Where would you like your bid to be placed?
Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game
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@simon33 Sorry for the confusion. I was in lice mode (thought I was in local) so when I finished the German turn there was an automatic convoy at the end. I am happy to substract the 4 IPC if you for some reason don’t hit 4 or more with your subs ;)
Will play now. Soviets coming up shortly.
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@Pejon_88 dice mode haha
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 8 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Russians 1 mech_infantry moved from Rostov to Kazakhstan 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 2 bombers moved from Southern Italy to Kazakhstan 1 fighter and 1 tactical_bomber moved from Novgorod to Tambov Combat - Germans Battle in Kazakhstan Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 6 mech_infantrys moved from Western Ukraine to Rostov 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 7 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Romania to Ukraine 1 armour and 7 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 2 bombers moved from Kazakhstan to Rostov 1 armour and 5 mech_infantrys moved from Western Germany to Poland 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from Northern Italy to France 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 16 armour and 22 mech_infantrys moved from Rostov to Northwest Persia 1 fighter moved from Southern Italy to Western Germany 1 submarine moved from 111 Sea Zone to 124 Sea Zone 10 mech_infantrys moved from Rostov to Northwest Persia Place Units - Germans 1 tactical_bomber placed in 112 Sea Zone 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 4 infantry placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,5,2,6,6,1,5 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,00
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Problem posting.
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Smolensk 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 fighter moved from Kweichow to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 fighter and 1 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Kansu to Caucasus 2 fighters moved from Kansu to Archangel 10 artilleries and 36 infantry moved from Russia to Smolensk 1 armour and 3 artilleries moved from Vologda to Smolensk 3 infantry moved from Vologda to Smolensk 1 fighter moved from Volgograd to Bryansk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 13 artilleries and 40 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 13 artilleries and 40 infantry in Smolensk, round 2 : 10/54 hits, 13.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 13 artilleries and 39 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter moved from Kazakhstan to Volgograd 1 fighter moved from Volgograd to Russia 1 fighter moved from Bryansk to Russia 2 fighters moved from Archangel to Vologda 1 aaGun and 1 infantry moved from Vologda to Smolensk 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Yenisey to Timguska 1 armour moved from Evenkiyskiy to Yakut S.S.R. 2 aaGuns and 9 infantry moved from Amur to Buryatia 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 1.67 Russians regular : -3.67
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@simon33 https://www.axisandallies.org/forums/topic/36214/l21-amon-sul-axis-vs-pejon_88-allies-16/102?_=1609859482493
Seems to be a general problem.
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@simon33 How did you post?
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@pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 How did you post?
Copied the autosave into the post, and the test in the “View History” window.
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@simon33 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 How did you post?
Copied the autosave into the post, and the text in the “View History” window.
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@simon33 Got you!
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 destroyers, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 4 artilleries and 5 infantry moved from Korea to 6 Sea Zone 1 marine moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 infantry, 1 marine, 4 tactical_bombers and 5 transports moved from 6 Sea Zone to 26 Sea Zone 4 artilleries, 6 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Japanese creates battle in territory 17 Sea Zone Battle in Hawaiian Islands Japanese attack with 4 artilleries, 6 infantry and 1 marine Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking 17 Sea Zone from ANZAC, taking Hawaiian Islands from Americans with 4 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 3 tactical_bombers EDIT: Turning off Edit Mode 3 fighters moved from Japan to 26 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Kwangsi to Hunan 2 armour moved from Hunan to Yunnan 6 infantry moved from Kwangsi to Yunnan 3 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 6 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone 6 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 battleship, 10 carriers and 6 submarines moved from 36 Sea Zone to 35 Sea Zone 1 aaGun, 9 artilleries and 29 infantry moved from West India to India 1 destroyer moved from 17 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to India 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to India 6 fighters and 6 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 tactical_bombers EDIT: Turning off Edit Mode 1 destroyer placed in 39 Sea Zone 2 fighters placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Korea 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,33
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@pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 Got you!
Oh bother. I may have forgotten a blocker there. Perhaps I’m missing something, but I don’t think so.
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Ok, result posted. Not a good feeling, think I should have won that one.
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@simon33 The “got you” was meant as a comment that I understood how you posted your turn and not as a result of your forgotten blocker, sorry about the misunderstanding.
I see you already posted the result, but I am inclined especially since you allowed the late changes with Germany some turns ago to let you adjust. What’s your thoughts on this?
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It is normally frowned upon to unwind rolled dice. I guess that battle isn’t exactly decided on dice though.
So you would re-do the Japanese turn with an ANZAC DD in SZ25? Are you sure?
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@simon33 I am a little divided. On one hand we can argue that it is a no brainer move to put it there, on the other hand it is part of the game to actually do the move hehe. My philosophy is generally to be forgiving since I usually get the same response from other players, you included obviously. I know how I personally would feel if I made a mistake like that so yeah sure I will redo Japan.
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@simon33 I have been struggling with my conscience over the past days about re-doing Japan… I know I said I would do so, but having looked at the map again for the first time since I played them last, it is a really hard decision since it would probably greatly affect my ranking next year. So would it for you of course. Last thing I want to create here is any bad blood for the future, everything else is secondary in my opinion. I agree that Allies seem to have started getting a grip on things, but anything could probably happen going forward from here.
Anyway, I just now came up with a solution that is kind of a win-win in this case. What do think we say it is a draw that does not gets recorded (don’t know if that is allowed?). We could leave it at that or do a re-game for example?
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Yeah, I am happy with a draw for this game.
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@simon33 Ok, then let’s decide on that! I think that is fair. Think our games are intense! Re-match BM3 or PTV?
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Appreciate your sportsmanship on that one, beyond the call of duty, I think.
I’d prefer PTV but bid for Axis?
I’ll start at 16.
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@simon33 yeah, guess it was a mix of of things that made it quite reasonable to call it a draw.
I have limited experience with PTV, never played Allies for one haha, so I don’t know what a reasonable bid is? Are you saying that Axis needs a bid in PTV?
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A substantial one. I’m currently playing Adam514 with him playing Axis+4 and feel like I am winning. May well be wrong though!