@mike64 dawg v mike g40 start round 5 Germany 5.tsvg we are both starting in round 5.
Dawg v Entek TRS
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Sikang to W.Sian 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from Sikang to E.Tibet 3 Infantrys, 1 Marine and 1 Mech.Inf moved from Shangsi to Shansi 4 Infantrys, 1 Marine and 1 Mech.Inf moved from N.Shangsi to E.Shansi 1 Infantry moved from Gansu to Shangsi 3 Mech.Infs moved from Tsingnan to E.Shansi Purchase Units - Chinese Chinese buy 3 Infantrys, 1 Marine and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Shansi Chinese attack with 4 Infantrys, 1 Marine and 4 Mech.Infs Hisaichi defend with 3 Artillerys, 2 Infantrys and 1 Marine Chinese roll dice for 4 Infantrys, 1 Marine and 4 Mech.Infs in E.Shansi, round 2 : 5/9 hits, 3.00 expected hits Hisaichi roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in E.Shansi, round 2 : 1/6 hits, 2.00 expected hits 2 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in E.Shansi Chinese roll dice for 3 Infantrys, 1 Marine and 4 Mech.Infs in E.Shansi, round 3 : 1/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Artillery in E.Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 3 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 17 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 3 Artillerys, 2 Infantrys and 1 Marine Battle in Shansi Chinese attack with 3 Infantrys, 1 Marine and 1 Mech.Inf Yamamoto defend with 3 Tankettes Chinese roll dice for 3 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Tankettes in Shansi, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 3 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 3 : 1/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Tankettes in Shansi, round 3 : 0/3 hits, 0.50 expected hits 1 Tankette owned by the Yamamoto lost in Shansi Chinese roll dice for 3 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 4 : 1/5 hits, 1.33 expected hits Hisaichi roll dice for 2 Tankettes in Shansi, round 4 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 Tankette owned by the Yamamoto lost in Shansi Chinese roll dice for 2 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 5 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tankette in Shansi, round 5 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Infantrys, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 10 Casualties for Yamamoto: 3 Tankettes Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 3 Infantrys moved from Gansu to Shangsi 5 Infantrys moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to Tsingnan 1 Marine moved from Sikang to E.Tibet 3 Infantrys moved from Nancheng to Sikang 1 Infantry moved from Nancheng to E.Tibet 5 Infantrys and 1 Marine moved from Xining to Tsingnan 1 AAGun moved from Tsingnan to Gansu 1 Infantry moved from Quyan to Gobi 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 3 Infantrys, 1 Marine and 2 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Hisaichi regular : -1.83
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@entek skip the dutch
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry moved from S.Borneo to sz60 1 Infantry moved from S.Borneo to sz60 3 Artillerys moved from S.Borneo to sz60 1 Marine moved from S.Borneo to sz60 3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from sz60 to sz59 3 Artillerys, 2 Infantrys and 1 Marine moved from sz59 to Celebs 3 Tankettes moved from Kiangsi to W.Sian 3 Tankettes moved from Kwangsi to W.Sian 3 Infantrys moved from Shantung to Shansi 1 EarlyFighter moved from Chunking to Shansi 1 Marine moved from Hopeh to Shansi Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 1 Elite, 8 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 EarlyFighter, 3 Infantrys and 1 Marine Chinese defend with 2 Infantrys, 1 Marine and 1 Mech.Inf Hisaichi roll dice for 1 EarlyFighter, 3 Infantrys and 1 Marine in Shansi, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Hisaichi lost in Shansi 1 EarlyFighter owned by the Hisaichi retreated 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi retreated to Shantung Chinese win with 2 Infantrys, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Infantrys Battle in Celebs Hisaichi attack with 3 Artillerys, 2 Infantrys and 1 Marine British defend with 2 Infantrys Hisaichi roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Celebs, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Celebs Hisaichi win, taking Celebs from British with 3 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for British: 2 Infantrys Battle in W.Sian Hisaichi attack with 6 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 6 Tankettes in W.Sian, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 6 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 EarlyFighter moved from Shansi to Hopeh 5 Tankettes moved from Hongkong to Hankou 1 Tankette moved from Hongkong to Hankou 1 B.Transport, 1 T.Boat and 1 Transport moved from sz74 to sz79 Place Units - Hisaichi 6 Tankettes placed in Hongkong 1 Elite and 2 Infantrys placed in Peking 4 Artillerys and 4 Infantrys placed in Seoul 2 Artillerys and 2 Infantrys placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 British regular : 0.33 Hisaichi regular : -1.33
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 1 Infantry moved from Thailand to Burma 1 Tank moved from Phuket to Burma 1 Mech.Inf moved from Phuket to Burma 2 Infantrys moved from N.S to sz60 2 Infantrys and 1 Transport moved from sz60 to sz59 2 Infantrys moved from sz59 to Bali 1 EarlyFighter moved from sz60 to Bali 1 Infantry moved from Boho to Punay Purchase Units - Thai Thai buy 3 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Thai Battle in Bali Thai attack with 1 EarlyFighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 EarlyFighter and 2 Infantrys in Bali, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Bali Thai win, taking Bali from British with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from Bali to sz60 4 Infantrys moved from Phuket to Thailand Place Units - Thai 3 Infantrys, 1 Marine and 2 Mech.Infs placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Thai regular : 0.33 British regular : -0.33
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 1 Tank moved from Soem to Bali British take Lambok from Yamamoto 2 B.Transports and 4 Transports moved from sz64 to sz63 2 Artillerys, 4 Infantrys and 1 Marine moved from Calcutta to sz63 2 Artillerys, 2 B.Transports, 4 Infantrys, 1 Marine and 4 Transports moved from sz63 to sz61 2 Artillerys, 4 Infantrys and 1 Marine moved from sz61 to N.S 2 Mech.Infs moved from Dheli to Bengal 1 Fighter moved from Calcutta to Bengal 2 Tankettes moved from Yakutsk to Vostok 1 Infantry moved from Yakutsk to Vostok 2 Infantrys and 1 Transport moved from sz4 to sz7 2 Infantrys moved from sz7 to N.Japan British take N.Japan from Masaharu 2 Infantrys moved from N.Canada to Anchorage 2 Tankettes moved from N.Canada to Alaska 1 Artillery and 1 Infantry moved from British Columbia to N.Canada 2 Tankettes moved from Vancouver to N.Canada 1 B.Carrier and 1 EarlyFighter moved from sz57 to sz61 1 Fighter moved from sz57 to sz61 Purchase Units - British British buy 2 Artillerys, 1 Bunker, 1 Destroyer, 5 Infantrys, 2 Mech.Infs, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Vostok British attack with 1 Infantry and 2 Tankettes Masaharu defend with 2 Artillerys British roll dice for 1 Infantry and 2 Tankettes in Vostok, round 2 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 2 Artillerys in Vostok, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Masaharu lost in Vostok British win, taking Vostok from Masaharu with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Masaharu: 2 Artillerys Battle in Bali British attack with 1 Tank Thai defend with 2 Infantrys British roll dice for 1 Tank in Bali, round 2 : 0/1 hits, 0.50 expected hits Thai roll dice for 2 Infantrys in Bali, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Tank in Bali, round 3 : 0/1 hits, 0.50 expected hits Thai roll dice for 2 Infantrys in Bali, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the British lost in Bali Thai win with 2 Infantrys remaining. Battle score for attacker is -5 Casualties for British: 1 Tank Battle in N.S British attack with 2 Artillerys, 4 Infantrys and 1 Marine Thai defend with 2 Infantrys British roll dice for 2 Artillerys, 4 Infantrys and 1 Marine in N.S, round 2 : 2/7 hits, 2.00 expected hits Thai roll dice for 2 Infantrys in N.S, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in N.S British win, taking N.S from Thai with 2 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Thai: 2 Infantrys Non Combat Move - British Place Units - British 1 Bunker and 2 Tanks placed in Bengal 2 Mech.Infs and 1 Tank placed in Dheli 2 Artillerys and 5 Infantrys placed in Calcutta British undo move 2. 1 Tank placed in Calcutta 2 Mech.Infs placed in Dheli 1 Destroyer placed in sz49 1 Transport placed in sz6 Turn Complete - British British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67 Thai regular : 0.00 British regular : 0.17
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 6 Transports moved from sz57 to sz50 6 Infantrys moved from Derby to sz50 6 Infantrys moved from W.Australia to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys and 1 Transport moved from sz50 to sz57 4 Infantrys moved from sz57 to Bali 8 Infantrys and 4 Transports moved from sz50 to sz57 8 Infantrys moved from sz57 to Java 1 Fighter moved from Soem to Bali 1 Destroyer moved from sz51 to sz57 3 Infantrys moved from Darwin to Derby 1 Infantry moved from Melbourne to sz37 1 Infantry and 1 Transport moved from sz37 to sz51 1 Infantry moved from sz51 to W.Australia 1 Battleship moved from sz64 to sz61 Purchase Units - Anzac Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Bali Anzac attack with 1 Fighter and 4 Infantrys Thai defend with 2 Infantrys Anzac roll dice for 1 Fighter and 4 Infantrys in Bali, round 2 : 2/5 hits, 1.17 expected hits Thai roll dice for 2 Infantrys in Bali, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai lost in Bali Anzac win, taking Bali from Thai with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Thai: 2 Infantrys Battle in Java Anzac attack with 8 Infantrys Yamamoto defend with 2 Infantrys Anzac roll dice for 8 Infantrys in Java, round 2 : 2/8 hits, 1.33 expected hits Yamamoto roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 8 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Anzac 1 Fighter moved from Bali to Soem Place Units - Anzac 1 Elite and 2 Infantrys placed in W.Australia 3 Infantrys placed in Darwin 6 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 1.50 Thai regular : -0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 1 unit repaired. 