Game History
Round: 5 Purchase Units - British British buy 1 artillery, 9 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British 6 infantry and 3 tanks moved from India to Persia 2 infantry moved from Yorkshire to London 2 infantry moved from Scotland to Yorkshire 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Nigeria to SZ 24 1 artillery moved from Kamerun to SZ 24 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Kamerun to Belgian Congo 1 artillery, 1 infantry and 1 transport moved from SZ 24 to SZ 26 1 artillery and 1 infantry moved from SZ 26 to Portuguese East Africa British take Portuguese East Africa from Neutral_Allied 1 artillery and 1 infantry moved from Morocco to SZ 14 1 artillery, 1 infantry and 1 transport moved from SZ 14 to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Egypt 2 infantry moved from Morocco to Algeria 2 infantry moved from Canada to SZ 2 2 infantry and 1 transport moved from SZ 2 to SZ 14 2 infantry moved from SZ 14 to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 battleship moved from SZ 22 to SZ 7 2 cruisers moved from SZ 3 to SZ 9 Combat - British Combat Move - British Place Units - British 1 artillery, 9 infantry and 1 tank placed in India Turn Complete - British British collect 38 PUs; end with 38 PUsdawg v. entek TRS
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TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Yakutsk 1 Tank and 2 Tankettes moved from Belogorsk to Yakutsk 4 Tankettes moved from Quingdao to Yakutsk 1 EarlyFighter moved from Quingdao to Yakutsk 1 Artillery moved from Japan to Akina Purchase Units - Masaharu Masaharu buy 1 EarlyFighter and 13 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Yakutsk Masaharu attack with 1 EarlyFighter, 8 Infantrys, 1 Tank and 6 Tankettes Americans defend with 8 Elites Masaharu roll dice for 1 EarlyFighter, 8 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 2 : 6/16 hits, 4.17 expected hits Russians roll dice for 8 Elites in Yakutsk, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Masaharu and 6 Elites owned by the Americans lost in Yakutsk Masaharu roll dice for 1 EarlyFighter, 5 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 3 : 4/13 hits, 3.67 expected hits Russians roll dice for 2 Elites in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits 2 Elites owned by the Americans lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 EarlyFighter, 5 Infantrys, 1 Tank and 6 Tankettes remaining. Battle score for attacker is 26 Casualties for Masaharu: 3 Infantrys Casualties for Americans: 8 Elites Non Combat Move - Masaharu 1 EarlyFighter moved from Yakutsk to Quingdao 2 Infantrys and 1 Marine moved from Amursk to Belogorsk Place Units - Masaharu 3 Infantrys placed in Belogorsk 3 Infantrys placed in Amursk Masaharu undo move 2. 1 EarlyFighter and 2 Infantrys placed in Amursk 8 Infantrys placed in Akina Masaharu undo move 3. Masaharu undo move 2. 3 Infantrys placed in Amursk 1 EarlyFighter and 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.17 Russians regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Tulun to Ustkut Russians take Ustkut from Masaharu 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks Masaharu defend with 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks Russians roll dice for 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 2 : 13/43 hits, 13.17 expected hits Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks in Quingdao, round 2 : 18/39 hits, 14.00 expected hits 18 Infantrys owned by the Russians and 13 Infantrys owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter, 6 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 3 : 11/25 hits, 9.17 expected hits Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 1 Infantry, 2 Marines and 5 Tanks in Quingdao, round 3 : 11/26 hits, 9.67 expected hits 6 Infantrys owned by the Russians, 2 Marines owned by the Masaharu, 1 Infantry owned by the Masaharu, 4 Mech.Infs owned by the Russians, 1 Marine owned by the Russians and 8 Artillerys owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter, 9 Mech.Infs and 4 Tanks in Quingdao, round 4 : 10/14 hits, 5.33 expected hits Hisaichi roll dice for 8 Artillerys, 1 EarlyFighter, 1 Elite and 5 Tanks in Quingdao, round 