bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic


  • TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    11.11.20ben.tsvg

    The brave french!!


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,1 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Airborne_Forces
    
        Activate Technology - Germans
            Germans activating Airborne_Forces
    
        Purchase Units - Germans
            Germans buy 9 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            4 submarines moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 battleship and 1 cruiser moved from 113 Sea Zone to 105 Sea Zone
            2 tactical_bombers moved from Holland Belgium to United Kingdom
            1 bomber moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 8,1,2 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Scotland
                Germans attack with 1 infantry
                British defend with 1 aaGun and 1 airfield
                    1 aaGun owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in 105 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
            Battle in 91 Sea Zone
                Germans attack with 4 submarines
                British defend with 1 armour, 1 destroyer, 1 infantry and 1 transport; Americans defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British, 1 transport owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 91 Sea Zone
                Germans winGermans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining with 4 submarines remaining. Battle score for attacker is 51
                Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                Casualties for British: 1 armour, 1 destroyer, 1 infantry and 1 transport
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Holland Belgium
            2 tactical_bombers moved from United Kingdom to Holland Belgium
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            3 artilleries moved from Eastern Poland to Romania
            3 infantry moved from Eastern Poland to Romania
            1 tactical_bomber moved from Poland to Romania
            1 fighter moved from Poland to Romania
            4 artilleries and 5 infantry moved from Germany to Poland
            1 artillery moved from Western Germany to Northern Italy
            3 armour moved from France to Yugoslavia
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            5 infantry moved from France to Normandy Bordeaux
            4 infantry moved from France to Southern France
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            3 artilleries placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Germans regular : 1.67
    British regular : -1.17
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 carrier moved from 23 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 bombers moved from Marshall Islands to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 24 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Java
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 artillery in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 5 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Kansu
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Russians: 1 armour
            Battle in Anhwe
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Kwangtung to Chahar
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from Japan to Manchuria
            1 tactical_bomber moved from Java to 41 Sea Zone
    
        Place Units - Japanese
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -2.33
    Japanese rolls : 0.00
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 armour moved from Western United States to 10 Sea Zone
            2 armour and 2 transports moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 armour moved from Western United States to Alaska
            1 fighter and 1 tactical_bomber moved from Eastern United States to United Kingdom
            2 mech_infantrys moved from Central United States to British Columbia
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Buryatia to 6 Sea Zone
            4 fighters moved from Siberia to 6 Sea Zone
            2 fighters moved from 3 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 3 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Siberia to Sakha
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits
                    1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -39
                Casualties for Americans: 6 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 carrier and 2 destroyers
                2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Yakut S.S.R.
            3 armour moved from 3 Sea Zone to Soviet Far East
            2 infantry moved from 3 Sea Zone to Soviet Far East
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            2 carriers moved from 3 Sea Zone to 1 Sea Zone
            1 battleship moved from 3 Sea Zone to 1 Sea Zone
            1 cruiser moved from 3 Sea Zone to 1 Sea Zone
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            1 destroyer moved from 3 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            2 bombers placed in Eastern United States
            3 armour placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 1.50
    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 armour moved from Western United States to 10 Sea Zone
            2 armour and 2 transports moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 armour moved from Western United States to Alaska
            1 fighter and 1 tactical_bomber moved from Eastern United States to United Kingdom
            2 mech_infantrys moved from Central United States to British Columbia
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Buryatia to 6 Sea Zone
            4 fighters moved from Siberia to 6 Sea Zone
            2 fighters moved from 3 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 3 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Siberia to Sakha
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits
                    1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -39
                Casualties for Americans: 6 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 carrier and 2 destroyers
                2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Yakut S.S.R.
            3 armour moved from 3 Sea Zone to Soviet Far East
            2 infantry moved from 3 Sea Zone to Soviet Far East
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            2 carriers moved from 3 Sea Zone to 1 Sea Zone
            1 battleship moved from 3 Sea Zone to 1 Sea Zone
            1 cruiser moved from 3 Sea Zone to 1 Sea Zone
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            1 destroyer moved from 3 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            2 bombers placed in Eastern United States
            3 armour placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,5,1 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Shipyards
    
        Activate Technology - British
            British activating Shipyards
            British giving technology to UK_Pacific: Shipyards
    
        Purchase Units - British
            British repair damage of 4x airfield; Remaining resources: 17 PUs; 0 techTokens; 
            British buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Belgian Congo to Tanganyika Territory
            1 infantry moved from Rhodesia to Tanganyika Territory
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Libya to Alexandria
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 bomber moved from Trans-Jordan to Gibraltar
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Algeria
            1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
            1 fighter moved from Caucasus to Novgorod
            1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Kwangsi
            5 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Burma to India
            1 artillery moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Siam to French Indo China
            1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Scotland
                British attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kwangsi
                British attack with 6 infantry
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 6 infantry in Kwangsi, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                    British roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in Tanganyika Territory
                British attack with 4 infantry
                Italians defend with 1 infantry
                    British roll dice for 4 infantry in Tanganyika Territory, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 infantry in Tanganyika Territory, round 3 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 infantry in Tanganyika Territory, round 4 : 1/4 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 3 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Ethiopia
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 bomber
                    British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber in Ethiopia, round 2 : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Italians: 1 bomber
    
        Non Combat Move - British
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            3 aaGuns moved from Burma to India
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - British
            2 destroyers placed in 109 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
            British collect 33 PUs (1 lost to blockades); end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 0.83
    Japanese regular : 1.83
    Germans regular : -0.67
    British regular : 1.33
    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC roll 5,3,5 and gets 0 hits
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 3 PUs; 3 techTokens; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Shan State to Yunnan
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 cruiser moved from 26 Sea Zone to 1 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 battleship, 1 cruiser and 1 transport
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    2 submarines owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -18
                Casualties for ANZAC: 3 submarines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Algeria to Tunisia
            1 infantry moved from Tunisia to Libya
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            2 fighters moved from Algeria to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber and 4 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 111 Sea Zone to 113 Sea Zone
            1 battleship, 1 cruiser and 1 submarine moved from 105 Sea Zone to 113 Sea Zone
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            4 submarines moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            4 artilleries and 4 infantry moved from Poland to Eastern Poland
            3 artilleries and 2 infantry moved from Romania to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
            1 bomber moved from Holland Belgium to Eastern Poland
            2 tactical_bombers moved from Holland Belgium to United Kingdom
            2 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Northern Italy to Southern France
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 2 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits
                2 tactical_bombers killed by AA
                Bombing raid in United Kingdom causes 0 damage total. 
            Battle in 94 Sea Zone
                Germans attack with 4 submarines
                British defend with 1 cruiser and 1 destroyer; French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 4 submarines in 94 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 cruisers and 2 destroyers in 94 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the French and 2 submarines owned by the Germans lost in 94 Sea Zone
                    Germans roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 94 Sea Zone
                    Germans roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 94 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -1
                Casualties for Germans: 4 submarines
                Casualties for British: 1 destroyer
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Eastern Poland
                Germans attack with 3 armour, 7 artilleries, 1 bomber and 6 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 3 armour, 7 artilleries, 1 bomber and 6 infantry in Eastern Poland, round 2 : 3/17 hits, 6.50 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 7 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 artillery and 13 infantry
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 13 infantry in Western Ukraine, round 2 : 4/14 hits, 4.67 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine
                Russians win with 1 artillery and 11 infantry remaining. Battle score for attacker is -15
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Eastern Poland to Germany
            3 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 artillery and 1 bomber placed in Western Germany
            4 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British AA : 1.67
    Defenders Fire,  : -0.17
    Germans rolls : 0.00
    Attackers Fire,  : -0.33
    Russians regular : -1.00
    Germans regular : -2.00
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            2 infantry moved from Novgorod to Baltic States
            1 fighter moved from Bryansk to Baltic States
            7 infantry moved from Western Ukraine to Ukraine
            3 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            3 infantry moved from Bryansk to Ukraine
            3 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Bryansk to Baltic States
            2 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Yunnan to Hopei
                  Chinese take Hopei from Japanese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            3 infantry moved from Kazakhstan to Samara
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Buryatia to Sakha
            1 infantry moved from Amur to Sakha
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Shensi
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shensi
                    Russians roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 1 bomber placed in Russia
            Russians undo move 2.
            2 infantry placed in Russia
            Russians undo move 2.
            1 artillery and 1 infantry placed in Novgorod
            1 bomber placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,3,2,2,6,5,3
            Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0.00
    Japanese regular : 0.67
    Germans regular : -0.33
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries and 4 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Sumatra to 41 Sea Zone
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            1 cruiser moved from 42 Sea Zone to 56 Sea Zone
            2 destroyers moved from 41 Sea Zone to 56 Sea Zone
            1 carrier moved from 41 Sea Zone to 56 Sea Zone
            1 carrier moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from 41 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Anhwe to Manchuria
            1 artillery and 1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 fighters and 1 tactical_bomber moved from Chahar to Manchuria
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 3 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Philippines
            Battle in Hopei
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Hopei
                Japanese win, taking Philippines from Americans, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            4 artilleries placed in Japan
            4 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from Soviet Far East to Sakha
            1 mech_infantry moved from Soviet Far East to Sakha
            1 infantry moved from Soviet Far East to Siberia
            4 bombers moved from Eastern United States to New South Wales
            1 bomber moved from Yakut S.S.R. to Yunnan
            1 infantry moved from Soviet Far East to Siberia
            3 armour moved from Eastern United States to Southeast Mexico
            2 mech_infantrys moved from British Columbia to Alaska
            1 submarine moved from 1 Sea Zone to 3 Sea Zone
            1 destroyer moved from 1 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries moved from Western United States to British Columbia
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 submarine placed in 10 Sea Zone
            3 transports placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from Soviet Far East to Sakha
            1 mech_infantry moved from Soviet Far East to Sakha
            1 infantry moved from Soviet Far East to Siberia
            4 bombers moved from Eastern United States to New South Wales
            1 bomber moved from Yakut S.S.R. to Yunnan
            1 infantry moved from Soviet Far East to Siberia
            3 armour moved from Eastern United States to Southeast Mexico
            2 mech_infantrys moved from British Columbia to Alaska
            1 submarine moved from 1 Sea Zone to 3 Sea Zone
            1 destroyer moved from 1 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries moved from Western United States to British Columbia
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 submarine placed in 10 Sea Zone
            3 transports placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Yunnan to Kweichow
            5 infantry moved from Yunnan to Kweichow
            7 artilleries moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 31 PUs; 1 techTokens; 
            British buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  British take 109 Sea Zone from Germans
            1 bomber moved from Gibraltar to 111 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Algeria to 109 Sea Zone
            1 cruiser moved from 94 Sea Zone to 91 Sea Zone
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Kenya to Ethiopia
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Tanganyika Territory to Kenya
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 armour moved from Alexandria to Trans-Jordan
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 mech_infantry moved from Yunnan to Shensi
                  Chinese take Shensi from Japanese
            1 mech_infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from Yunnan to Malaya
            1 fighter moved from Novgorod to 111 Sea Zone
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 111 Sea Zone to Scotland
            1 artillery moved from Scotland to United Kingdom
            1 mech_infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 bomber moved from 111 Sea Zone to United Kingdom
            2 infantry moved from 76 Sea Zone to Ethiopia
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            1 carrier placed in 109 Sea Zone
            1 submarine placed in 109 Sea Zone
            1 fighter placed in United Kingdom
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    British rolls : 0.00
    Germans regular : -0.17
    British regular : 0.50
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians roll 2,1,2 and gets 0 hits
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour moved from Greece to Romania
            2 artilleries and 2 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC roll 2,5,5,5 and gets 0 hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 34 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            1 cruiser moved from 1 Sea Zone to 3 Sea Zone
            1 infantry moved from Yunnan to Kweichow
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,3 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Increased Factory Production
    
