TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Russians
1 Elite moved from Ulaan Ude to Jinan
1 Elite moved from Quingdao to Hsingan
3 Mech.Infs moved from Kaask to Jinan
2 Mech.Infs and 2 Tanks moved from Quingdao to Hsingan
14 Mech.Infs and 2 Tanks moved from Quingdao to Belogorsk
1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Hsingan
2 Infantrys moved from Ustkut to Ulaan Ude
1 Infantry moved from Tulun to Kyzal
3 Infantrys moved from Kaask to Jinquan
1 Infantry moved from Kyzyl to Jinquan
4 Infantrys moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hsingan
Russians attack with 1 EarlyFighter, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks in Hsingan, round 2 : 1/7 hits, 3.17 expected hits
Masaharu roll dice for 2 Infantrys in Hsingan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu and 1 Mech.Inf owned by the Russians lost in Hsingan
Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter, 1 Mech.Inf and 2 Tanks in Hsingan, round 3 : 2/6 hits, 2.83 expected hits
Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 EarlyFighter, 1 Elite, 1 Fighter, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -1
Casualties for Russians: 1 Mech.Inf
Casualties for Masaharu: 2 Infantrys
Battle in Belogorsk
Russians attack with 14 Mech.Infs and 2 Tanks
Masaharu defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 14 Mech.Infs and 2 Tanks in Belogorsk, round 2 : 3/16 hits, 5.67 expected hits
Masaharu roll dice for 2 Artillerys and 2 Infantrys in Belogorsk, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Belogorsk
Russians roll dice for 14 Mech.Infs and 2 Tanks in Belogorsk, round 3 : 8/16 hits, 5.67 expected hits
Masaharu roll dice for 1 Artillery in Belogorsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Belogorsk
Russians win, taking Belogorsk from Masaharu with 14 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Masaharu: 2 Artillerys and 2 Infantrys
Battle in Jinan
Russians attack with 1 Elite and 3 Mech.Infs
Yamamoto defend with 1 Infantry
Russians roll dice for 1 Elite and 3 Mech.Infs in Jinan, round 2 : 1/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Jinan
Russians win, taking Jinan from Yamamoto with 1 Elite and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter and 1 Fighter moved from Hsingan to Vostok
1 AAGun moved from Ulaan Ude to Jinan
2 Infantrys moved from Magadan to Yakutsk
Place Units - Russians
4 Mech.Infs placed in Kaask
Russians undo move 1.
4 Mech.Infs placed in Kaask
4 Infantrys placed in Achinsk
2 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Masaharu regular : -1.67
Russians regular : -4.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery and 2 Infantrys moved from Sian to Szechwan
1 Infantry and 1 Marine moved from Hanan to Sian
4 Artillerys and 8 Infantrys moved from Burma to Bengal
2 Bombers moved from S.Borneo to Bengal
4 Infantrys moved from Malaya to sz60
4 Infantrys moved from sz60 to Java
1 EarlyFighter moved from sz59 to Java
1 Artillery and 1 Infantry moved from Davao to sz70
1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59
1 Artillery and 1 Infantry moved from sz59 to Java
1 Transport moved from sz59 to sz70
1 Artillery and 1 Infantry moved from Davao to sz70
1 Artillery and 1 Infantry moved from sz70 to Halma
1 B.Transport moved from sz79 to sz74
1 Artillery moved from Kichedung to sz74
1 Elite moved from Kichedung to sz74
1 Infantry moved from Kichedung to sz74
1 Artillery, 1 Elite and 1 Infantry moved from sz74 to Tientsin
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 2 Destroyers, 3 EarlyFighters and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Java
Yamamoto attack with 1 Artillery, 1 EarlyFighter and 5 Infantrys
Anzac defend with 8 Infantrys
Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantrys in Java, round 2 : 2/7 hits, 1.67 expected hits
Anzac roll dice for 8 Infantrys in Java, round 2 : 2/8 hits, 2.67 expected hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Java, round 3 : 3/5 hits, 1.33 expected hits
Anzac roll dice for 6 Infantrys in Java, round 3 : 1/6 hits, 2.00 expected hits
3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Java, round 4 : 1/4 hits, 1.17 expected hits
Anzac roll dice for 3 Infantrys in Java, round 4 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 5 : 2/3 hits, 1.00 expected hits
Anzac roll dice for 2 Infantrys in Java, round 5 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto win, taking Java from Anzac with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 5 Infantrys
Casualties for Anzac: 8 Infantrys
Battle in Halma
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Halma
Yamamoto win, taking Halma from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Bengal
Yamamoto attack with 4 Artillerys, 2 Bombers and 8 Infantrys
British defend with 1 Bunker, 1 Factory, 3 Fighters, 5 Mech.Infs and 2 Tanks
Yamamoto roll dice for 4 Artillerys, 2 Bombers and 8 Infantrys in Bengal, round 2 : 7/14 hits, 4.67 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 3 Fighters, 5 Mech.Infs and 2 Tanks in Bengal, round 2 : 5/11 hits, 5.17 expected hits
1 Tank owned by the British, 5 Infantrys owned by the Yamamoto and 5 Mech.Infs owned by the British lost in Bengal
Yamamoto roll dice for 4 Artillerys, 2 Bombers and 3 Infantrys in Bengal, round 3 : 3/9 hits, 3.67 expected hits
British roll dice for 1 Bunker, 3 Fighters and 1 Tank in Bengal, round 3 : 2/5 hits, 3.00 expected hits
1 Fighter owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British and 2 Infantrys owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Bengal, round 4 : 2/7 hits, 3.00 expected hits
British roll dice for 2 Fighters in Bengal, round 4 : 2/2 hits, 1.33 expected hits
2 Fighters owned by the British, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Bengal
Yamamoto win, taking Bengal from British with 3 Artillerys and 2 Bombers remaining. Battle score for attacker is 51
Casualties for Yamamoto: 1 Artillery and 8 Infantrys
Casualties for British: 1 Bunker, 3 Fighters, 5 Mech.Infs and 2 Tanks
Battle in Szechwan
Yamamoto attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Yamamoto win, taking Szechwan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 EarlyFighter moved from Java to sz59
2 Bombers moved from Bengal to Burma
2 Infantrys moved from Thailand to Burma
Place Units - Yamamoto
1 B.Carrier and 2 Destroyers placed in sz79
1 EarlyFighter placed in sz79
2 EarlyFighters placed in Tokyo
3 Infantrys placed in Kichedung
5 Infantrys placed in Malaya
Turn Complete - Yamamoto
Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : 5.33
Anzac regular : -1.33
British regular : -0.50
Dutch regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Chinese
3 Infantrys moved from Sikang to W.Sian
1 Marine moved from E.Tibet to W.Sian
1 Infantry moved from E.Tibet to W.Sian
1 Mech.Inf moved from Shansi to Nanking
Chinese take Nanking from Hisaichi
1 Mech.Inf moved from Nanking to Hanan
Chinese take Hanan from Yamamoto
1 Mech.Inf moved from Hanan to Kwangsi
Chinese take Kwangsi from Yamamoto
4 Infantrys moved from Shangsi to Sian
1 Marine moved from Shansi to Sian
1 Infantry moved from Shansi to Nanking
4 Mech.Infs moved from Tsingnan to Bengal
1 Infantry moved from E.Tibet to Bengal
5 Infantrys moved from Gansu to Szechwan
2 Infantrys moved from Tsingnan to Sikang
2 Mech.Infs moved from Xining to Bengal
1 Mech.Inf moved from E.Shansi to Szechwan
2 Infantrys, 1 Marine and 3 Mech.Infs moved from E.Shansi to Hopeh
1 Infantry moved from Shansi to Hopeh
Purchase Units - Chinese
Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 4 Infantrys and 1 Marine
Hisaichi defend with 6 Tankettes
Chinese roll dice for 4 Infantrys and 1 Marine in W.Sian, round 2 : 0/5 hits, 1.00 expected hits
Hisaichi roll dice for 6 Tankettes in W.Sian, round 2 : 1/6 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 3 Infantrys and 1 Marine in W.Sian, round 3 : 0/4 hits, 0.83 expected hits
Hisaichi roll dice for 6 Tankettes in W.Sian, round 3 : 2/6 hits, 1.00 expected hits
2 Infantrys owned by the Chinese lost in W.Sian
1 Infantry owned by the Chinese and 1 Marine owned by the Chinese retreated to E.Tibet
Hisaichi win with 6 Tankettes remaining. Battle score for attacker is -6
Casualties for Chinese: 3 Infantrys
Battle in Hopeh
Chinese attack with 3 Infantrys, 1 Marine and 3 Mech.Infs
Hisaichi defend with 1 EarlyFighter and 2 Infantrys
Chinese roll dice for 3 Infantrys, 1 Marine and 3 Mech.Infs in Hopeh, round 2 : 3/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in Hopeh, round 2 : 2/3 hits, 1.17 expected hits
1 EarlyFighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hopeh
Chinese win, taking Hopeh from Hisaichi with 1 Infantry, 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 EarlyFighter and 2 Infantrys
Battle in Szechwan
Chinese attack with 5 Infantrys and 1 Mech.Inf
Yamamoto defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 5 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto lost in Szechwan
Chinese roll dice for 5 Infantrys and 1 Mech.Inf in Szechwan, round 3 : 1/6 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Szechwan, round 4 : 4/5 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Bengal
Chinese attack with 1 Infantry and 6 Mech.Infs
Yamamoto defend with 3 Artillerys and 1 Factory
Chinese roll dice for 1 Infantry and 6 Mech.Infs in Bengal, round 2 : 2/7 hits, 2.33 expected hits
Yamamoto roll dice for 3 Artillerys in Bengal, round 2 : 1/3 hits, 1.00 expected hits
2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Bengal
Chinese roll dice for 6 Mech.Infs in Bengal, round 3 : 3/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Artillery in Bengal, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Bengal
Chinese win, taking Bengal from Yamamoto with 6 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 3 Artillerys
Battle in Sian
Chinese attack with 4 Infantrys and 1 Marine
Yamamoto defend with 1 Infantry and 1 Marine
Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 2 : 1/5 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry and 1 Marine in Sian, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Sian
Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 3 : 1/5 hits, 1.00 expected hits
Yamamoto roll dice for 1 Marine in Sian, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Yamamoto lost in Sian
Chinese win, taking Sian from Yamamoto with 4 Infantrys and 1 Marine remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry and 1 Marine
Non Combat Move - Chinese
1 AAGun moved from Gansu to Szechwan
3 Infantrys moved from Tsingnan to Sikang
1 Infantry moved from Tsingnan to Sikang
1 Infantry and 1 Marine moved from Tsingnan to Gansu
1 Infantry moved from Gobi to Tsingnan
2 Infantrys moved from Xining to Tsingnan
1 Infantry and 1 Marine moved from Xining to Nancheng
2 Mech.Infs moved from Urumal to Nancheng
2 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
1 Infantry and 3 Mech.Infs placed in Urumal
5 Infantrys and 1 Marine placed in Xining
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33
Chinese regular : 1.67
Hisaichi regular : 1.83
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Hisaichi
6 Tankettes moved from Hankou to Sian
Hisaichi take Hanan from Chinese
1 Infantry and 1 Marine moved from Shantung to Shansi
Hisaichi take Shansi from Chinese
2 Artillerys, 1 Elite and 2 Infantrys moved from Peking to Hopeh
6 Tankettes moved from W.Sian to E.Tibet
6 Tankettes moved from Hongkong to Kwangsi
4 Artillerys and 4 Infantrys moved from Seoul to Manchuria
3 Artillerys, 1 Infantry and 1 Marine moved from Celebs to sz59
3 Artillerys, 1 Infantry and 1 Marine moved from sz59 to Soem
1 EarlyFighter moved from sz60 to Soem