4 : 6/15 hits, 6.00 expected hits 1 Elite owned by the Masaharu, 6 Mech.Infs owned by the Russians, 8 Artillerys owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter, 3 Mech.Infs and 4 Tanks in Quingdao, round 5 : 2/8 hits, 3.33 expected hits Hisaichi roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 5 : 2/5 hits, 2.50 expected hits 2 Mech.Infs owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Quingdao, round 6 : 2/6 hits, 2.67 expected hits Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Quingdao, round 6 : 3/3 hits, 1.50 expected hits 1 Mech.Inf owned by the Russians, 1 EarlyFighter owned by the Russians, 2 Tanks owned by the Masaharu and 1 Tank owned by the Russians lost in Quingdao Russians roll dice for 3 Tanks in Quingdao, round 7 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 EarlyFighter in Quingdao, round 7 : 0/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Hisaichi with 3 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 1 Tank Casualties for Masaharu: 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks Non Combat Move - Russians 1 Elite and 7 Infantrys moved from Tulun to Ulaan Ude 1 Elite and 8 Infantrys moved from Kaask to Tulun 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Krasnoyarsk 4 Infantrys moved from Krasnoyarsk to Kaask Place Units - Russians 6 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians regular : 3.83 Hisaichi regular : 5.83
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 7 Destroyers moved from sz78 to sz7 1 Fighter moved from Tokyo to sz7 2 Artillerys and 2 Elites moved from Davao to sz70 2 Artillerys, 2 Elites and 2 Transports moved from sz70 to sz60 1 Artillery and 1 Infantry moved from Lambok to sz59 1 Fighter moved from sz60 to Java 3 Destroyers moved from sz58 to sz57 1 Destroyer moved from sz60 to sz57 1 Carrier moved from sz60 to sz57 1 Fighter moved from Java to sz57 1 B.Transport moved from sz60 to sz57 1 Carrier moved from sz59 to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz60 3 Artillerys, 2 Elites and 1 Infantry moved from sz60 to Java 1 B.Transport moved from sz70 to sz60 1 B.Transport moved from sz59 to sz57 2 Artillerys and 1 Infantry moved from Malaya to sz60 2 Artillerys and 1 Infantry moved from sz60 to Java 1 Transport moved from sz78 to sz7 1 Infantry and 1 Marine moved from Tokyo to sz78 1 B.Transport, 1 Infantry and 1 Marine moved from sz78 to sz67 1 Infantry and 1 Marine moved from sz67 to N.French I. 1 Artillery and 4 Infantrys moved from Thailand to Burma 1 T.Boat moved from sz69 to sz70 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 5 Destroyers, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz57 Yamamoto attack with 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter British defend with 1 Destroyer; Anzac defend with 1 Battleship, 2 Destroyers and 6 Transports Yamamoto roll dice for 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter in sz57, round 2 : 3/7 hits, 2.17 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 1 Battleship, 3 Destroyers and 6 Transports in sz57, round 2 : 3/10 hits, 3.17 expected hits 2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in sz57 Yamamoto roll dice for 1 Carrier, 4 Destroyers and 1 Fighter in sz57, round 3 : 2/6 hits, 2.00 expected hits Anzac roll dice for 1 Battleship, 3 Destroyers and 4 Transports in sz57, round 3 : 4/8 hits, 2.83 expected hits 2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in sz57 Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz57, round 4 : 0/2 hits, 0.83 expected hits Anzac roll dice for 1 Battleship, 3 Destroyers and 2 Transports in sz57, round 4 : 2/6 hits, 2.50 expected hits 1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz57 Anzac win with 1 Battleship, 3 Destroyers and 2 Transports remaining. Battle score for attacker is -62 Casualties for Yamamoto: 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter Casualties for Anzac: 4 Transports Battle in Java Yamamoto attack with 5 Artillerys, 2 Elites and 2 Infantrys Anzac defend with 3 Artillerys, 2 Elites and 2 Infantrys Yamamoto roll dice for 5 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 3/9 hits, 3.67 expected hits Anzac roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 2/7 hits, 2.33 