2 Destroyers and 1 Submarine moved from sz20 to sz17 1 Infantry moved from Amchitka to sz4 1 Infantry moved from Kiska to sz4 1 Infantry moved from Attla to sz4 1 Marine moved from Palana to sz4 1 Infantry and 1 Tank moved from Palana to sz4 9 Tankettes moved from Palana to sz4 3 B.Transports, 1 Destroyer, 4 Infantrys, 1 Marine, 1 Tank, 9 Tankettes and 2 Transports moved from sz4 to sz7 4 Infantrys, 1 Marine, 1 Tank and 9 Tankettes moved from sz7 to N.Japan 2 B29s moved from Anchorage to sz15 1 B29 moved from Alaska to sz78 1 Battleship, 1 Carrier, 10 Destroyers and 2 Fighters moved from sz16 to sz78 2 Tankettes moved from Yakutsk to Angarsk Russians take Angarsk from Masaharu 2 Tankettes moved from Angarsk to Irkutsk 7 Infantrys moved from Yakutsk to Vostok 1 Tankette moved from Yakutsk to Belogorsk Russians take Belogorsk from Masaharu 1 Tankette moved from Yakutsk to Irkutsk 1 B29, 2 Bombers and 2 Fighters moved from Yakutsk to sz1 8 Tankettes moved from N.Canada to Alaska 2 Infantrys and 6 Tankettes moved from Rocky Mt to Canada 6 Tankettes moved from Canada to N.Canada 1 Tank moved from Yakutsk to Irkutsk 1 Tank moved from Yakutsk to Irkutsk 3 Infantrys moved from Magadan to Yakutsk 3 Tankettes moved from Palana to Yakutsk Purchase Units - Americans Americans buy 2 B.Transports, 1 B29, 1 Carrier, 2 Fighters, 1 Infantry, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz78 Americans attack with 1 B29, 1 Battleship, 1 Carrier, 10 Destroyers and 2 Fighters Hisaichi defend with 2 Destroyers; Yamamoto defend with 3 Destroyers and 1 Submarine Yamamoto roll dice for 1 Submarine in sz78, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 B29, 1 Battleship, 1 Carrier, 10 Destroyers and 2 Fighters in sz78, round 2 : 5/15 hits, 6.00 expected hits Yamamoto roll dice for 5 Destroyers in sz78, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 Battleship owned by the Americans 1 Destroyer owned by the Americans, 2 Destroyers owned by the Hisaichi, 1 Submarine owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in sz78 Americans roll dice for 1 B29, 1 Battleship, 1 Carrier, 9 Destroyers and 2 Fighters in sz78, round 3 : 5/14 hits, 5.67 expected hits Yamamoto roll dice for 1 Destroyer in sz78, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz78 Americans win with 1 B29, 1 Battleship, 1 Carrier, 9 Destroyers and 2 Fighters remaining. Battle score for attacker is 38 Casualties for Americans: 1 Destroyer Casualties for Hisaichi: 2 Destroyers Casualties for Yamamoto: 3 Destroyers and 1 Submarine Battle in sz15 Americans attack with 2 B29s Masaharu defend with 1 Destroyer Americans roll dice for 2 B29s in sz15, round 2 : 1/2 hits, 1.67 expected hits Masaharu roll dice for 1 Destroyer in sz15, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz15 Americans win with 2 B29s remaining. Battle score for attacker is 8 Casualties for Masaharu: 1 Destroyer Battle in sz1 Americans attack with 1 B29, 2 Bombers and 2 Fighters Masaharu defend with 1 B.Transport and 2 Destroyers Americans roll dice for 1 B29, 2 Bombers and 2 Fighters in sz1, round 2 : 3/5 hits, 3.17 expected hits Masaharu roll dice for 1 B.Transport and 2 Destroyers in sz1, round 2 : 2/3 hits, 1.17 expected hits 1 Fighter owned by the Americans, 1 Bomber owned by the Americans, 2 Destroyers owned by the Masaharu and 1 B.Transport owned by the Masaharu lost in sz1 Americans win with 1 B29, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 Bomber and 1 Fighter Casualties for Masaharu: 1 B.Transport and 2 Destroyers Battle in sz17 Americans attack with 2 Destroyers and 1 Submarine Hisaichi defend with 1 Destroyer Americans roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in sz17, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Submarine in sz17, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in sz17, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Submarine in sz17, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in sz17, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz17, round 4 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz17 Americans win with 2 Destroyers remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Hisaichi: 1 Destroyer Battle in Irkutsk Americans attack with 2 Tanks and 3 Tankettes Masaharu defend with 1 Infantry Americans roll dice for 2 Tanks and 3 Tankettes in Irkutsk, round 2 : 1/5 hits, 2.00 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Irkutsk Americans win, taking Irkutsk from Masaharu with 2 Tanks and 3 Tankettes remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Americans 2 B29s moved from sz15 to Vostok 1 Fighter moved from sz1 to N.Japan 1 B29 and 1 Bomber moved from sz1 to Vostok 1 B29 moved from sz78 to N.Japan 2 Fighters moved from sz78 to N.Japan Place Units - Americans 2 B.Transports placed in sz4 1 Infantry and 1 Marine placed in Anchorage 1 Carrier placed in sz25 2 Fighters placed in sz25 Americans undo move 4. 1 Fighter placed in sz25 1 Fighter placed in sz25 1 B29 placed in Pearl Harbor 4 Tankettes placed in Rocky Mt Turn Complete - Americans Americans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17 Americans regular : -5.50 Masaharu regular : -0.00 Hisaichi regular : -0.50
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TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 3 Infantrys moved from Amursk to Belogorsk 2 Artillerys moved from Manchuria to Belogorsk 2 Infantrys moved from Manchuria to Hsingan Purchase Units - Masaharu Masaharu buy 15 Infantrys; Remaining resources: 1 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 2 Artillerys and 3 Infantrys Americans defend with 1 Tankette Masaharu roll dice for 2 Artillerys and 3 Infantrys in Belogorsk, round 2 : 5/5 hits, 1.50 expected hits Russians roll dice for 1 Tankette in Belogorsk, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Masaharu and 1 Tankette owned by the Americans lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Americans: 1 Tankette Non Combat Move - Masaharu Place Units - Masaharu 3 Infantrys placed in Amursk 4 Infantrys placed in Manchuria 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu regular : 3.50 Russians regular : 0.83
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 1 Elite moved from Ulaan Ude to Jinan 1 Elite moved from Quingdao to Hsingan 3 Mech.Infs moved from Kaask to Jinan 2 Mech.Infs and 2 Tanks moved from Quingdao to Hsingan 14 Mech.Infs and 2 Tanks moved from Quingdao to Belogorsk 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Hsingan 2 Infantrys moved from Ustkut to Ulaan Ude 1 Infantry moved from Tulun to Kyzal 3 Infantrys moved from Kaask to Jinquan 1 Infantry moved from Kyzyl to Jinquan 4 Infantrys moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 1 EarlyFighter, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks in Hsingan, round 2 : 1/7 hits, 3.17 expected hits Masaharu roll dice for 2 Infantrys in Hsingan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Mech.Inf owned by the Russians lost in Hsingan Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter, 1 Mech.Inf and 2 Tanks in Hsingan, round 3 : 2/6 hits, 2.83 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Hsingan Russians win, taking Hsingan from Masaharu with 1 EarlyFighter, 1 Elite, 1 Fighter, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -1 Casualties for Russians: 1 Mech.Inf Casualties for Masaharu: 2 Infantrys Battle in Belogorsk Russians attack with 14 Mech.Infs and 2 Tanks Masaharu defend with 2 Artillerys and 2 Infantrys Russians roll dice for 14 Mech.Infs and 2 Tanks in Belogorsk, round 2 : 3/16 hits, 5.67 expected hits Masaharu roll dice for 2 Artillerys and 2 Infantrys in Belogorsk, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Belogorsk Russians roll dice for 14 Mech.Infs and 2 Tanks in Belogorsk, round 3 : 8/16 hits, 5.67 expected hits Masaharu roll dice for 1 Artillery in Belogorsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 14 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 12 Casualties for Masaharu: 2 Artillerys and 2 Infantrys Battle in Jinan Russians attack with 1 Elite and 3 Mech.Infs Yamamoto defend with 1 Infantry Russians roll dice for 1 Elite and 3 Mech.Infs in Jinan, round 2 : 1/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Jinan Russians win, taking Jinan from Yamamoto with 1 Elite and 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Hsingan to Vostok 1 AAGun moved from Ulaan Ude to Jinan 2 Infantrys moved from Magadan to Yakutsk Place Units - Russians 4 Mech.Infs placed in Kaask Russians undo move 1. 4 Mech.Infs placed in Kaask 4 Infantrys placed in Achinsk 2 Infantrys placed in Kaask Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Masaharu regular : -1.67 Russians regular : -4.00
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Sian to Szechwan 1 Infantry and 1 Marine moved from Hanan to Sian 4 Artillerys and 8 Infantrys moved from Burma to Bengal 2 Bombers moved from S.Borneo to Bengal 4 Infantrys moved from Malaya to sz60 4 Infantrys moved from sz60 to Java 1 EarlyFighter moved from sz59 to Java 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59 1 Artillery and 1 Infantry moved from sz59 to Java 1 Transport moved from sz59 to sz70 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery and 1 Infantry moved from sz70 to Halma 1 B.Transport moved from sz79 to sz74 1 Artillery moved from Kichedung to sz74 1 Elite moved from Kichedung to sz74 1 Infantry moved from Kichedung to sz74 1 Artillery, 1 Elite and 1 Infantry moved from sz74 to Tientsin Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 2 Destroyers, 3 EarlyFighters and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Java Yamamoto attack with 1 Artillery, 1 EarlyFighter and 5 Infantrys Anzac defend with 8 Infantrys Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantrys in Java, round 2 : 2/7 hits, 1.67 expected hits Anzac roll dice for 8 Infantrys in Java, round 2 : 2/8 hits, 2.67 expected hits 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Java, round 3 : 3/5 hits, 1.33 expected hits Anzac roll dice for 6 Infantrys in Java, round 3 : 1/6 hits, 2.00 expected hits 3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Java, round 4 : 1/4 hits, 1.17 expected hits Anzac roll dice for 3 Infantrys in Java, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 5 : 2/3 hits, 1.00 expected hits Anzac roll dice for 2 Infantrys in Java, round 5 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Anzac with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Yamamoto: 5 Infantrys Casualties for Anzac: 8 Infantrys Battle in Halma Yamamoto attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Halma Yamamoto win, taking Halma from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Bengal Yamamoto attack with 4 Artillerys, 2 Bombers and 8 Infantrys British defend with 1 Bunker, 1 Factory, 3 Fighters, 5 Mech.Infs and 2 Tanks Yamamoto roll dice for 4 Artillerys, 2 Bombers and 8 Infantrys in Bengal, round 2 : 7/14 hits, 4.67 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 3 Fighters, 5 Mech.Infs and 2 Tanks in Bengal, round 2 : 5/11 hits, 5.17 expected hits 1 Tank owned by the British, 5 Infantrys owned by the Yamamoto and 5 Mech.Infs owned by the British lost in Bengal Yamamoto roll dice for 4 Artillerys, 2 Bombers and 3 Infantrys in Bengal, round 3 : 3/9 hits, 3.67 expected hits British roll dice for 1 Bunker, 3 Fighters and 1 Tank in Bengal, round 3 : 2/5 hits, 3.00 expected hits 1 Fighter owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British and 2 Infantrys owned by the Yamamoto lost in Bengal Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Bengal, round 4 : 2/7 hits, 3.00 expected hits British roll dice for 2 Fighters in Bengal, round 4 : 2/2 hits, 1.33 expected hits 2 Fighters owned by the British, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Bengal Yamamoto win, taking Bengal from British with 3 Artillerys and 2 Bombers remaining. Battle score for attacker is 51 Casualties for Yamamoto: 1 Artillery and 8 Infantrys Casualties for British: 1 Bunker, 3 Fighters, 5 Mech.Infs and 2 Tanks Battle in Szechwan Yamamoto attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 EarlyFighter moved from Java to sz59 2 Bombers moved from Bengal to Burma 2 Infantrys moved from Thailand to Burma Place Units - Yamamoto 1 B.Carrier and 2 Destroyers placed in sz79 1 EarlyFighter placed in sz79 2 EarlyFighters placed in Tokyo 3 Infantrys placed in Kichedung 5 Infantrys placed in Malaya Turn Complete - Yamamoto Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : 5.33 Anzac regular : -1.33 British regular : -0.50 Dutch regular : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 3 Infantrys moved from Sikang to W.Sian 1 Marine moved from E.Tibet to W.Sian 1 Infantry moved from E.Tibet to W.Sian 1 Mech.Inf moved from Shansi to Nanking Chinese take Nanking from Hisaichi 1 Mech.Inf moved from Nanking to Hanan Chinese take Hanan from Yamamoto 1 Mech.Inf moved from Hanan to Kwangsi Chinese take Kwangsi from Yamamoto 4 Infantrys moved from Shangsi to Sian 1 Marine moved from Shansi to Sian 1 Infantry moved from Shansi to Nanking 4 Mech.Infs moved from Tsingnan to Bengal 1 Infantry moved from E.Tibet to Bengal 5 Infantrys moved from Gansu to Szechwan 2 Infantrys moved from Tsingnan to Sikang 2 Mech.Infs moved from Xining to Bengal 1 Mech.Inf moved from E.Shansi to Szechwan 2 Infantrys, 1 Marine and 3 Mech.Infs moved from E.Shansi to Hopeh 1 Infantry moved from Shansi to Hopeh Purchase Units - Chinese Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 4 Infantrys and 1 Marine Hisaichi defend with 6 Tankettes Chinese roll dice for 4 Infantrys and 1 Marine in W.Sian, round 2 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 6 Tankettes in W.Sian, round 2 : 1/6 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 3 Infantrys and 1 Marine in W.Sian, round 3 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 6 Tankettes in W.Sian, round 3 : 2/6 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in W.Sian 1 Infantry owned by the Chinese and 1 Marine owned by the Chinese retreated to E.Tibet Hisaichi win with 6 Tankettes remaining. Battle score for attacker is -6 Casualties for Chinese: 3 Infantrys Battle in Hopeh Chinese attack with 3 Infantrys, 1 Marine and 3 Mech.Infs Hisaichi defend with 1 EarlyFighter and 2 Infantrys Chinese roll dice for 3 Infantrys, 1 Marine and 3 Mech.Infs in Hopeh, round 2 : 3/7 hits, 2.33 expected hits Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in Hopeh, round 2 : 2/3 hits, 1.17 expected hits 1 EarlyFighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hopeh Chinese win, taking Hopeh from Hisaichi with 1 Infantry, 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 8 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 EarlyFighter and 2 Infantrys Battle in Szechwan Chinese attack with 5 Infantrys and 1 Mech.Inf Yamamoto defend with 1 Artillery and 2 Infantrys Chinese roll dice for 5 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 1/6 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Szechwan Chinese roll dice for 5 Infantrys and 1 Mech.Inf in Szechwan, round 3 : 1/6 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Szechwan, round 4 : 4/5 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Bengal Chinese attack with 1 Infantry and 6 Mech.Infs Yamamoto defend with 3 Artillerys and 1 Factory Chinese roll dice for 1 Infantry and 6 Mech.Infs in Bengal, round 2 : 2/7 hits, 2.33 expected hits Yamamoto roll dice for 3 Artillerys in Bengal, round 2 : 1/3 hits, 1.00 expected hits 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Bengal Chinese roll dice for 6 Mech.Infs in Bengal, round 3 : 3/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery in Bengal, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Bengal Chinese win, taking Bengal from Yamamoto with 6 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 3 Artillerys Battle in Sian Chinese attack with 4 Infantrys and 1 Marine Yamamoto defend with 1 Infantry and 1 Marine Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 2 : 1/5 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry and 1 Marine in Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Sian Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 3 : 1/5 hits, 1.00 expected hits Yamamoto roll dice for 1 Marine in Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in Sian Chinese win, taking Sian from Yamamoto with 4 Infantrys and 1 Marine remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry and 1 Marine Non Combat Move - Chinese 1 AAGun moved from Gansu to Szechwan 3 Infantrys moved from Tsingnan to Sikang 1 Infantry moved from Tsingnan to Sikang 1 Infantry and 1 Marine moved from Tsingnan to Gansu 1 Infantry moved from Gobi to Tsingnan 2 Infantrys moved from Xining to Tsingnan 1 Infantry and 1 Marine moved from Xining to Nancheng 2 Mech.Infs moved from Urumal to Nancheng 2 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Infantry and 3 Mech.Infs placed in Urumal 5 Infantrys and 1 Marine placed in Xining Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33 Chinese regular : 1.67 Hisaichi regular : 1.83
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@entek skip dutch
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 6 Tankettes moved from Hankou to Sian Hisaichi take Hanan from Chinese 1 Infantry and 1 Marine moved from Shantung to Shansi Hisaichi take Shansi from Chinese 2 Artillerys, 1 Elite and 2 Infantrys moved from Peking to Hopeh 6 Tankettes moved from W.Sian to E.Tibet 6 Tankettes moved from Hongkong to Kwangsi 4 Artillerys and 4 Infantrys moved from Seoul to Manchuria 3 Artillerys, 1 Infantry and 1 Marine moved from Celebs to sz59 3 Artillerys, 1 Infantry and 1 Marine moved from sz59 to Soem 1 EarlyFighter moved from sz60 to Soem Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 Destroyers, 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Soem Hisaichi attack with 3 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine Anzac defend with 1 Fighter, 3 Infantrys and 1 Marine Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine in Soem, round 2 : 3/6 hits, 2.17 expected hits Dutch roll dice for 1 Fighter, 3 Infantrys and 1 Marine in Soem, round 2 : 1/5 hits, 2.00 expected hits 3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soem Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter and 1 Marine in Soem, round 3 : 2/5 hits, 1.83 expected hits Dutch roll dice for 1 Fighter and 1 Marine in Soem, round 3 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the Anzac, 1 Marine owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Soem Hisaichi win, taking Soem from Dutch with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 9 Casualties for Hisaichi: 2 Artillerys and 1 Infantry Casualties for Anzac: 1 Fighter, 3 Infantrys and 1 Marine Battle in Sian Hisaichi attack with 6 Tankettes Chinese defend with 4 Infantrys and 1 Marine Hisaichi roll dice for 6 Tankettes in Sian, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 4 Infantrys and 1 Marine in Sian, round 2 : 1/5 hits, 1.67 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian Hisaichi roll dice for 5 Tankettes in Sian, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys and 1 Marine in Sian, round 3 : 2/3 hits, 1.00 expected hits 2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian Hisaichi roll dice for 3 Tankettes in Sian, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Marine in Sian, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Sian Hisaichi roll dice for 2 Tankettes in Sian, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Marine in Sian, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Sian, round 6 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Marine in Sian, round 6 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is -5 Casualties for Hisaichi: 4 Tankettes Casualties for Chinese: 4 Infantrys and 1 Marine Battle in Hopeh Hisaichi attack with 2 Artillerys, 1 Elite and 2 Infantrys Chinese defend with 1 Infantry, 1 Marine and 3 Mech.Infs Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Hopeh, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 Infantry, 1 Marine and 3 Mech.Infs in Hopeh, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Hopeh Hisaichi roll dice for 2 Artillerys and 1 Elite in Hopeh, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 3 Mech.Infs in Hopeh, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Hisaichi lost in Hopeh 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to Peking Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -3 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Casualties for Chinese: 1 Infantry and 1 Marine Battle in Kwangsi Hisaichi attack with 6 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 6 Tankettes in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 6 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in E.Tibet Hisaichi attack with 6 Tankettes Chinese defend with 1 Infantry and 1 Marine Hisaichi roll dice for 6 Tankettes in E.Tibet, round 2 : 4/6 hits, 2.00 expected hits British roll dice for 1 Infantry and 1 Marine in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in E.Tibet Hisaichi win, taking E.Tibet from British with 6 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry and 1 Marine Non Combat Move - Hisaichi 1 EarlyFighter moved from Soem to sz60 Place Units - Hisaichi 2 Destroyers and 2 Transports placed in sz60 2 Artillerys, 3 Infantrys and 1 Tank placed in Hongkong 2 Artillerys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 British regular : -0.67 Dutch regular : 0.00 Hisaichi regular : -0.17
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 1 Infantry, 1 Mech.Inf and 2 Tanks moved from Burma to Bengal 1 Infantry moved from W.Chunking to Bengal 2 Mech.Infs moved from Phuket to Bengal 1 Transport moved from sz60 to sz73 1 Transport moved from sz59 to sz60 1 Infantry and 1 Marine moved from Phuket to sz73 1 Infantry, 1 Marine and 1 Transport moved from sz73 to sz60 1 Infantry and 1 Marine moved from sz60 to Sumatra 2 Infantrys moved from Phuket to Thailand 4 Infantrys moved from Thailand to Burma Purchase Units - Thai Thai buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Bengal Thai attack with 2 Infantrys, 3 Mech.Infs and 2 Tanks British defend with 1 Factory; Chinese defend with 6 Mech.Infs Thai roll dice for 2 Infantrys, 3 Mech.Infs and 2 Tanks in Bengal, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 6 Mech.Infs in Bengal, round 2 : 1/6 hits, 2.00 expected hits 2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Thai lost in Bengal Thai roll dice for 1 Infantry, 3 Mech.Infs and 2 Tanks in Bengal, round 3 : 4/6 hits, 2.33 expected hits British roll dice for 4 Mech.Infs in Bengal, round 3 : 2/4 hits, 1.33 expected hits 4 Mech.Infs owned by the Chinese, 1 Mech.Inf owned by the Thai and 1 Infantry owned by the Thai lost in Bengal Thai win, taking Bengal from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 21 Casualties for Thai: 2 Infantrys and 1 Mech.Inf Casualties for Chinese: 6 Mech.Infs Non Combat Move - Thai Place Units - Thai 1 Fighter and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Thai regular : 1.00 British regular : -0.33
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 2 Artillerys, 3 Infantrys and 1 Marine moved from N.S to sz61 2 Artillerys, 1 B.Carrier, 2 B.Transports, 1 EarlyFighter, 1 Fighter, 3 Infantrys, 1 Marine and 4 Transports moved from sz61 to sz63 2 Artillerys and 1 Tank moved from Calcutta to sz63 5 Infantrys moved from Calcutta to sz63 4 Artillerys, 1 B.Carrier, 2 B.Transports, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine, 1 Tank and 4 Transports moved from sz63 to sz64 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank moved from sz64 to Bengal 1 Mech.Inf moved from Dheli to S.Tibet 1 Mech.Inf moved from Dheli to N.Tibet 1 Transport moved from sz57 to sz49 1 Infantry moved from N.Japan to sz7 1 Infantry moved from sz7 to Sukhalin British take Sukhalin from Masaharu 2 Tankettes moved from Vostok to Amursk 1 Infantry moved from Vostok to Belogorsk 2 Tankettes moved from N.Canada to sz6 2 Tankettes and 1 Transport moved from sz6 to sz4 2 Tankettes moved from sz4 to Palana 2 Infantrys moved from Anchorage to Alaska 1 Artillery and 1 Infantry moved from N.Canada to Anchorage Purchase Units - British British buy 4 Artillerys, 2 Destroyers, 4 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs; Combat - British Battle in Bengal British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank Thai defend with 1 Factory, 2 Mech.Infs and 2 Tanks British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank in Bengal, round 2 : 9/16 hits, 5.00 expected hits Thai roll dice for 2 Mech.Infs and 2 Tanks in Bengal, round 2 : 0/4 hits, 1.67 expected hits 2 Mech.Infs owned by the Thai and 2 Tanks owned by the Thai lost in Bengal British win, taking Bengal from Thai with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 20 Casualties for Thai: 2 Mech.Infs and 2 Tanks Battle in Amursk British attack with 2 Tankettes Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys British roll dice for 2 Tankettes in Amursk, round 2 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Masaharu and 1 Tankette owned by the British lost in Amursk British roll dice for 1 Tankette in Amursk, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 2 Infantrys in Amursk, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Tankette in Amursk, round 4 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 2 Infantrys in Amursk, round 4 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the British lost in Amursk Masaharu win with 2 Infantrys remaining. Battle score for attacker is -6 Casualties for British: 2 Tankettes Casualties for Masaharu: 1 Infantry Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from Bengal to sz64 Place Units - British 2 Destroyers and 1 S.Sub placed in sz49 3 Mech.Infs placed in Dheli 4 Artillerys and 4 Infantrys placed in Calcutta Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Thai regular : -1.67 British regular : 3.67
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 4 Infantrys moved from Bali to sz57 4 Infantrys and 2 Transports moved from sz57 to sz61 4 Infantrys moved from sz61 to N.S 4 Transports moved from sz57 to sz50 1 Elite and 6 Infantrys moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Elite, 7 Infantrys and 4 Transports moved from sz50 to sz57 1 Elite and 7 Infantrys moved from sz57 to Java 3 Transports moved from sz51 to sz37 6 Infantrys moved from Melbourne to sz37 6 Infantrys and 3 Transports moved from sz37 to sz51 6 Infantrys moved from sz51 to W.Australia 3 Infantrys moved from Darwin to Derby 1 Submarine moved from sz57 to sz61 Purchase Units - Anzac Anzac buy 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Elite and 7 Infantrys Yamamoto defend with 1 Artillery Anzac roll dice for 1 Elite and 7 Infantrys in Java, round 2 : 1/8 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Anzac Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 3 Infantrys placed in Darwin 6 Infantrys placed in Melbourne 1 Infantry placed in Wellington Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : -0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 1 unit repaired. 4 Infantrys, 1 Marine, 1 Tank and 9 Tankettes moved from N.Japan to Akina 1 B29 and 3 Fighters moved from N.Japan to sz79 3 B29s and 1 Bomber moved from Vostok to sz79 1 B29 moved from Pearl Harbor to Akina 1 B.Transport moved from sz7 to sz1 2 Infantrys and 2 Tankettes moved from Yakutsk to sz1 1 B.Transport, 2 Infantrys and 2 Tankettes moved from sz1 to sz15 2 Infantrys and 2 Tankettes moved from sz15 to Akina 1 B.Transport moved from sz7 to sz1 1 Infantry and 1 Tankette moved from Yakutsk to sz1 2 Infantrys moved from Vostok to sz1 1 B.Transport, 3 Infantrys and 1 Tankette moved from sz1 to sz15 3 Infantrys and 1 Tankette moved from sz15 to Japan 1 B.Transport moved from sz7 to sz1 4 Infantrys moved from Vostok to sz1 1 B.Transport and 4 Infantrys moved from sz1 to sz15 4 Infantrys moved from sz15 to Japan 1 Battleship, 1 Carrier and 9 Destroyers moved from sz78 to sz74 2 Destroyers moved from sz17 to sz7 8 Tankettes moved from Alaska to sz4 2 B.Transports and 8 Tankettes moved from sz4 to sz7 8 Tankettes moved from sz7 to N.Japan 2 Tanks and 3 Tankettes moved from Irkutsk to Hsingan 1 Infantry moved from Vostok to Belogorsk 1 Carrier and 2 Fighters moved from sz25 to sz20 1 Infantry and 1 Marine moved from Anchorage to Alaska 6 Tankettes moved from N.Canada to Alaska 2 Infantrys moved from Canada to N.Canada 4 Tankettes moved from Rocky Mt to N.Canada Purchase Units - Americans Americans buy 7 L.Fighters and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz79 Americans attack with 4 B29s, 1 Bomber and 3 Fighters Hisaichi defend with 1 B.Transport, 1 T.Boat and 2 Transports; Yamamoto defend with 1 B.Carrier, 2 B.Transports, 6 Destroyers and 1 EarlyFighter Americans roll dice for 4 B29s, 1 Bomber and 3 Fighters in sz79, round 2 : 4/8 hits, 5.50 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 B.Carrier, 3 B.Transports, 6 Destroyers, 1 EarlyFighter, 1 T.Boat and 2 Transports in sz79, round 2 : 5/14 hits, 5.00 expected hits 3 Fighters owned by the Americans, 1 Bomber owned by the Americans, 2 Transports owned by the Hisaichi, 1 B29 owned by the Americans and 1 T.Boat owned by the Hisaichi lost in sz79 3 B29s owned by the Americans retreated Yamamoto win with 1 B.Carrier, 3 B.Transports, 6 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is -45 Casualties for Americans: 1 B29, 1 Bomber and 3 Fighters Casualties for Hisaichi: 1 T.Boat and 2 Transports Battle in Japan Americans attack with 7 Infantrys and 1 Tankette Masaharu defend with 1 Infantry Americans roll dice for 7 Infantrys and 1 Tankette in Japan, round 2 : 1/8 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in Japan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Japan Americans win, taking Japan from Yamamoto with 7 Infantrys and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Akina Americans attack with 1 B29, 6 Infantrys, 1 Marine, 1 Tank and 11 Tankettes Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 18 Infantrys Masaharu roll AA dice in Akina : 0/1 hits, 0.17 expected hits Americans roll dice for 1 B29, 6 Infantrys, 1 Marine, 1 Tank and 11 Tankettes in Akina, round 2 : 7/20 hits, 6.50 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 18 Infantrys in Akina, round 2 : 6/19 hits, 6.50 expected hits 6 Infantrys owned by the Masaharu and 6 Infantrys owned by the Americans lost in Akina Americans roll dice for 1 B29, 1 Marine, 1 Tank and 11 Tankettes in Akina, round 3 : 8/14 hits, 5.50 expected hits Masaharu roll dice for 1 Bunker and 12 Infantrys in Akina, round 3 : 4/13 hits, 4.50 expected hits 8 Infantrys owned by the Masaharu and 4 Tankettes owned by the Americans lost in Akina Americans roll dice for 1 B29, 1 Marine, 1 Tank and 7 Tankettes in Akina, round 4 : 1/10 hits, 4.17 expected hits Masaharu roll dice for 1 Bunker and 4 Infantrys in Akina, round 4 : 4/5 hits, 1.83 expected hits 1 Marine owned by the Americans, 1 Infantry owned by the Masaharu and 3 Tankettes owned by the Americans lost in Akina Americans roll dice for 1 B29, 1 Tank and 4 Tankettes in Akina, round 5 : 3/6 hits, 2.67 expected hits Masaharu roll dice for 1 Bunker and 3 Infantrys in Akina, round 5 : 4/4 hits, 1.50 expected hits 3 Infantrys owned by the Masaharu and 4 Tankettes owned by the Americans lost in Akina Americans roll dice for 1 B29 and 1 Tank in Akina, round 6 : 1/2 hits, 1.33 expected hits Masaharu roll dice for 1 Bunker in Akina, round 6 : 1/1 hits, 0.50 expected hits 1 B29 owned by the Americans and 1 Bunker owned by the Masaharu lost in Akina Americans captures 24PUs while taking Masaharu capital Americans win, taking Akina from Masaharu with 1 Tank remaining. Battle score for attacker is -35 Casualties for Americans: 1 B29, 6 Infantrys, 1 Marine and 11 Tankettes Casualties for Masaharu: 1 Bunker and 18 Infantrys Battle in sz74 Americans attack with 1 Battleship, 1 Carrier and 9 Destroyers Yamamoto defend with 1 B.Transport Americans roll dice for 1 Battleship, 1 Carrier and 9 Destroyers in sz74, round 2 : 4/11 hits, 3.83 expected hits Yamamoto roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in sz74 Americans win with 1 Battleship, 1 Carrier and 9 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 B.Transport Non Combat Move - Americans 3 B29s moved from sz79 to Belogorsk 2 Transports moved from sz7 to sz4 1 Destroyer moved from sz7 to sz15 Place Units - Americans 2 L.Fighters placed in Alaska 2 L.Fighters placed in Anchorage 2 L.Fighters placed in Pearl Harbor 1 L.Fighter placed in Hilo 1 Marine placed in Rocky Mt Turn Complete - Americans Americans collect 99 PUs; end with 123 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : -2.00 Masaharu regular : 4.17 Masaharu AA : -0.17
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@dawgoneit Time to call this one