the 2nd I think. Enjoy the rest of your holiday!
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@tincanofthesea you also
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour and 1 artillery moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 battleship placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 factory_minor placed in Alaska Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 fighter and 2 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Chahar Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Chahar from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 7 infantry moved from Shensi to Sikang 1 fighter moved from Hopei to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour and 1 artillery moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 battleship placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 factory_minor placed in Alaska Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 fighter and 2 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Chahar Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Chahar from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 7 infantry moved from Shensi to Sikang 1 fighter moved from Hopei to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Egypt to Alexandria 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria 1 tactical_bomber moved from Trans-Jordan to Alexandria 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 3 infantry moved from Persia to Iraq 2 fighters moved from India to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 artillery moved from Ethiopia to Kenya Combat - British Battle in Alexandria British attack with 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Battle in Iraq British attack with 2 fighters and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters and 2 infantry in Iraq, round 4 : 0/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters and 2 infantry in Iraq, round 5 : 0/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters and 1 infantry in Iraq, round 6 : 1/3 hits, 1.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq 2 fighters owned by the British retreated Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Neutral_Axis: 2 infantry Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Iraq to Persia 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from New Brunswick Nova Scotia to Iceland 1 aaGun and 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Burma to India 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Alexandria to Trans-Jordan Place Units - British 1 factory_minor placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 British collect 26 PUs (5 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Italians regular : 1.50 Japanese regular : 0.33 Neutral_Axis regular : -0.67 British regular : -2.83
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@dawgoneit well someone in my family tested positive so we had to cancel the trip
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Romania Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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@tincanofthesea said in TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21:
@dawgoneit well someone in my family tested positive so we had to cancel the trip
sorry to here about your family member. i hope all turns out well with that person. i hope you get another chance at your trip. good luck.
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@dawgoneit Thanks, he doesn’t have any symptoms but we just didn’t wanna risk spreading covid ya know
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 4 infantry moved from Finland to Norway 3 armour and 3 artilleries moved from Germany to Western Germany 2 mech_infantrys moved from Southern France to Yugoslavia 1 artillery moved from Southern France to Northern Italy 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Slovakia Hungary to Romania 3 infantry moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 3 artilleries moved from Germany to Poland 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Slovakia Hungary to Romania 1 armour moved from Germany to Romania 1 armour moved from Germany to Slovakia Hungary 1 armour moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 4 transports moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 2 transports placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Yenisey to Sakha 3 infantry moved from Buryatia to Sakha Combat - Russians Battle in Sakha Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Sakha, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Sakha to Buryatia 2 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 2 armour moved from Yenisey to Buryatia 2 infantry moved from Yenisey to Yakut S.S.R. 1 artillery and 4 infantry moved from Novgorod to Karelia 2 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Novgorod Place Units - Russians 1 artillery, 1 infantry and 1 tactical_bomber placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.67
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 mech_infantry moved from Kweichow to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Amur 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 19 Sea Zone 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@tincanofthesea scramble in sz21?
sorry for the delay. was getting an error. -
@dawgoneit You’re fine, no scramble in sz’21, thanks