Water.
Now if the questions was ‘What do you smoke while playing AA42?’, then I might have a more interesting answer. :wink:
Everyone agrees that the Eastern front dominates Axis and Allies, which is stupid because that front only uses half the units in the game. so along with making the pacfic front more important, how should AA42 improve the mediterranean front.
It should break up North Africa more, and add some IPCs
It should break up North Africa more, and add some IPCs
Morocco/Algeria should be split in two territories.
Middle East got pretty big oil resources, and this should be better modelled in the game. Like in A&A Europe the middle east have an total of 8 IPC income. Larry did blow up East Indies and Borneo to 4 IPC income each, so why not make Persia 3 IPC and Trans-Jordan 3 IPC.
Also add some convoy zones in the Med. Or have Malta as a 2 IPC port.
Cairo or Malta as VC.
defenetly break Morraco-Algeria into algeria and tunisa
and what if instead of adding cairo you had tunis as a victory city?
Personaly I like the feel that Africa should be the “crap, I have to devote resources here even though I don’t want to”. But in order to promote it more, it would have to be easier for the UK, US, and Germany to hit it/re enforce it. Perhaps a few more units in South Africa and an Egypt that won’t fall T1 could help this, along with maybe 2 transport ships in the Med for Germany. Maybe an Indian IC.
They should also add Malta, as well as giving it and Gibraltar some kind of “fortified” special rule
The game would be better, if they just mashed 3x more units on the board, and more IPC’s
I’ve played home versions on custom maps where guys are making 200 to 300 IPC’s a turn… Dice don’t matter anymore, stacks of 30 fgt’s disappear in one round of naval combat, It’s a total BLOODBATH. It’s awesome, and I highly recommend it :D More pieces means more excitement :P
The game would be better, if they just mashed 3x more units on the board, and more IPC’s
I’ve played home versions on custom maps where guys are making 200 to 300 IPC’s a turn… Dice don’t matter anymore, stacks of 30 fgt’s disappear in one round of naval combat, It’s a total BLOODBATH. It’s awesome, and I highly recommend it :D More pieces means more excitement :P
……and endless hours determining the results of a single battle
Piece density is an issue and if high leads to longer games. NO’s even takes longer to play as more IPC= more units=more rolling=longer play.
I agree that Malta and Gibralter should be modeled into the game and even oil resources
These two important fortresses should be add IMHO. I am trying this idea in my next AA50 game: adding a fortified Malta and a fortified Gibralter.
I also have added HO scale oil barrels to AA50 and added, from the Caucasus, a new southern area: Baku where the oil barrels are located. The barrels will sit there as a 15-20 IPC incentive for the Germans to drive there. If they take the barrels they get the IPC’s. A lesser IPC incentive for Iran.
The same goes for Borneo in the Pacific theater for Japan, but at a lesser IPC incentive.
Haven’t played these variants as yet but looking forward to adding it to the next AA50 game.
Both AAR and AA50 promotes a Mediterranean theater already, to some extent, b/c the most effective strat is KGF, and so the US will usually be strong in the Med.
If allies don’t get Africa, allies will usually lose, and axis will often try to get a foothold in Africa, at least Egy, as long as possible, so even if the Med/Africa theaters usually belongs to allies after a few rnds, these theaters are always attempted and contested, although not so much as the eastern front, and France.
It seems that Africa is a must for allies, but axis can win w/o it, both in AAR and AA50.
I think the Med is handled pretty well. I could see splitting Mor/Alg but I don’t think they need to do much more with IPC values. One more seazone might help to keep some ships alive longer too, but I wouldn’t do too much. As it is I think you get a good 3-5 rds out of N. Afr/Med action (not counting any J influence). That seems pretty good to me.
It should break up North Africa more, and add some IPCs
Morocco/Algeria should be split in two territories.
Middle East got pretty big oil resources, and this should be better modelled in the game. Like in A&A Europe the middle east have an total of 8 IPC income. Larry did blow up East Indies and Borneo to 4 IPC income each, so why not make Persia 3 IPC and Trans-Jordan 3 IPC.
You can’t make Per worth 3.
