@fasthard ok. Lol max scramble. thank you for asking. I didn’t notice that.
that kind of stuff is most likely why i lose all the time.
Onesteveo (axis) v (Giallo (allies+14) bm3 L21
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bid is dd in 110 sub in 98
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 5:28:19 a.m.
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 artillery and 3 infantry moved from Western Germany to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 2 infantry moved from Holland Belgium to France 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone
Combat Hit Differential Summary :
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@onesteveo said in Onesteveo (axis) v (Giallo (allies+14) bm3 L21:
bid is dd in 110 sub in 98
Full scramble
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 artillery and 3 infantry moved from Western Germany to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 2 infantry moved from Holland Belgium to France 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in France Germans attack with 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 9/17 hits, 5.50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in France, round 3 : 4/11 hits, 4.50 expected hits French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.67 expected hits 2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 2 artilleries, 5 infantry and 1 mech_infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6/16 hits, 5.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 6/7 hits, 4.33 expected hits British roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the French and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 1 battleship and 2 submarines Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in 111 Sea Zone Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Yugoslavia to Western Germany 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary Place Units - Germans 1 carrier and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 0.67 Neutral_Allies regular : -1.67 Germans regular : 9.17 British regular : -1.50
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 artillery and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 3 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 2 infantry moved from Bessarabia to Western Ukraine 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 submarine moved from 127 Sea Zone to 124 Sea Zone Place Units - Russians 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 3 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/8 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 2 tactical_bombers moved from Japan to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 fighter moved from Korea to Japan 1 mech_infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : 0.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 fighter moved from 10 Sea Zone to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 fighters placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 3 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Japanese regular : 2,67
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Combat Move - British 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone
Combat Hit Differential Summary :
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@onesteveo I don’t think I ever had a worse start… Amazing
Scramble? -
@giallo ya that china one was crazy, full scramble thanks
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 fighter moved from 10 Sea Zone to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 fighters placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 3 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Casualties for Germans: 1 fighter Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 mech_infantry moved from Egypt to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Malaya to Shan State 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 23 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -2,50 Italians regular : -1,17 Japanese regular : 2,67 Germans regular : -0,50 British regular : -0,17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 2 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 0/5 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery moved from Libya to Tobruk 1 armour moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Neutral_Allies regular : -1.33 British regular : -0.50
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 artillery and 2 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 ANZAC regular : 0,67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 artillery and 2 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1,00 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry and 8 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 fighter moved from 112 Sea Zone to United Kingdom 2 bombers and 2 fighters moved from Western Germany to United Kingdom 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Scotland Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 aaGun and 3 infantry moved from 111 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 8 infantry moved from Slovakia Hungary to Germany 3 artilleries moved from Slovakia Hungary to Germany 3 armour moved from France to Western Germany 3 armour moved from France to Western Germany 2 armour moved from Yugoslavia to Western Germany 1 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary 3 mech_infantrys moved from France to Yugoslavia 1 infantry moved from Finland to Norway Place Units - Germans 1 destroyer and 8 transports placed in 113 Sea Zone 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British AA : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 3 artilleries moved from Russia to Bryansk 1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Belarus 1 armour moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 bombers moved from Kwangsi to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Suiyuyan to Anhwe 1 infantry moved from Jehol to Chahar 3 infantry moved from Manchuria to Amur 1 artillery and 3 infantry moved from Hunan to Yunnan 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 battleships moved from 35 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 cruiser and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Hunan 2 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 2 artilleries and 2 infantry moved from Jehol to Anhwe 2 infantry moved from Anhwe to Hunan 3 fighters moved from Japan to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 3 fighters moved from Kwangsi to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Yunnan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 harbour and 1 marine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 carrier moved from 10 Sea Zone to 64 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 4 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers placed in 101 Sea Zone 1 marine placed in Central United States 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :