to prevent Polar Express, you just need to have minimal navy forces in the Pacific. (Your fleet must still be equal or more powerful than the Japanese one)
You can let the Japanese land, that is not a problem. There will be 1 infantry in western canada that will slow their advance by 1 turn. By the time the polar troops arrive to USA, you will have enough troops to counter them
I said that you can let the Japanese land. But you must have sufficient navy power to destroy their entire fleet. (To cut off all reinforcements).
Usually, you just need 1-2 Destroyer, 1 aircraft carrier with 2 fighter and ALOT of submarines.
My typical USA 1 is to buy 1 CV (for the Atlantic) and 2 submarine (for the PAcific). The rest is up to me (Do i sacrifice a transports to take morocco?). If Japan succeeded in sinking the pacific DD and Transport, i usually add one DD to my Pacific fleet. Don’t rush. Make sure your transports can survive to the Nazi’s airforces. If Germany succeeds in sinking your fleet, that is a huge tempo gain for the Axis.
You let the japanese take Alaska. If he sent 0 naval ships to defend his transports, you wipe out his transports and slowly, you build ground forces to retake Alaska.
If he sent a huge naval forces to take Alaska, then its your chance to sink everything with your Submarines. If you do destroy the entire Japanese navy, then the Pacific is almost yours (Depending on the losses).
Remember that Submarine are best on the attack. Don’t let the Japanese attack you. You have to attack them first!
Polar Express isnt always a big threat. You can see it coming. The first few times, you will surprise your opponent (because no one really know that transports from Japan can hit USA). The Axis needs to use it properly to deal great damage. The USA must never get scared. Just make sure your naval forces are enough to destroy the Japanese forces. Ground troops can be taken care after.
With UK/USA, you have to play slowly, hitting where the enemy is weak. You have to build a navy to protect your transports. Spending 1-2 turn to prepare an invasion is good enough.
Remember, having 2-3 transports loaded that can hit both France and Germany will remove a lot of pressure on Russia. Once Allies start exchanging France with the Axis, I think the game is almost finished.
About India : You just have to slow down the Japanese. The same thing applies with Chinese. I do not understand people using the fact that China is week as an argument. China IS week. But China can slow down Japanese. Of course, China can be completly destroyed in a few turns.
The 7 infantry stack is there also to slow Japan. Right now, i’m still not sure if it’s best to leave them to die there, or to slowly retreat them (leaving 1 everywhere).
Allies do require more communications between everyone.
Axis players can pretty much do whatever they want and still win
The game is certainly not perfect. But I think it is very possible to win with both sides. Yes, I hate how there are so many first turns move that can give a huge advantage to the Axis, but this is how the game is designed.
Personally, I don’t understand why UK has only 1 Industrial Complex. Russia has 3. Why can’t UK have one in India? or Australia, Africa, Canada….