that was some very lucky rolling for the Italians.
Axis-Dominion (allies+15) vs Simon33 (Axis) BM4
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@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
Intercept in Moscow?
noooo
Was nearly 100% sure you would say that!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy nothing; Remaining resources: 26 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Vologda 1 infantry moved from Smolensk to Belarus 1 fighter moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 4 infantry moved from Russia to Tambov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk 1 aaGun moved from Bryansk to Smolensk 2 artilleries and 2 infantry moved from Tambov to Russia 1 artillery and 1 infantry moved from Tambov to Russia 1 artillery and 1 infantry moved from Tambov to Russia 6 artilleries moved from Tambov to Bryansk 26 infantry moved from Tambov to Bryansk 8 artilleries moved from Tambov to Bryansk 2 infantry moved from Tambov to Bryansk Turn Complete - Russians Russians collect 18 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery, 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 4 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi 4 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/7 hits, 3.50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 artillery moved from Anhwe to Kweichow 4 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 marine moved from Siam to French Indo China 4 fighters and 2 tactical_bombers moved from Shan State to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 marine moved from Shantung to 19 Sea Zone 1 fighter moved from Caroline Islands to Philippines 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 19 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to Kweichow 1 fighter moved from Japan to French Indo China 1 infantry moved from Siberia to Sakha Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 1 armour, 3 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.50 UK_Pacific regular : 0.67
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Interesting that you didn’t repair. I guess you didn’t definitely need the troops this round, like is usual, and next round you will have enough to fully repair or buy more expensive units.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 carriers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Norway to Novgorod 3 fighters moved from Norway to Holland Belgium 1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone 5 infantry moved from Midway to 25 Sea Zone 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone 3 infantry moved from Korea to 6 Sea Zone 1 artillery, 10 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 3 fighters moved from 25 Sea Zone to Japan 3 fighters moved from Midway to Japan 3 fighters and 2 tactical_bombers moved from Korea to Japan 1 bomber moved from Korea to Japan 1 battleship and 2 cruisers moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Western United States to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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need Kamis and scrambling orders for Tokyo
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@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
need Kamis and scrambling orders for Tokyo
Oh boy, probably going to be the game. Sorry for the non competitiveness this time.
1 kami each per cruiser. Save the other Kamis.
No scramble.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 carriers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Norway to Novgorod 3 fighters moved from Norway to Holland Belgium 1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone 5 infantry moved from Midway to 25 Sea Zone 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone 3 infantry moved from Korea to 6 Sea Zone 1 artillery, 10 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 3 fighters moved from 25 Sea Zone to Japan 3 fighters moved from Midway to Japan 3 fighters and 2 tactical_bombers moved from Korea to Japan 1 bomber moved from Korea to Japan 1 battleship and 2 cruisers moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Western United States to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Japan Americans attack with 1 artillery, 1 bomber, 9 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 8.00 expected hits Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 9 infantry in Japan, round 2 : 5/14 hits, 5.83 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/18 hits, 7.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 5 infantry in Japan, round 3 : 5/10 hits, 4.50 expected hits 1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 7/13 hits, 6.33 expected hits Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan Americans captures 56PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery, 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 2 fighters, 10 infantry and 2 mech_infantrys Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 9 infantry triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.33 Japanese AA : 0.50 Germans AA : -0.17 Germans regular : -0.33
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Japan is green now. let me know if you’d like to continue this
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No, result posted. Thanks for the game.
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@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
No, result posted. Thanks for the game.
good game! let me know if you’d like to play again.