@Stucifer Whatever you do to make the game fun for me, I’ll take.
L21 Freh (x) v DD716 (L+12), BM3
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters EDIT: Adding units owned by ANZAC to Queensland: 2 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Celebes: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 13 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Syria to Trans-Jordan Germans take Trans-Jordan from British 4 infantry moved from Northwest Persia to Persia 14 mech_infantrys moved from Northwest Persia to Persia 13 armour moved from Northwest Persia to Persia 1 armour moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 artillery moved from Northwest Persia to Persia 4 armour moved from Caucasus to Persia 2 bombers moved from Caucasus to Persia 1 fighter moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Syria to Persia 1 bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Northwest Persia to Persia Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Persia Germans attack with 17 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry, 14 mech_infantrys and 2 tactical_bombers British defend with 1 armour, 5 artilleries, 1 factory_minor, 9 fighters and 8 infantry Germans roll dice for 17 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry, 14 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 19/42 hits, 15.67 expected hits British roll dice for 1 armour, 5 artilleries, 9 fighters and 8 infantry in Persia, round 2 : 9/23 hits, 10.83 expected hits 4 infantry owned by the Germans, 5 artilleries owned by the British, 5 mech_infantrys owned by the Germans, 5 fighters owned by the British, 8 infantry owned by the British and 1 armour owned by the British lost in Persia Germans roll dice for 17 armour, 1 artillery, 2 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 12/33 hits, 14.17 expected hits British roll dice for 4 fighters in Persia, round 3 : 4/4 hits, 2.67 expected hits 4 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Persia Germans win, taking Persia from British with 17 armour, 1 artillery, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 92 Casualties for Germans: 4 infantry and 9 mech_infantrys Casualties for British: 1 armour, 5 artilleries, 9 fighters and 8 infantry Non Combat Move - Germans 1 aaGun moved from Caucasus to Volgograd 1 infantry moved from Samara to Novosibirsk 1 armour moved from Novosibirsk to Caucasus 1 mech_infantry moved from Yenisey to Kansu 1 mech_infantry moved from Timguska to Tsinghai 1 infantry moved from Tambov to Samara 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Archangel to Belarus 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Karelia 1 infantry moved from Tambov to Volgograd 3 infantry moved from Ukraine to Rostov 2 armour and 8 mech_infantrys moved from Eastern Poland to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 109 Sea Zone to 119 Sea Zone 5 submarines moved from 109 Sea Zone to 112 Sea Zone 2 bombers moved from Persia to Greece 1 fighter moved from Persia to 99 Sea Zone 1 tactical_bomber moved from Persia to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 aaGun moved from Northwest Persia to Caucasus 2 infantry moved from Volgograd to Rostov 4 mech_infantrys moved from Ukraine to Rostov Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 3 infantry placed in Southern France 1 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : 1.17 British regular : -0.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 8 artilleries and 19 infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 8 artilleries and 19 infantry Germans defend with 1 infantry Russians roll dice for 8 artilleries and 19 infantry in Archangel, round 2 : 5/27 hits, 7.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 8 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 8 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -2.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 2 infantry moved from French Indo China to Shan State 1 marine moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 2 fighters moved from Manchuria to 19 Sea Zone 1 tactical_bomber moved from Manchuria to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Tsinghai to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from Manchuria to 19 Sea Zone 1 fighter and 3 tactical_bombers moved from 39 Sea Zone to Shan State Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 2 marines and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 bomber moved from 44 Sea Zone to French Indo China 1 battleship, 5 carriers, 2 cruisers and 3 destroyers moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Borneo 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 3 tactical_bombers moved from Shan State to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 6 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Hunan to Yunnan 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Shantung to Kweichow 3 mech_infantrys moved from Kiangsu to Hunan 1 armour moved from Siberia to Korea 2 fighters moved from 19 Sea Zone to French Indo China 1 fighter moved from 19 Sea Zone to French Indo China 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Philippines 3 fighters moved from 35 Sea Zone to Philippines 2 fighters moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 armour moved from Kansu to Kazakhstan 1 bomber moved from Shan State to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 3 destroyers placed in 36 Sea Zone 2 infantry placed in Kiangsu 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 3.83 ANZAC regular : -0.17 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 3 carriers, 1 cruiser, 11 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Queensland to Iwo Jima Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 3 artilleries, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Suiyuyan 7 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 8 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kansu Chinese attack with 7 infantry Germans defend with 1 mech_infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 3 carriers, 1 cruiser, 11 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Queensland to Iwo Jima Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 3 artilleries, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Suiyuyan 7 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 8 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kansu Chinese attack with 7 infantry Germans defend with 1 mech_infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour and 2 artilleries; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 105 Sea Zone to 110 Sea Zone 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 armour placed in Egypt 2 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4 British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.67 Italians regular : 0.33 Japanese regular : 1.67 Germans regular : 0.67 British regular : 1.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 mech_infantry moved from Kazakhstan to Turkmenistan Italians take Turkmenistan from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Tobruk to Alexandria 1 artillery and 7 infantry moved from Syria to Trans-Jordan 1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Iraq to Trans-Jordan 4 transports moved from 99 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 7 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Southern Italy to Gibraltar 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 83 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Rostov to Caucasus Place Units - Italians 1 airfield placed in Gibraltar 1 factory_minor placed in Iraq 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 29 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux 6 mech_infantrys moved from Western Germany to Normandy Bordeaux 6 infantry moved from France to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 3 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux 2 bombers moved from Greece to Normandy Bordeaux 1 infantry moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 armour moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Tsinghai to Shensi Germans take Shensi from Chinese Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 bombers, 4 fighters, 9 infantry, 6 mech_infantrys and 2 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry Germans roll dice for 4 bombers, 4 fighters, 9 infantry, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 9/25 hits, 8.50 expected hits Americans roll dice for 2 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.67 expected hits 4 infantry owned by the Germans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 bombers, 4 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 7/21 hits, 7.83 expected hits Americans roll dice for 2 armour, 1 artillery and 1 marine in Normandy Bordeaux, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 6 infantry Casualties for Americans: 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to Western Germany 3 fighters moved from Normandy Bordeaux to France 1 destroyer and 5 submarines moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 119 Sea Zone to 122 Sea Zone 1 armour moved from Buryatia to Yenisey 1 aaGun and 2 infantry moved from Syria to Trans-Jordan 4 mech_infantrys moved from Persia to Trans-Jordan 4 armour moved from Persia to Trans-Jordan 12 armour moved from Persia to Iraq 1 artillery moved from Persia to Iraq 2 armour moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 4 bombers moved from Normandy Bordeaux to Western Germany 3 armour, 2 artilleries, 4 infantry and 11 mech_infantrys moved from Belarus to Novgorod 1 infantry moved from Bryansk to Belarus 9 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Novgorod to Western Germany 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Rostov 1 aaGun moved from Caucasus to Northwest Persia Place Units - Germans 1 artillery and 2 infantry placed in France 1 mech_infantry placed in Western Germany 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 9 infantry placed in Western Germany 9 infantry placed in Germany Germans undo move 7. 7 infantry placed in Germany 1 infantry placed in Persia 1 infantry placed in Southern France Germans undo move 8. Germans undo move 8. 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 71 PUs (1 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 8 artilleries and 19 infantry moved from Archangel to Smolensk 3 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Vologda Combat - Russians Russians creates battle in territory 113 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 tactical_bomber owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber Germans roll dice for 5 submarines in 113 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Smolensk Russians attack with 8 artilleries and 19 infantry Germans defend with 1 infantry Russians roll dice for 8 artilleries and 19 infantry in Smolensk, round 2 : 8/27 hits, 7.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 8 artilleries and 18 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Tambov to Russia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 2 infantry moved from Shan State to 37 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 4 infantry moved from French Indo China to 36 Sea Zone 4 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 2 infantry and 1 marine moved from 42 Sea Zone to Java 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone 4 infantry and 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 mech_infantrys moved from Kweichow to Suiyuyan 1 mech_infantry moved from Szechwan to Suiyuyan 2 bombers moved from French Indo China to Suiyuyan 3 fighters moved from French Indo China to Suiyuyan 2 tactical_bombers moved from 37 Sea Zone to Celebes 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Sikang to Suiyuyan 1 cruiser moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Guam Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 2 battleships, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 0/5 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 3 : 2/5 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese retreated to 46 Sea Zone Battle in Celebes Japanese attack with 4 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 4 infantry, 1 marine and 2 tactical_bombers in Celebes, round 2 : 0/7 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 3 infantry, 1 marine and 2 tactical_bombers in Celebes, round 3 : 1/6 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese winANZAC win with 1 submarine and 1 transport remaining, taking Celebes from ANZAC with 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Suiyuyan Japanese attack with 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys Chinese defend with 7 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys in Suiyuyan, round 2 : 3/11 hits, 3.83 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers, 3 fighters and 4 mech_infantrys in Suiyuyan, round 3 : 2/9 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers, 3 fighters and 3 mech_infantrys in Suiyuyan, round 4 : 2/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry and 2 mech_infantrys Casualties for Chinese: 7 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour moved from Kazakhstan to Tsinghai 1 armour moved from Yunnan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Shantung to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 armour and 2 mech_infantrys moved from Korea to Buyant-Uhaa 1 mech_infantry moved from Sakha to Buyant-Uhaa 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from Philippines to Japan 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 37 Sea Zone to 44 Sea Zone 3 carriers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from Suiyuyan to Chahar 2 bombers moved from Suiyuyan to Anhwe 2 tactical_bombers moved from Celebes to 44 Sea Zone 1 mech_infantry moved from Yunnan to Kweichow 1 carrier moved from 36 Sea Zone to 42 Sea Zone 4 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter and 5 infantry placed in Japan 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Japanese undo move 3. 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,2,6,3,6,1,3,1,6,5,6,6,4,5,5,3,6,1,2,3,5,1,5,6,5,6,2,6,2,5,3,3,6 Japanese collect 55 PUs (11 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -8.33 ANZAC regular : -1.00
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@DannyDuck716 I forgot to ask you if you wanted to stay in the Queensland sz to fight or submerge, and then hit retreat after one round because I thought as a sub v sub battle, the decision was a no-brainer… but then I realized that submerging would mean I kill your transport.
So let me know what you prefer, fight or surbmerge, and if you want to fight I’ll run the battle and then edit the file for the outcome.
sorry for the mixup… have soccer on the brain!
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 2 destroyers moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Western United States to 4 Sea Zone 1 carrier moved from 6 Sea Zone to 4 Sea Zone 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 106 Sea Zone to 122 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 2 destroyers moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Western United States to 4 Sea Zone 1 carrier moved from 6 Sea Zone to 4 Sea Zone 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 106 Sea Zone to 122 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco Combat - Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 122 Sea Zone Americans attack with 2 destroyers Germans defend with 1 submarine Americans roll dice for 2 destroyers in 122 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 122 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 122 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 122 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 armour, 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Italians regular : 0.67 Germans regular : 0.50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 7 infantry Japanese defend with 1 armour Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 2 destroyers moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Western United States to 4 Sea Zone 1 carrier moved from 6 Sea Zone to 4 Sea Zone 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 carrier, 1 cruiser, 9 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 106 Sea Zone to 122 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco Combat - Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 122 Sea Zone Americans attack with 2 destroyers Germans defend with 1 submarine Americans roll dice for 2 destroyers in 122 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 122 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 122 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 122 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 armour, 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 7 infantry Japanese defend with 1 armour Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 5 artilleries and 9 infantry moved from India to Burma Combat - British Battle in Burma British attack with 5 artilleries and 9 infantry Japanese defend with 1 infantry British roll dice for 5 artilleries and 9 infantry in Burma, round 2 : 1/14 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - British 1 fighter placed in Union of South Africa 1 armour and 2 infantry placed in Egypt 2 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -2.00 Japanese regular : 0.17 Italians regular : 0.67 Germans regular : 0.50 British regular : -3.00
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@freh in that case, I probably would have stayed to defend.
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@dannyduck716 let’s forget it. it was my fault anyway