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 2 Destroyers, 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Soem
Hisaichi attack with 3 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine
Anzac defend with 1 Fighter, 3 Infantrys and 1 Marine
Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine in Soem, round 2 : 3/6 hits, 2.17 expected hits
Dutch roll dice for 1 Fighter, 3 Infantrys and 1 Marine in Soem, round 2 : 1/5 hits, 2.00 expected hits
3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soem
Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter and 1 Marine in Soem, round 3 : 2/5 hits, 1.83 expected hits
Dutch roll dice for 1 Fighter and 1 Marine in Soem, round 3 : 2/2 hits, 1.00 expected hits
1 Fighter owned by the Anzac, 1 Marine owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Soem
Hisaichi win, taking Soem from Dutch with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 9
Casualties for Hisaichi: 2 Artillerys and 1 Infantry
Casualties for Anzac: 1 Fighter, 3 Infantrys and 1 Marine
Battle in Sian
Hisaichi attack with 6 Tankettes
Chinese defend with 4 Infantrys and 1 Marine
Hisaichi roll dice for 6 Tankettes in Sian, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 2 : 1/5 hits, 1.67 expected hits
1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
Hisaichi roll dice for 5 Tankettes in Sian, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 Infantrys and 1 Marine in Sian, round 3 : 2/3 hits, 1.00 expected hits
2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
Hisaichi roll dice for 3 Tankettes in Sian, round 4 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Marine in Sian, round 4 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Sian
Hisaichi roll dice for 2 Tankettes in Sian, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Marine in Sian, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tankettes in Sian, round 6 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Marine in Sian, round 6 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is -5
Casualties for Hisaichi: 4 Tankettes
Casualties for Chinese: 4 Infantrys and 1 Marine
Battle in Hopeh
Hisaichi attack with 2 Artillerys, 1 Elite and 2 Infantrys
Chinese defend with 1 Infantry, 1 Marine and 3 Mech.Infs
Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Hopeh, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry, 1 Marine and 3 Mech.Infs in Hopeh, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Hopeh
Hisaichi roll dice for 2 Artillerys and 1 Elite in Hopeh, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 3 Mech.Infs in Hopeh, round 3 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Hisaichi lost in Hopeh
1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to Peking
Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Casualties for Chinese: 1 Infantry and 1 Marine
Battle in Kwangsi
Hisaichi attack with 6 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 6 Tankettes in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 6 Tankettes remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in E.Tibet
Hisaichi attack with 6 Tankettes
Chinese defend with 1 Infantry and 1 Marine
Hisaichi roll dice for 6 Tankettes in E.Tibet, round 2 : 4/6 hits, 2.00 expected hits
British roll dice for 1 Infantry and 1 Marine in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in E.Tibet
Hisaichi win, taking E.Tibet from British with 6 Tankettes remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Infantry and 1 Marine
Non Combat Move - Hisaichi
1 EarlyFighter moved from Soem to sz60
Place Units - Hisaichi
2 Destroyers and 2 Transports placed in sz60
2 Artillerys, 3 Infantrys and 1 Tank placed in Hongkong
2 Artillerys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
British regular : -0.67
Dutch regular : 0.00
Hisaichi regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Thai
1 Infantry, 1 Mech.Inf and 2 Tanks moved from Burma to Bengal
