@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L21 #1 trulpen (X) vs Martin (A+x) OOB
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@trulpen I am not sure myself. Let’s just leave it there.
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@martin said in L21 #1 trulpen (X) vs Martin (A+x) OOB:
@trulpen I am not sure myself. Let’s just leave it there.
If you want, you may move it.
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@trulpen You insist :-) Then please move it to SZ107 please! Thank you very much!
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Kwangsi 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Kwangsi 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from Vyborg to Bryansk Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : 0,67
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@martin said in L21 #1 trulpen (X) vs Martin (A+x) OOB:
@trulpen You insist :-) Then please move it to SZ107 please! Thank you very much!
Not possible. No nb in Scotland, but z117 is safe from the german des, so I’ll move it there.
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Initially I’d say that the air in z45 that need to find a landing-spot may be divided to both z35 and DNG. Looking up the rules to confirm.
a) “STEP 7. CONCLUDE COMBAT […] Air units must return to a friendly territory or carrier during the Noncombat Move phase.”
b) “Phase 4: Noncombat Move […] Stranded defending air units also land during this phase. These are carrier air units whose aircraft carrier has been damaged or destroyed in combat or scrambled air units or fighter interceptors (see “Conduct Combat”) whose original territory is now under enemy control. These units are allowed movement of up to one space to find a friendly territory or carrier on which to land. If no landing space can be found, they are lost. This movement occurs before the acting player makes any noncombat movements.”
I believe this confirms the statement above and 3A simply just allows one retreat-area, which is not rule, but code-based.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 119 Sea Zone to 117 Sea Zone EDIT: 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 4 armour and 8 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Alexandria to Western Ukraine 3 infantry moved from Bessarabia to Western Ukraine 1 fighter and 4 tactical_bombers moved from Alexandria to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 bomber moved from Alexandria to Eastern Poland 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Poland to Baltic States 6 mech_infantrys moved from Poland to Baltic States 3 armour moved from Romania to Ukraine 5 artilleries and 17 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine Combat - Germans Battle in 97 Sea Zone Germans attack with 3 fighters and 5 tactical_bombers; Italians loiter and taunt British defend with 1 carrier, 1 fighter and 1 tactical_bomber Germans roll dice for 3 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Battle in Ukraine Germans attack with 3 armour, 5 artilleries, 17 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 3 armour, 5 artilleries, 17 infantry and 1 mech_infantry in Ukraine, round 2 : 6/26 hits, 7,00 expected hits Russians roll dice for 5 infantry in Ukraine, round 2 : 3/5 hits, 1,67 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 5 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Battle in Western Ukraine Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 6 armour, 1 infantry and 14 mech_infantrys Russians defend with 3 infantry Germans roll dice for 6 armour, 1 infantry and 14 mech_infantrys in Baltic States, round 2 : 9/21 hits, 5,50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour and 14 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Eastern Poland Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Western Ukraine to Bessarabia 5 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 aaGun moved from Poland to Baltic States 3 mech_infantrys moved from Poland to Baltic States 1 aaGun moved from Bessarabia to Ukraine 1 armour moved from Norway to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Western Germany EDIT: 1 fighter moved from 97 Sea Zone to Western Germany 4 tactical_bombers moved from 97 Sea Zone to Southern Italy 1 submarine moved from 112 Sea Zone to 125 Sea Zone 5 infantry moved from Bulgaria to Romania 1 bomber moved from Eastern Poland to Poland 1 aaGun moved from Slovakia Hungary to Poland Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Western Germany 1 transport placed in 112 Sea Zone 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 3,83 British regular : 0,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Finland to Norway 1 infantry moved from Finland to Norway 1 mech_infantry moved from Finland to Novgorod 1 infantry moved from Archangel to Novgorod 2 infantry moved from Vyborg to Novgorod 2 infantry moved from Suiyuyan to Kansu 1 armour moved from Finland to Novgorod 4 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Vyborg to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Bryansk Combat - Russians Battle in Norway Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Bryansk 1 submarine moved from 117 Sea Zone to 106 Sea Zone Place Units - Russians 3 artilleries placed in Russia 3 infantry placed in Russia 3 infantry placed in Novgorod 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,2,4 Russians collect 27 PUs (3 lost to blockades); end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,33
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kweichow to Malaya 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 2 artilleries and 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Yunnan Japanese take Yunnan from Chinese 1 fighter and 1 tactical_bomber moved from Chahar to Kwangsi 1 fighter moved from Kweichow to Kwangsi 2 bombers moved from Buyant-Uhaa to Sikang 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Amur to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 carrier and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines Combat - Japanese
Combat Hit Differential Summary :
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Scramble z35?
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@trulpen No scramble
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kweichow to Malaya 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 2 artilleries and 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Yunnan Japanese take Yunnan from Chinese 1 fighter and 1 tactical_bomber moved from Chahar to Kwangsi 1 fighter moved from Kweichow to Kwangsi 2 bombers moved from Buyant-Uhaa to Sikang 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Amur to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 carrier and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Sumatra Battle in Philippines Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Philippines, round 2 : 3/8 hits, 3,00 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Sumatra from Dutch, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3,17 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 2 artilleries, 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Sikang, round 2 : 1/5 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Sikang, round 3 : 3/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery moved from Ulaanbaatar to Dzavhan 1 infantry moved from Buryatia to Yakut S.S.R. 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Malaya to 44 Sea Zone 1 fighter moved from Dutch New Guinea to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Sikang to Kweichow 1 artillery moved from Kweichow to Hunan 1 fighter moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to Kweichow 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier and 1 destroyer placed in 19 Sea Zone 1 mech_infantry placed in Shantung 3 infantry and 1 mech_infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,67 Japanese regular : -2,50 UK_Pacific regular : 0,67 ANZAC regular : 0,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Hawaiian Islands to Midway 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 infantry moved from Western United States to British Columbia 1 artillery moved from Western United States to British Columbia 1 bomber moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Korea Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking Korea from Japanese with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 bomber moved from 6 Sea Zone to Midway Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 armour placed in Western United States 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Hawaiian Islands to Midway 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 infantry moved from Western United States to British Columbia 1 artillery moved from Western United States to British Columbia 1 bomber moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Korea Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking Korea from Japanese with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 bomber moved from 6 Sea Zone to Midway Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 armour placed in Western United States 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Finland to Novgorod 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 infantry moved from Egypt to Alexandria 1 bomber moved from Malta to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Shan State 1 mech_infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 tactical_bomber moved from Burma to Yunnan 2 fighters moved from India to 41 Sea Zone 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq Combat - British Battle in 41 Sea Zone British attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangsi British attack with 1 infantry Japanese defend with 1 artillery British roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Yunnan British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 bomber, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 infantry moved from 80 Sea Zone to Eastern Persia 1 tactical_bomber moved from Yunnan to India 2 fighters moved from 41 Sea Zone to India 1 aaGun moved from Burma to Shan State 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 4 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Iraq to Northwest Persia 1 infantry moved from Scotland to United Kingdom Place Units - British 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Persia 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,3,6,3,6,3,6,4,4 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 0,67 Italians regular : -0,33 Japanese regular : 1,33 British regular : -0,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Tobruk to Egypt 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya Italians win, taking 97 Sea Zone from British, taking Libya from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for French: 1 infantry Non Combat Move - Italians 1 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 1 bomber moved from Egypt to Southern Italy 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : 0,67 Italians regular : 1,17 British AA : -0,17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 17 mech_infantrys moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 3 armour moved from Ukraine to Volgograd 1 bomber moved from Bessarabia to Volgograd 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Poland to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 2 tactical_bombers moved from Southern Italy to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from Western Germany to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Western Germany to Norway Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Novgorod Germans attack with 7 armour, 1 artillery, 1 infantry and 19 mech_infantrys British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry Germans roll dice for 7 armour, 1 artillery, 1 infantry and 19 mech_infantrys in Novgorod, round 2 : 7/28 hits, 7,33 expected hits Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in Novgorod, round 2 : 5/18 hits, 6,50 expected hits 5 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 7 armour, 1 artillery and 15 mech_infantrys in Novgorod, round 3 : 11/23 hits, 6,50 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Novgorod, round 3 : 9/13 hits, 4,83 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 3 artilleries owned by the Russians and 9 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 7 armour, 1 artillery and 6 mech_infantrys in Novgorod, round 4 : 3/14 hits, 5,00 expected hits Russians roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 1/2 hits, 1,17 expected hits 1 armour owned by the Russians, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod Germans win, taking Novgorod from Russians with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 1 infantry and 14 mech_infantrys Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry Casualties for British: 1 fighter Battle in Norway Germans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Norway, round 2 : 1/6 hits, 3,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Norway, round 3 : 2/4 hits, 2,33 expected hits Russians roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Norway Germans win, taking Norway from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 infantry and 1 tactical_bomber Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 3 armour and 1 bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour and 1 bomber in Volgograd, round 2 : 2/4 hits, 2,17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Romania to Eastern Poland 1 aaGun moved from Baltic States to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 4 infantry moved from Romania to Eastern Poland 1 infantry moved from Western Germany to Germany 1 bomber moved from Norway to Western Germany 1 carrier moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to Western Germany 1 tactical_bomber moved from Norway to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 2 infantry placed in Western Germany 1 mech_infantry placed in Western Germany 1 armour, 1 artillery and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 3,17 Germans regular : -1,50