dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - French 1 Destroyer and 1 Transport moved from 10 Sea Zone to 18 Sea Zone Purchase Units - French French buy 2 Artillerys; Remaining resources: 8 PUs; Non Combat Move - French Place Units - French 2 Artillerys placed in Churchill Turn Complete - French French collect 12 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Turn Complete - Yamamoto
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Chinese 2 Infantrys moved from E.Sinkiang to C.Sinkiang 3 Infantrys moved from Urumqi to C.Sinkiang 1 Marine moved from Urumqi to C.Sinkiang 1 Infantry moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 2 Infantrys moved from Hsining to E.Qinghai 2 Mech.Infs moved from Hsining to Suiyuan 2 Mech.Infs moved from Hsining to Shensi 1 Infantry moved from Kwangsi to Kwangtung Chinese take Kwangtung from Hisaichi 2 Infantrys moved from Hunan to Shanghai 1 Fighter moved from Anhwei to Shanghai 1 Fighter moved from Anhwei to Shanghai Purchase Units - Chinese Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shanghai Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Shanghai, round 2 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Marine Chinese roll dice for 2 Mech.Infs in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Mech.Infs in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Marine owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Marine Battle in Shensi Chinese attack with 2 Mech.Infs Hisaichi defend with 1 ArmoredCar Chinese roll dice for 2 Mech.Infs in Shensi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shensi Chinese win, taking Shensi from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 2 Fighters moved from Shanghai to Anhwei Place Units - Chinese 4 Infantrys placed in Urumqi 1 Infantry, 4 Mech.Infs and 1 Tank placed in Hsining Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Hisaichi regular : 0.83
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TripleA Turn Summary: Hisaichi round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Hisaichi 32 Infantrys moved from Changchun to Kirin 1 Infantry moved from Khabarovsk to Kirin 1 Infantry moved from Vladivostok to Kirin 2 Tanks moved from Hulunbuir to Kirin 2 Adv.Fighters and 2 Fighters moved from Shantung to Kirin 7 Artillerys and 25 Infantrys moved from Ayan to Heilungchiang 7 Infantrys moved from Hulunbuir to Heilungchiang 3 Infantrys moved from Chita to Heilungchiang 5 Infantrys moved from Hong Kong to Kwangtung 5 Infantrys moved from Hong Kong to Kiangsi 1 Elite and 2 Infantrys moved from Shantung to Shanghai 2 Artillerys, 1 Elite and 1 Infantry moved from Krasnoyarsk to Khobdo 1 Infantry moved from Bulun to Kolyma Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 3 Bunkers, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 2 Adv.Fighters, 2 Fighters, 34 Infantrys and 2 Tanks Americans defend with 25 Elites, 1 Infantry and 1 Marine Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 34 Infantrys and 2 Tanks in Kirin, round 2 : 7/40 hits, 8.33 expected hits Americans roll dice for 25 Elites, 1 Infantry and 1 Marine in Kirin, round 2 : 7/27 hits, 9.00 expected hits 6 Elites owned by the Americans, 1 Infantry owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Kirin Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 27 Infantrys and 2 Tanks in Kirin, round 3 : 8/33 hits, 7.17 expected hits Americans roll dice for 19 Elites and 1 Marine in Kirin, round 3 : 6/20 hits, 6.67 expected hits 8 Elites owned by the Americans and 6 Infantrys owned by the Hisaichi lost in Kirin Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 21 Infantrys and 2 Tanks in Kirin, round 4 : 4/27 hits, 6.17 expected hits Americans roll dice for 11 Elites and 1 Marine in Kirin, round 4 : 2/12 hits, 4.00 expected hits 4 Elites owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Kirin Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 19 Infantrys and 2 Tanks in Kirin, round 5 : 5/25 hits, 5.83 expected hits Americans roll dice for 7 Elites and 1 Marine in Kirin, round 5 : 4/8 hits, 2.67 expected hits 5 Elites owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Kirin Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 15 Infantrys and 2 Tanks in Kirin, round 6 : 5/21 hits, 5.17 expected hits Americans roll dice for 2 Elites and 1 Marine in Kirin, round 6 : 1/3 hits, 1.00 expected hits 1 Marine owned by the Americans, 2 Elites owned by the Americans and 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi win, taking Kirin from Americans with 2 Adv.Fighters, 2 