dawg Axis v. Entek Allies WaW


  • TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - French
            1 Destroyer and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys; Remaining resources: 8 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys placed in Churchill
    
        Turn Complete - French
            French collect 12 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Chinese
            2 Infantrys moved from E.Sinkiang to C.Sinkiang
            3 Infantrys moved from Urumqi to C.Sinkiang
            1 Marine moved from Urumqi to C.Sinkiang
            1 Infantry moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            2 Infantrys moved from Hsining to E.Qinghai
            2 Mech.Infs moved from Hsining to Suiyuan
            2 Mech.Infs moved from Hsining to Shensi
            1 Infantry moved from Kwangsi to Kwangtung
                  Chinese take Kwangtung from Hisaichi
            2 Infantrys moved from Hunan to Shanghai
            1 Fighter moved from Anhwei to Shanghai
            1 Fighter moved from Anhwei to Shanghai
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shanghai
                Chinese attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 2 Infantrys in Shanghai, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Marine owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Marine
            Battle in Shensi
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 Mech.Infs in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            2 Fighters moved from Shanghai to Anhwei
    
        Place Units - Chinese
            4 Infantrys placed in Urumqi
            1 Infantry, 4 Mech.Infs and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Hisaichi regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Hisaichi
            32 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Khabarovsk to Kirin
            1 Infantry moved from Vladivostok to Kirin
            2 Tanks moved from Hulunbuir to Kirin
            2 Adv.Fighters and 2 Fighters moved from Shantung to Kirin
            7 Artillerys and 25 Infantrys moved from Ayan to Heilungchiang
            7 Infantrys moved from Hulunbuir to Heilungchiang
            3 Infantrys moved from Chita to Heilungchiang
            5 Infantrys moved from Hong Kong to Kwangtung
            5 Infantrys moved from Hong Kong to Kiangsi
            1 Elite and 2 Infantrys moved from Shantung to Shanghai
            2 Artillerys, 1 Elite and 1 Infantry moved from Krasnoyarsk to Khobdo
            1 Infantry moved from Bulun to Kolyma
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 3 Bunkers, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kirin
                Hisaichi attack with 2 Adv.Fighters, 2 Fighters, 34 Infantrys and 2 Tanks
                Americans defend with 25 Elites, 1 Infantry and 1 Marine
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 34 Infantrys and 2 Tanks in Kirin, round 2 : 7/40 hits, 8.33 expected hits
                    Americans roll dice for 25 Elites, 1 Infantry and 1 Marine in Kirin, round 2 : 7/27 hits, 9.00 expected hits
                    6 Elites owned by the Americans, 1 Infantry owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 27 Infantrys and 2 Tanks in Kirin, round 3 : 8/33 hits, 7.17 expected hits
                    Americans roll dice for 19 Elites and 1 Marine in Kirin, round 3 : 6/20 hits, 6.67 expected hits
                    8 Elites owned by the Americans and 6 Infantrys owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 21 Infantrys and 2 Tanks in Kirin, round 4 : 4/27 hits, 6.17 expected hits
                    Americans roll dice for 11 Elites and 1 Marine in Kirin, round 4 : 2/12 hits, 4.00 expected hits
                    4 Elites owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 19 Infantrys and 2 Tanks in Kirin, round 5 : 5/25 hits, 5.83 expected hits
                    Americans roll dice for 7 Elites and 1 Marine in Kirin, round 5 : 4/8 hits, 2.67 expected hits
                    5 Elites owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 15 Infantrys and 2 Tanks in Kirin, round 6 : 5/21 hits, 5.17 expected hits
                    Americans roll dice for 2 Elites and 1 Marine in Kirin, round 6 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Americans, 2 Elites owned by the Americans and 1 Infantry owned by the Hisaichi lost in Kirin
                Hisaichi win, taking Kirin from Americans with 2 Adv.Fighters, 2 Fighters, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 41
                Casualties for Hisaichi: 20 Infantrys
                Casualties for Americans: 25 Elites, 1 Infantry and 1 Marine
            Battle in Kiangsi
                Hisaichi attack with 5 Infantrys
                Anzac defend with 2 Elites
                    Hisaichi roll dice for 5 Infantrys in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits
                    Chinese roll dice for 2 Elites in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 4 Infantrys in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 2 Elites in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 3 Infantrys in Kiangsi, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Kiangsi, round 5 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 2 Elites
            Battle in Shanghai
                Hisaichi attack with 1 Elite and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shanghai, round 2 : 2/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Khobdo
                Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
                Neutral defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 2 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 3 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 4 : 4/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Khobdo
                Hisaichi loses 0 PUs for violating Khobdos neutrality.
                Hisaichi win, taking Khobdo from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Kwangtung
                Hisaichi attack with 5 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 5 Infantrys in Kwangtung, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Kirin to Changchun
            2 Fighters moved from Kirin to Changchun
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker and 3 Infantrys placed in Shantung
            1 Bunker, 1 Elite and 7 Infantrys placed in Changchun
            1 Adv.Fighter and 2 Tanks placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -3.33
    Neutral regular : -2.00
    Hisaichi regular : -3.17
    

