@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
@flyingbadger No, it is totally ok with me if you roll it here on the forum.
I saw your planes and wondered.
@aequitas-et-veritas said in L21 PtV FlyingBadger (AL) vs AetV (AX+8):
@flyingbadger No, it is totally ok with me if you roll it here on the forum.
I saw your planes and wondered.
Thanks.
Rolling for the sub, the fighter and the tactical…
[dice 1d6<=2 1d6<=3 1d6<=4]
1d6<=2: 1; Hits: 1
1d6<=3: 1; Hits: 1
1d6<=4: 6; Hits: 0
@dicebot said in L21 PtV FlyingBadger (AL) vs AetV (AX+8):
1d6<=2: 1; Hits: 1
1d6<=3: 1; Hits: 1
1d6<=4: 6; Hits: 0
2 hits (sub and fighter)
Rolling for the destroyer…
[dice 1d6<=2]
1d6<=2: 4; Hits: 0
@dicebot said in L21 PtV FlyingBadger (AL) vs AetV (AX+8):
1d6<=2: 4; Hits: 0
I get the result as US wins with no casualties and the Japanese lose the destroyer, but let me know if this isn’t okay.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 destroyer and 3 fighters moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from Morocco to 93 Sea Zone
1 fighter, 2 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 bomber and 1 fighter moved from Gibraltar to 96 Sea Zone
2 armour, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Guam
Battle in 113 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 2 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
Americans roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Battle in Tunisia
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun moved from Central United States to 104 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
3 fighters moved from 113 Sea Zone to 93 Sea Zone
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 marine moved from Gibraltar to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 bomber and 1 fighter moved from 96 Sea Zone to Morocco
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 destroyers placed in 104 Sea Zone
3 fighters, 1 infantry and 1 marine placed in Western United States
1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -0.67
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Anhwe
1 fighter moved from Tsinghai to Anhwe
3 infantry moved from Tsinghai to Hopei
3 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Tsinghai
2 infantry moved from Chahar to Inner Mongolia
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Combat Move - British
2 transports moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 carrier, 2 destroyers and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
3 fighters moved from Eastern India to Yunnan
1 armour and 1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 83 Sea Zone to 78 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Combat Hit Differential Summary :
@aequitas-et-veritas Scramble to 113? Scramble to Holland?
No scramble, please.
Thank you.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 destroyer and 3 fighters moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from Morocco to 93 Sea Zone
1 fighter, 2 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 bomber and 1 fighter moved from Gibraltar to 96 Sea Zone
2 armour, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Guam
Battle in 113 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 2 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
Americans roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Battle in Tunisia
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun moved from Central United States to 104 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
3 fighters moved from 113 Sea Zone to 93 Sea Zone
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 marine moved from Gibraltar to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 bomber and 1 fighter moved from 96 Sea Zone to Morocco
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 destroyers placed in 104 Sea Zone
3 fighters, 1 infantry and 1 marine placed in Western United States
1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Anhwe
1 fighter moved from Tsinghai to Anhwe
3 infantry moved from Tsinghai to Hopei
3 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Tsinghai
2 infantry moved from Chahar to Inner Mongolia
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 carrier, 2 destroyers and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
3 fighters moved from Eastern India to Yunnan
1 armour and 1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 83 Sea Zone to 78 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking French Madagascar from Neutral_Axis, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
3 fighters owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 artillery and 2 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Syria to Iraq
1 artillery moved from Southern Persia to Iraq
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 82 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 40 Sea Zone to 82 Sea Zone
2 infantry moved from Western India to Eastern India
2 infantry moved from Baluchistan to Western India
3 aaGuns, 2 artilleries and 11 infantry moved from Burma to Eastern India
3 fighters moved from Yunnan to Eastern India
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Southern Persia
1 fighter and 2 infantry placed in United Kingdom
1 destroyer placed in 113 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,2,6,1,4,3
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 0.33
Japanese regular : 0.33
Italians regular : -0.67
Germans regular : -0.67
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 infantry moved from Crete to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Syria
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 100 Sea Zone to 101 Sea Zone
1 bomber moved from Western Germany to Rostov
Combat - Italians
Battle in Cyprus
Battle in Syria
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Cyprus from British, taking Syria from British with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Russians regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 64 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 64 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@flyingbadger I can’t see a way for a comeback.
It is true that the gameplay differs a lot from G40 and BM style.
I concede.
If you are interested in a BM game against me I am up for it, but with PtV it is a loosing ground for me at the moment.
No need to dragg this one out.
Well played!
Game result is posted.
Best regards AetV
@aequitas-et-veritas said in L21 PtV FlyingBadger (AL) vs AetV (AX+8):
@flyingbadger I can’t see a way for a comeback.
It is true that the gameplay differs a lot from G40 and BM style.I concede.
If you are interested in a BM game against me I am up for it, but with PtV it is a loosing ground for me at the moment.
No need to dragg this one out.Well played!
Game result is posted.
Best regards AetV
You’re right, especially for the Axis it is a very different type of game. Thanks for this game. I’d be happy to play a game of BM, give me a few days as I have too many games on at the moment but hopefully some are drawing to a conclusion.