@Veqryn:
@Cmdr:
Look, they shut down Dogs of War and that’s about as completely different a name as you can possibly imagine! I still have a copy, of course, and the AI is WAY better than in TripleA (which sucks, IMHO) and the graphics were way better too, but that’s that.
I notice they went after TRIPLEA and not Battlemap. :P I think the difference is that Battlemap is just a map with icons and the icons don’t really look like the ones you get with the boardgame. On top of it, battlemap doesn’t have rules similar to Axis and Allies because it does not have an AI!
If you want my opinion, and you’re getting it no matter what, I kind of expected TripleA to be shut down because they shut down Dogs of War for the same reason.
PS: I would enjoy an “official” AA game to be released that had all variants of the game, an AI that didn’t use the tactics of a 5 year old, and a stable platform to run on. Pretty would be okay, but function > aesthetics as I am sure most of you would agree. Heck, make the download free and charge us $1/mo. to play it online!
One other advantage of TripleA was the ability to make your own maps and mods. I haven’t done any yet, but I am learning Java right now with the intent to try one.
You can do the same in ABattlemap and Mapview, that’s how we keep updating for new games, and even invent new games. I wager it is far easier to do, at least for Battlemap, than it is in TripleA since you only have to create a new BMP file for a map and play around with the tiles to create different pieces!
Second, can you either post or pm me a link to dogs of war? it sounds interesting and I want to see it
No, Hasbro killed it dead. I have a copy, but I have to figure out which HDD it’s on then I can forward it.
Oh, and the reason I like tripleA, is because the map comes setup for me, units are already placed, ipcs are counted for me, most of the rules are coded so that I don’t have to mess around with clicking a million times in battlemap
Battlemap and Mapview both come with all the pieces in place and the money set up. I’ve never had to click millions of times in battlemap for anything. Shift-Click = 5, Control-Click = 10, Shift-Control-Click drags an entire stack. If anything, TripleA has been more annoying, slow, and harder to work with than either of the two alternatives (Battlemap or MapView) which is why I rarely use it for anything than solo play.
What Hasbro needs to do is produce a BETTER game and drive TripleA out of existence!
As for Subo and IL, Tech is not broken. Players who don’t like tech, typically, like a formulaic game where their over all strategy can be the same no matter what. Sometimes I really enjoy playing these people because they get totally pissed off at you when you don’t play by their rules! (AAR Japan taking out America first or AA50 Italy ignoring Africa and sapping Russia for a faster kill.)
Honestly, it’s been my opinion, that those players who refuse to use technology are generally the lower skilled players that need the rules to remain static. The, in my opinion, better players, generally allow technology because they know how to use it and how to work around an enemy who gets it.
As for the Italian AA Gun vs SBR (Dondoo and Romu) honestly, in TripleA the AA Guns are insanely accurate anyway. I swear they mis-programmed it so the Die choices were 1, 1, 1, 4, 5, 6 instead of 1, 2, 3, 4, 5, 6. Same with DAAK’s dice roller for AA Guns. Using either of the platforms forces me to change tactics completely because of the disproportionate number of AA hits. (I’ve got tally sheets, they used to be in the low 60% range for fatalities, they’ve recently dropped into the mid-50% range.)
And Nix, i agree, they should AT LEAST reprint Anniversary! If only so I can buy another 5 sets and sell them on eBay for a 400% markup!