    Savegame


  • TripleA Turn Summary: British round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - British
            1 Artillery moved from Kenya to Belgian Congo
            1 Battleship, 3 Destroyers and 4 T.Boats moved from 18 Sea Zone to 20 Sea Zone
    
        Purchase Units - British
            British buy 2 Artillerys, 4 Destroyers, 2 Elites, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
    
        Place Units - British
            2 Artillerys, 2 Elites and 2 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            4 Destroyers placed in 20 Sea Zone
            3 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Anzac
            1 Infantry moved from Equatoria to French Equatorial Africa
            3 Mech.Infs moved from Italian East Africa to French Equatorial Africa
            1 Adv.Fighter moved from Italian East Africa to French Equatorial Africa
            1 Marine moved from Western Australia to 67 Sea Zone
            1 Marine and 1 S.Submarine moved from 67 Sea Zone to 58 Sea Zone
            1 Marine moved from 58 Sea Zone to E.Iran
                  Anzac take E.Iran from Romanians
            1 Elite and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            6 ArmoredCars moved from Burma to Calcutta
            6 ArmoredCars moved from Bangkok to S.Thailand
            1 Elite, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Elite and 2 Infantrys moved from 110 Sea Zone to Malaya
            1 Infantry moved from Mindoro to 111 Sea Zone
            1 Infantry and 4 Transports moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            1 Artillery and 2 Infantrys moved from Woleai to Ulithi
            3 Elites moved from Formosa to 92 Sea Zone
            3 Elites moved from 92 Sea Zone to Kwangsi
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Bunker, 7 Infantrys, 3 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Calcutta
                Anzac attack with 6 ArmoredCars
                Germans defend with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank
                    Anzac roll dice for 6 ArmoredCars in Calcutta, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 2 : 2/5 hits, 2.33 expected hits
                    1 ArmoredCar owned by the Germans, 1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Calcutta
                    Anzac roll dice for 4 ArmoredCars in Calcutta, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 3 : 2/3 hits, 1.83 expected hits
                    2 ArmoredCars owned by the Anzac lost in Calcutta
                    Anzac roll dice for 2 ArmoredCars in Calcutta, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 4 : 3/3 hits, 1.83 expected hits
                    2 ArmoredCars owned by the Anzac lost in Calcutta
                Germans win with 2 HeavyTanks and 1 Tank remaining. Battle score for attacker is -14
                Casualties for Anzac: 6 ArmoredCars
                Casualties for Germans: 1 ArmoredCar and 1 Mech.Inf
            Battle in French Equatorial Africa
                Anzac attack with 1 Adv.Fighter, 1 Infantry and 3 Mech.Infs
                Italians defend with 4 ArmoredCars, 1 Artillery and 1 Factory
                    Anzac roll dice for 1 Adv.Fighter, 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 4/5 hits, 1.83 expected hits
                    Italians roll dice for 4 ArmoredCars and 1 Artillery in French Equatorial Africa, round 2 : 1/5 hits, 1.00 expected hits
                    4 ArmoredCars owned by the Italians and 1 Infantry owned by the Anzac lost in French Equatorial Africa
                    Anzac roll dice for 1 Adv.Fighter and 3 Mech.Infs in French Equatorial Africa, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in French Equatorial Africa
                Anzac win, taking French Equatorial Africa from Italians with 1 Adv.Fighter and 3 Mech.Infs remaining. Battle score for attacker is 18
                Casualties for Anzac: 1 Infantry
                Casualties for Italians: 4 ArmoredCars and 1 Artillery
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from French Equatorial Africa to Italian East Africa
    
        Place Units - Anzac
            1 Bunker, 2 Infantrys and 1 Tank placed in Italian East Africa
            3 Marines placed in Formosa
            2 Infantrys placed in Western Australia
            2 Artillerys and 1 Infantry placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            1 Artillery placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Anzac regular : -0.33
    Germans regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Dutch
            1 Tank moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from West Borneo to 110 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
            2 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from Sumatra to 65 Sea Zone
            1 Transport moved from 65 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from West Borneo to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
            1 Artillery, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Transport moved from 60 Sea Zone to 110 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 60 Sea Zone to Calcutta
            1 Artillery and 1 Infantry moved from Assam to Calcutta
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Gold Coast
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Calcutta
                Dutch attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Germans defend with 2 HeavyTanks and 1 Tank
                    Dutch roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Calcutta, round 2 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 2 : 3/3 hits, 1.83 expected hits
                    3 Infantrys owned by the Dutch and 1 Tank owned by the Germans lost in Calcutta
                    Dutch roll dice for 2 Artillerys and 1 Tank in Calcutta, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 HeavyTanks in Calcutta, round 3 : 2/2 hits, 1.33 expected hits
                    1 HeavyTank owned by the Germans and 2 Artillerys owned by the Dutch lost in Calcutta
                    Dutch roll dice for 1 Tank in Calcutta, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 HeavyTank in Calcutta, round 4 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans lost in Calcutta
                Dutch win, taking Calcutta from Germans with 1 Tank remaining. Battle score for attacker is 5
                Casualties for Dutch: 2 Artillerys and 3 Infantrys
                Casualties for Germans: 2 HeavyTanks and 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Artillery and 1 Elite placed in Suriname
            1 Artillery and 1 Infantry placed in Sumatra
            1 Fighter and 2 Infantrys placed in West Borneo
            1 Fighter placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    Dutch regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Finns round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Finns
            2 Infantrys moved from Upper Norrland to Middle Norrland
            1 Elite and 3 Infantrys moved from Tampere to Oulu
            1 Elite and 1 Infantry moved from Helsinki to Tampere
            2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Helsinki to Oulu
            1 Mech.Inf moved from Oulu to Vyborg
            1 Elite and 1 Infantry moved from Kursk to Yaroslavl
            1 Artillery and 1 Infantry moved from S.Karelia to Yaroslavl
            1 ArmoredCar moved from S.Karelia to Yaroslavl
            1 ArmoredCar moved from S.Karelia to Yaroslavl
            4 ArmoredCars moved from S.Karelia to Gorky
            1 Mech.Inf moved from Kirov to Gorky
            1 Mech.Inf and 4 Tanks moved from Kirov to Penza
            6 Tanks moved from Kuybyshev to Chimkent
            6 Tanks moved from Chimkent to Uzbekistan
            1 Elite, 5 Infantrys, 2 Mech.Infs and 2 Tanks moved from Vyborg to S.Karelia
            2 Mech.Infs and 2 Tanks moved from S.Karelia to Arkhangelsk
            1 Tank moved from Kirov to Chimkent
            2 Mech.Infs moved from Arkhangelsk to Kirov
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Yaroslavl
                Finns attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys
                Russians defend with 1 Elite and 2 Infantrys
                    Finns roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 3/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Finns and 2 Infantrys owned by the Finns lost in Yaroslavl
                    Finns roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yaroslavl, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Elite in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians and 1 Elite owned by the Finns lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Finns: 1 ArmoredCar, 1 Elite and 2 Infantrys
                Casualties for Russians: 1 Elite and 2 Infantrys
            Battle in Penza
                Finns attack with 1 Mech.Inf and 4 Tanks
                Russians defend with 3 Infantrys
                    Finns roll dice for 1 Mech.Inf and 4 Tanks in Penza, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 3 Infantrys in Penza, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Finns and 2 Infantrys owned by the Russians lost in Penza
                    Finns roll dice for 4 Tanks in Penza, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                Finns win, taking Penza from Russians with 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Mech.Inf
                Casualties for Russians: 3 Infantrys
            Battle in Gorky
                Finns attack with 4 ArmoredCars and 1 Mech.Inf
                Russians defend with 3 Infantrys
                    Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys in Gorky, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Gorky
                    Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Gorky
                Finns win, taking Gorky from Russians with 4 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 ArmoredCar and 1 Tank placed in Vyborg
            3 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Romanians
            11 ArmoredCars, 6 Mech.Infs and 8 Tanks moved from Palestine to Cairo
            5 Mech.Infs moved from Syria to Cairo
            5 Elites and 6 Infantrys moved from Palestine to Lower Egypt
            2 Artillerys and 8 Infantrys moved from Syria to Palestine
            3 ArmoredCars moved from Adana to E.Iran
            1 Mech.Inf moved from W.Iran to E.Iran
            2 Mech.Infs moved from W.Iran to Lower Egypt
            2 Mech.Infs moved from Bursa to W.Iran
            1 Elite moved from Bursa to Izmir
            2 ArmoredCars and 1 Tank moved from Bulgaria to Bursa
            3 Infantrys moved from Kursk to Tula
            1 Artillery moved from Kursk to Tula
            1 ArmoredCar moved from Rostov to Tula
            2 Tanks moved from Mysore to Calcutta
            3 Tanks moved from Mysore to Calcutta
            1 Elite and 4 Infantrys moved from Kiev to Kursk
            4 Infantrys moved from Vinnytsia to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
            4 ArmoredCars moved from Georgia to Adana
            1 ArmoredCar moved from Rostov to Tula
            2 ArmoredCars moved from Rostov to Erzurum
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Iran
                Romanians attack with 3 ArmoredCars and 1 Mech.Inf
                Anzac defend with 1 Marine
                    Romanians roll dice for 3 ArmoredCars and 1 Mech.Inf in E.Iran, round 2 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Marine in E.Iran, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac lost in E.Iran
                Romanians win, taking E.Iran from Anzac with 3 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Marine
            Battle in Cairo
                Romanians attack with 11 ArmoredCars, 11 Mech.Infs and 8 Tanks
                British defend with 1 AAGun, 3 Artillerys, 4 Bunkers, 2 Elites, 1 Factory, 1 Fighter, 9 Infantrys and 1 Tank
                    Romanians roll dice for 11 ArmoredCars, 11 Mech.Infs and 8 Tanks in Cairo, round 2 : 11/30 hits, 11.33 expected hits
                Units damaged: 4 Bunkers owned by the British
                    British roll dice for 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank in Cairo, round 2 : 7/20 hits, 7.67 expected hits
                    7 ArmoredCars owned by the Romanians and 7 Infantrys owned by the British lost in Cairo
                    Romanians roll dice for 4 ArmoredCars, 11 Mech.Infs and 8 Tanks in Cairo, round 3 : 8/23 hits, 9.00 expected hits