1 Infantry moved from W.Chunking to Bengal
2 Mech.Infs moved from Phuket to Bengal
1 Transport moved from sz60 to sz73
1 Transport moved from sz59 to sz60
1 Infantry and 1 Marine moved from Phuket to sz73
1 Infantry, 1 Marine and 1 Transport moved from sz73 to sz60
1 Infantry and 1 Marine moved from sz60 to Sumatra
2 Infantrys moved from Phuket to Thailand
4 Infantrys moved from Thailand to Burma
Purchase Units - Thai
Thai buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Bengal
Thai attack with 2 Infantrys, 3 Mech.Infs and 2 Tanks
British defend with 1 Factory; Chinese defend with 6 Mech.Infs
Thai roll dice for 2 Infantrys, 3 Mech.Infs and 2 Tanks in Bengal, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 6 Mech.Infs in Bengal, round 2 : 1/6 hits, 2.00 expected hits
2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Thai lost in Bengal
Thai roll dice for 1 Infantry, 3 Mech.Infs and 2 Tanks in Bengal, round 3 : 4/6 hits, 2.33 expected hits
British roll dice for 4 Mech.Infs in Bengal, round 3 : 2/4 hits, 1.33 expected hits
4 Mech.Infs owned by the Chinese, 1 Mech.Inf owned by the Thai and 1 Infantry owned by the Thai lost in Bengal
Thai win, taking Bengal from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 21
Casualties for Thai: 2 Infantrys and 1 Mech.Inf
Casualties for Chinese: 6 Mech.Infs
Non Combat Move - Thai
Place Units - Thai
1 Fighter and 5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Thai regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - British
2 Artillerys, 3 Infantrys and 1 Marine moved from N.S to sz61
2 Artillerys, 1 B.Carrier, 2 B.Transports, 1 EarlyFighter, 1 Fighter, 3 Infantrys, 1 Marine and 4 Transports moved from sz61 to sz63
2 Artillerys and 1 Tank moved from Calcutta to sz63
5 Infantrys moved from Calcutta to sz63
4 Artillerys, 1 B.Carrier, 2 B.Transports, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine, 1 Tank and 4 Transports moved from sz63 to sz64
4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank moved from sz64 to Bengal
1 Mech.Inf moved from Dheli to S.Tibet
1 Mech.Inf moved from Dheli to N.Tibet
1 Transport moved from sz57 to sz49
1 Infantry moved from N.Japan to sz7
1 Infantry moved from sz7 to Sukhalin
British take Sukhalin from Masaharu
2 Tankettes moved from Vostok to Amursk
1 Infantry moved from Vostok to Belogorsk
2 Tankettes moved from N.Canada to sz6
2 Tankettes and 1 Transport moved from sz6 to sz4
2 Tankettes moved from sz4 to Palana
2 Infantrys moved from Anchorage to Alaska
1 Artillery and 1 Infantry moved from N.Canada to Anchorage
Purchase Units - British
British buy 4 Artillerys, 2 Destroyers, 4 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs;
Combat - British
Battle in Bengal
British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank
Thai defend with 1 Factory, 2 Mech.Infs and 2 Tanks
British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank in Bengal, round 2 : 9/16 hits, 5.00 expected hits
Thai roll dice for 2 Mech.Infs and 2 Tanks in Bengal, round 2 : 0/4 hits, 1.67 expected hits
2 Mech.Infs owned by the Thai and 2 Tanks owned by the Thai lost in Bengal
British win, taking Bengal from Thai with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 20
Casualties for Thai: 2 Mech.Infs and 2 Tanks
Battle in Amursk
British attack with 2 Tankettes
Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys
British roll dice for 2 Tankettes in Amursk, round 2 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Masaharu and 1 Tankette owned by the British lost in Amursk
British roll dice for 1 Tankette in Amursk, round 3 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys in Amursk, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Tankette in Amursk, round 4 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys in Amursk, round 4 : 1/2 hits, 0.67 expected hits
1 Tankette owned by the British lost in Amursk
Masaharu win with 2 Infantrys remaining. Battle score for attacker is -6
Casualties for British: 2 Tankettes
Casualties for Masaharu: 1 Infantry
Non Combat Move - British
1 EarlyFighter and 1 Fighter moved from Bengal to sz64
Place Units - British
2 Destroyers and 1 S.Sub placed in sz49
3 Mech.Infs placed in Dheli
4 Artillerys and 4 Infantrys placed in Calcutta
Turn Complete - British
British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33
Thai regular : -1.67
British regular : 3.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Anzac
4 Infantrys moved from Bali to sz57
4 Infantrys and 2 Transports moved from sz57 to sz61
4 Infantrys moved from sz61 to N.S
4 Transports moved from sz57 to sz50
1 Elite and 6 Infantrys moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
1 Elite, 7 Infantrys and 4 Transports moved from sz50 to sz57
1 Elite and 7 Infantrys moved from sz57 to Java
3 Transports moved from sz51 to sz37
6 Infantrys moved from Melbourne to sz37
6 Infantrys and 3 Transports moved from sz37 to sz51
6 Infantrys moved from sz51 to W.Australia
3 Infantrys moved from Darwin to Derby
1 Submarine moved from sz57 to sz61
Purchase Units - Anzac
Anzac buy 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Elite and 7 Infantrys
Yamamoto defend with 1 Artillery
Anzac roll dice for 1 Elite and 7 Infantrys in Java, round 2 : 1/8 hits, 1.67 expected hits
Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Anzac
Place Units - Anzac
2 Artillerys and 1 Infantry placed in W.Australia
3 Infantrys placed in Darwin
6 Infantrys placed in Melbourne
1 Infantry placed in Wellington
Turn Complete - Anzac
Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Anzac regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
4 Infantrys, 1 Marine, 1 Tank and 9 Tankettes moved from N.Japan to Akina
1 B29 and 3 Fighters moved from N.Japan to sz79
3 B29s and 1 Bomber moved from Vostok to sz79
1 B29 moved from Pearl Harbor to Akina
1 B.Transport moved from sz7 to sz1
2 Infantrys and 2 Tankettes moved from Yakutsk to sz1
1 B.Transport, 2 Infantrys and 2 Tankettes moved from sz1 to sz15
2 Infantrys and 2 Tankettes moved from sz15 to Akina
1 B.Transport moved from sz7 to sz1
1 Infantry and 1 Tankette moved from Yakutsk to sz1
2 Infantrys moved from Vostok to sz1
1 B.Transport, 3 Infantrys and 1 Tankette moved from sz1 to sz15
3 Infantrys and 1 Tankette moved from sz15 to Japan
1 B.Transport moved from sz7 to sz1
4 Infantrys moved from Vostok to sz1
1 B.Transport and 4 Infantrys moved from sz1 to sz15
4 Infantrys moved from sz15 to Japan
1 Battleship, 1 Carrier and 9 Destroyers moved from sz78 to sz74
2 Destroyers moved from sz17 to sz7
8 Tankettes moved from Alaska to sz4
2 B.Transports and 8 Tankettes moved from sz4 to sz7
8 Tankettes moved from sz7 to N.Japan
2 Tanks and 3 Tankettes moved from Irkutsk to Hsingan
1 Infantry moved from Vostok to Belogorsk
1 Carrier and 2 Fighters moved from sz25 to sz20
1 Infantry and 1 Marine moved from Anchorage to Alaska
6 Tankettes moved from N.Canada to Alaska
2 Infantrys moved from Canada to N.Canada
4 Tankettes moved from Rocky Mt to N.Canada
Purchase Units - Americans
Americans buy 7 L.Fighters and 1 Marine; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz79
Americans attack with 4 B29s, 1 Bomber and 3 Fighters
Hisaichi defend with 1 B.Transport, 1 T.Boat and 2 Transports; Yamamoto defend with 1 B.Carrier, 2 B.Transports, 6 Destroyers and 1 EarlyFighter
Americans roll dice for 4 B29s, 1 Bomber and 3 Fighters in sz79, round 2 : 4/8 hits, 5.50 expected hits
Units damaged: 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 1 B.Carrier, 3 B.Transports, 6 Destroyers, 1 EarlyFighter, 1 T.Boat and 2 Transports in sz79, round 2 : 5/14 hits, 5.00 expected hits
3 Fighters owned by the Americans, 1 Bomber owned by the Americans, 2 Transports owned by the Hisaichi, 1 B29 owned by the Americans and 1 T.Boat owned by the Hisaichi lost in sz79
