Levi USA 1.tsvg
I did a weird thing during my non-combat move. I double checked the rules regarding subs and it seems legit. I killed your destroyer and then moved my sub through that sea zone and entered a hostile space, ending my “non-combat” move for the submarine.
Best posts made by Bvandyke01
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RE: dessertfox vs the eldest
Latest posts made by Bvandyke01
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Americans
Combat Hit Differential Summary :
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved_Mech_Inf Activate Technology - Germans Germans activating Improved_Mech_Inf Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology Purchase Units - Germans Germans repair damage of 13x factory_major, 10x factory_major; Remaining resources: 39 PUs; 0 techTokens; Germans buy 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 bombers moved from Western Germany to 95 Sea Zone 1 tactical_bomber moved from Holland Belgium to 95 Sea Zone Combat - Germans Battle in 95 Sea Zone Germans attack with 2 bombers, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 5 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports Germans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British Germans roll dice for 2 bombers and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 9 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone Germans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 9 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 1 cruiser owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone Americans win with 1 battleship, 1 fighter and 9 transports remaining. Battle score for attacker is -7 Casualties for Germans: 2 bombers, 3 submarines and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for British: 1 cruiser 1 fighter owned by the Americans forced to land in Southern Italy Non Combat Move - Germans 2 infantry moved from Germany to Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Southern France to Northern Italy 3 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Normandy Bordeaux 4 infantry moved from Western Germany to Holland Belgium 5 infantry moved from Western Germany to Germany 1 infantry moved from Germany to Poland Place Units - Germans 12 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Germans rolls : 1.00 Germans regular : 1.83
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Italians 1 artillery and 5 infantry moved from Bulgaria to Greece 1 artillery and 4 infantry moved from Albania to Greece Combat - Italians Battle in Greece Italians attack with 2 artilleries and 9 infantry British defend with 1 armour, 1 factory_minor and 5 infantry Italians roll dice for 2 artilleries and 9 infantry in Greece, round 2 : 2/11 hits, 2.83 expected hits British roll dice for 1 armour and 5 infantry in Greece, round 2 : 3/6 hits, 2.17 expected hits 2 infantry owned by the British and 3 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries and 6 infantry in Greece, round 3 : 1/8 hits, 2.33 expected hits British roll dice for 1 armour and 3 infantry in Greece, round 3 : 2/4 hits, 1.50 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries and 4 infantry in Greece, round 4 : 2/6 hits, 2.00 expected hits British roll dice for 1 armour and 2 infantry in Greece, round 4 : 1/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries and 3 infantry in Greece, round 5 : 3/5 hits, 1.67 expected hits British roll dice for 1 armour in Greece, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Greece Italians win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 7 infantry Casualties for British: 1 armour and 5 infantry Non Combat Move - Italians 3 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.67
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,1 and gets 0 hits Purchase Units - Japanese Japanese buy 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 battleship moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 carrier and 2 tactical_bombers moved from 30 Sea Zone to 63 Sea Zone 2 tactical_bombers moved from 63 Sea Zone to New Zealand 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 10 Sea Zone Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Battle in 39 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win, taking Kwangtung from UK_Pacific, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 1 submarine owned by the Japanese lost in 10 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 1 submarine Battle in New Zealand Japanese attack with 3 infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in New Zealand, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States Non Combat Move - Japanese 1 tactical_bomber moved from New Zealand to 63 Sea Zone 1 tactical_bomber moved from New Zealand to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone Place Units - Japanese 4 artilleries, 1 bomber and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.00 ANZAC regular : -0.33
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4,5 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans buy 11 infantry and 3 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States 7 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Holland Belgium to United Kingdom 3 transports moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 artillery moved from Norway to Finland Germans take Finland from Russians Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits 1 tactical_bomber killed by AA Bombing raid in United Kingdom rolls: 7,4 and causes: 4 damage to unit: harbour Bombing raid in United Kingdom causes 4 damage total. Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Finland Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 6 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Germany to Poland Place Units - Germans 8 infantry placed in Western Germany 3 infantry placed in Germany 3 submarines placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 45 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British AA : 0.50
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 4,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover Improved Artillery Support Activate Technology - Italians Italians activating Improved Artillery Support Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Yugoslavia to Albania 3 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Italians collect 2 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 3 infantry moved from Caroline Islands to 33 Sea Zone 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 submarine moved from 9 Sea Zone to 10 Sea Zone 1 submarine moved from 9 Sea Zone to 1 Sea Zone 1 battleship and 1 submarine moved from 9 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 carrier moved from 33 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 1 cruiser, 1 destroyer and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Korea Combat - Japanese Battle in Midway Battle in Hawaiian Islands Japanese attack with 3 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 carrier, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 30 Sea Zone Japanese win with 1 carrier, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 aaGun moved from Manchuria to Korea Place Units - Japanese 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.33 Japanese rolls : 0.00 ANZAC regular : 0.00
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 bombers moved from Romania to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone Combat - Germans Battle in Norway Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans win, taking Norway from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Germans 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns moved from Western Germany to Holland Belgium 2 aaGuns moved from Germany to Western Germany 2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Southern France to Northern Italy 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 4 artilleries moved from Belarus to Eastern Poland 3 artilleries and 3 infantry moved from Belarus to Novgorod Place Units - Germans 12 infantry placed in Germany Germans undo move 1. 2 infantry placed in Western Germany 12 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 British regular : 0.33
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Poland to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 armour and 1 artillery Russians defend with 1 infantry Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Albania 4 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 4 infantry moved from Northern Italy to Yugoslavia 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 12 PUs Italians collect 2 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 1.17 Russians regular : -0.33
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RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 battleship, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 26 Sea Zone Japanese take 26 Sea Zone from ANZAC 1 destroyer moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 destroyer moved from 1 Sea Zone to 9 Sea Zone 1 battleship moved from 1 Sea Zone to 9 Sea Zone 1 cruiser moved from 1 Sea Zone to 8 Sea Zone 4 submarines moved from 6 Sea Zone to 8 Sea Zone 4 submarines moved from 6 Sea Zone to 9 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 carrier moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Jehol 1 artillery moved from Chahar to Jehol 1 infantry moved from Kazakhstan to Volgograd Japanese take Volgograd from Russians Combat - Japanese Battle in Wake Island Battle in 9 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 4 submarines Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone Japanese win, taking Wake Island from Americans with 1 battleship, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Jehol Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 8 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 4 submarines Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 8 Sea Zone Japanese win with 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 transports moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 1 battleship, 1 cruiser and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2 Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 2.50 Japanese rolls : 1.00 ANZAC regular : 0.83