                    British roll dice for 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank in Cairo, round 3 : 6/13 hits, 5.33 expected hits
                    2 Elites owned by the British, 4 ArmoredCars owned by the Romanians, 1 Tank owned by the British, 2 Mech.Infs owned by the Romanians, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Cairo
                    Romanians roll dice for 9 Mech.Infs and 8 Tanks in Cairo, round 4 : 8/17 hits, 7.00 expected hits
                    British roll dice for 4 Bunkers and 1 Fighter in Cairo, round 4 : 3/5 hits, 2.50 expected hits
                    1 Fighter owned by the British, 4 Bunkers owned by the British and 3 Mech.Infs owned by the Romanians lost in Cairo
                Romanians win, taking Cairo from British with 6 Mech.Infs and 8 Tanks remaining. Battle score for attacker is -1
                Casualties for Romanians: 11 ArmoredCars and 5 Mech.Infs
                Casualties for British: 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank
            Battle in Calcutta
                Romanians attack with 5 Tanks
                Dutch defend with 1 Tank
                    Romanians roll dice for 5 Tanks in Calcutta, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 Tank in Calcutta, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in Calcutta
                Romanians win, taking Calcutta from British with 5 Tanks remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 Tank
            Battle in Tula
                Romanians attack with 2 ArmoredCars, 1 Artillery and 3 Infantrys
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in Tula, round 2 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula
                Romanians win, taking Tula from Russians with 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Mech.Infs placed in W.Iran
            2 Mech.Infs placed in Syria
            1 Elite and 2 Mech.Infs placed in Bursa
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.33
    Romanians regular : 0.17
    Russians regular : 0.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Americans
            3 Elites moved from Bahia to 35 Sea Zone
            1 Fighter moved from Salvador to 35 Sea Zone
            1 ArmoredCar moved from Salvador to 35 Sea Zone
            1 ArmoredCar, 1 B.Transport, 3 Elites and 1 Fighter moved from 35 Sea Zone to 38 Sea Zone
            1 ArmoredCar, 3 Elites and 1 Fighter moved from 38 Sea Zone to French Equatorial Africa
            2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
            1 S.Bomber moved from Salvador to Belgian Congo
            4 Elites moved from Chubu to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            11 Elites moved from Tokyo to 84 Sea Zone
            3 Elites moved from Tohoku to 84 Sea Zone
            2 Adv.Fighters, 18 Elites, 1 Fighter and 1 Infantry moved from 84 Sea Zone to Changchun
            3 S.Bombers moved from Formosa to Changchun
            8 Elites moved from Dublin to 10 Sea Zone
            2 B.Transports and 8 Elites moved from 10 Sea Zone to 20 Sea Zone
            8 Elites moved from 20 Sea Zone to Brittany
            2 Fighters moved from 10 Sea Zone to Brittany
            2 Battleships, 1 Carrier and 3 Destroyers moved from 10 Sea Zone to 20 Sea Zone
            1 Destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 Destroyer moved from 8 Sea Zone to 4 Sea Zone
            2 Marines moved from Washington to 13 Sea Zone
            1 Elite moved from Washington to 13 Sea Zone
            1 Artillery moved from Washington to 13 Sea Zone
            1 Artillery, 3 Destroyers, 1 Elite, 2 Marines, 2 S.Submarines and 1 Transport moved from 13 Sea Zone to 8 Sea Zone
            2 Marines and 2 S.Submarines moved from 8 Sea Zone to 9 Sea Zone
            2 Marines moved from 9 Sea Zone to Iceland
            1 Artillery and 1 Elite moved from 8 Sea Zone to Greenland
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Elite moved from South Central USA to South Atlantic USA
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Carrier, 1 Bunker, 1 Destroyer, 18 Elites, 1 Factory, 3 Fighters, 1 Marine and 1 S.Submarine; Remaining resources: 5 PUs; 
    
        Combat - Americans
            Battle in Brittany
                Americans attack with 8 Elites and 2 Fighters
                Germans defend with 9 Infantrys
                    Americans roll dice for 2 Battleships in Brittany, round 2 : 2/2 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Brittany
                    Americans roll dice for 8 Elites and 2 Fighters in Brittany, round 2 : 4/10 hits, 3.33 expected hits
                    Germans roll dice for 7 Infantrys in Brittany, round 2 : 3/7 hits, 2.33 expected hits
                    3 Elites owned by the Americans and 4 Infantrys owned by the Germans lost in Brittany
                    Americans roll dice for 5 Elites and 2 Fighters in Brittany, round 3 : 4/7 hits, 2.33 expected hits
                    Germans roll dice for 3 Infantrys in Brittany, round 3 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Americans and 3 Infantrys owned by the Germans lost in Brittany
                Americans win, taking Brittany from Germans with 4 Elites and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 9 Infantrys
                Casualties for Americans: 4 Elites
            Battle in Changchun
                Americans attack with 2 Adv.Fighters, 18 Elites, 1 Fighter, 1 Infantry and 3 S.Bombers
                Hisaichi defend with 1 AAGun, 2 Adv.Fighters, 4 Bunkers, 1 Elite, 1 Factory, 2 Fighters and 25 Infantrys
                    Hisaichi roll AA dice in Changchun : 2/6 hits, 1.00 expected hits
                2 Adv.Fighters owned by the Americans lost in Changchun
                    Americans roll dice for 2 Battleships in Changchun, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 18 Elites, 1 Fighter, 1 Infantry and 3 S.Bombers in Changchun, round 2 : 9/23 hits, 9.50 expected hits
                Units damaged: 4 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 25 Infantrys in Changchun, round 2 : 13/34 hits, 13.00 expected hits
                    12 Elites owned by the Americans, 1 Infantry owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Changchun
                    Americans roll dice for 6 Elites, 1 Fighter and 3 S.Bombers in Changchun, round 3 : 4/10 hits, 5.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 20 Infantrys in Changchun, round 3 : 9/29 hits, 11.33 expected hits
                    1 Fighter owned by the Americans, 2 S.Bombers owned by the Americans, 6 Elites owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Changchun
                1 S.Bomber owned by the Americans retreated
                Hisaichi win with 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 16 Infantrys remaining. Battle score for attacker is -102
                Casualties for Americans: 2 Adv.Fighters, 18 Elites, 1 Fighter, 1 Infantry and 2 S.Bombers
                Casualties for Hisaichi: 9 Infantrys
    
        Non Combat Move - Americans
            1 Fighter moved from Tokyo to 84 Sea Zone
            1 S.Bomber moved from Changchun to Chubu
            2 S.Bombers moved from Italian East Africa to Formosa
            2 Fighters moved from Brittany to 20 Sea Zone
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Belgian Congo
            2 Artillerys placed in Salvador
            3 Elites placed in South Atlantic USA
            1 B.Carrier placed in 13 Sea Zone
            3 Fighters placed in 13 Sea Zone
            1 Destroyer placed in 10 Sea Zone
            4 Elites placed in Chubu
            8 Elites placed in Tokyo
            3 Elites placed in Tohoku
            1 S.Submarine placed in 86 Sea Zone
            1 Marine placed in Minamitori
    
        Turn Complete - Americans
            Americans collect 150 PUs; end with 155 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Germans regular : 0.67
    Hisaichi regular : -2.33
    Hisaichi AA : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Germans
            3 Bombers moved from Delhi to 60 Sea Zone
            1 ArmoredCar moved from Delhi to Assam
            1 Tank moved from Hyderabad to Madras
            1 HeavyTank moved from Delhi to Assam
            1 HeavyTank and 1 Tank moved from Bihar to Madras
            1 HeavyTank and 1 Tank moved from Bombay to Delhi
            1 Artillery, 1 Infantry and 1 Tank moved from Delhi to Bihar
            3 HeavyTanks moved from Semipalatinsk to C.Sinkiang
            10 Mech.Infs moved from Alma Ata to C.Sinkiang
            3 ArmoredCars and 3 Tanks moved from Novosibirsk to C.Sinkiang
            6 Mech.Infs moved from Sibirsky to Khobdo
            2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Sverdlovsk to Novosibirsk
            2 ArmoredCars moved from Novosibirsk to Krasnoyarsk
            1 Mech.Inf moved from Tashkent to C.Sinkiang
            1 ArmoredCar moved from Tashkent to Alma Ata
            1 ArmoredCar moved from Chimkent to Alma Ata
            4 Infantrys moved from S.Karelia to Novgorod
            4 Infantrys moved from Leningrad to Novgorod
            4 Infantrys moved from Arkhangelsk to S.Karelia
            4 Infantrys moved from Novgorod to Minsk
            4 Infantrys moved from Minsk to Kursk
            7 Infantrys moved from Kiev to Kursk
            8 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Artillerys and 6 Infantrys moved from Brest to Kiev
            4 Infantrys moved from Warsaw to Brest
            5 Infantrys moved from Krakow to Brest
            5 Infantrys moved from Bohemia to Krakow
            15 Infantrys moved from Brandenburg to Bavaria
            14 Infantrys moved from Normandy to Brittany
            6 Infantrys moved from Picardy to Normandy
            6 Infantrys moved from Belgium to Picardy
            1 Infantry moved from Aquitaine to Brittany
            6 Infantrys moved from Netherlands to Belgium
            1 Battleship, 3 Cruisers, 1 Destroyer, 1 S.Submarine and 3 Submarines moved from 21 Sea Zone to 22 Sea Zone
            1 Battleship moved from 23 Sea Zone to 22 Sea Zone
            1 ArmoredCar moved from Alma Ata to C.Sinkiang
            1 Tank moved from Bihar to Assam
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 17 Infantrys, 8 Mech.Infs, 6 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Brittany
                Germans attack with 15 Infantrys
                Americans defend with 4 Elites
                    Germans roll dice for 15 Infantrys in Brittany, round 2 : 4/15 hits, 2.50 expected hits
                    French roll dice for 4 Elites in Brittany, round 2 : 3/4 hits, 1.33 expected hits
                    4 Elites owned by the Americans and 3 Infantrys owned by the Germans lost in Brittany
                Germans win, taking Brittany from French with 12 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
                Casualties for Americans: 4 Elites
            Battle in 60 Sea Zone
                Germans attack with 3 Bombers
                Dutch defend with 1 Carrier, 1 Destroyer and 2 Transports
                    Germans roll dice for 3 Bombers in 60 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Dutch roll dice for 1 Carrier, 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
                    2 Transports owned by the Dutch, 1 Destroyer owned by the Dutch and 1 Bomber owned by the Germans lost in 60 Sea Zone
                    Germans roll dice for 2 Bombers in 60 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Dutch roll dice for 1 Carrier in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Dutch lost in 60 Sea Zone
                Germans win with 2 Bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 Bomber
                Casualties for Dutch: 1 Carrier, 1 Destroyer and 2 Transports
            Battle in Assam
                Germans attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank
                British defend with 2 Artillerys
                    Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 2 Artillerys in Assam, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in Assam
                Germans win, taking Assam from British with 1 ArmoredCar, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 2 Artillerys
            Battle in C.Sinkiang
                Germans attack with 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks
                Chinese defend with 14 Infantrys, 2 Marines and 3 Mech.Infs
                    Germans roll dice for 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks in C.Sinkiang, round 2 : 8/21 hits, 8.50 expected hits
                    Chinese roll dice for 14 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 2 : 5/19 hits, 6.33 expected hits
                    4 ArmoredCars owned by the Germans, 1 Mech.Inf owned by the Germans and 8 Infantrys owned by the Chinese lost in C.Sinkiang
                    Germans roll dice for 3 HeavyTanks, 10 Mech.Infs and 3 Tanks in C.Sinkiang, round 3 : 7/16 hits, 6.83 expected hits
                    Chinese roll dice for 6 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 3 : 3/11 hits, 3.67 expected hits
                3 Mech.Infs owned by the Germans, 1 Marine owned by the Chinese and 6 Infantrys owned by the Chinese lost in C.Sinkiang
                    Germans roll dice for 3 HeavyTanks, 7 Mech.Infs and 3 Tanks in C.Sinkiang, round 4 : 7/13 hits, 5.83 expected hits
                    Chinese roll dice for 1 Marine and 3 Mech.Infs in C.Sinkiang, round 4 : 1/4 hits, 1.33 expected hits
                3 Mech.Infs owned by the Chinese, 1 Mech.Inf owned by the Germans and 1 Marine owned by the Chinese lost in C.Sinkiang
                Germans win, taking C.Sinkiang from Chinese with 3 HeavyTanks, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 4 ArmoredCars and 5 Mech.Infs
                Casualties for Chinese: 14 Infantrys, 2 Marines and 3 Mech.Infs
    
        Non Combat Move - Germans
            2 Bombers moved from 60 Sea Zone to Delhi
    
        Place Units - Germans
            6 Submarines placed in 22 Sea Zone
            1 Bunker placed in Madras
            2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi
            1 Infantry and 4 Mech.Infs placed in Madras
            2 Mech.Infs placed in Bombay
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            3 Infantrys placed in Kiev
            2 Mech.Infs placed in Tashkent
            4 ArmoredCars placed in Sverdlovsk
    
        Turn Complete - Germans
            Germans collect 157 PUs; end with 157 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    French regular : 1.67
    Germans regular : 5.50
    British regular : -0.67
    Dutch regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Russians
            5 Infantrys moved from Moscow to Gorky
            1 ArmoredCar moved from Moscow to Gorky
            1 Bomber moved from Moscow to Gorky
            2 Infantrys moved from Moscow to Yaroslavl
            1 ArmoredCar moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 1 ArmoredCar, 1 Bomber and 5 Infantrys
                Finns defend with 4 ArmoredCars and 1 Mech.Inf
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 5 Infantrys in Gorky, round 2 : 1/7 hits, 1.83 expected hits
                    Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 2 : 2/5 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Finns and 2 Infantrys owned by the Russians lost in Gorky
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 3 : 3/5 hits, 1.50 expected hits
                    Finns roll dice for 3 ArmoredCars and 1 Mech.Inf in Gorky, round 3 : 0/4 hits, 0.83 expected hits
                    3 ArmoredCars owned by the Finns lost in Gorky
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 4 : 3/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Mech.Inf in Gorky, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky
                Russians win, taking Gorky from Finns with 1 ArmoredCar, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 3 Infantrys
                Casualties for Finns: 4 ArmoredCars and 1 Mech.Inf
            Battle in Yaroslavl
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Finns defend with 1 ArmoredCar and 1 Artillery
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 ArmoredCar and 1 Artillery in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Finns lost in Yaroslavl
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 4 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery in Yaroslavl, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Finns: 1 ArmoredCar and 1 Artillery
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Gorky to Moscow
    
        Place Units - Russians
            1 Elite and 7 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Russians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Italians
            3 Mech.Infs moved from Nubia to French Equatorial Africa
            3 Mech.Infs moved from Hun to French Equatorial Africa
            8 Infantrys moved from Lower Egypt to Nubia
            6 Infantrys moved from Mersa Matruh to New Valley
            8 ArmoredCars, 6 Artillerys, 1 Elite and 4 Infantrys moved from French Sudan to French Equatorial Africa
            4 ArmoredCars moved from Mauritania to French Equatorial Africa
            4 ArmoredCars and 4 Infantrys moved from W.Morocco to Mauritania
            4 ArmoredCars and 1 Infantry moved from E.Morocco to W.Morocco
            4 ArmoredCars moved from W.Morocco to Mauritania
            4 ArmoredCars moved from N.Algeria to W.Morocco
            1 S.Submarine moved from 41 Sea Zone to 46 Sea Zone
            2 Infantrys moved from N.Algeria to E.Morocco
            8 Infantrys moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            11 Infantrys moved from Rome to 46 Sea Zone
            11 Infantrys moved from 46 Sea Zone to N.Tunisia
            3 Infantrys moved from Lombardy to Tuscany
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 1 Bunker, 1 Elite, 13 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs
                French defend with 1 Factory; Americans defend with 1 ArmoredCar, 3 Elites and 1 Fighter; Anzac defend with 3 Mech.Infs
                    Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 7/29 hits, 9.83 expected hits
                    French roll dice for 1 ArmoredCar, 3 Elites, 1 Fighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 3/8 hits, 2.67 expected hits
                    3 Elites owned by the Americans, 3 Infantrys owned by the Italians, 1 ArmoredCar owned by the Americans and 3 Mech.Infs owned by the Anzac lost in French Equatorial Africa
                    Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs in French Equatorial Africa, round 3 : 6/26 hits, 8.83 expected hits
                    French roll dice for 1 Fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs remaining. Battle score for attacker is 33
                Casualties for Italians: 3 Infantrys
                Casualties for Americans: 1 ArmoredCar, 3 Elites and 1 Fighter
                Casualties for Anzac: 3 Mech.Infs
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            4 ArmoredCars placed in Tunis
            4 ArmoredCars placed in E.Morocco
            1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro
            10 Infantrys placed in Rome
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.17
    Italians regular : -5.67
    

    Savegame


  • @dawgoneit SKIP japan


  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - French
            1 Destroyer moved from 18 Sea Zone to 20 Sea Zone
            1 Transport moved from 18 Sea Zone to 9 Sea Zone
    
        Purchase Units - French
            French buy 1 Infantry and 1 Transport; Remaining resources: 12 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Transport placed in 1 Sea Zone
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 12 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit I think that’s probably game. I don’t think I’m going to be able to get back on to the continent. You’ll take China out in a little bit and I’mnot super hopeful about Africa.


  • @entek you sure?


  • @dawgoneit if so, Again? what side do you want?

22 / 24

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