bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 6,6,2 and gets 2 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
            4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia
            1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to 1 Sea Zone
            2 bombers moved from Japan to Sakha
            3 fighters and 2 tactical_bombers moved from Manchuria to Sakha
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Western Australia to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
            2 destroyers moved from 56 Sea Zone to 45 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Hopei to Chahar
    
        Combat - Japanese
            Battle in Korea
            Battle in Sakha
                Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
                Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits
                    Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha
                    Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits
                    2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha
                Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47
                Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
                Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in 1 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports
                Americans defend with 1 battleship, 2 carriers and 1 cruiser
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone
                    Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 carrier and 2 destroyers
                Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
            Battle in British Columbia
                Japanese attack with 4 artilleries and 4 infantry
                Americans defend with 2 artilleries
                    Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                    Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits
                    British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 artilleries
            Battle in Queensland
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield, 3 fighters and 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits
                    ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Queensland
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for ANZAC: 3 fighters
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 fighters could not land in 1 Sea Zone and were removed
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Japanese
            9 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -4.83
    ANZAC regular : 0.00
    Russians regular : 2.33
    British regular : 1.00
    

    Savegame

  • 2024 '23 '22 '19 '18


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians roll 6,1,3,1 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover War Bonds
    
        Activate Technology - Italians
            Italians activating War Bonds
    
        Purchase Units - Italians
            Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 armour moved from Romania to Poland
    
        Combat - Italians
            Battle in Poland
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
                Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria to Romania
            1 artillery moved from Bulgaria to Romania
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
            1 aaGun moved from Northern Italy to Western Germany
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 aaGuns and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
            Italians collect 4 PUs from War Bonds; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : 0.67
    

    Savegame

  • 2024 '23 '22 '19 '18


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            7 armour moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            5 artilleries and 5 infantry moved from Novgorod to Belarus
            2 bombers moved from Germany to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/2 hits, 0.33 expected hits
                Bombing raid in Ukraine rolls: 5,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Romania
            1 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Novgorod
            1 fighter and 2 tactical_bombers placed in Germany
            Germans undo move 1.
            1 fighter and 1 tactical_bomber placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians AA : -0.33
    

    Savegame




  • @crockett36 it’s Russia’s turn.



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
                  Japanese take 26 Sea Zone from ANZAC
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 1 Sea Zone to 8 Sea Zone
            1 destroyer moved from 1 Sea Zone to 9 Sea Zone
            1 battleship moved from 1 Sea Zone to 9 Sea Zone
            1 cruiser moved from 1 Sea Zone to 8 Sea Zone
            4 submarines moved from 6 Sea Zone to 8 Sea Zone
            4 submarines moved from 6 Sea Zone to 9 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 carrier moved from 45 Sea Zone to 33 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from Korea to Manchuria
            1 infantry moved from Chahar to Jehol
            1 artillery moved from Chahar to Jehol
            1 infantry moved from Kazakhstan to Volgograd
                  Japanese take Volgograd from Russians
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 9 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 4 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 battleship, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 destroyers and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 destroyers and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 8 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 4 submarines
                Americans defend with 1 submarine; ANZAC defend with 1 cruiser
                    Japanese roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 8 Sea Zone
                Japanese win with 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            4 transports moved from 1 Sea Zone to 7 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 battleship, 1 cruiser and 3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 2.50
    Japanese rolls : 1.00
    ANZAC regular : 0.83
    

    Savegame



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 artillery moved from Romania to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Poland to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Yugoslavia to Albania
            4 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            4 infantry moved from Northern Italy to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            Italians collect 12 PUs; end with 12 PUs
            Italians collect 2 PUs from War Bonds; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0.00
    Italians regular : 1.17
    Russians regular : -0.33
    

    Savegame



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 14 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 armour moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            2 bombers moved from Romania to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in Norway
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                1 submarine owned by the British Submerged
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 110 Sea Zone
                Germans win, taking Norway from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 aaGuns moved from Western Germany to Holland Belgium
            2 aaGuns moved from Germany to Western Germany
            2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 artilleries moved from Southern France to Northern Italy
            2 infantry moved from Southern France to Northern Italy
            3 infantry moved from Belarus to Eastern Poland
            3 artilleries moved from Belarus to Eastern Poland
            3 infantry moved from Belarus to Eastern Poland
            4 artilleries moved from Belarus to Eastern Poland
            3 artilleries and 3 infantry moved from Belarus to Novgorod
    
        Place Units - Germans
            12 infantry placed in Germany
            Germans undo move 1.
            2 infantry placed in Western Germany
            12 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    British regular : 0.33
    

    Savegame




  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            3 infantry moved from Caroline Islands to 33 Sea Zone
            3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 9 Sea Zone to 26 Sea Zone
            1 submarine moved from 9 Sea Zone to 10 Sea Zone
            1 submarine moved from 9 Sea Zone to 1 Sea Zone
            1 battleship and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
            1 carrier moved from 33 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
            1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
            4 transports moved from 7 Sea Zone to 6 Sea Zone
            1 cruiser, 1 destroyer and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 infantry moved from Manchuria to Korea
    
        Combat - Japanese
            Battle in Midway
            Battle in Hawaiian Islands
                Japanese attack with 3 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 1 carrier, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 30 Sea Zone
                Japanese win with 1 carrier, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Korea
    
        Place Units - Japanese
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.33
    Japanese rolls : 0.00
    ANZAC regular : 0.00
    

    Savegame



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians roll 4,6 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover Improved Artillery Support
    
        Activate Technology - Italians
            Italians activating Improved Artillery Support
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Yugoslavia to Albania
            3 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Yugoslavia to Bulgaria
            3 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Italians collect 2 PUs from War Bonds; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from Western Australia to New South Wales
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from Bryansk to Ukraine
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Rostov
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : 0.00
    

    Savegame

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