Please use the posted Map but consider three more Ftr’s from Germany.
Since I saved and posted the map the way it is, it will no longer take any edits until next available phase of the Turn.
(Three more Ftr from Germany makes the battle a 99% odds against a possible scramble.)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
2 infantry moved from Tambov to Samara
3 armour and 3 mech_infantrys moved from Tambov to Volgograd
4 artilleries moved from Tambov to Volgograd
1 bomber moved from Novgorod to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
Combat - Germans
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 4 artilleries and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 4 artilleries and 3 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3,83 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 3 armour, 4 artilleries and 1 mech_infantry in Volgograd, round 3 : 1/8 hits, 3,17 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/7 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Germans roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 2,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the British and 1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Romania
3 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 aaGun moved from Tambov to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 aaGun, 8 armour and 12 mech_infantrys moved from Tambov to Volgograd
1 bomber moved from Samara to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 armour and 5 mech_infantrys moved from Volgograd to Caucasus
3 infantry moved from Northern Italy to Southern Italy
2 armour moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Caucasus
4 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 35 Sea Zone to Yunnan
Place Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 5.
2 infantry and 8 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Germans collect 60 PUs (7 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Since the first round roll solved the battle, there was no need for me to roll via forum dice for the remaing three Ftr’s wich I couldn’t Edit into the battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Tambov to Russia
4 artilleries and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Smolensk to Belarus
5 infantry moved from Russia to Smolensk
2 armour and 3 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
15 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to Amur
2 bombers moved from Hopei to Amur
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
5 armour, 12 infantry and 2 mech_infantrys moved from Burma to India
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 21 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 6/9 hits, 4,33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Guam
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Japanese roll dice for 1 artillery in Guam, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 bombers, 3 fighters and 17 infantry
Russians defend with 2 aaGuns and 12 infantry
Russians roll AA dice in Amur : 1/5 hits, 0,83 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 2 fighters and 17 infantry in Amur, round 2 : 3/21 hits, 5,17 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4,00 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 2 fighters and 13 infantry in Amur, round 3 : 6/17 hits, 4,50 expected hits
Russians roll dice for 11 infantry in Amur, round 3 : 6/11 hits, 3,67 expected hits
6 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 2 fighters and 7 infantry in Amur, round 4 : 3/11 hits, 3,50 expected hits
Russians roll dice for 5 infantry in Amur, round 4 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 2 fighters and 5 infantry in Amur, round 5 : 3/9 hits, 3,17 expected hits
Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 12 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in India
Japanese attack with 5 armour, 12 infantry and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 5 armour, 12 infantry and 2 mech_infantrys in India, round 2 : 4/19 hits, 4,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Shensi
1 infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Malaya to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Jehol to Manchuria
2 bombers moved from Amur to Manchuria
2 fighters moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 62 PUs (7 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 carrier, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Greece to Albania
1 fighter moved from Greece to Albania
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
4 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 55 Sea Zone to 34 Sea Zone
4 fighters moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Persia
Battle in Albania
Americans attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Albania, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Albania
Americans win, taking Persia from Germans with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Germans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
10 fighters moved from 34 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Gibraltar to Greece
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Albania to Greece
2 fighters moved from Gibraltar to Greece
3 artilleries moved from Central United States to 101 Sea Zone
7 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 1 infantry moved from Morocco to Algeria
3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 aaGun and 2 armour placed in Greece
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 carrier, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Greece to Albania
1 fighter moved from Greece to Albania
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
4 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 55 Sea Zone to 34 Sea Zone
4 fighters moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Persia
Battle in Albania
Americans attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Albania, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Albania
Americans win, taking Persia from Germans with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Germans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
10 fighters moved from 34 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Gibraltar to Greece
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Albania to Greece
2 fighters moved from Gibraltar to Greece
3 artilleries moved from Central United States to 101 Sea Zone
7 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 1 infantry moved from Morocco to Algeria
3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 aaGun and 2 armour placed in Greece
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 2 bombers and 2 infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 2 bombers and 2 infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
3 aaGuns moved from West India to Eastern Persia
6 infantry moved from West India to Eastern Persia
6 infantry moved from West India to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
2 armour, 2 artilleries and 1 mech_infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
5 fighters moved from Gibraltar to Greece
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Iraq to Greece
1 bomber moved from Iraq to Egypt
Place Units - British
3 fighters placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
Italians regular : 0.67
Germans regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 37 Sea Zone
Battle in Java
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the ANZAC submerged
Non Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 37 Sea Zone
Battle in Java
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the ANZAC submerged
Non Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Novgorod to Archangel
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Yunnan to 42 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery and 1 mech_infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the British lost in 97 Sea Zone
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 fighter in Bryansk, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Iraq
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 3 : 0/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Germans roll dice for 1 armour and 1 fighter in Iraq, round 4 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Bulgaria
7 mech_infantrys moved from Romania to Bulgaria
6 mech_infantrys moved from Germany to Romania
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from Germany to 114 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Bulgaria
1 fighter moved from Bryansk to Bulgaria
1 bomber moved from Archangel to Novgorod
1 fighter moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 aaGun and 2 infantry moved from Rostov to Volgograd
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from 42 Sea Zone to India
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 infantry and 8 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Timguska
1 infantry moved from Olgiy to Timguska
1 fighter moved from Russia to Archangel
1 infantry moved from Olgiy to Timguska
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Smolensk to Bryansk
2 armour and 3 mech_infantrys moved from Smolensk to Russia
2 artilleries and 4 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Timguska to Vologda
1 artillery moved from Smolensk to Vologda
2 artilleries and 1 infantry moved from Smolensk to Bryansk
2 aaGuns, 10 artilleries and 10 infantry moved from Russia to Tambov
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Vologda
1 infantry moved from Russia to Tambov
2 armour, 3 mech_infantrys and 2 tactical_bombers moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Ulaanbaatar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 12 infantry and 2 mech_infantrys moved from India to West India
2 mech_infantrys moved from Burma to West India
1 submarine moved from 37 Sea Zone to 21 Sea Zone
6 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
8 fighters moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Manchuria to Ulaanbaatar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Hopei to Buyant-Uhaa
1 bomber moved from Manchuria to Buyant-Uhaa
1 bomber moved from Manchuria to Ulaanbaatar
2 mech_infantrys moved from Shantung to Buyant-Uhaa
2 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Ulaanbaatar
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ulaanbaatar, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Soviet Far East from Russians, taking Ulaanbaatar from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 5 armour, 12 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 armour, 12 infantry and 4 mech_infantrys in West India, round 2 : 7/21 hits, 5,17 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 5 armour, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Buyant-Uhaa, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 8 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 8 fighters, 6 tactical_bombers and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 1 marine and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Ulaanbaatar to Japan
1 bomber moved from Buyant-Uhaa to Japan
2 fighters moved from Caroline Islands to Philippines
2 infantry moved from Shan State to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Manchuria to Buyant-Uhaa
3 infantry moved from Malaya to Shan State
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry placed in Japan
1 fighter and 2 mech_infantrys placed in India
2 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to Yugoslavia
Americans take Albania from Italians
Americans take Yugoslavia from Germans
1 infantry moved from Greece to Albania
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
3 fighters moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
Turn Complete - French
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
2 fighters moved from Queensland to New Guinea
1 fighter moved from New South Wales to New Guinea
1 cruiser moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_Axis
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
2 fighters moved from New Guinea to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 39 PUs;
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Rostov to Bryansk
Russians take Kursk from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries and 3 infantry moved from Nenetsia to Gorky
1 aaGun, 5 artilleries and 15 infantry moved from Smolensk to Bryansk
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Rostov to Russia
2 aaGuns, 3 artilleries and 27 infantry moved from Rostov to Stalingrad
1 artillery and 6 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Urals to Russia
1 armour and 1 mech_infantry moved from Stalingrad to Samara
1 armour and 1 mech_infantry moved from Samara to Russia
4 infantry moved from Urals to Kazakhstan
1 aaGun and 3 infantry moved from Timguska to Urals
3 infantry moved from Amur to Buryatia
1 aaGun and 2 infantry moved from Amur to Siberia
1 infantry moved from Russia to Gorky
2 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Russia
2 infantry moved from Samara to Stalingrad
Place Units - Russians
1 artillery, 1 fighter and 5 infantry placed in Russia
1 artillery and 2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Java to Yunnan
1 fighter moved from Java to India
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to South Australia
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 8 Sea Zone to 16 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
5 fighters moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
3 carriers, 4 destroyers and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Caroline Islands to Midway
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
Place Units - Americans
1 harbour placed in Midway
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 fighter and 7 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Spain to Portugal
British take Portugal from Germans
2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from Persia to Saudi Arabia
2 fighters moved from Persia to Caucasus
1 fighter and 2 infantry moved from India to Burma
5 artilleries and 9 infantry moved from Iraq to Turkey
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Saudi Arabia
British attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/6 hits, 2.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Saudi Arabia
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 5 artilleries and 9 infantry
Germans defend with 1 mech_infantry
British roll dice for 5 artilleries and 9 infantry in Turkey, round 2 : 1/14 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Caucasus
2 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Persia
5 armour and 7 mech_infantrys moved from Iraq to Northwest Persia
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 fighter moved from Burma to India
2 fighters moved from Saudi Arabia to Persia
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Spain
1 artillery moved from Persia to Northwest Persia
Place Units - British
1 airfield placed in Spain
1 artillery and 2 infantry placed in Quebec
1 fighter and 2 infantry placed in Persia
2 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 12 infantry moved from Inner Mongolia to Tsinghai
3 armour moved from French Indo China to Malaya
1 armour moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from Shan State to Sumatra
1 bomber moved from Eastern India to Sumatra
2 fighters and 2 tactical_bombers moved from Eastern India to Sumatra
1 fighter moved from French Indo China to Sumatra
1 fighter moved from French Indo China to Sumatra
1 fighter moved from French Indo China to Sumatra
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 21 Sea Zone to 132 Sea Zone
1 fighter moved from 21 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 132 Sea Zone
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
10 armour and 4 mech_infantrys moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
10 armour and 4 mech_infantrys moved from Dzavhan to Yenisey
1 mech_infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 24 Sea Zone
1 artillery moved from 24 Sea Zone to Wake Island
1 infantry moved from 24 Sea Zone to Wake Island
1 fighter and 3 tactical_bombers moved from 21 Sea Zone to 38 Sea Zone
5 artilleries and 5 infantry moved from Baluchistan to Southern Persia
1 fighter moved from Kwangtung to 38 Sea Zone
1 fighter moved from 132 Sea Zone to 38 Sea Zone
5 submarines moved from 21 Sea Zone to 132 Sea Zone
1 armour and 1 mech_infantry moved from Olgiy to Yenisey
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Southern Persia
Japanese attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 5 artilleries and 5 infantry in Southern Persia, round 2 : 5/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Persia
Japanese win, taking Southern Persia from British with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 11 armour and 5 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 11 armour and 5 mech_infantrys in Yenisey, round 2 : 7/16 hits, 7.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries and 12 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 12 infantry in Tsinghai, round 2 : 4/15 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 bomber, 6 fighters and 4 tactical_bombers
Americans defend with 2 artilleries, 3 infantry and 1 marine
Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in Sumatra, round 2 : 6/11 hits, 6.17 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 marine in Sumatra, round 2 : 4/6 hits, 2.00 expected hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in Sumatra
3 infantry owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Americans lost in Sumatra
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 2 artilleries, 3 infantry and 1 marine
Battle in 132 Sea Zone
Japanese attack with 6 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 132 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 132 Sea Zone
Japanese win, taking 132 Sea Zone from Neutral with 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Wake Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 bomber and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Wake Island, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Malaya
Japanese attack with 6 armour
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 6 armour in Malaya, round 2 : 1/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 6 armour in Malaya, round 3 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 6 armour remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 bomber moved from Sumatra to Shan State
3 fighters moved from Sumatra to Shan State
1 fighter and 2 tactical_bombers moved from Sumatra to 132 Sea Zone
1 fighter moved from Japan to 132 Sea Zone
3 fighters moved from 38 Sea Zone to 132 Sea Zone
1 fighter moved from Japan to 132 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to Shan State
1 tactical_bomber moved from 132 Sea Zone to Shan State
1 artillery and 3 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 132 Sea Zone
1 artillery and 3 infantry moved from 132 Sea Zone to Malaya
3 armour, 1 artillery and 1 infantry moved from Hopei to Tsinghai
1 infantry moved from Shansi to Chahar
1 armour moved from Honan to Inner Mongolia
1 infantry moved from Anhwe to Shansi
3 infantry moved from Honan to Tsinghai
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Honan to Tsinghai
1 infantry moved from Yunnan to Kweichow
1 armour moved from Eastern India to Yunnan
8 armour, 3 infantry and 5 mech_infantrys moved from Baluchistan to Southern Persia
1 artillery and 2 infantry moved from Western India to Baluchistan
1 infantry moved from Eastern India to Western India
2 armour moved from Eastern India to Baluchistan
5 submarines moved from 7 Sea Zone to 21 Sea Zone
4 infantry moved from Korea to Amur
EDIT: 2 infantry moved from Japan to 6 Sea Zone
EDIT: 2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
EDIT: 1 infantry moved from 9 Sea Zone to Aleutian Islands
EDIT: 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 21 Sea Zone to 132 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
Place Units - Japanese
2 destroyers and 6 submarines placed in 7 Sea Zone
3 infantry placed in Eastern India
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 infantry placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
Japanese undo move 4.
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,2
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.83
Japanese regular : 1.33
ANZAC regular : -1.67
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Yugoslavia to 99 Sea Zone
Combat - Italians
Battle in Malta
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking Malta from British, taking 99 Sea Zone from British with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 infantry moved from France to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs