@AldoRaine Pretty big thing to forget lol, it probably would’ve altered my Italian turn, however I will allow it.
L21 Martin (Axis) -vs- dawgoneit (Allies +20) - OOB low luck
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone 3 bombers moved from Johnston Island to Queensland 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Wake Island to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Alaska Place Units - Americans 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Siam to Shan State 1 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Shan State 10 infantry moved from India to Burma 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Iraq to Egypt 1 armour moved from Belgian Congo to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to 81 Sea Zone Combat - British Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/1 hits, 2.83 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 1.67 expected hits 1 fighter owned by the Germans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from Egypt to 81 Sea Zone 1 bomber moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Yunnan to Burma 1 fighter moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to India 2 infantry moved from French West Africa to 87 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana 1 fighter moved from United Kingdom to Morocco Place Units - British 3 fighters placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,3 British collect 24 PUs (11 lost to blockades); end with 24 PUs Place Units - UK_Pacific 9 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,3,2 UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.33 Japanese regular : -0.33 Germans regular : -0.17 British regular : -0.17
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone 3 bombers moved from Johnston Island to Queensland 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Wake Island to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Alaska Place Units - Americans 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Siam to Shan State 1 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Shan State 10 infantry moved from India to Burma 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Iraq to Egypt 1 armour moved from Belgian Congo to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to 81 Sea Zone Combat - British Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/1 hits, 2.83 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 1.67 expected hits 1 fighter owned by the Germans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from Egypt to 81 Sea Zone 1 bomber moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Yunnan to Burma 1 fighter moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to India 2 infantry moved from French West Africa to 87 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana 1 fighter moved from United Kingdom to Morocco Place Units - British 3 fighters placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,3 British collect 24 PUs (11 lost to blockades); end with 24 PUs Place Units - UK_Pacific 9 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,3,2 UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.33 Japanese regular : -0.33 Germans regular : -0.17 British regular : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Ukraine 2 armour moved from Bessarabia to Ukraine 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 2 infantry moved from Southern Italy to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1,17 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/1 hits, 1,67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 1/1 hits, 1,50 expected hits British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry and 1 tactical_bomber Casualties for British: 2 armour, 1 infantry and 1 mech_infantry Battle in Ukraine Italians attack with 3 armour Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 3 armour in Ukraine, round 2 : 2/1 hits, 1,50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 2 infantry moved from 97 Sea Zone to Greece Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy 3 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 Russians regular : 0,33 British regular : 0,83
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 3 fighters moved from Iraq to Egypt Combat - ANZAC Battle in Egypt ANZAC attack with 3 fighters and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 3 fighters and 1 infantry in Egypt, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt ANZAC win, taking Egypt from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 3 fighters moved from Egypt to Anglo Egyptian Sudan 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 ANZAC regular : -0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 3 fighters moved from Iraq to Egypt Combat - ANZAC Battle in Egypt ANZAC attack with 3 fighters and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 3 fighters and 1 infantry in Egypt, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt ANZAC win, taking Egypt from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 3 fighters moved from Egypt to Anglo Egyptian Sudan 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33 ANZAC regular : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 bomber moved from Southern France to Egypt 1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Bessarabia to Rostov Germans take Rostov from Russians 1 armour and 7 mech_infantrys moved from Romania to Ukraine 9 armour, 5 artilleries, 1 fighter, 18 infantry, 10 mech_infantrys and 6 tactical_bombers moved from Bessarabia to Ukraine 1 armour, 1 artillery and 9 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Finland Combat - Germans Battle in Egypt Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 factory_minor and 1 harbour; French defend with 1 infantry; ANZAC defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/1 hits, 1,33 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the ANZAC, 1 bomber owned by the Germans and 1 infantry owned by the French lost in Egypt Germans win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber Casualties for ANZAC: 1 infantry Casualties for French: 1 infantry Battle in Novgorod Germans attack with 1 armour, 1 artillery and 9 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 9 infantry in Novgorod, round 2 : 3/1 hits, 2,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 7 infantry in Western Ukraine, round 2 : 2/1 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery moved from Normandy Bordeaux to France Place Units - Germans 1 infantry placed in Western Germany Germans undo move 1. 1 infantry placed in France 1 armour placed in Western Germany 1 mech_infantry placed in Western Germany 2 bombers and 1 mech_infantry placed in Romania 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 1,50 British regular : 0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Belarus 2 infantry moved from Archangel to Smolensk 1 submarine moved from 105 Sea Zone to 104 Sea Zone Combat - Russians Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in 104 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 104 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 aaGun moved from Bryansk to Rostov 1 artillery and 9 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Tsinghai to Turkmenistan Japanese take Turkmenistan from Russians 1 mech_infantry moved from Kwangtung to Yunnan 1 battleship moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 mech_infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 2 armour and 2 mech_infantrys moved from Hunan to Shensi 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Shantung to Hunan 1 artillery moved from Suiyuyan to Shensi 1 bomber moved from Anhwe to Shan State 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone 2 fighters moved from 43 Sea Zone to Malaya 1 bomber moved from Anhwe to Shan State Combat - Japanese Battle in Java Battle in Siberia Battle in Sumatra Battle in Yunnan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Java from ANZAC, taking Siberia from Russians, taking Sumatra from UK_Pacific, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/1 hits, 3,17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Malaya Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Malaya, round 2 : 2/1 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 2 fighters moved from Malaya to 41 Sea Zone 1 battleship moved from 20 Sea Zone to 42 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 1 bomber and 1 tactical_bomber moved from Shan State to Hunan 2 fighters and 2 tactical_bombers moved from Anhwe to French Indo China 1 fighter moved from Anhwe to Philippines 1 tactical_bomber moved from Anhwe to Hunan 1 bomber moved from Shan State to Hunan Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -1,00 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 1 battleship and 1 transport Americans roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/1 hits, 1.83 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to 54 Sea Zone 2 bombers moved from 42 Sea Zone to Queensland 1 bomber moved from 37 Sea