Fighters, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 41 Casualties for Hisaichi: 20 Infantrys Casualties for Americans: 25 Elites, 1 Infantry and 1 Marine Battle in Kiangsi Hisaichi attack with 5 Infantrys Anzac defend with 2 Elites Hisaichi roll dice for 5 Infantrys in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits Chinese roll dice for 2 Elites in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 Infantrys in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits Chinese roll dice for 2 Elites in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 3 Infantrys in Kiangsi, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 Elite in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Kiangsi, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 Elite in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Anzac: 2 Elites Battle in Shanghai Hisaichi attack with 1 Elite and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in Shanghai, round 2 : 2/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Khobdo Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry Neutral defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 2 : 0/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 3 : 0/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Khobdo, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 4 : 4/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Khobdo, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Khobdo Hisaichi loses 0 PUs for violating Khobdos neutrality. Hisaichi win, taking Khobdo from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Kwangtung Hisaichi attack with 5 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 5 Infantrys in Kwangtung, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from Kirin to Changchun 2 Fighters moved from Kirin to Changchun Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker and 3 Infantrys placed in Shantung 1 Bunker, 1 Elite and 7 Infantrys placed in Changchun 1 Adv.Fighter and 2 Tanks placed in Chita Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -3.33 Neutral regular : -2.00 Hisaichi regular : -3.17
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TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - British 1 Artillery moved from Kenya to Belgian Congo 1 Battleship, 3 Destroyers and 4 T.Boats moved from 18 Sea Zone to 20 Sea Zone Purchase Units - British British buy 2 Artillerys, 4 Destroyers, 2 Elites, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - British Place Units - British 2 Artillerys, 2 Elites and 2 Infantrys placed in Cairo 2 Mech.Infs placed in Cape Town 4 Destroyers placed in 20 Sea Zone 3 Infantrys placed in Manchester Turn Complete - British British collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Anzac 1 Infantry moved from Equatoria to French Equatorial Africa 3 Mech.Infs moved from Italian East Africa to French Equatorial Africa 1 Adv.Fighter moved from Italian East Africa to French Equatorial Africa 1 Marine moved from Western Australia to 67 Sea Zone 1 Marine and 1 S.Submarine moved from 67 Sea Zone to 58 Sea Zone 1 Marine moved from 58 Sea Zone to E.Iran Anzac take E.Iran from Romanians 1 Elite and 1 Infantry moved from Western Australia to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 6 ArmoredCars moved from Burma to Calcutta 6 ArmoredCars moved from Bangkok to S.Thailand 1 Elite, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Elite and 2 Infantrys moved from 110 Sea Zone to Malaya 1 Infantry moved from Mindoro to 111 Sea Zone 1 Infantry and 4 Transports moved from 111 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Java 1 Artillery and 2 Infantrys moved from Woleai to Ulithi 3 Elites moved from Formosa to 92 Sea Zone 3 Elites moved from 92 Sea Zone to Kwangsi Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Bunker, 7 Infantrys, 3 Marines and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in Calcutta Anzac attack with 6 ArmoredCars Germans defend with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank Anzac roll dice for 6 ArmoredCars in Calcutta, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 2 : 2/5 hits, 2.33 expected hits 1 ArmoredCar owned by the Germans, 1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Calcutta Anzac roll dice for 4 ArmoredCars in Calcutta, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 3 : 2/3 hits, 1.83 expected hits 2 ArmoredCars owned by the Anzac lost in Calcutta Anzac roll dice for 2 ArmoredCars in Calcutta, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 4 : 3/3 hits, 1.83 expected hits 2 ArmoredCars owned by the Anzac