TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Amur
1 armour, 5 infantry and 1 mech_infantry moved from Korea to Amur
3 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Amur
1 armour, 5 infantry and 1 mech_infantry moved from Korea to Amur
3 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 3 submarines and 5 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/12 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 7 fighters in 18 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 7 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
7 fighters moved from 18 Sea Zone to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
5 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 10 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 factory_minor placed in Korea
1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Amur
1 armour, 5 infantry and 1 mech_infantry moved from Korea to Amur
3 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 3 submarines and 5 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/12 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 7 fighters in 18 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 7 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
7 fighters moved from 18 Sea Zone to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
5 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 10 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 factory_minor placed in Korea
1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Sicily to Southern Italy
2 fighters moved from Sicily to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Combat - British
Battle in Southern Italy
British attack with 5 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 5 fighters and 2 infantry in Southern Italy, round 2 : 4/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern Italy
British destroys 0PUs while taking Italians capital
British win, taking Southern Italy from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 5 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 5 fighters and 2 infantry in Trans-Jordan, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Egypt to Gibraltar
2 fighters moved from Southern Italy to 95 Sea Zone
3 fighters moved from Southern Italy to Sicily
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Trans-Jordan to Algeria
3 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Algeria to United Kingdom
3 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
3 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Egypt to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
1 destroyer and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.17
Italians regular : -0.67
Japanese regular : -0.33
Germans regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Korea to Amur
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Korea to Amur
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
@tanios CR stands for Cruiser, while CV stands for Carrier Vessel= Aircraft Carrier in case you didn’t know. Will change the casualty selection on my Turn, though.:grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 20 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Volgograd to Russia
1 armour moved from Ukraine to Russia
2 mech_infantrys moved from Bryansk to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 artillery and 2 infantry moved from Belarus to Smolensk
4 fighters moved from Bryansk to Russia
1 bomber moved from Iraq to Smolensk
1 fighter moved from Bryansk to Russia
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 2 armour, 7 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 6 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 5/13 hits, 6,17 expected hits
Russians roll dice for 6 infantry and 1 mech_infantry in Russia, round 2 : 2/7 hits, 2,33 expected hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 2 armour, 7 fighters and 2 tactical_bombers in Russia, round 3 : 8/11 hits, 5,83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 6 infantry and 1 mech_infantry
Battle in Southern Italy
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern Italy, round 2 : 0/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Southern Italy, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern Italy, round 3 : 2/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Southern Italy
Germans win, taking Southern Italy from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun, 5 artilleries and 8 infantry moved from Northern Italy to Western Germany
1 artillery and 5 infantry moved from Bulgaria to Yugoslavia
3 fighters moved from Southern Italy to Western Germany
6 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
2 aaGuns, 8 armour and 22 mech_infantrys moved from Bryansk to Tambov
2 armour moved from Ukraine to Tambov
6 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Belarus to Novgorod
1 bomber moved from Smolensk to Belarus
2 tactical_bombers moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Tambov
3 fighters moved from Russia to Novgorod
3 infantry moved from Persia to Iraq
Place Units - Germans
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
10 infantry placed in Germany
7 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
2 infantry placed in Volgograd
5 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
Germans collect 60 PUs (10 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Russia
1 fighter moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Novosibirsk to Volgograd
1 fighter moved from Novosibirsk to Vologda
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Russia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 armour in Russia, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 fighter owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 armour moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 aaGun moved from Samara to Kazakhstan
1 aaGun moved from Samara to Kazakhstan
13 artilleries moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Vologda to Kazakhstan
7 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 17 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Urals to Samara
Japanese take Samara from Russians
3 armour moved from Tambov to Caucasus
1 bomber moved from Rostov to Caucasus
1 bomber moved from India to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
17 fighters and 6 tactical_bombers moved from Japan to 18 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 17 fighters and 6 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 17 fighters and 6 tactical_bombers in 18 Sea Zone, round 2 : 10/23 hits, 12,50 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Japanese attack with 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Japanese attack with 3 armour and 1 bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 3 armour and 1 bomber in Caucasus, round 2 : 2/4 hits, 2,17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Caucasus to India
1 bomber moved from Trans-Jordan to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from India to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
1 marine moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 2 infantry, 1 marine, 7 submarines and 2 transports moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
16 fighters and 6 tactical_bombers moved from 18 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone
3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in India
3 infantry placed in French Indo China
5 infantry placed in Japan
1 airfield and 1 harbour placed in Marianas
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,4,3,1,4,5,3,3,6,4,6,3,4,1,6,4,4,5,4,5,1,1,2,5,3,2,4,1,2,1,5,2,2,4,2,4,4,5,4,6,5,5,6,3,4,1,6,5,6,2,1,6,4,4,3,6,4,4,3,2,1,5,4,2,6,3,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
Japanese collect 63 PUs (21 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,00
ANZAC regular : 0,67
Russians regular : 0,67
British regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 battleships, 2 destroyers, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
3 fighters moved from United Kingdom to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 armour moved from Amur to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 battleships, 2 destroyers, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
3 fighters moved from United Kingdom to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 armour moved from Amur to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Northern Italy
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Northern Italy from Italians, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 3 artilleries and 3 infantry in Southern Italy, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern Italy
Americans destroys 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
4 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 harbour placed in Korea
2 battleships and 1 destroyer placed in 6 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 battleships, 2 destroyers, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
3 fighters moved from United Kingdom to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 armour moved from Amur to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Northern Italy
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Northern Italy from Italians, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 3 artilleries and 3 infantry in Southern Italy, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern Italy
Americans destroys 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
4 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 harbour placed in Korea
2 battleships and 1 destroyer placed in 6 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 2 artilleries, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
3 fighters moved from Sicily to Greece
2 fighters moved from 95 Sea Zone to Greece
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Algeria to Greece
1 bomber moved from Gibraltar to Greece
3 fighters moved from Egypt to Greece
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Greece
British attack with 1 armour, 1 artillery, 1 bomber, 10 fighters and 2 infantry
Germans defend with 1 factory_minor and 9 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 10 fighters and 2 infantry in Greece, round 2 : 5/15 hits, 7.00 expected hits
Germans roll dice for 9 infantry in Greece, round 2 : 3/9 hits, 3.00 expected hits
5 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Greece
British roll dice for 1 armour, 1 bomber and 10 fighters in Greece, round 3 : 9/12 hits, 6.17 expected hits
Germans roll dice for 4 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Germans and 2 fighters owned by the British lost in Greece
British win, taking Greece from Germans with 1 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 artillery, 2 fighters and 2 infantry
Casualties for Germans: 9 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber moved from Greece to Southern Italy
5 fighters moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
2 fighters moved from Greece to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to Sicily
1 fighter moved from Gibraltar to Sicily
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
8 fighters moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Southern Italy
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,6,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.67
Japanese regular : -0.50
Germans regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Amur to 6 Sea Zone
3 infantry moved from South Australia to Queensland
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Amur to 6 Sea Zone
3 infantry moved from South Australia to Queensland
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 111 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from East Compass Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
1 infantry moved from West Australia Sea Zone to Australia
Japanese take Australia from British
2 infantry moved from Manchuria to China
Japanese take China from Americans
2 fighters moved from India to Sinkiang
Combat - Japanese
Battle in Sinkiang
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 fighters in Sinkiang, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 transport moved from Philippines Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 aaGun moved from Japan to Japan Sea Zone
1 aaGun and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 aaGun moved from French Indo China Sea Zone to French Indo China
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Sinkiang to French Indo China
1 fighter moved from Sinkiang to French Indo China
1 carrier and 2 fighters moved from Japan Sea Zone to French Indo China Sea Zone
Place Units - Japanese
1 factory placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Egypt to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 67 PUs;
Germans buy 2 artilleries, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 mech_infantry moved from Kazakhstan to Samara
1 bomber and 1 mech_infantry moved from Kazakhstan to Tambov
1 bomber moved from Kazakhstan to Rostov
1 mech_infantry moved from Volgograd to Rostov
6 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Rostov to Ukraine
1 fighter moved from Kazakhstan to Rostov
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Bessarabia to Southern Italy
2 fighters and 4 mech_infantrys moved from Western Germany to Southern Italy
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Americans lost in Yugoslavia
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 4 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 fighter owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 infantry
Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for British: 1 armour
Battle in Southern Italy
Germans attack with 1 bomber, 2 fighters and 4 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 3 armour in Southern Italy, round 2 : 2/3 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Southern Italy
1 armour owned by the Americans lost in Southern Italy
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Southern Italy, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 armour in Southern Italy, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Southern Italy
2 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 armour
Non Combat Move - Germans
1 bomber and 2 fighters moved from Southern Italy to Western Germany
6 artilleries and 12 infantry moved from Romania to Bulgaria
1 aaGun, 5 artilleries and 11 infantry moved from Bessarabia to Romania
1 bomber moved from Ukraine to Romania
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 12 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Northern Italy
1 bomber moved from Tambov to Romania
1 fighter moved from Samara to Novgorod
8 armour moved from Volgograd to Caucasus
1 fighter moved from Rostov to Romania
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 12 infantry moved from Eastern Poland to Poland
3 mech_infantrys moved from Novgorod to Poland
4 artilleries and 4 infantry moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Finland to Norway
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Germany
2 artilleries and 6 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Thank you for the game, dawg! I will comment, shortly. All is fine except for too much work both in the office and at home. I am glad I have one less game in parallel. When my next game finished, we can play another one, if you like.