Axis-Dominion (allies+15) vs Simon33 (Axis) BM4


  • @axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:

    @simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:

    Intercept in Moscow?

    noooo

    Was nearly 100% sure you would say that!


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 26 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Vologda
            1 infantry moved from Smolensk to Belarus
            1 fighter moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            4 infantry moved from Russia to Tambov
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Russia to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            2 artilleries and 2 infantry moved from Tambov to Russia
            1 artillery and 1 infantry moved from Tambov to Russia
            1 artillery and 1 infantry moved from Tambov to Russia
            6 artilleries moved from Tambov to Bryansk
            26 infantry moved from Tambov to Bryansk
            8 artilleries moved from Tambov to Bryansk
            2 infantry moved from Tambov to Bryansk
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery, 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            4 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
            4 fighters and 2 tactical_bombers moved from Kweichow to Shan State
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Anhwe to Kweichow
            4 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
            1 fighter moved from Kwangsi to Kweichow
            2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 marine moved from Siam to French Indo China
            4 fighters and 2 tactical_bombers moved from Shan State to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 marine moved from Shantung to 19 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 19 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            2 fighters moved from Japan to Kweichow
            1 fighter moved from Japan to French Indo China
            1 infantry moved from Siberia to Sakha
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Malaya
            1 armour, 3 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.50
    UK_Pacific regular : 0.67
    

    Savegame

  • '19 '17 '16

    Interesting that you didn’t repair. I guess you didn’t definitely need the troops this round, like is usual, and next round you will have enough to fully repair or buy more expensive units.


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 carriers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Norway to Novgorod
            3 fighters moved from Norway to Holland Belgium
            1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone
            5 infantry moved from Midway to 25 Sea Zone
            1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
            3 infantry moved from Korea to 6 Sea Zone
            1 artillery, 10 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
            3 fighters moved from 25 Sea Zone to Japan
            3 fighters moved from Midway to Japan
            3 fighters and 2 tactical_bombers moved from Korea to Japan
            1 bomber moved from Korea to Japan
            1 battleship and 2 cruisers moved from 25 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Western United States to 6 Sea Zone
            1 carrier moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • need Kamis and scrambling orders for Tokyo


  • @axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:

    need Kamis and scrambling orders for Tokyo

    Oh boy, probably going to be the game. Sorry for the non competitiveness this time.

    1 kami each per cruiser. Save the other Kamis.

    No scramble.


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 carriers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Norway to Novgorod
            3 fighters moved from Norway to Holland Belgium
            1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone
            5 infantry moved from Midway to 25 Sea Zone
            1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
            3 infantry moved from Korea to 6 Sea Zone
            1 artillery, 10 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
            3 fighters moved from 25 Sea Zone to Japan
            3 fighters moved from Midway to Japan
            3 fighters and 2 tactical_bombers moved from Korea to Japan
            1 bomber moved from Korea to Japan
            1 battleship and 2 cruisers moved from 25 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Western United States to 6 Sea Zone
            1 carrier moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Battle in Holland Belgium
                Americans attack with 4 fighters and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Japan
                Americans attack with 1 artillery, 1 bomber, 9 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
                    Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 8.00 expected hits
                    Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 9 infantry in Japan, round 2 : 5/14 hits, 5.83 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/18 hits, 7.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 5 infantry in Japan, round 3 : 5/10 hits, 4.50 expected hits
                    1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 7/13 hits, 6.33 expected hits
                    Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan
                Americans captures 56PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 2 fighters, 10 infantry and 2 mech_infantrys
                Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 9 infantry
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.33
    Japanese AA : 0.50
    Germans AA : -0.17
    Germans regular : -0.33
    

    Savegame


  • Japan is green now. let me know if you’d like to continue this

  • '19 '17 '16

    No, result posted. Thanks for the game.


  • @simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:

    No, result posted. Thanks for the game.

    good game! let me know if you’d like to play again.

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