Turn 1 = UK IC = game over, Allies win.
I believe this was one of the factors in limiting IC production with new ICs in 2nd edition. I think in First Edition a common tactic was to buy a UK IC in Per and just place troops there.
With a 3 IPC Per, I don’t think the Axis ever crack it.
Syria/Iraq/Persia should be worth alot of IPCs, as it was considered very valuable by British High Command and worth defending.
Split North Africa into more territories to make more of a war there (maybe Morroco, Algeria, Tunisia, Libya, Egypt–-ie make it at least 4, possibly 5 territories instead of the 3 in Revised).
The rest of Africa shouldn’t be worth much.
Also, split the Balkans up to make that a more tempting place for the Allies to land (ie Greece and Yugo).
You can’t make Per worth 3.
Turn 1 = UK IC = game over, Allies win.I believe this was one of the factors in limiting IC production with new ICs in 2nd edition. I think in First Edition a common tactic was to buy a UK IC in Per and just place troops there.
With a 3 IPC Per, I don’t think the Axis ever crack it.
Yes, I remember that strategi from MB Gamemaster series. It was called “The Persian Plunge”. In first edition, UK placed a factory there and pumped out infantry. In second edition, with a unit limit, UK would still place a factory there, and when the axis conquered it, Uk would bomb it, bomb it and bomb it.
I think the Med is handled pretty well. I could see splitting Mor/Alg but I don’t think they need to do much more with IPC values. One more seazone might help to keep some ships alive longer too, but I wouldn’t do too much. As it is I think you get a good 3-5 rds out of N. Afr/Med action (not counting any J influence). That seems pretty good to me.
It should break up North Africa more, and add some IPCs
Morocco/Algeria should be split in two territories.
Middle East got pretty big oil resources, and this should be better modelled in the game. Like in A&A Europe the middle east have an total of 8 IPC income. Larry did blow up East Indies and Borneo to 4 IPC income each, so why not make Persia 3 IPC and Trans-Jordan 3 IPC.
You can’t make Per worth 3.
Turn 1 = UK IC = game over, Allies win.I believe this was one of the factors in limiting IC production with new ICs in 2nd edition. I think in First Edition a common tactic was to buy a UK IC in Per and just place troops there.
With a 3 IPC Per, I don’t think the Axis ever crack it.
It would make sense if they made it so that the territories income could increase without increasing the amount of og units it could could produce. For example: increase Persia’s income to 3 IPCs and make their production only 1 unit
A simpler way of modelling resources than NOs or changes to IPC-values (that might have other effects as you describe) is to have oil wells such as in AAE. It could work for AA42 and shouldn’t be too hard to implement. Just put an oil well in vital territories, and make the owner lose 5 IPCs immediately and then for each turn not controlled. Also doesn’t disturb game balance as much as IPC-value since the aggressor doesn’t gain the money. Oil wells could be placed in: Balkans (Bulgaria), Persia, Borneo, Caucasus and Central USA. Maybe the capturing of an enemy oil well could offset for the loss of your own, so you only lose IPCs if you control no oil wells at all.
yea thats what i say. Add places that if taken give the enemy some income or take away from your income.
yeah, sorta an across the board NO. take the enemy’s oil fields, and you gain the territory value, plus an oil bonus.
in such a logistical styled game, you couldn’t penalize the original owner too much as they’d be even harder pressed to retake it. More incentive to hold yes, but some of these areas are more difficult to believably be able to reinforce to hold in the first place, like Borneo or Transjordan…
-5ipcs in '42 would translate into 10 plus from the original AAE idea I’d think…because of the magnified view of AAE. but in something AA42 or 50, it would translate out to need to be only 1 or 2 and that wouldn’t affect the incentive as much either way.
-bonus the capture of the fields.
ok then you just keep the extra money. its not gonna sap IPC to the original controlling owner.
Now just take the existing No’s and replace/add a number of these localities to the map.
You could have two types of resources that would be on-the-map-NOs, so to speak. Better for a simpler game and easier to learn.
Trade zones would mean those expensive ships of yours can have economic impact without needing to take territories, something missing in the game.