Zone to India 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 artillery placed in Western United States 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 1 battleship and 1 transport Americans roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/1 hits, 1.83 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to 54 Sea Zone 2 bombers moved from 42 Sea Zone to Queensland 1 bomber moved from 37 Sea Zone to India 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 artillery placed in Western United States 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone 2 fighters moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from Morocco to Algeria Combat - British Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Algeria British attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria British win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 98 Sea Zone British attack with 3 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits 2 fighters owned by the British lost in 98 Sea Zone British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 3 : 2/1 hits, 1.50 expected hits 1 fighter owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -30 Casualties for British: 3 fighters Battle in Egypt British attack with 1 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 97 Sea Zone British attack with 1 bomber Italians defend with 1 cruiser and 2 transports British roll dice for 1 bomber in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 bomber owned by the British lost in 97 Sea Zone Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 2 fighters moved from Union of South Africa to 81 Sea Zone 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Yunnan to India 3 aaGuns, 3 artilleries and 18 infantry moved from Burma to Shan State 1 fighter moved from Algeria to 91 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 bomber placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1 British collect 27 PUs (9 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,1,6 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.67 Japanese regular : -0.67 Germans regular : 0.33 British regular : -2.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 fighter and 4 infantry British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Egypt, round 2 : 3/1 hits, 2,17 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Eastern Poland Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to 97 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 carrier placed in 97 Sea Zone Italians undo move 1. 1 destroyer placed in 97 Sea Zone 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,33 British regular : 0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 destroyers and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits 2 destroyers owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -28 Casualties for ANZAC: 2 destroyers and 2 submarines Battle in 98 Sea Zone ANZAC attack with 2 fighters Germans defend with 1 transport; Italians defend with 1 cruiser and 3 transports ANZAC roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 40 Casualties for Italians: 1 cruiser and 3 transports Casualties for Germans: 1 transport Battle in 96 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 destroyer ANZAC roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry 2 fighters owned by the Japanese forced to land in Sumatra Non Combat Move - ANZAC 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 96 Sea Zone to Malta Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Japanese regular : 1.83 ANZAC regular : -2.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 destroyers and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits 2 destroyers owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -28 Casualties for ANZAC: 2 destroyers and 2 submarines Battle in 98 Sea Zone ANZAC attack with 2 fighters Germans defend with 1 transport; Italians defend with 1 cruiser and 3 transports ANZAC roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 40 Casualties for Italians: 1 cruiser and 3 transports Casualties for Germans: 1 transport Battle in 96 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 destroyer ANZAC roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry 2 fighters owned by the Japanese forced to land in Sumatra Non Combat Move - ANZAC 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 96 Sea Zone to Malta Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -2.17 Japanese regular : 1.83 ANZAC regular : -2.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Germany to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 1 armour moved from 127 Sea Zone to Archangel 1 armour moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 2 bombers moved from Romania to Russia 2 tactical_bombers moved from Ukraine to Russia 1 artillery moved from Novgorod to Belarus 3 infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Romania to Belarus Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,33 expected hits Russians roll AA dice in Russia : 0/1 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 10, airfield = 6 Battle in Archangel Germans attack with 2 armour and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 7 infantry in Archangel, round 2 : 2/1 hits, 2,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 3 : 1/0 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 2 tactical_bombers moved from Russia to Ukraine 7 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 carrier moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Ukraine to 97 Sea Zone Place Units - Germans 3 armour placed in Novgorod 1 artillery, 1 bomber, 6 mech_infantrys and 1 tactical_bomber placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,33 Russians AA : -0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Japanese 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 10 infantry moved from Timguska to Novosibirsk 8 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Novosibirsk, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Smolensk to Vologda 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 aaGun moved from Timguska to Kansu 1 aaGun moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Soviet Far East to Siberia 2 armour, 1 artillery and 2 mech_infantrys moved from Shensi to Kansu 1 fighter and 3 tactical_bombers moved from Hunan to Kansu 2 bombers moved from Hunan to Kansu 1 armour moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Sumatra to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 armour and 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Turkmenistan to Eastern Persia Japanese take Eastern Persia from British 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Yunnan Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 4/0 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kansu Japanese attack with 3 armour, 1 artillery, 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun and 8 infantry Russians roll AA dice in Kansu : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Kansu Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 4 mech_infantrys and 3 tactical_bombers in Kansu, round 2 : 6/0 hits, 6,00 expected hits Chinese roll dice for 1 aaGun and 8 infantry in Kansu, round 2 : 2/1 hits, 2,67 expected hits 5 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 mech_infantrys and 3 tactical_bombers in Kansu, round 3 : 6/1 hits, 5,67 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/0 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour, 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery, 1 fighter and 2 mech_infantrys Casualties for Russians: 1 aaGun and 8 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Sumatra to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 2 bombers moved from Kansu to Hunan 3 tactical_bombers moved from Kansu to Shensi 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,50 Japanese regular : 0,67 ANZAC regular : 0,67 Russians AA : 0,50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 6 fighters moved from 54 Sea Zone to 34 Sea Zone 2 bombers moved from Queensland to French Indo China 1 bomber moved from Queensland to Malaya 1 bomber moved from India to Malaya 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans roll dice for 2 bombers and 1 mech_infantry in Malaya, round 3 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 6 fighters in 34 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French Indo China Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in French Indo China, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans roll dice for 2 bombers in French Indo China, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 2 submarines Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 2 submarines Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 bombers moved from French Indo China to Shan State 2 bombers moved from Malaya to Shan State 6 fighters moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans 1 bomber placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.33 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :