@ogrebait:
A lot of units are fated to die Round 1 (think US Pacific Fleet). The German Baltic Fleet is just one of them. The difference between the US and Germany is that Germany actually has a chance to do something before the UK blows the fleet out of the water. I think that money spent on saving this fleet is wasted. Use them round 1 to do some damage, and them wave goodbye.
I used to be of your opinion, but I have changed my mind, and I now disagree in most situations.
Probably the best choice is a carrier in the Baltic. This is only 16 IPC and still allows a build of 8 inf to secure the ground, or 4 inf and 3 art, if you want to be a little more aggressive. Landing one fighter on the carrier is sufficient on G1, as there is no way UK is going to send 2 fighters and 1 bomber against that.
I am against the 2 or 3 transports idea. This is a gimmicky move, easily countered by a competent allied player, and what you have left with is some cannon fodder, which is not as good as a carrier.
I have seen a BB in the baltic work too. It has the added benefit of not having to hold fighters and of course can bombard, but 24 IPS is a little stiff to be spending on G1 on naval, but I have seen it work. 2 destroyers, or a destroyer and transport, are other options which will deter the first turn UK strike.
Really, preserving and reinforcing the Baltic fleet forces the allies to be extremely careful with their naval moves. They are forced to stay 3 or more spaces away with their fleet from your fleet and airforce for some number of turns. It almost forces USA to have to build a carrier to match your carrier, as the destroyers in the atlantic are not going to cut it, and the BB will take some time to come over from the pacific, if the USA chooses to go that way.
It also forces UK to build more planes and therefore fewer invading ground forces.
Also, there will be a very real and constant threat of germany combining its fleet off the coast of france, creating a truly formidable force that neither the UK nor USA will ever be able to dislodge, and possibly invading UK with 2 transports and a bombard. All that Germany needs to do is put the Med BB and transport (and maybe surviving sub) off gibraltar (capturing it, of course, to prevent UK fighters from attacking). The two fleets can be combined the turn after that, and if the allies do not have decent naval power at that point to strand up to that, they are in serious trouble, because there is no way they can invade Europe or Africa anytime soon with that fleet parked there.
The fleet combine and invade is a move that can surprise even some decent players, because while the buy of 3 transports is a sure telegraph of a UK invasion, the transport move from the med is a little more sneaky. The UK player may be holding just enough ground to hold off one german transport, but you may surprise him with two.
I do acknowlege a no-naval G1 as still valid, especially if USSR got some bad luck in attacking both WR and Ukr, and it looks like Germany may be able to pressure them hard and early. In that case, by all means, get some tanks, inf and art and press hard. But if USSR got good rolls, or simply only took WR and is massing for further attacks, taking some effort to fend off US and UK navies while allowing your troops to build up to push the Russians back on G2 and onward can work very effectively.