lost in Calcutta Germans win with 2 HeavyTanks and 1 Tank remaining. Battle score for attacker is -14 Casualties for Anzac: 6 ArmoredCars Casualties for Germans: 1 ArmoredCar and 1 Mech.Inf Battle in French Equatorial Africa Anzac attack with 1 Adv.Fighter, 1 Infantry and 3 Mech.Infs Italians defend with 4 ArmoredCars, 1 Artillery and 1 Factory Anzac roll dice for 1 Adv.Fighter, 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 4/5 hits, 1.83 expected hits Italians roll dice for 4 ArmoredCars and 1 Artillery in French Equatorial Africa, round 2 : 1/5 hits, 1.00 expected hits 4 ArmoredCars owned by the Italians and 1 Infantry owned by the Anzac lost in French Equatorial Africa Anzac roll dice for 1 Adv.Fighter and 3 Mech.Infs in French Equatorial Africa, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 Artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in French Equatorial Africa Anzac win, taking French Equatorial Africa from Italians with 1 Adv.Fighter and 3 Mech.Infs remaining. Battle score for attacker is 18 Casualties for Anzac: 1 Infantry Casualties for Italians: 4 ArmoredCars and 1 Artillery Non Combat Move - Anzac 1 Adv.Fighter moved from French Equatorial Africa to Italian East Africa Place Units - Anzac 1 Bunker, 2 Infantrys and 1 Tank placed in Italian East Africa 3 Marines placed in Formosa 2 Infantrys placed in Western Australia 2 Artillerys and 1 Infantry placed in Broome 1 Artillery and 2 Infantrys placed in Townsville 1 Artillery placed in Canberra Turn Complete - Anzac Anzac collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Anzac regular : -0.33 Germans regular : 1.00
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TripleA Turn Summary: Dutch round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Dutch 1 Tank moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from West Borneo to 110 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 60 Sea Zone 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from Sumatra to 65 Sea Zone 1 Transport moved from 65 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from West Borneo to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone 1 Transport moved from 60 Sea Zone to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 60 Sea Zone to Calcutta 1 Artillery and 1 Infantry moved from Assam to Calcutta 1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Infantry moved from 36 Sea Zone to Gold Coast 1 Transport moved from 36 Sea Zone to 32 Sea Zone Purchase Units - Dutch Dutch buy 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Calcutta Dutch attack with 2 Artillerys, 3 Infantrys and 1 Tank Germans defend with 2 HeavyTanks and 1 Tank Dutch roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Calcutta, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 2 : 3/3 hits, 1.83 expected hits 3 Infantrys owned by the Dutch and 1 Tank owned by the Germans lost in Calcutta Dutch roll dice for 2 Artillerys and 1 Tank in Calcutta, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 HeavyTanks in Calcutta, round 3 : 2/2 hits, 1.33 expected hits 1 HeavyTank owned by the Germans and 2 Artillerys owned by the Dutch lost in Calcutta Dutch roll dice for 1 Tank in Calcutta, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 HeavyTank in Calcutta, round 4 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans lost in Calcutta Dutch win, taking Calcutta from Germans with 1 Tank remaining. Battle score for attacker is 5 Casualties for Dutch: 2 Artillerys and 3 Infantrys Casualties for Germans: 2 HeavyTanks and 1 Tank Non Combat Move - Dutch Place Units - Dutch 1 Artillery and 1 Elite placed in Suriname 1 Artillery and 1 Infantry placed in Sumatra 1 Fighter and 2 Infantrys placed in West Borneo 1 Fighter placed in Banjarmasin Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Dutch regular : -0.67
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TripleA Turn Summary: Finns round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Finns 2 Infantrys moved from Upper Norrland to Middle Norrland 1 Elite and 3 Infantrys moved from Tampere to Oulu 1 Elite and 1 Infantry moved from Helsinki to Tampere 2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Helsinki to Oulu 1 Mech.Inf moved from Oulu to Vyborg 1 Elite and 1 Infantry moved from Kursk to Yaroslavl 1 Artillery and 1 Infantry moved from S.Karelia to Yaroslavl 1 ArmoredCar moved from S.Karelia to Yaroslavl 1 ArmoredCar moved from S.Karelia to Yaroslavl 4 ArmoredCars moved from S.Karelia to Gorky 1 Mech.Inf moved from Kirov to Gorky 1 Mech.Inf and 4 Tanks moved from Kirov to Penza 6 Tanks moved from Kuybyshev to Chimkent 6 Tanks moved from Chimkent to Uzbekistan 1 Elite, 5 Infantrys, 2 Mech.Infs and 2 Tanks moved from Vyborg to S.Karelia 2 Mech.Infs and 2 Tanks moved from S.Karelia to Arkhangelsk 1 Tank moved from Kirov to Chimkent 2 Mech.Infs moved from Arkhangelsk to Kirov Purchase Units - Finns Finns buy 4 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Yaroslavl Finns attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys Russians defend with 1 Elite and 2 Infantrys Finns roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 3/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Finns and 2 Infantrys owned by the Finns lost in Yaroslavl Finns roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yaroslavl, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Elite in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians and 1 Elite owned by the Finns lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is -4 Casualties for Finns: 1 ArmoredCar, 1 Elite and 2 Infantrys Casualties for Russians: 1 Elite and 2 Infantrys Battle in Penza Finns attack with 1 Mech.Inf and 4 Tanks Russians defend with 3 Infantrys Finns roll dice for 1 Mech.Inf and 4 Tanks in Penza, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 3 Infantrys in Penza, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Finns and 2 Infantrys owned by the Russians lost in Penza Finns roll dice for 4 Tanks in Penza, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Penza, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Penza Finns win, taking Penza from Russians with 4 Tanks remaining. Battle score for attacker is 0 Casualties for Finns: 1 Mech.Inf Casualties for Russians: 3 Infantrys Battle in Gorky Finns attack with 4 ArmoredCars and 1 Mech.Inf Russians defend with 3 Infantrys Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 3 Infantrys in Gorky, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Gorky Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Gorky, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Gorky Finns win, taking Gorky from Russians with 4 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Non Combat Move - Finns Place Units - Finns 1 ArmoredCar and 1 Tank placed in Vyborg 3 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Helsinki Turn Complete - Finns Finns collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Finns regular : 0.33 Russians regular : 0.67
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TripleA Turn Summary: Romanians round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Romanians 11 ArmoredCars, 6 Mech.Infs and 8 Tanks moved from Palestine to Cairo 5 Mech.Infs moved from Syria to Cairo 5 Elites and 6 Infantrys moved from Palestine to Lower Egypt 2 Artillerys and 8 Infantrys moved from Syria to Palestine 3 ArmoredCars moved from Adana to E.Iran 1 Mech.Inf moved from W.Iran to E.Iran 2 Mech.Infs moved from W.Iran to Lower Egypt 2 Mech.Infs moved from Bursa to W.Iran 1 Elite moved from Bursa to Izmir 2 ArmoredCars and 1 Tank moved from Bulgaria to Bursa 3 Infantrys moved from Kursk to Tula 1 Artillery moved from Kursk to Tula 1 ArmoredCar moved from Rostov to Tula 2 Tanks moved from Mysore to Calcutta 3 Tanks moved from Mysore to Calcutta 1 Elite and 4 Infantrys moved from Kiev to Kursk 4 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania 4 ArmoredCars moved from Georgia to Adana 1 ArmoredCar moved from Rostov to Tula 2 ArmoredCars moved from Rostov to Erzurum Purchase Units - Romanians Romanians buy 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in E.Iran Romanians attack with 3 ArmoredCars and 1 Mech.Inf Anzac defend with 1 Marine Romanians roll dice for 3 ArmoredCars and 1 Mech.Inf in E.Iran, round 2 : 1/4 hits, 1.33 expected hits Anzac roll dice for 1 Marine in E.Iran, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Anzac lost in E.Iran Romanians win, taking E.Iran from Anzac with 3 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Marine Battle in Cairo Romanians attack with 11 ArmoredCars, 11 Mech.Infs and 8 Tanks British defend with 1 AAGun, 3 Artillerys, 4 Bunkers, 2 Elites, 1 Factory, 1 Fighter, 9 Infantrys and 1 Tank Romanians roll dice for 11 ArmoredCars, 11 Mech.Infs and 8 Tanks in Cairo, round 2 : 11/30 hits, 11.33 expected hits Units damaged: 4 Bunkers owned by the British British roll dice for 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank in Cairo, round 2 : 7/20 hits, 7.67 expected hits 7 ArmoredCars owned by the Romanians and 7 Infantrys owned by the British lost in Cairo Romanians roll dice for 4 ArmoredCars, 11 Mech.Infs and 8 Tanks in Cairo, round 3 : 8/23 hits, 9.00 expected hits British roll dice for 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank in Cairo, round 3 : 6/13 hits, 5.33 expected hits 2 Elites owned by the British, 4 ArmoredCars owned by the Romanians, 1 Tank owned by the British, 2 Mech.Infs owned by the Romanians, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Cairo Romanians roll dice for 9 Mech.Infs and 8 Tanks in Cairo, round 4 : 8/17 hits, 7.00 expected hits British roll dice for 4 Bunkers and 1 Fighter in Cairo, round 4 : 3/5 hits, 2.50 expected hits 1 Fighter owned by the British, 4 Bunkers owned by the British and 3 Mech.Infs owned by the Romanians lost in Cairo Romanians win, taking Cairo from British with 6 Mech.Infs and 8 Tanks remaining. Battle score for attacker is -1 Casualties for Romanians: 11 ArmoredCars and 5 Mech.Infs Casualties for British: 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank Battle in Calcutta Romanians attack with 5 Tanks Dutch defend with 1 Tank Romanians roll dice for 5 Tanks in Calcutta, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 Tank in Calcutta, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in Calcutta Romanians win, taking Calcutta from British with 5 Tanks remaining. Battle score for attacker is 5 Casualties for Dutch: 1 Tank Battle in Tula Romanians attack with 2 ArmoredCars, 1 Artillery and 3 Infantrys Russians defend with 2 Infantrys Romanians roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in Tula, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula Romanians win, taking Tula from Russians with 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Romanians Place Units - Romanians 3 Mech.Infs placed in W.Iran 2 Mech.Infs placed in Syria 1 Elite and 2 Mech.Infs placed in Bursa 4 Infantrys placed in Vinnytsia 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Anzac regular : -0.33 Romanians regular : 0.17 Russians regular : 0.33 British regular : 0.00
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TripleA Turn Summary: Romanians round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Americans 3 Elites moved from Bahia to 35 Sea Zone 1 Fighter moved from Salvador to 35 Sea Zone 1 ArmoredCar moved from Salvador to 35 Sea Zone 1 ArmoredCar, 1 B.Transport, 3 Elites and 1 Fighter moved from 35 Sea Zone to 38 Sea Zone 1 ArmoredCar, 3 Elites and 1 Fighter moved from 38 Sea Zone to French Equatorial Africa 2 B.Transports moved from 38 Sea Zone to 35 Sea Zone 1 S.Bomber moved from Salvador to Belgian Congo 4 Elites moved from Chubu to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 11 Elites moved from Tokyo to 84 Sea Zone 3 Elites moved from Tohoku to 84 Sea Zone 2 Adv.Fighters, 18 Elites, 1 Fighter and 1 Infantry moved from 84 Sea Zone to Changchun 3 S.Bombers moved from Formosa to Changchun 8 Elites moved from Dublin to 10 Sea Zone 2 B.Transports and 8 Elites moved from 10 Sea Zone to 20 Sea Zone 8 Elites moved from 20 Sea Zone to Brittany 2 Fighters moved from 10 Sea Zone to Brittany 2 Battleships, 1 Carrier and 3 Destroyers moved from 10 Sea Zone to 20 Sea Zone 1 Destroyer moved from 8 Sea Zone to 10 Sea Zone 1 Destroyer moved from 8 Sea Zone to 4 Sea Zone 2 Marines moved from Washington to 13 Sea Zone 1 Elite moved from Washington to 13 Sea Zone 1 Artillery moved from Washington to 13 Sea Zone 1 Artillery, 3 Destroyers, 1 Elite, 2 Marines, 2 S.Submarines and 1 Transport moved from 13 Sea Zone to 8 Sea Zone 2 Marines and 2 S.Submarines moved from 8 Sea Zone to 9 Sea Zone 2 Marines moved from 9 Sea Zone to Iceland 1 Artillery and 1 Elite moved from 8 Sea Zone to Greenland 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 1 Elite moved from South Central USA to South Atlantic USA Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Carrier, 1 Bunker, 1 Destroyer, 18 Elites, 1 Factory, 3 Fighters, 1 Marine and 1 S.Submarine; Remaining resources: 5 PUs; Combat - Americans Battle in Brittany Americans attack with 8 Elites and 2 Fighters Germans defend with 9 Infantrys Americans roll dice for 2 Battleships in Brittany, round 2 : 2/2 hits, 1.33 expected hits 2 Infantrys owned by the Germans lost in Brittany Americans roll dice for 8 Elites and 2 Fighters in Brittany, round 2 : 4/10 hits, 3.33 expected hits Germans roll dice for 7 Infantrys in Brittany, round 2 : 3/7 hits, 2.33 expected hits 3 Elites owned by the Americans and 4 Infantrys owned by the Germans lost in Brittany Americans roll dice for 5 Elites and 2 Fighters in Brittany, round 3 : 4/7 hits, 2.33 expected hits Germans roll dice for 3 Infantrys in Brittany, round 3 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Americans and 3 Infantrys owned by the Germans lost in Brittany Americans win, taking Brittany from Germans with 4 Elites and 2 Fighters remaining. Battle score for attacker is 6 Casualties for Germans: 9 Infantrys Casualties for Americans: 4 Elites Battle in Changchun Americans attack with 2 Adv.Fighters, 18 Elites, 1 Fighter, 1 Infantry and 3 S.Bombers Hisaichi defend with 1 AAGun, 2 Adv.Fighters, 4 Bunkers, 1 Elite, 1 Factory, 2 Fighters and 25 Infantrys Hisaichi roll AA dice in Changchun : 2/6 hits, 1.00 expected hits 2 Adv.Fighters owned by the Americans lost in Changchun Americans roll dice for 2 Battleships in Changchun, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 18 Elites, 1 Fighter, 1 Infantry and 3 S.Bombers in Changchun, round 2 : 9/23 hits, 9.50 expected hits Units damaged: 4 Bunkers owned by the Hisaichi Hisaichi roll dice for 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 25 Infantrys in Changchun, round 2 : 13/34 hits, 13.00 expected hits 12 Elites owned by the Americans, 1 Infantry owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 6 Elites, 1 Fighter and 3 S.Bombers in Changchun, round 3 : 4/10 hits, 5.33 expected hits Hisaichi roll dice for 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 20 Infantrys in Changchun, round 3 : 9/29 hits, 11.33 expected hits 1 Fighter owned by the Americans, 2 S.Bombers owned by the Americans, 6 Elites owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Changchun 1 S.Bomber owned by the Americans retreated Hisaichi win with 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 16 Infantrys remaining. Battle score for attacker is -102 Casualties for Americans: 2 Adv.Fighters, 18 Elites, 1 Fighter, 1 Infantry and 2 S.Bombers Casualties for Hisaichi: 9 Infantrys Non Combat Move - Americans 1 Fighter moved from Tokyo to 84 Sea Zone 1 S.Bomber moved from Changchun to Chubu 2 S.Bombers moved from Italian East Africa to Formosa 2 Fighters moved from Brittany to 20 Sea Zone Place Units - Americans 1 Bunker and 1 Factory placed in Belgian Congo 2 Artillerys placed in Salvador 3 Elites placed in South Atlantic USA 1 B.Carrier placed in 13 Sea Zone 3 Fighters placed in 13 Sea Zone 1 Destroyer placed in 10 Sea Zone 4 Elites placed in Chubu 8 Elites placed in Tokyo 3 Elites placed in Tohoku 1 S.Submarine placed in 86 Sea Zone 1 Marine placed in Minamitori Turn Complete - Americans Americans collect 150 PUs; end with 155 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : 0.67 Hisaichi regular : -2.33 Hisaichi AA : 1.00
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Germans 3 Bombers moved from Delhi to 60 Sea Zone 1 ArmoredCar moved from Delhi to Assam 1 Tank moved from Hyderabad to Madras 1 HeavyTank moved from Delhi to Assam 1 HeavyTank and 1 Tank moved from Bihar to Madras 1 HeavyTank and 1 Tank moved from Bombay to Delhi 1 Artillery, 1 Infantry and 1 Tank moved from Delhi to Bihar 3 HeavyTanks moved from Semipalatinsk to C.Sinkiang 10 Mech.Infs moved from Alma Ata to C.Sinkiang 3 ArmoredCars and 3 Tanks moved from Novosibirsk to C.Sinkiang 6 Mech.Infs moved from Sibirsky to Khobdo 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Sverdlovsk to Novosibirsk 2 ArmoredCars moved from Novosibirsk to Krasnoyarsk 1 Mech.Inf moved from Tashkent to C.Sinkiang 1 ArmoredCar moved from Tashkent to Alma Ata 1 ArmoredCar moved from Chimkent to Alma Ata 4 Infantrys moved from S.Karelia to Novgorod 4 Infantrys moved from Leningrad to Novgorod 4 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Novgorod to Minsk 4 Infantrys moved from Minsk to Kursk 7 Infantrys moved from Kiev to Kursk 8 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 2 Artillerys and 6 Infantrys moved from Brest to Kiev 4 Infantrys moved from Warsaw to Brest 5 Infantrys moved from Krakow to Brest 5 Infantrys moved from Bohemia to Krakow 15 Infantrys moved from Brandenburg to Bavaria 14 Infantrys moved from Normandy to Brittany 6 Infantrys moved from Picardy to Normandy 6 Infantrys moved from Belgium to Picardy 1 Infantry moved from Aquitaine to Brittany 6 Infantrys moved from Netherlands to Belgium 1 Battleship, 3 Cruisers, 1 Destroyer, 1 S.Submarine and 3 Submarines moved from 21 Sea Zone to 22 Sea Zone 1 Battleship moved from 23 Sea Zone to 22 Sea Zone 1 ArmoredCar moved from Alma Ata to C.Sinkiang 1 Tank moved from Bihar to Assam Purchase Units - Germans Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 17 Infantrys, 8 Mech.Infs, 6 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Brittany