TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 armour moved from Tunisia to Morocco
Italians take Morocco from French
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/1 hits, 1.50 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 3 : 1/1 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 4 : 1/0 hits, 1.00 expected hits
British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 bomber moved from Alexandria to Libya
1 mech_infantry moved from Tobruk to Libya
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 bombers moved from New South Wales to 42 Sea Zone
3 fighters moved from Shan State to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 bombers and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 2 bombers and 3 fighters in 42 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 bombers and 1 fighter moved from 42 Sea Zone to Shan State
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to Finland
2 infantry moved from Norway to Finland
1 bomber moved from Southern France to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour and 2 mech_infantrys moved from Poland to Belarus
6 armour, 11 artilleries, 28 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Romania to Belarus
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Finland to Norway
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
3 aaGuns moved from Eastern Poland to Belarus
2 artilleries moved from Western Germany to Germany
1 bomber moved from 125 Sea Zone to Western Germany
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
4 infantry moved from Manchuria to Korea
2 infantry and 2 mech_infantrys moved from Shensi to Hopei
1 tactical_bomber moved from Sikang to Hopei
1 artillery and 2 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
6 artilleries moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
7 infantry moved from Amur to Siberia
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hopei
Russians attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
Russians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 4 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Finland
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Manchuria to Amur
1 aaGun moved from Amur to Siberia
1 tactical_bomber moved from Hopei to Sikang
1 aaGun moved from Sikang to Szechwan
2 fighters moved from Ukraine to Russia
1 aaGun, 7 artilleries and 11 infantry moved from Bryansk to Russia
2 aaGuns moved from Novgorod to Archangel
6 infantry moved from Karelia to Novgorod
Place Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Volgograd
1 infantry placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,5,2,6,2,6,3,2,6,5,6,5,1,5,2
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Shan State
3 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
3 mech_infantrys moved from Kiangsu to Hopei
1 fighter moved from Kwangsi to Chahar
1 fighter moved from Kwangsi to Hopei
2 tactical_bombers moved from Kwangsi to Hopei
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Sumatra
Battle in Malaya
Battle in Philippines
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 bomber and 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 2/1 hits, 2.17 expected hits
Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/1 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 4 mech_infantrys
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/0 hits, 4.00 expected hits
Chinese roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 4 mech_infantrys
Battle in Shan State
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 2 bombers and 1 fighter
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shan State, round 2 : 4/1 hits, 3.50 expected hits
UK_Pacific roll dice for 2 bombers and 1 fighter in Shan State, round 2 : 1/0 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 2 bombers owned by the ANZAC lost in Shan State
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 bombers and 1 fighter
Battle in Korea
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 3 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Korea to 6 Sea Zone
1 bomber moved from Philippines to Kwangsi
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Chahar to Jehol
2 tactical_bombers moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 aaGun moved from Hunan to Yunnan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.00
Japanese regular : -1.00
UK_Pacific regular : 0.00
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 mech_infantrys moved from Alaska to 1 Sea Zone
4 infantry moved from Alaska to 1 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 1 Sea Zone to 3 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from Alaska to Soviet Far East
2 fighters moved from 1 Sea Zone to Soviet Far East
1 destroyer moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
2 bombers moved from Alaska to Soviet Far East
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from Midway to 3 Sea Zone
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
4 submarines moved from 102 Sea Zone to 104 Sea Zone
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Soviet Far East, round 2 : 1/1 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 : 6/1 hits, 6.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Morocco
Americans attack with 1 armour and 3 infantry
Italians defend with 1 armour
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Soviet Far East to Siberia
5 fighters moved from Soviet Far East to Siberia
2 bombers moved from Soviet Far East to Siberia
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 artillery and 5 bombers placed in Eastern United States
Americans undo move 2.
1 artillery placed in Central United States
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 2 artilleries and 3 mech_infantrys
Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/1 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win with 2 artilleries remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 aaGun and 3 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.33
Japanese AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Combat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to 98 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
3 mech_infantrys moved from India to Yunnan
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in Malta
Battle in 110 Sea Zone
British attack with 2 destroyers, 2 fighters and 2 submarines
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Combat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to 98 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
3 mech_infantrys moved from India to Yunnan
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in Malta
Battle in 110 Sea Zone
British attack with 2 destroyers, 2 fighters and 2 submarines
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 carrier owned by the Germans lost in 110 Sea Zone
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Combat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to 98 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
3 mech_infantrys moved from India to Yunnan
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in Malta
Battle in 110 Sea Zone
British attack with 2 destroyers, 2 fighters and 2 submarines
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 carrier owned by the Germans lost in 110 Sea Zone
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the Germans lost in 110 Sea Zone
Germans and British reach a stalemate
, taking Malta from Italians. Battle score for attacker is 15
Casualties for British: 2 destroyers and 2 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer and 1 transport
Battle in Yunnan
British attack with 3 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Yunnan, round 7 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 2 artilleries
Battle in Alexandria
British attack with 1 armour, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery
British roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 2/1 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Libya
British attack with 1 artillery and 2 infantry
Italians defend with 1 bomber, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
Italians regular : -0.33
Japanese regular : 0.67
Germans regular : 0.33
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 mech_infantrys moved from Alaska to 1 Sea Zone
4 infantry moved from Alaska to 1 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 1 Sea Zone to 3 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from Alaska to Soviet Far East
2 fighters moved from 1 Sea Zone to Soviet Far East
1 destroyer moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
2 bombers moved from Alaska to Soviet Far East
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from Midway to 3 Sea Zone
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
4 submarines moved from 102 Sea Zone to 104 Sea Zone
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Soviet Far East, round 2 : 1/1 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 : 6/1 hits, 6.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Morocco
Americans attack with 1 armour and 3 infantry
Italians defend with 1 armour
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Soviet Far East to Siberia
5 fighters moved from Soviet Far East to Siberia
2 bombers moved from Soviet Far East to Siberia
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 artillery and 5 bombers placed in Eastern United States
Americans undo move 2.
1 artillery placed in Central United States
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 2 artilleries and 3 mech_infantrys
Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/1 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win with 2 artilleries remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 aaGun and 3 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Research Technology - British
British spend 5 on tech rolls
British roll 3,5,3 and gets 0 hits
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 3 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to 98 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
3 mech_infantrys moved from India to Yunnan
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in Malta
Battle in 110 Sea Zone
British attack with 2 destroyers, 2 fighters and 2 submarines
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 carrier owned by the Germans lost in 110 Sea Zone
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the Germans lost in 110 Sea Zone
Germans and British reach a stalemate
, taking Malta from Italians. Battle score for attacker is 15
Casualties for British: 2 destroyers and 2 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer and 1 transport
Battle in Yunnan
British attack with 3 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Yunnan, round 7 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 2 artilleries
Battle in Alexandria
British attack with 1 armour, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery
British roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 2/1 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Libya
British attack with 1 artillery and 2 infantry
Italians defend with 1 bomber, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 2 infantry in Libya, round 2 : 0/1 hits, 0.83 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.83 expected hits
1 bomber owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 artillery and 1 infantry in Libya, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Libya, round 5 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Libya
Italians win with no units remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 bomber, 1 infantry and 1 mech_infantry
2 fighters owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - British
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from Alexandria to Trans-Jordan
3 fighters moved from Trans-Jordan to India
Place Units - British
2 fighters placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
British undo move 2.
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 aaGuns placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 aaGuns
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.67
Italians regular : 1.00
Japanese regular : 1.17
Japanese AA : -0.17
Germans regular : 0.33
British regular : 1.67
Americans rolls : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 97 Sea Zone to Malta
1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports
British defend with 1 cruiser and 3 transports
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
1 transport owned by the British lost in 96 Sea Zone
2 transports owned by the British lost in 96 Sea Zone
Italians win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser and 3 transports
Battle in Western Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/1 hits, 1.67 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from 96 Sea Zone to Libya
2 aaGuns moved from Northern Italy to Southern Italy
2 fighters moved from Malta to 96 Sea Zone
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
5 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Finland
1 tactical_bomber moved from Norway to Finland
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
8 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Romania to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
10 armour, 11 artilleries, 28 infantry and 12 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Western Ukraine
2 artilleries moved from Germany to Slovakia Hungary
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 tactical_bombers in 99 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Finland
Germans attack with 1 bomber, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 5 infantry and 1 tactical_bomber in Finland, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/1 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Finland, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 2 submarines
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British and Germans reach a stalemate
. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Finland to Western Germany
2 tactical_bombers moved from 99 Sea Zone to Western Ukraine
3 aaGuns moved from Belarus to Bryansk
3 aaGuns moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Finland to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery moved from Northern Belarus to Baltic States
2 infantry moved from Northern Belarus to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Baltic States
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Northern Belarus
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 infantry owned by the Germans lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Leningrad
2 aaGuns moved from Northern Belarus to Leningrad
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
3 infantry moved from Stalingrad to Rostov
2 infantry moved from Northern Caucasus to Rostov
1 submarine moved from 128 Sea Zone to 126 Sea Zone
2 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 artillery moved from Ukraine to Kursk
4 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Northern Belarus to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Kursk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Siberia to Amur
1 aaGun moved from Siberia to Amur
2 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 submarine moved from 118 Sea Zone to 117 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Leningrad
3 infantry placed in Stalingrad
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northern Belarus: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Leningrad: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 117 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 118 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.50
Territory Summary for Russians :
Western Ukraine : 1 infantry
Siberia : 1 aaGun, 1 factory_minor and 8 infantry
Smolensk : 1 aaGun, 1 artillery and 8 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Kursk : 1 aaGun and 1 artillery
Archangel : 2 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 1 mech_infantry
Urals : 1 factory_minor
Northern Belarus : 1 infantry
Leningrad : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 5 infantry
Stalingrad : 1 factory_minor and 3 infantry
Amur : 1 aaGun and 10 infantry
126 Sea Zone : 1 submarine
118 Sea Zone : 1 submarine
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 10 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
8 armour, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
2 bombers moved from Russia to Bryansk
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Bryansk
8 armour moved from Germany to Baltic States
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 21
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour and 5 mech_infantrys moved from Northern Caucasus to Ukraine
1 infantry moved from Smolensk to Southern Belarus
2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
1 tactical_bomber moved from Smolensk to Southern Belarus
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Russians creates battle in territory 82 Sea Zone
Battle in Ukraine
Russians attack with 5 armour and 5 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking 82 Sea Zone from Germans, taking Ukraine from Italians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern Belarus
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern Belarus, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
8 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Smolensk to Yaroslavl
1 tactical_bomber moved from Southern Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
1 aaGun moved from Rostov to Ukraine
1 artillery moved from Northern Caucasus to Southern Caucasus
2 artilleries and 1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Urals to Timguska
1 artillery moved from Urals to Kazakhstan
2 aaGuns and 13 infantry moved from Siberia to Soviet Far East
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode