Rule 1.18 : Antarctica is impassable terrain used only in some expansion sets.
Advanced Technology Models Requirements By Country
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Hello @GeneralHandGrenade. I watched the video and you asked if advanced artillery can move and make an attrition attack and the answer was no. I am fine with that answer, but there is absolutely nothing in the rules to suggest this. Do you think this will be added to the Errata or FAQ?
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@noneshallpass said in Advanced Technology Models Requirements By Country:
Hello @GeneralHandGrenade. I watched the video and you asked if advanced artillery can move and make an attrition attack and the answer was no. I am fine with that answer, but there is absolutely nothing in the rules to suggest this. Do you think this will be added to the Errata or FAQ?
I had the same reaction initially, but then I reread the rules, page 26.
6.2 Phases of a Turn:
2. Combat Movement Phase
Move units that are moving into combat (including convoy-raiding, strategic bombing)
3. Combat Phase
Resolve combats
4. Non-Combat Movement Phase
Move units that are not entering combatSo, Morten was correct. You can’t do non-combat movement of the advanced artillery before resolving attrition combat. It makes advanced artillery less useful, but that’s the way the rules are currently written, no?
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jan 29, 2021, 11:42 PM
@hbg-gw-enthusiast Im thinking Global 36 needs a counter set to make things easier since the game has too many unit types. Its just ridiculous painting 4 different Battleships with white, yellow, orange , and red Bows, etc Counters make the game easy for travel and sorting
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@imperious-leader I know! As someone who has never played the game, but has spent a month working towards collecting enough models to have a complete game, it’s frustrating. I can see the potential, but I was disheartened today to see HBG raised the price of 5 models from $3.45 to $3.95. I know it’s only 10 cents more per model, but when there are 5 powers (US, CW, USSR, Ger, Jap) that need up to 40 different models, with a minimum of five models for each unit, that’s 5 * 40 * 5 * 79 cents = $790. Then, there’s the cost of kitting out the other countries, getting yourself a map, facilities, etc. It’s a heavy lift.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jan 30, 2021, 12:07 AM
@hbg-gw-enthusiast Here’s the expanded idea! Its a print on demand service that you can just get a set of counters based on either Global 40, or 36, or its a make your own where you decide the color or each nation, which combination of nations, and the unit values.
Additionally, you can select Civil War, WW1, WW2, Modern, or Napoleonic…all with (Attack, Defend, Move, and dice bonus for elite soldiers or Better trained men or not. This will solve alot of issues and give new people who simply cant keep up with 6 types of infantry and constantly looking at charts to remember what the values of a particular unit. Secondly, it makes for easy travel and packing, third, if your designing a game you can submit one with a counter set, and if it has merit latter you can insert miniatures. -
@imperious-leader My favorite WWII game using counters is ADG’s World in Flames: https://www.a-d-g.com.au/collections/super-products/products/world-in-flames-collectors-edition-deluxe-game
Consider using their excellent counters as a role-model, my friend!
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jan 30, 2021, 1:13 AM
@hbg-gw-enthusiast Another benefit is the planes and ships can have names.
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@imperious-leader said in Advanced Technology Models Requirements By Country:
@hbg-gw-enthusiast Another benefit is the planes and ships can have names.
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@imperious-leader said in Advanced Technology Models Requirements By Country:
@hbg-gw-enthusiast Here’s the expanded idea! Its a print on demand service that you can just get a set of counters based on either Global 40, or 36, or its a make your own where you decide the color or each nation, which combination of nations, and the unit values.
Additionally, you can select Civil War, WW1, WW2, Modern, or Napoleonic…all with (Attack, Defend, Move, and dice bonus for elite soldiers or Better trained men or not. This will solve alot of issues and give new people who simply cant keep up with 6 types of infantry and constantly looking at charts to remember what the values of a particular unit. Secondly, it makes for easy travel and packing, third, if your designing a game you can submit one with a counter set, and if it has merit latter you can insert miniatures.And now we’ve come full circle…
-Midnight_Reaper
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I’ve given up waiting for the ‘Base Set 2’ as suspect will be ‘vapourware’ - this thread highlights why - there is no point HBG printing off a unit in 10 different colours, if certain sculpts are rarely if ever going to be bought by a certain nationality (and hence bought from HBG), and that will apply for a lot of the advanced tech stuff.
Therefore bought the 3d printed versions of the Base Set 2 items I needed, so Maltas for heavy carriers etc.
My approach has been to paint up at least 1 of each advanced unit, for each major power, and then more where I think countries need them/are likely to use them in game.
So Russa can build 1 attack transport and heavy carrier before I’m stuffed, but America has 3 sculpts of each of these units (for example)