Germans attack with 15 Infantrys Americans defend with 4 Elites Germans roll dice for 15 Infantrys in Brittany, round 2 : 4/15 hits, 2.50 expected hits French roll dice for 4 Elites in Brittany, round 2 : 3/4 hits, 1.33 expected hits 4 Elites owned by the Americans and 3 Infantrys owned by the Germans lost in Brittany Germans win, taking Brittany from French with 12 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 3 Infantrys Casualties for Americans: 4 Elites Battle in 60 Sea Zone Germans attack with 3 Bombers Dutch defend with 1 Carrier, 1 Destroyer and 2 Transports Germans roll dice for 3 Bombers in 60 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Dutch roll dice for 1 Carrier, 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits 2 Transports owned by the Dutch, 1 Destroyer owned by the Dutch and 1 Bomber owned by the Germans lost in 60 Sea Zone Germans roll dice for 2 Bombers in 60 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Dutch roll dice for 1 Carrier in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Dutch lost in 60 Sea Zone Germans win with 2 Bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 Bomber Casualties for Dutch: 1 Carrier, 1 Destroyer and 2 Transports Battle in Assam Germans attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank British defend with 2 Artillerys Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 2 Artillerys in Assam, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the British lost in Assam Germans win, taking Assam from British with 1 ArmoredCar, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 8 Casualties for British: 2 Artillerys Battle in C.Sinkiang Germans attack with 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks Chinese defend with 14 Infantrys, 2 Marines and 3 Mech.Infs Germans roll dice for 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks in C.Sinkiang, round 2 : 8/21 hits, 8.50 expected hits Chinese roll dice for 14 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 2 : 5/19 hits, 6.33 expected hits 4 ArmoredCars owned by the Germans, 1 Mech.Inf owned by the Germans and 8 Infantrys owned by the Chinese lost in C.Sinkiang Germans roll dice for 3 HeavyTanks, 10 Mech.Infs and 3 Tanks in C.Sinkiang, round 3 : 7/16 hits, 6.83 expected hits Chinese roll dice for 6 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 3 : 3/11 hits, 3.67 expected hits 3 Mech.Infs owned by the Germans, 1 Marine owned by the Chinese and 6 Infantrys owned by the Chinese lost in C.Sinkiang Germans roll dice for 3 HeavyTanks, 7 Mech.Infs and 3 Tanks in C.Sinkiang, round 4 : 7/13 hits, 5.83 expected hits Chinese roll dice for 1 Marine and 3 Mech.Infs in C.Sinkiang, round 4 : 1/4 hits, 1.33 expected hits 3 Mech.Infs owned by the Chinese, 1 Mech.Inf owned by the Germans and 1 Marine owned by the Chinese lost in C.Sinkiang Germans win, taking C.Sinkiang from Chinese with 3 HeavyTanks, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 4 ArmoredCars and 5 Mech.Infs Casualties for Chinese: 14 Infantrys, 2 Marines and 3 Mech.Infs Non Combat Move - Germans 2 Bombers moved from 60 Sea Zone to Delhi Place Units - Germans 6 Submarines placed in 22 Sea Zone 1 Bunker placed in Madras 2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi 1 Infantry and 4 Mech.Infs placed in Madras 2 Mech.Infs placed in Bombay 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 3 Infantrys placed in Kiev 2 Mech.Infs placed in Tashkent 4 ArmoredCars placed in Sverdlovsk Turn Complete - Germans Germans collect 157 PUs; end with 157 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 French regular : 1.67 Germans regular : 5.50 British regular : -0.67 Dutch regular : -0.67
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Russians 5 Infantrys moved from Moscow to Gorky 1 ArmoredCar moved from Moscow to Gorky 1 Bomber moved from Moscow to Gorky 2 Infantrys moved from Moscow to Yaroslavl 1 ArmoredCar moved from Moscow to Yaroslavl Purchase Units - Russians Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Gorky Russians attack with 1 ArmoredCar, 1 Bomber and 5 Infantrys Finns defend with 4 ArmoredCars and 1 Mech.Inf Russians roll dice for 1 ArmoredCar, 1 Bomber and 5 Infantrys in Gorky, round 2 : 1/7 hits, 1.83 expected hits Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 2 : 2/5 hits, 1.00 expected hits 1 ArmoredCar owned by the Finns and 2 Infantrys owned by the Russians lost in Gorky Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 3 : 3/5 hits, 1.50 expected hits Finns roll dice for 3 ArmoredCars and 1 Mech.Inf in Gorky, round 3 : 0/4 hits, 