        Activate Technology - Germans
            Germans activating Increased Factory Production
    
        Purchase Units - Germans
            Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Germans
            5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
            5 infantry moved from 115 Sea Zone to Novgorod
            5 artilleries moved from 115 Sea Zone to Novgorod
            2 armour moved from Eastern Poland to Archangel
                  Germans take Belarus from Russians
            1 armour moved from Eastern Poland to Archangel
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            4 artilleries and 3 infantry moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            2 artilleries and 2 infantry moved from Eastern Poland to Belarus
            1 armour and 1 mech_infantry moved from Romania to Baltic States
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 carrier in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in Novgorod
                Germans attack with 5 artilleries, 2 bombers and 5 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Novgorod, round 2 : 6/12 hits, 4.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 3 armour
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                1 armour owned by the Germans retreated to Eastern Poland
                Russians win with 2 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from France to Western Germany
            2 bombers moved from Novgorod to Germany
    
        Place Units - Germans
            7 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -3.17
    British regular : 1.17
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 6,6,2 and gets 2 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
            4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia
            1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to 1 Sea Zone
            2 bombers moved from Japan to Sakha
            3 fighters and 2 tactical_bombers moved from Manchuria to Sakha
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Western Australia to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
            2 destroyers moved from 56 Sea Zone to 45 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Hopei to Chahar
    
        Combat - Japanese
            Battle in Korea
            Battle in Sakha
                Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
                Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits
                    Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha
                    Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits
                    2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha
                Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47
                Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
                Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in 1 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports
                Americans defend with 1 battleship, 2 carriers and 1 cruiser
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone
                    Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 carrier and 2 destroyers
                Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
            Battle in British Columbia
                Japanese attack with 4 artilleries and 4 infantry
                Americans defend with 2 artilleries
                    Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                    Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits
                    British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 artilleries
            Battle in Queensland
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield, 3 fighters and 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits
                    ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Queensland
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for ANZAC: 3 fighters
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 fighters could not land in 1 Sea Zone and were removed
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Japanese
            9 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -4.83
    ANZAC regular : 0.00
    Russians regular : 2.33
    British regular : 1.00
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians roll 6,1,3,1 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover War Bonds
    
        Activate Technology - Italians
            Italians activating War Bonds
    
        Purchase Units - Italians
            Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 armour moved from Romania to Poland
    
        Combat - Italians
            Battle in Poland
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
                Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria to Romania
            1 artillery moved from Bulgaria to Romania
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
            1 aaGun moved from Northern Italy to Western Germany
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 aaGuns and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
            Italians collect 4 PUs from War Bonds; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : 0.67
    

    Savegame

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