https://github.com/triplea-game/triplea/releases/tag/2.6.14748
You should be able to see a macos.dmg file to download there. The forum requires at least version 2.6 to use the play by forum or play by email.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
7 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
5 artilleries and 5 infantry moved from Novgorod to Belarus
2 bombers moved from Germany to Ukraine
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/2 hits, 0.33 expected hits
Bombing raid in Ukraine rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Germans
2 bombers moved from Ukraine to Romania
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Southern France to Normandy Bordeaux
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Novgorod
1 fighter and 2 tactical_bombers placed in Germany
Germans undo move 1.
1 fighter and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians AA : -0.33
@crockett36 it’s Russia’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 battleship, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from ANZAC
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 9 Sea Zone
1 battleship moved from 1 Sea Zone to 9 Sea Zone
1 cruiser moved from 1 Sea Zone to 8 Sea Zone
4 submarines moved from 6 Sea Zone to 8 Sea Zone
4 submarines moved from 6 Sea Zone to 9 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
Combat - Japanese
Battle in Wake Island
Battle in 9 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 4 submarines
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
Japanese win, taking Wake Island from Americans with 1 battleship, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 destroyers and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 8 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 4 submarines
Americans defend with 1 submarine; ANZAC defend with 1 cruiser
Japanese roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 8 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
4 transports moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 battleship, 1 cruiser and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 2.50
Japanese rolls : 1.00
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 12 PUs; end with 12 PUs
Italians collect 2 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : 1.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,5 and gets 0 hits
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 bombers moved from Romania to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone
Combat - Germans
Battle in Norway
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win, taking Norway from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Germans
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns moved from Western Germany to Holland Belgium
2 aaGuns moved from Germany to Western Germany
2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
4 artilleries moved from Belarus to Eastern Poland
3 artilleries and 3 infantry moved from Belarus to Novgorod
Place Units - Germans
12 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Western Germany
12 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -1.17
British regular : 0.33
@bvandyke01 triplea_35760_7ger.tsvg your turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 submarine moved from 9 Sea Zone to 1 Sea Zone
1 battleship and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 33 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
1 cruiser, 1 destroyer and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Korea
Combat - Japanese
Battle in Midway
Battle in Hawaiian Islands
Japanese attack with 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 30 Sea Zone
Japanese win with 1 carrier, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
Place Units - Japanese
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.33
Japanese rolls : 0.00
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4,6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Improved Artillery Support
Activate Technology - Italians
Italians activating Improved Artillery Support
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Yugoslavia to Albania
3 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Italians collect 2 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0.00 expected hits
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from Western Australia to New South Wales
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Bryansk to Ukraine
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
1 infantry moved from Caucasus to Rostov
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 11 infantry and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
7 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
3 transports moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Norway to Finland
Germans take Finland from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 7,4 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom causes 4 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
6 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Germany to Poland
Place Units - Germans
8 infantry placed in Western Germany
3 infantry placed in Germany
3 submarines placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 battleship moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 2 tactical_bombers moved from 30 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 63 Sea Zone to New Zealand
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Battle in 39 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in New Zealand
Japanese attack with 3 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in New Zealand, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Non Combat Move - Japanese
1 tactical_bomber moved from New Zealand to 63 Sea Zone
1 tactical_bomber moved from New Zealand to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
Place Units - Japanese
4 artilleries, 1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 0.00
ANZAC regular : -0.33