3 B29s owned by the Americans retreated
Yamamoto win with 1 B.Carrier, 3 B.Transports, 6 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is -45
Casualties for Americans: 1 B29, 1 Bomber and 3 Fighters
Casualties for Hisaichi: 1 T.Boat and 2 Transports
Battle in Japan
Americans attack with 7 Infantrys and 1 Tankette
Masaharu defend with 1 Infantry
Americans roll dice for 7 Infantrys and 1 Tankette in Japan, round 2 : 1/8 hits, 1.50 expected hits
Yamamoto roll dice for 1 Infantry in Japan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Japan
Americans win, taking Japan from Yamamoto with 7 Infantrys and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Akina
Americans attack with 1 B29, 6 Infantrys, 1 Marine, 1 Tank and 11 Tankettes
Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 18 Infantrys
Masaharu roll AA dice in Akina : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 B29, 6 Infantrys, 1 Marine, 1 Tank and 11 Tankettes in Akina, round 2 : 7/20 hits, 6.50 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker and 18 Infantrys in Akina, round 2 : 6/19 hits, 6.50 expected hits
6 Infantrys owned by the Masaharu and 6 Infantrys owned by the Americans lost in Akina
Americans roll dice for 1 B29, 1 Marine, 1 Tank and 11 Tankettes in Akina, round 3 : 8/14 hits, 5.50 expected hits
Masaharu roll dice for 1 Bunker and 12 Infantrys in Akina, round 3 : 4/13 hits, 4.50 expected hits
8 Infantrys owned by the Masaharu and 4 Tankettes owned by the Americans lost in Akina
Americans roll dice for 1 B29, 1 Marine, 1 Tank and 7 Tankettes in Akina, round 4 : 1/10 hits, 4.17 expected hits
Masaharu roll dice for 1 Bunker and 4 Infantrys in Akina, round 4 : 4/5 hits, 1.83 expected hits
1 Marine owned by the Americans, 1 Infantry owned by the Masaharu and 3 Tankettes owned by the Americans lost in Akina
Americans roll dice for 1 B29, 1 Tank and 4 Tankettes in Akina, round 5 : 3/6 hits, 2.67 expected hits
Masaharu roll dice for 1 Bunker and 3 Infantrys in Akina, round 5 : 4/4 hits, 1.50 expected hits
3 Infantrys owned by the Masaharu and 4 Tankettes owned by the Americans lost in Akina
Americans roll dice for 1 B29 and 1 Tank in Akina, round 6 : 1/2 hits, 1.33 expected hits
Masaharu roll dice for 1 Bunker in Akina, round 6 : 1/1 hits, 0.50 expected hits
1 B29 owned by the Americans and 1 Bunker owned by the Masaharu lost in Akina
Americans captures 24PUs while taking Masaharu capital
Americans win, taking Akina from Masaharu with 1 Tank remaining. Battle score for attacker is -35
Casualties for Americans: 1 B29, 6 Infantrys, 1 Marine and 11 Tankettes
Casualties for Masaharu: 1 Bunker and 18 Infantrys
Battle in sz74
Americans attack with 1 Battleship, 1 Carrier and 9 Destroyers
Yamamoto defend with 1 B.Transport
Americans roll dice for 1 Battleship, 1 Carrier and 9 Destroyers in sz74, round 2 : 4/11 hits, 3.83 expected hits
Yamamoto roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Yamamoto lost in sz74
Americans win with 1 Battleship, 1 Carrier and 9 Destroyers remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 B.Transport
Non Combat Move - Americans
3 B29s moved from sz79 to Belogorsk
2 Transports moved from sz7 to sz4
1 Destroyer moved from sz7 to sz15
Place Units - Americans
2 L.Fighters placed in Alaska
2 L.Fighters placed in Anchorage
2 L.Fighters placed in Pearl Harbor
1 L.Fighter placed in Hilo
1 Marine placed in Rocky Mt
Turn Complete - Americans
Americans collect 99 PUs; end with 123 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Americans regular : -2.00
Masaharu regular : 4.17
Masaharu AA : -0.17
@dawgoneit Time to call this one
@entek Another?
@dawgoneit Always!
@entek what side do you want
@dawgoneit Either is fine, did you have a preference?
@entek don’t matter to me
@dawgoneit Since you’re going to be axis in the other game. Why don’t I take them in this one? I’ll get it set up when I get a moment. Work is a bit busy today.