@General:
Hi mate,
Thanks very much for your response… and while I appreciate that you may be more versed in the inner workings and tactics of the game than I am… I don’t really understand some of your remarks.
Why isn’t India threatened? The Japanese will take India on the next round and how am I able to take it without abandoning Egypt. There is a carrier and a cruiser of the coast with 2 ftrs if I take it back the Japanese will re trade it with me. What does “Deadzoning” it mean?
The Germans will Steamroll into karellia on the next turn using the bomber and fighter to assist. Are you saying I go into Finland and let them take it? Then my inf will be hitting on 1’s and they will have 2’s for theirs when I re take it.
I usually do buy 6 tanks but I’ve always thought it foolhardy for some reason… Thanks for setting the record straight.
I don’t see what the overall allied strategy is though… What is the aim of my game? I don’t know how to get enough us forces into the fight to make a difference before Russia falls. Where should UK invade? France? Finland? Norway? Should US buy just airforce in the first few rounds to support UK?
Sorry for late reply.
- Deadzoning is an expression related to making a zone a death trap. This is normally achieved by having enough forces within range of the selected open territory to make sure that anything that finish it’s turn there is dead next turn.
In the case I mentioned you, you let them take Karelia one turn yes, BUT you have tanks from moscow within range, the forces you moved into Finland and the forces massed in archangel to hit Karelia. That’s min 8 infantry, 2 artillery, 3 tanks against a 5 armor, 2 artillery, 4 infantry if Germany move all it’s forces in Karelia and leave a gaping hole in Ukraine. Odd’s favor Russia in the subsequent turn to retake Karelia. This should lead to a simple swap from both side, with a buildup behind from both side since a clever German player will want to take Karelia and hold it, not just trade it.
- What I meant by India being not threatened in your exemple: You do have 6 units and 4 fighters within range but if allies intent was to hold on India for an IC strat from the begining, Russia would have sent in 4-6 infantry in Persia turn R1, R2 send 3 tanks + infantry already in Persia into India before Japan strikes it. Add to that the UK egypt fighter still alive in your exemple. That’s the way to establish a proper India IC.
However, my exemple considered UK evacuated India instead to mass all it’s forces from India-Egypt to hold Persia, capitalising on the fact Egypt forces were not taken out. ( which is still a logistic nightmare for Axis since it’s a force of 7 inf, 2 art, 1 tank, 1 fighter, 1AA gun.).
- Allies Overall strategy here would be based on Caucasus. It is the key here, since egypt lived in your exemple. With UK massed forces able to hold it’s doors, allies choice there is easy to make:
USA sink Italian fleet asap and remove All remaining pressure on Caucasus. USA secure Africa at same time, denying Italy’s NO. Helps Russia later with it’s own mediteranee landings in balkans/romania ( perhaps even Italy ) and stall Japan as much as they can.
UK build up and land in Poland/Baltic most of the time to stress/cut German lines even more. France is taken whenever it’s possible.
Russia not having to worry about caucasus and mediteranee landings, having UK support landings in the north, can really contest Ukraine and even trust trough Romania from Ukraine if left unchecked, achieving her +10 ipc NO while denying Germany NO. Germany will have no choices but shift her attention away from Karelia.
In short, the goal for allies is to have a strong Russia. UK and USA act as support on each flanks of the Russian trust toward Germany. When Russia makes near if not 50 ipcs by R4, it means the German player is a very sad panda. I even sometimes build 2 russian transport at Caucasus if I see USA can protect them, makes getting the 10 ipc NO even more easy.