• TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            3 Infantrys moved from Sikang to W.Sian
            1 Marine moved from E.Tibet to W.Sian
            1 Infantry moved from E.Tibet to W.Sian
            1 Mech.Inf moved from Shansi to Nanking
                  Chinese take Nanking from Hisaichi
            1 Mech.Inf moved from Nanking to Hanan
                  Chinese take Hanan from Yamamoto
            1 Mech.Inf moved from Hanan to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            4 Infantrys moved from Shangsi to Sian
            1 Marine moved from Shansi to Sian
            1 Infantry moved from Shansi to Nanking
            4 Mech.Infs moved from Tsingnan to Bengal
            1 Infantry moved from E.Tibet to Bengal
            5 Infantrys moved from Gansu to Szechwan
            2 Infantrys moved from Tsingnan to Sikang
            2 Mech.Infs moved from Xining to Bengal
            1 Mech.Inf moved from E.Shansi to Szechwan
            2 Infantrys, 1 Marine and 3 Mech.Infs moved from E.Shansi to Hopeh
            1 Infantry moved from Shansi to Hopeh
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 4 Infantrys and 1 Marine
                Hisaichi defend with 6 Tankettes
                    Chinese roll dice for 4 Infantrys and 1 Marine in W.Sian, round 2 : 0/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 6 Tankettes in W.Sian, round 2 : 1/6 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 3 Infantrys and 1 Marine in W.Sian, round 3 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 6 Tankettes in W.Sian, round 3 : 2/6 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in W.Sian
                1 Infantry owned by the Chinese and 1 Marine owned by the Chinese retreated to E.Tibet
                Hisaichi win with 6 Tankettes remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 Infantrys
            Battle in Hopeh
                Chinese attack with 3 Infantrys, 1 Marine and 3 Mech.Infs
                Hisaichi defend with 1 EarlyFighter and 2 Infantrys
                    Chinese roll dice for 3 Infantrys, 1 Marine and 3 Mech.Infs in Hopeh, round 2 : 3/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in Hopeh, round 2 : 2/3 hits, 1.17 expected hits
                    1 EarlyFighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hopeh
                Chinese win, taking Hopeh from Hisaichi with 1 Infantry, 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 EarlyFighter and 2 Infantrys
            Battle in Szechwan
                Chinese attack with 5 Infantrys and 1 Mech.Inf
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 5 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                    Chinese roll dice for 5 Infantrys and 1 Mech.Inf in Szechwan, round 3 : 1/6 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Szechwan, round 4 : 4/5 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Bengal
                Chinese attack with 1 Infantry and 6 Mech.Infs
                Yamamoto defend with 3 Artillerys and 1 Factory
                    Chinese roll dice for 1 Infantry and 6 Mech.Infs in Bengal, round 2 : 2/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Artillerys in Bengal, round 2 : 1/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Bengal
                    Chinese roll dice for 6 Mech.Infs in Bengal, round 3 : 3/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Bengal, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Bengal
                Chinese win, taking Bengal from Yamamoto with 6 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 3 Artillerys
            Battle in Sian
                Chinese attack with 4 Infantrys and 1 Marine
                Yamamoto defend with 1 Infantry and 1 Marine
                    Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 2 : 1/5 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Sian, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Sian
                    Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 3 : 1/5 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Marine in Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Sian
                Chinese win, taking Sian from Yamamoto with 4 Infantrys and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Infantry and 1 Marine
    
        Non Combat Move - Chinese
            1 AAGun moved from Gansu to Szechwan
            3 Infantrys moved from Tsingnan to Sikang
            1 Infantry moved from Tsingnan to Sikang
            1 Infantry and 1 Marine moved from Tsingnan to Gansu
            1 Infantry moved from Gobi to Tsingnan
            2 Infantrys moved from Xining to Tsingnan
            1 Infantry and 1 Marine moved from Xining to Nancheng
            2 Mech.Infs moved from Urumal to Nancheng
            2 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Infantry and 3 Mech.Infs placed in Urumal
            5 Infantrys and 1 Marine placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.33
    Chinese regular : 1.67
    Hisaichi regular : 1.83
    

    Savegame


  • @entek skip dutch

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            6 Tankettes moved from Hankou to Sian
                  Hisaichi take Hanan from Chinese
            1 Infantry and 1 Marine moved from Shantung to Shansi
                  Hisaichi take Shansi from Chinese
            2 Artillerys, 1 Elite and 2 Infantrys moved from Peking to Hopeh
            6 Tankettes moved from W.Sian to E.Tibet
            6 Tankettes moved from Hongkong to Kwangsi
            4 Artillerys and 4 Infantrys moved from Seoul to Manchuria
            3 Artillerys, 1 Infantry and 1 Marine moved from Celebs to sz59
            3 Artillerys, 1 Infantry and 1 Marine moved from sz59 to Soem
            1 EarlyFighter moved from sz60 to Soem
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Destroyers, 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Soem
                Hisaichi attack with 3 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine
                Anzac defend with 1 Fighter, 3 Infantrys and 1 Marine
                    Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine in Soem, round 2 : 3/6 hits, 2.17 expected hits
                    Dutch roll dice for 1 Fighter, 3 Infantrys and 1 Marine in Soem, round 2 : 1/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soem
                    Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter and 1 Marine in Soem, round 3 : 2/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Fighter and 1 Marine in Soem, round 3 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Anzac, 1 Marine owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Soem
                Hisaichi win, taking Soem from Dutch with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 2 Artillerys and 1 Infantry
                Casualties for Anzac: 1 Fighter, 3 Infantrys and 1 Marine
            Battle in Sian
                Hisaichi attack with 6 Tankettes
                Chinese defend with 4 Infantrys and 1 Marine
                    Hisaichi roll dice for 6 Tankettes in Sian, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 2 : 1/5 hits, 1.67 expected hits
                    1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 5 Tankettes in Sian, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Sian, round 3 : 2/3 hits, 1.00 expected hits
                    2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 3 Tankettes in Sian, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Marine in Sian, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 2 Tankettes in Sian, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Marine in Sian, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Sian, round 6 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Marine in Sian, round 6 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 4 Tankettes
                Casualties for Chinese: 4 Infantrys and 1 Marine
            Battle in Hopeh
                Hisaichi attack with 2 Artillerys, 1 Elite and 2 Infantrys
                Chinese defend with 1 Infantry, 1 Marine and 3 Mech.Infs
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Hopeh, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry, 1 Marine and 3 Mech.Infs in Hopeh, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Hopeh
                    Hisaichi roll dice for 2 Artillerys and 1 Elite in Hopeh, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 3 Mech.Infs in Hopeh, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Hisaichi lost in Hopeh
                1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to Peking
                Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry and 1 Marine
            Battle in Kwangsi
                Hisaichi attack with 6 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 6 Tankettes in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 6 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in E.Tibet
                Hisaichi attack with 6 Tankettes
                Chinese defend with 1 Infantry and 1 Marine
                    Hisaichi roll dice for 6 Tankettes in E.Tibet, round 2 : 4/6 hits, 2.00 expected hits
                    British roll dice for 1 Infantry and 1 Marine in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in E.Tibet
                Hisaichi win, taking E.Tibet from British with 6 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry and 1 Marine
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Soem to sz60
    
        Place Units - Hisaichi
            2 Destroyers and 2 Transports placed in sz60
            2 Artillerys, 3 Infantrys and 1 Tank placed in Hongkong
            2 Artillerys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    British regular : -0.67
    Dutch regular : 0.00
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Infantry, 1 Mech.Inf and 2 Tanks moved from Burma to Bengal
            1 Infantry moved from W.Chunking to Bengal
            2 Mech.Infs moved from Phuket to Bengal
            1 Transport moved from sz60 to sz73
            1 Transport moved from sz59 to sz60
            1 Infantry and 1 Marine moved from Phuket to sz73
            1 Infantry, 1 Marine and 1 Transport moved from sz73 to sz60
            1 Infantry and 1 Marine moved from sz60 to Sumatra
            2 Infantrys moved from Phuket to Thailand
            4 Infantrys moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bengal
                Thai attack with 2 Infantrys, 3 Mech.Infs and 2 Tanks
                British defend with 1 Factory; Chinese defend with 6 Mech.Infs
                    Thai roll dice for 2 Infantrys, 3 Mech.Infs and 2 Tanks in Bengal, round 2 : 2/7 hits, 2.67 expected hits
                    British roll dice for 6 Mech.Infs in Bengal, round 2 : 1/6 hits, 2.00 expected hits
                2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Thai lost in Bengal
                    Thai roll dice for 1 Infantry, 3 Mech.Infs and 2 Tanks in Bengal, round 3 : 4/6 hits, 2.33 expected hits
                    British roll dice for 4 Mech.Infs in Bengal, round 3 : 2/4 hits, 1.33 expected hits
                4 Mech.Infs owned by the Chinese, 1 Mech.Inf owned by the Thai and 1 Infantry owned by the Thai lost in Bengal
                Thai win, taking Bengal from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 21
                Casualties for Thai: 2 Infantrys and 1 Mech.Inf
                Casualties for Chinese: 6 Mech.Infs
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Fighter and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            2 Artillerys, 3 Infantrys and 1 Marine moved from N.S to sz61
            2 Artillerys, 1 B.Carrier, 2 B.Transports, 1 EarlyFighter, 1 Fighter, 3 Infantrys, 1 Marine and 4 Transports moved from sz61 to sz63
            2 Artillerys and 1 Tank moved from Calcutta to sz63
            5 Infantrys moved from Calcutta to sz63
            4 Artillerys, 1 B.Carrier, 2 B.Transports, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine, 1 Tank and 4 Transports moved from sz63 to sz64
            4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank moved from sz64 to Bengal
            1 Mech.Inf moved from Dheli to S.Tibet
            1 Mech.Inf moved from Dheli to N.Tibet
            1 Transport moved from sz57 to sz49
            1 Infantry moved from N.Japan to sz7
            1 Infantry moved from sz7 to Sukhalin
                  British take Sukhalin from Masaharu
            2 Tankettes moved from Vostok to Amursk
            1 Infantry moved from Vostok to Belogorsk
            2 Tankettes moved from N.Canada to sz6
            2 Tankettes and 1 Transport moved from sz6 to sz4
            2 Tankettes moved from sz4 to Palana
            2 Infantrys moved from Anchorage to Alaska
            1 Artillery and 1 Infantry moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Destroyers, 4 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank
                Thai defend with 1 Factory, 2 Mech.Infs and 2 Tanks
                    British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank in Bengal, round 2 : 9/16 hits, 5.00 expected hits
                    Thai roll dice for 2 Mech.Infs and 2 Tanks in Bengal, round 2 : 0/4 hits, 1.67 expected hits
                2 Mech.Infs owned by the Thai and 2 Tanks owned by the Thai lost in Bengal
                British win, taking Bengal from Thai with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 20
                Casualties for Thai: 2 Mech.Infs and 2 Tanks
            Battle in Amursk
                British attack with 2 Tankettes
                Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys
                    British roll dice for 2 Tankettes in Amursk, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu and 1 Tankette owned by the British lost in Amursk
                    British roll dice for 1 Tankette in Amursk, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys in Amursk, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Tankette in Amursk, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys in Amursk, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the British lost in Amursk
                Masaharu win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for British: 2 Tankettes
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter and 1 Fighter moved from Bengal to sz64
    
        Place Units - British
            2 Destroyers and 1 S.Sub placed in sz49
            3 Mech.Infs placed in Dheli
            4 Artillerys and 4 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Thai regular : -1.67
    British regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            4 Infantrys moved from Bali to sz57
            4 Infantrys and 2 Transports moved from sz57 to sz61
            4 Infantrys moved from sz61 to N.S
            4 Transports moved from sz57 to sz50
            1 Elite and 6 Infantrys moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Elite, 7 Infantrys and 4 Transports moved from sz50 to sz57
            1 Elite and 7 Infantrys moved from sz57 to Java
            3 Transports moved from sz51 to sz37
            6 Infantrys moved from Melbourne to sz37
            6 Infantrys and 3 Transports moved from sz37 to sz51
            6 Infantrys moved from sz51 to W.Australia
            3 Infantrys moved from Darwin to Derby
            1 Submarine moved from sz57 to sz61
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Elite and 7 Infantrys
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Elite and 7 Infantrys in Java, round 2 : 1/8 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            3 Infantrys placed in Darwin
            6 Infantrys placed in Melbourne
            1 Infantry placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            1 unit repaired.
            4 Infantrys, 1 Marine, 1 Tank and 9 Tankettes moved from N.Japan to Akina
            1 B29 and 3 Fighters moved from N.Japan to sz79
            3 B29s and 1 Bomber moved from Vostok to sz79
            1 B29 moved from Pearl Harbor to Akina
            1 B.Transport moved from sz7 to sz1
            2 Infantrys and 2 Tankettes moved from Yakutsk to sz1
            1 B.Transport, 2 Infantrys and 2 Tankettes moved from sz1 to sz15
            2 Infantrys and 2 Tankettes moved from sz15 to Akina
            1 B.Transport moved from sz7 to sz1
            1 Infantry and 1 Tankette moved from Yakutsk to sz1
            2 Infantrys moved from Vostok to sz1
            1 B.Transport, 3 Infantrys and 1 Tankette moved from sz1 to sz15
            3 Infantrys and 1 Tankette moved from sz15 to Japan
            1 B.Transport moved from sz7 to sz1
            4 Infantrys moved from Vostok to sz1
            1 B.Transport and 4 Infantrys moved from sz1 to sz15
            4 Infantrys moved from sz15 to Japan
            1 Battleship, 1 Carrier and 9 Destroyers moved from sz78 to sz74
            2 Destroyers moved from sz17 to sz7
            8 Tankettes moved from Alaska to sz4
            2 B.Transports and 8 Tankettes moved from sz4 to sz7
            8 Tankettes moved from sz7 to N.Japan
            2 Tanks and 3 Tankettes moved from Irkutsk to Hsingan
            1 Infantry moved from Vostok to Belogorsk
            1 Carrier and 2 Fighters moved from sz25 to sz20
            1 Infantry and 1 Marine moved from Anchorage to Alaska
            6 Tankettes moved from N.Canada to Alaska
            2 Infantrys moved from Canada to N.Canada
            4 Tankettes moved from Rocky Mt to N.Canada
    
        Purchase Units - Americans
            Americans buy 7 L.Fighters and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz79
                Americans attack with 4 B29s, 1 Bomber and 3 Fighters
                Hisaichi defend with 1 B.Transport, 1 T.Boat and 2 Transports; Yamamoto defend with 1 B.Carrier, 2 B.Transports, 6 Destroyers and 1 EarlyFighter
                    Americans roll dice for 4 B29s, 1 Bomber and 3 Fighters in sz79, round 2 : 4/8 hits, 5.50 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 1 B.Carrier, 3 B.Transports, 6 Destroyers, 1 EarlyFighter, 1 T.Boat and 2 Transports in sz79, round 2 : 5/14 hits, 5.00 expected hits
                    3 Fighters owned by the Americans, 1 Bomber owned by the Americans, 2 Transports owned by the Hisaichi, 1 B29 owned by the Americans and 1 T.Boat owned by the Hisaichi lost in sz79
                3 B29s owned by the Americans retreated
                Yamamoto win with 1 B.Carrier, 3 B.Transports, 6 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is -45
                Casualties for Americans: 1 B29, 1 Bomber and 3 Fighters
                Casualties for Hisaichi: 1 T.Boat and 2 Transports
            Battle in Japan
                Americans attack with 7 Infantrys and 1 Tankette
                Masaharu defend with 1 Infantry
                    Americans roll dice for 7 Infantrys and 1 Tankette in Japan, round 2 : 1/8 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Japan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Japan
                Americans win, taking Japan from Yamamoto with 7 Infantrys and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Akina
                Americans attack with 1 B29, 6 Infantrys, 1 Marine, 1 Tank and 11 Tankettes
                Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 18 Infantrys
                    Masaharu roll AA dice in Akina : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 B29, 6 Infantrys, 1 Marine, 1 Tank and 11 Tankettes in Akina, round 2 : 7/20 hits, 6.50 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker and 18 Infantrys in Akina, round 2 : 6/19 hits, 6.50 expected hits
                    6 Infantrys owned by the Masaharu and 6 Infantrys owned by the Americans lost in Akina
                    Americans roll dice for 1 B29, 1 Marine, 1 Tank and 11 Tankettes in Akina, round 3 : 8/14 hits, 5.50 expected hits
                    Masaharu roll dice for 1 Bunker and 12 Infantrys in Akina, round 3 : 4/13 hits, 4.50 expected hits
                    8 Infantrys owned by the Masaharu and 4 Tankettes owned by the Americans lost in Akina
                    Americans roll dice for 1 B29, 1 Marine, 1 Tank and 7 Tankettes in Akina, round 4 : 1/10 hits, 4.17 expected hits
                    Masaharu roll dice for 1 Bunker and 4 Infantrys in Akina, round 4 : 4/5 hits, 1.83 expected hits
                    1 Marine owned by the Americans, 1 Infantry owned by the Masaharu and 3 Tankettes owned by the Americans lost in Akina
                    Americans roll dice for 1 B29, 1 Tank and 4 Tankettes in Akina, round 5 : 3/6 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Bunker and 3 Infantrys in Akina, round 5 : 4/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Masaharu and 4 Tankettes owned by the Americans lost in Akina
                    Americans roll dice for 1 B29 and 1 Tank in Akina, round 6 : 1/2 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Bunker in Akina, round 6 : 1/1 hits, 0.50 expected hits
                    1 B29 owned by the Americans and 1 Bunker owned by the Masaharu lost in Akina
                Americans captures 24PUs while taking Masaharu capital
                Americans win, taking Akina from Masaharu with 1 Tank remaining. Battle score for attacker is -35
                Casualties for Americans: 1 B29, 6 Infantrys, 1 Marine and 11 Tankettes
                Casualties for Masaharu: 1 Bunker and 18 Infantrys
            Battle in sz74
                Americans attack with 1 Battleship, 1 Carrier and 9 Destroyers
                Yamamoto defend with 1 B.Transport
                    Americans roll dice for 1 Battleship, 1 Carrier and 9 Destroyers in sz74, round 2 : 4/11 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz74
                Americans win with 1 Battleship, 1 Carrier and 9 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
    
        Non Combat Move - Americans
            3 B29s moved from sz79 to Belogorsk
            2 Transports moved from sz7 to sz4
            1 Destroyer moved from sz7 to sz15
    
        Place Units - Americans
            2 L.Fighters placed in Alaska
            2 L.Fighters placed in Anchorage
            2 L.Fighters placed in Pearl Harbor
            1 L.Fighter placed in Hilo
            1 Marine placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 99 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : -2.00
    Masaharu regular : 4.17
    Masaharu AA : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Time to call this one


  • @entek Another?

  • '20 '19 '18 '17 '16

    @dawgoneit Always!


  • @entek what side do you want

  • '20 '19 '18 '17 '16

    @dawgoneit Either is fine, did you have a preference?


  • @entek don’t matter to me

  • '20 '19 '18 '17 '16

    @dawgoneit Since you’re going to be axis in the other game. Why don’t I take them in this one? I’ll get it set up when I get a moment. Work is a bit busy today.

Suggested Topics

  • 14
  • 19
  • 148
  • 3
  • 55
  • 70
  • 247
  • 371
Axis & Allies Boardgaming Custom Painted Miniatures

58

Online

17.6k

Users

40.2k

Topics

1.7m

Posts