0.83 expected hits 3 ArmoredCars owned by the Finns lost in Gorky Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 4 : 3/5 hits, 1.50 expected hits Finns roll dice for 1 Mech.Inf in Gorky, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky Russians win, taking Gorky from Finns with 1 ArmoredCar, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 3 Infantrys Casualties for Finns: 4 ArmoredCars and 1 Mech.Inf Battle in Yaroslavl Russians attack with 1 ArmoredCar and 2 Infantrys Finns defend with 1 ArmoredCar and 1 Artillery Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 ArmoredCar and 1 Artillery in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Finns lost in Yaroslavl Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 4 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Yaroslavl, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Yaroslavl Russians win, taking Yaroslavl from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Finns: 1 ArmoredCar and 1 Artillery Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Gorky to Moscow Place Units - Russians 1 Elite and 7 Infantrys placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 0.67 Russians regular : 2.17
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Italians 3 Mech.Infs moved from Nubia to French Equatorial Africa 3 Mech.Infs moved from Hun to French Equatorial Africa 8 Infantrys moved from Lower Egypt to Nubia 6 Infantrys moved from Mersa Matruh to New Valley 8 ArmoredCars, 6 Artillerys, 1 Elite and 4 Infantrys moved from French Sudan to French Equatorial Africa 4 ArmoredCars moved from Mauritania to French Equatorial Africa 4 ArmoredCars and 4 Infantrys moved from W.Morocco to Mauritania 4 ArmoredCars and 1 Infantry moved from E.Morocco to W.Morocco 4 ArmoredCars moved from W.Morocco to Mauritania 4 ArmoredCars moved from N.Algeria to W.Morocco 1 S.Submarine moved from 41 Sea Zone to 46 Sea Zone 2 Infantrys moved from N.Algeria to E.Morocco 8 Infantrys moved from N.Tunisia to N.Algeria 4 ArmoredCars moved from Tunis to N.Algeria 11 Infantrys moved from Rome to 46 Sea Zone 11 Infantrys moved from 46 Sea Zone to N.Tunisia 3 Infantrys moved from Lombardy to Tuscany Purchase Units - Italians Italians buy 8 ArmoredCars, 1 Bunker, 1 Elite, 13 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs French defend with 1 Factory; Americans defend with 1 ArmoredCar, 3 Elites and 1 Fighter; Anzac defend with 3 Mech.Infs Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 7/29 hits, 9.83 expected hits French roll dice for 1 ArmoredCar, 3 Elites, 1 Fighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 3/8 hits, 2.67 expected hits 3 Elites owned by the Americans, 3 Infantrys owned by the Italians, 1 ArmoredCar owned by the Americans and 3 Mech.Infs owned by the Anzac lost in French Equatorial Africa Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs in French Equatorial Africa, round 3 : 6/26 hits, 8.83 expected hits French roll dice for 1 Fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs remaining. Battle score for attacker is 33 Casualties for Italians: 3 Infantrys Casualties for Americans: 1 ArmoredCar, 3 Elites and 1 Fighter Casualties for Anzac: 3 Mech.Infs Non Combat Move - Italians Place Units - Italians 3 Mech.Infs placed in Hun 4 ArmoredCars placed in Tunis 4 ArmoredCars placed in E.Morocco 1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro 10 Infantrys placed in Rome 1 Infantry placed in Lombardy Turn Complete - Italians Italians collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
French regular : -0.17 Italians regular : -5.67
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@dawgoneit SKIP japan
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - French 1 Destroyer moved from 18 Sea Zone to 20 Sea Zone 1 Transport moved from 18 Sea Zone to 9 Sea Zone Purchase Units - French French buy 1 Infantry and 1 Transport; Remaining resources: 12 PUs; Non Combat Move - French Place Units - French 1 Transport placed in 1 Sea Zone 1 Infantry placed in Churchill Turn Complete - French French collect 12 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Turn Complete - Yamamoto
Combat Hit Differential Summary :
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@dawgoneit I think that’s probably game. I don’t think I’m going to be able to get back on to the continent. You’ll take China out in a little bit and I’mnot super hopeful about Africa.
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@entek you sure?
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@dawgoneit if so, Again? what side do you want?