@fasthard I usually play a few times thru the day.
Onesteveo (axis) v (Giallo (allies+14) bm3 L21
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 fighter moved from 10 Sea Zone to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 fighters placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 3 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Japanese regular : 2,67
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Combat Move - British 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone
Combat Hit Differential Summary :
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@onesteveo I don’t think I ever had a worse start… Amazing
Scramble? -
@giallo ya that china one was crazy, full scramble thanks
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 fighter moved from 10 Sea Zone to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 fighters placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 3 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Casualties for Germans: 1 fighter Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 mech_infantry moved from Egypt to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Malaya to Shan State 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 23 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -2,50 Italians regular : -1,17 Japanese regular : 2,67 Germans regular : -0,50 British regular : -0,17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 2 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 0/5 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery moved from Libya to Tobruk 1 armour moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Neutral_Allies regular : -1.33 British regular : -0.50
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 artillery and 2 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 ANZAC regular : 0,67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 artillery and 2 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1,00 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry and 8 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 fighter moved from 112 Sea Zone to United Kingdom 2 bombers and 2 fighters moved from Western Germany to United Kingdom 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Scotland Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 aaGun and 3 infantry moved from 111 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 8 infantry moved from Slovakia Hungary to Germany 3 artilleries moved from Slovakia Hungary to Germany 3 armour moved from France to Western Germany 3 armour moved from France to Western Germany 2 armour moved from Yugoslavia to Western Germany 1 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary 3 mech_infantrys moved from France to Yugoslavia 1 infantry moved from Finland to Norway Place Units - Germans 1 destroyer and 8 transports placed in 113 Sea Zone 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British AA : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 3 artilleries moved from Russia to Bryansk 1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Belarus 1 armour moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 bombers moved from Kwangsi to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Suiyuyan to Anhwe 1 infantry moved from Jehol to Chahar 3 infantry moved from Manchuria to Amur 1 artillery and 3 infantry moved from Hunan to Yunnan 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 battleships moved from 35 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 cruiser and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Hunan 2 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 2 artilleries and 2 infantry moved from Jehol to Anhwe 2 infantry moved from Anhwe to Hunan 3 fighters moved from Japan to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 3 fighters moved from Kwangsi to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Yunnan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 harbour and 1 marine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 carrier moved from 10 Sea Zone to 64 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 4 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers placed in 101 Sea Zone 1 marine placed in Central United States 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 infantry moved from Shensi to Hopei 6 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 6 infantry in Suiyuyan, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -2,67
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour, 2 artilleries and 4 infantry moved from Egypt to Alexandria 1 fighter, 10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Combat Hit Differential Summary :
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@onesteveo scramble?
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@giallo yes thanks
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@onesteveo said in Onesteveo (axis) v (Giallo (allies+14) bm3 L21:
@giallo yes thanks
Im gonna give up here already, too many bad dice results me. No way allies can get a win here Well played!
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@giallo no prob, want to play another same bid sides reversed?
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@onesteveo said in Onesteveo (axis) v (Giallo (allies+14) bm3 L21:
@giallo no prob, want to play another same bid sides reversed?
I would like another shot with the allies same conditions