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 5 Artillerys and 2 Elites in Java, round 3 : 6/7 hits, 3.00 expected hits Anzac roll dice for 2 Artillerys and 2 Elites in Java, round 3 : 2/4 hits, 1.33 expected hits 2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java Yamamoto win, taking Java from Anzac with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Artillerys and 2 Infantrys Casualties for Anzac: 3 Artillerys, 2 Elites and 2 Infantrys Battle in sz7 Yamamoto attack with 7 Destroyers, 1 Fighter and 1 Transport Americans defend with 5 Destroyers and 2 Transports Yamamoto roll dice for 7 Destroyers, 1 Fighter and 1 Transport in sz7, round 2 : 2/8 hits, 2.83 expected hits Americans roll dice for 5 Destroyers and 2 Transports in sz7, round 2 : 5/7 hits, 2.83 expected hits 2 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in sz7 Yamamoto roll dice for 3 Destroyers and 1 Fighter in sz7, round 3 : 2/4 hits, 1.50 expected hits Americans roll dice for 5 Destroyers in sz7, round 3 : 3/5 hits, 2.50 expected hits 2 Destroyers owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7 Yamamoto roll dice for 1 Fighter in sz7, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 Destroyers in sz7, round 4 : 1/3 hits, 1.50 expected hits 1 Fighter owned by the Yamamoto lost in sz7 Americans win with 3 Destroyers remaining. Battle score for attacker is -44 Casualties for Yamamoto: 7 Destroyers, 1 Fighter and 1 Transport Casualties for Americans: 2 Destroyers and 2 Transports Non Combat Move - Yamamoto Place Units - Yamamoto 5 Destroyers placed in sz78 2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya Yamamoto undo move 2. 1 Artillery placed in Davao 1 Artillery, 1 Bunker and 5 Infantrys placed in Malaya 1 Transport placed in sz70 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.50 Americans regular : 2.17 Anzac regular : 0.83
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 2 Infantrys moved from Tsingnan to Gansu 1 EarlyFighter moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Gansu 2 Infantrys moved from Sikang to W.Sian 1 Fighter moved from Tsingnan to W.Sian 1 Mech.Inf moved from Tsingnan to W.Sian Purchase Units - Chinese Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 1 EarlyFighter and 3 Infantrys Hisaichi defend with 1 Elite and 1 Tankette Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 3 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 3 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gansu Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 4 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Gansu Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 5 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite in Gansu, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Elite and 1 Tankette Battle in W.Sian Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf Hisaichi defend with 2 Mech.Infs Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi lost in W.Sian Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 4 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Mech.Infs Non Combat Move - Chinese 1 Fighter moved from W.Sian to Tsingnan 1 EarlyFighter moved from Gansu to Tsingnan 2 Infantrys moved from Tsingnan to Sikang 5 Infantrys and 1 Marine moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan 4 Infantrys moved from Quyan to Gobi 4 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Hisaichi regular : -0.50
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 2 Tankettes moved from Hongkong to sz67 2 Tankettes and 1 Transport moved from sz67 to sz60 2 Tankettes moved from sz60 to N.S 2 Tankettes moved from Tientsin to Quingdao 1 Tankette moved from Jinan to Quingdao 2 Tankettes moved from N.Shangsi to Gansu 2 Tankettes moved from Szechwan to W.Sian 1 Tank moved from Szechwan to W.Sian 6 Tankettes moved from Hopeh to N.Shangsi 3 Tanks moved from Peking to N.Shangsi 3 Tankettes moved from E.Shansi to Sian 1 Tankette moved from E.Shansi to Gansu 1 Tankette moved from E.Shansi to Sian 1 Elite moved from E.Shansi to N.Shangsi 1 Tankette moved from Jinan to Quingdao 6 Tankettes moved from Seoul to Hsingan 2 Tankettes moved from Seoul to Tientsin 4 Tankettes moved from Hongkong to sz67 6 Tankettes moved from N.French I. to Bengal 2 Tankettes and 1 Transport moved from sz67 to sz60 2 Tankettes moved from sz60 to N.S 2 Tankettes moved from sz67 to N.French I. 2 B.Transports moved from sz68 to sz79 1 Transport moved from sz74 to sz67 1 Transport moved from sz74 to sz67 1 Transport moved from sz59 to sz60 1 Submarine moved from sz59 to sz60 1 Transport moved from sz60 to sz67 1 Transport moved from sz67 to sz74 Purchase Units - Hisaichi Hisaichi buy 3 Mech.Infs, 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Tank and 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Tank and 2 Tankettes in W.Sian, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Quingdao Hisaichi attack with 4 Tankettes Russians defend with 3 Tanks Hisaichi roll dice for 4 Tankettes in Quingdao, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 3 Tanks in Quingdao, round 2 : 2/3 hits, 1.50 expected hits 2 Tankettes owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 2 Tankettes in Quingdao, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 3 Tanks in Quingdao, round 3 : 2/3 hits, 1.50 expected hits 2 Tankettes owned by the Hisaichi and 2 Tanks owned by the Russians lost in Quingdao Russians win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 4 Tankettes Casualties for Russians: 2 Tanks Battle in N.S Hisaichi attack with 4 Tankettes Anzac defend with 1 Elite Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 2/4 hits, 1.33 expected hits Anzac roll dice for 1 Elite in N.S, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in N.S Hisaichi win, taking N.S from Anzac with 4 Tankettes remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Elite Battle in Gansu Hisaichi attack with 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Gansu, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Non Combat Move - Hisaichi Place Units - Hisaichi 6 Tankettes placed in Hongkong 2 Tanks and 1 Tankette placed in Peking 3 Mech.Infs and 5 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Anzac regular : -0.33 Russians regular : 1.00 Hisaichi regular : 1.83
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@dawgoneit you can skip the dutch
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 2 Artillerys, 1 Elite and 9 Infantrys moved from Thailand to Burma 1 Infantry and 1 Marine moved from S.Borneo to sz60 1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz59 1 Infantry and 1 Marine moved from sz59 to Soem Thai take Soem from Anzac Purchase Units - Thai Thai buy 2 Artillerys, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Artillery, 4 Infantrys and 1 Marine placed in Phuket 1 Artillery and 2 Infantrys placed in S.Borneo 1 Transport placed in sz60 Turn Complete - Thai Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 6 Artillerys, 3 Elites, 2 Infantrys and 3 Mech.Infs moved from E.India to Bengal 3 Mech.Infs moved from Dheli to Bengal 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys, 1 Carrier, 5 Destroyers, 4 Elites and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Elites moved from sz66 to N.S 1 Infantry and 1 Marine moved from Moresby to sz49 1 Infantry, 1 Marine and 1 Transport moved from sz49 to sz57 1 Infantry and 1 Marine moved from sz57 to Soem 1 Artillery moved from Flores to sz50 1 Artillery and 1 Transport moved from sz50 to sz57 1 Artillery moved from sz57 to Lambok British take Lambok from Yamamoto 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 2 EarlyFighters, 3 Elites, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 4 Artillerys and 4 Elites Hisaichi defend with 4 Tankettes British roll dice for 4 Artillerys and 4 Elites in N.S, round 2 : 4/8 hits, 4.00 expected hits Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 3/4 hits, 0.67 expected hits 4 Tankettes owned by the Hisaichi and 3 Artillerys owned by the British lost in N.S British win, taking N.S from Hisaichi with 1 Artillery and 4 Elites remaining. Battle score for attacker is 4 Casualties for British: 3 Artillerys Casualties for Hisaichi: 4 Tankettes Battle in Soem British attack with 1 Infantry and 1 Marine Thai defend with 1 Infantry and 1 Marine British roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.50 expected hits Thai roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.50 expected hits Thai roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.50 expected hits Thai roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 0/2 hits, 0.50 expected hits Thai roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Soem British roll dice for 1 Marine in Soem, round 6 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry and 1 Marine in Soem, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 Marine in Soem, round 7 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry and 1 Marine in Soem, round 7 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Marine owned by the British lost in Soem Thai win with 1 Marine remaining. Battle score for attacker is -3 Casualties for British: 1 Infantry and 1 Marine Casualties for Thai: 1 Infantry Battle in Bengal British attack with 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs Hisaichi defend with 6 Tankettes; Thai defend with 1 AAGun, 1 Elite and 10 Infantrys British roll dice for 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs in Bengal, round 2 : 5/17 hits, 6.67 expected hits Thai roll dice for 1 Elite, 10 Infantrys and 6 Tankettes in Bengal, round 2 : 5/17 hits, 4.67 expected hits 5 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Bengal British roll dice for 3 Artillerys, 3 Elites and 6 Mech.Infs in Bengal, round 3 : 7/12 hits, 5.00 expected hits Thai roll dice for 1 Elite, 10 Infantrys and 1 Tankette in Bengal, round 3 : 5/12 hits, 3.83 expected hits 6 Infantrys owned by the Thai, 1 Tankette owned by the Hisaichi, 3 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal British roll dice for 3 Elites and 4 Mech.Infs in Bengal, round 4 : 2/7 hits, 3.33 expected hits Thai roll dice for 1 Elite and 4 Infantrys in Bengal, round 4 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal British roll dice for 3 Elites and 2 Mech.Infs in Bengal, round 5 : 3/5 hits, 2.50 expected hits Thai roll dice for 1 Elite and 2 Infantrys in Bengal, round 5 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal British win, taking Bengal from Thai with 3 Elites remaining. Battle score for attacker is -10 Casualties for British: 6 Artillerys, 2 Infantrys and 6 Mech.Infs Casualties for Hisaichi: 6 Tankettes Casualties for Thai: 1 Elite and 10 Infantrys Non Combat Move - British 1 Artillery and 5 Infantrys moved from Sarong to New Guinea Place Units - British 2 Artillerys, 2 EarlyFighters and 3 Elites placed in Calcutta 1 Destroyer placed in sz63 2 Tankettes placed in Dheli 2 Infantrys placed in Moresby Turn Complete - British British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : 0.83 British regular : -2.17 Hisaichi regular : 2.33
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 1 unit repaired. 2 Transports moved from sz57 to sz50 1 Artillery and 1 Elite moved from Derby to sz50 1 Artillery and 1 Elite moved from W.Australia to sz50 2 Artillerys, 2 Elites and 2 Transports moved from sz50 to sz57 2 Artillerys and 2 Elites moved from sz57 to Java 1 EarlyFighter moved from Gaferut to sz70 2 EarlyFighters moved from Darwin to sz59 1 EarlyFighter moved from sz50 to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 Infantry, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Elites Yamamoto defend with 3 Artillerys and 2 Elites Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto lost in Java Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Elites in Java, round 2 : 3/5 hits, 2.33 expected hits Yamamoto roll dice for 2 Artillerys and 2 Elites in Java, round 2 : 2/4 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 1 EarlyFighter owned by the Anzac, 1 Elite owned by the Yamamoto and 2 Artillerys owned by the Yamamoto lost in Java Anzac roll dice for 1 Artillery and 2 Elites in Java, round 3 : 0/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Elite in Java, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Artillery and 2 Elites in Java, round 4 : 2/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Elite in Java, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 1 Artillery and 2 Elites remaining. Battle score for attacker is 8 Casualties for Yamamoto: 3 Artillerys and 2 Elites Casualties for Anzac: 1 Artillery and 1 EarlyFighter Battle in sz70 Anzac attack with 1 EarlyFighter Yamamoto defend with 1 T.Boat and 1 Transport Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 3 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 4 : 1/2 hits, 0.33 expected hits 1 EarlyFighter owned by the Anzac lost in sz70 Yamamoto win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -8 Casualties for Anzac: 1 EarlyFighter Battle in sz59 Anzac attack with 2 EarlyFighters Thai defend with 1 Transport Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz59 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to sz57 1 EarlyFighter moved from sz59 to sz57 1 Carrier moved from sz50 to sz57 2 Destroyers moved from sz57 to sz50 1 Marine moved from Darwin to Derby Place Units - Anzac 1 Destroyer and 2 Transports placed in sz50 1 Artillery placed in Derby 1 Artillery, 1 Infantry and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Anzac regular : -0.67 Thai regular : -0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 1 B29, 2 EarlyFighters, 8 Elites and 2 Infantrys moved from Magadan to Yakutsk 1 Fighter moved from sz4 to sz1 3 Destroyers moved from sz7 to sz1 1 B29 moved from Yakutsk to sz1 1 B29 moved from Pearl Harbor to sz1 2 Transports moved from sz5 to sz4 1 Artillery and 3 Infantrys moved from Alaska to sz4 1 Artillery and 3 Infantrys moved from sz4 to Palana 8 Elites moved from Palana to Magadan 8 Elites moved from Alaska to sz4 8 Elites moved from sz4 to Palana 2 B.Transports moved from sz5 to sz6 2 Infantrys moved from British Columbia to N.Canada 6 Elites moved from Seattle to sz6 2 B.Transports and 6 Elites moved from sz6 to sz5 6 Elites moved from sz5 to Alaska 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 1 Submarine moved from sz25 to sz20 2 Artillerys and 1 Infantry moved from Wake to sz20 2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz20 to sz42 2 Artillerys and 1 Infantry moved from sz42 to Arawa Purchase Units - Americans Americans buy 1 B29, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Yakutsk Americans attack with 2 EarlyFighters, 8 Elites and 2 Infantrys Masaharu defend with 5 Infantrys, 1 Tank and 6 Tankettes Americans roll dice for 2 EarlyFighters, 8 Elites and 2 Infantrys in Yakutsk, round 2 : 2/12 hits, 5.00 expected hits Masaharu roll dice for 5 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 2 : 1/12 hits, 3.17 expected hits 1 Infantry owned by the Americans and 2 Tankettes owned by the Masaharu lost in Yakutsk Americans roll dice for 2 EarlyFighters, 8 Elites and 1 Infantry in Yakutsk, round 3 : 6/11 hits, 4.83 expected hits Masaharu roll dice for 5 Infantrys, 1 Tank and 4 Tankettes in Yakutsk, round 3 : 3/10 hits, 2.83 expected hits 2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Infantry owned by the Americans, 4 Tankettes owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk Americans roll dice for 1 EarlyFighter and 7 Elites in Yakutsk, round 4 : 3/8 hits, 3.83 expected hits Masaharu roll dice for 3 Infantrys and 1 Tank in Yakutsk, round 4 : 2/4 hits, 1.50 expected hits 3 Infantrys owned by the Masaharu, 1 Elite owned by the Americans and 1 EarlyFighter owned by the Americans lost in Yakutsk Americans roll dice for 6 Elites in Yakutsk, round 5 : 1/6 hits, 3.00 expected hits Masaharu roll dice for 1 Tank in Yakutsk, round 5 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Americans and 1 Tank owned by the Masaharu lost in Yakutsk Americans win, taking Yakutsk from Masaharu with 5 Elites remaining. Battle score for attacker is 7 Casualties for Americans: 2 EarlyFighters, 3 Elites and 2 Infantrys Casualties for Masaharu: 5 Infantrys, 1 Tank and 6 Tankettes Battle in sz1 Americans attack with 2 B29s, 3 Destroyers and 1 Fighter Masaharu defend with 4 Transports; Yamamoto defend with 2 Destroyers Americans roll dice for 2 B29s, 3 Destroyers and 1 Fighter in sz1, round 2 : 4/6 hits, 3.17 expected hits Masaharu roll dice for 2 Destroyers and 4 Transports in sz1, round 2 : 2/6 hits, 1.67 expected hits 2 Destroyers owned by the Americans and 4 Transports owned by the Masaharu lost in sz1 Americans roll dice for 2 B29s, 1 Destroyer and 1 Fighter in sz1, round 3 : 0/4 hits, 2.50 expected hits Masaharu roll dice for 2 Destroyers in sz1, round 3 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the Americans and 1 Destroyer owned by the Americans lost in sz1 2 B29s owned by the Americans retreated Masaharu win with 2 Destroyers remaining. Battle score for attacker is -10 Casualties for Americans: 3 Destroyers and 1 Fighter Casualties for Masaharu: 4 Transports Non Combat Move - Americans 1 B29 moved from sz1 to Magadan 1 B29 moved from sz1 to Sukhalin 2 Infantrys moved from Ostrov to Sukhalin Place Units - Americans 2 Destroyers placed in sz4 2 EarlyFighters placed in Anchorage 1 B29 placed in Pearl Harbor 8 Elites and 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -6.33 Masaharu regular : 0.33
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TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 1 Infantry and 1 Marine moved from Belogorsk to Quingdao 1 Infantry moved from Belogorsk to Quingdao 1 Infantry moved from Irkutsk to Angarsk 3 Infantrys moved from Belogorsk to Vostok 1 EarlyFighter moved from Akina to Belogorsk 3 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Bunker, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 2 Infantrys and 1 Marine Russians defend with 1 Tank Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Tank in Quingdao, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Tank in Quingdao, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 5 Casualties for Russians: 1 Tank Non Combat Move - Masaharu Place Units - Masaharu 1 Factory placed in Manchuria 1 Bunker placed in Vostok 3 Infantrys placed in Belogorsk 2 Infantrys placed in Amursk Turn Complete - Masaharu Masaharu collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 1 Infantry moved from Ulaan Ude to Jinan Russians take Jinan from Hisaichi 1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao 2 Mech.Infs moved from Tulun to Quingdao Purchase Units - Russians Russians buy 1 EarlyFighter, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Elite, 6 Infantrys and 2 Mech.Infs Masaharu defend with 2 Infantrys and 1 Marine Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 4/9 hits, 2.50 expected hits Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 1.00 expected hits 1 Marine owned by the Masaharu and 2 Infantrys owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Elite, 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Masaharu: 2 Infantrys and 1 Marine Non Combat Move - Russians 1 Elite and 8 Infantrys moved from Tulun to Ulaan Ude 10 Infantrys moved from Kaask to Tulun 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Krasnoyarsk 2 Infantrys moved from Krasnoyarsk to Kaask Place Units - Russians 6 Infantrys placed in Kaask 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 1.50
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TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Malaya to sz60 1 Artillery and 2 Infantrys moved from sz60 to N.S 1 Artillery and 1 Infantry moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz60 1 Artillery and 1 Infantry moved from sz60 to Java 2 Infantrys moved from Malaya to sz60 2 Infantrys moved from sz60 to Java 4 Infantrys moved from Malaya to sz60 4 Infantrys moved from sz60 to N.S 1 Infantry and 1 Marine moved from N.French I. to sz67 1 B.Transport, 1 Infantry and 1 Marine moved from sz67 to sz60 1 Infantry and 1 Marine moved from sz60 to N.S 1 Artillery and 4 Infantrys moved from Burma to Bengal 1 Infantry and 1 T.Boat moved from sz70 to sz48 1 Infantry moved from sz48 to Sarong Yamamoto take Sarong from British 2 Destroyers moved from sz1 to sz7 1 Destroyer moved from sz16 to sz7 5 Destroyers moved from sz78 to sz7 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Bunker, 4 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Bengal Yamamoto attack with 1 Artillery and 4 Infantrys British defend with 1 AAGun and 3 Elites Yamamoto roll dice for 1 Artillery and 4 Infantrys in Bengal, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 3 Elites in Bengal, round 2 : 0/3 hits, 1.00 expected hits 1 Elite owned by the British lost in Bengal Yamamoto roll dice for 1 Artillery and 4 Infantrys in Bengal, round 3 : 2/5 hits, 1.17 expected hits British roll dice for 2 Elites in Bengal, round 3 : 0/2 hits, 0.67 expected hits 2 Elites owned by the British lost in Bengal Yamamoto win, taking Bengal from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 12 Casualties for British: 3 Elites Battle in N.S Yamamoto attack with 1 Artillery, 7 Infantrys and 1 Marine British defend with 1 Artillery and 4 Elites Yamamoto roll dice for 1 Artillery, 7 Infantrys and 1 Marine in N.S, round 2 : 1/9 hits, 2.00 expected hits British roll dice for 1 Artillery and 4 Elites in N.S, round 2 : 4/5 hits, 1.67 expected hits 4 Infantrys owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 3 : 1/5 hits, 1.33 expected hits British roll dice for 4 Elites in N.S, round 3 : 1/4 hits, 1.33 expected hits 1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Marine in N.S, round 4 : 1/4 hits, 1.17 expected hits British roll dice for 3 Elites in N.S, round 4 : 2/3 hits, 1.00 expected hits 1 Elite owned by the British and 2 Infantrys owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Artillery and 1 Marine in N.S, round 5 : 1/2 hits, 0.83 expected hits British roll dice for 2 Elites in N.S, round 5 : 0/2 hits, 0.67 expected hits 1 Elite owned by the British lost in N.S Yamamoto roll dice for 1 Artillery and 1 Marine in N.S, round 6 : 0/2 hits, 0.83 expected hits British roll dice for 1 Elite in N.S, round 6 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Artillery in N.S, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Elite in N.S, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.S, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 Elite in N.S, round 8 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in N.S British win with 1 Elite remaining. Battle score for attacker is -5 Casualties for Yamamoto: 1 Artillery, 7 Infantrys and 1 Marine Casualties for British: 1 Artillery and 3 Elites Battle in Java Yamamoto attack with 1 Artillery and 3 Infantrys Anzac defend with 1 Artillery and 2 Elites Yamamoto roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits Anzac roll dice for 1 Artillery and 2 Elites in Java, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 0/4 hits, 1.00 expected hits Anzac roll dice for 1 Artillery and 2 Elites in Java, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Artillery and 2 Infantrys in Java, round 4 : 2/3 hits, 0.83 expected hits Anzac roll dice for 1 Artillery and 2 Elites in Java, round 4 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Java Yamamoto roll dice for 1 Artillery and 2 Infantrys in Java, round 5 : 0/3 hits, 0.83 expected hits Anzac roll dice for 1 Elite in Java, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 6 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Elite in Java, round 6 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Java Yamamoto win, taking Java from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 1 Artillery and 2 Elites Non Combat Move - Yamamoto Place Units - Yamamoto 1 B.Transport placed in sz70 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine placed in Malaya 3 Infantrys placed in Davao 4 Destroyers placed in sz78 Yamamoto undo move 4. Yamamoto undo move 3. Yamamoto undo move 2. Yamamoto undo move 1. 4 Destroyers placed in sz70 1 B.Transport placed in sz78 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine placed in Malaya 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.50 Anzac regular : -1.67 British regular : 1.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from Sikang to Szechwan Chinese take Szechwan from Hisaichi 4 Infantrys moved from Tsingnan to Gansu 1 EarlyFighter moved from Tsingnan to Gansu 1 Fighter moved from Tsingnan to Gansu Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 1 EarlyFighter, 1 Fighter and 4 Infantrys Hisaichi defend with 3 Tankettes Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 2 : 0/6 hits, 1.50 expected hits Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 3 : 1/6 hits, 1.50 expected hits Hisaichi roll dice for 3 Tankettes in Gansu, round 3 : 0/3 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Gansu Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 4 : 2/6 hits, 1.50 expected hits Hisaichi roll dice for 2 Tankettes in Gansu, round 4 : 0/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 12 Casualties for Hisaichi: 3 Tankettes Non Combat Move - Chinese 1 Fighter moved from Gansu to Tsingnan 1 EarlyFighter moved from Gansu to Tsingnan 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Infantrys moved from Gobi to Tsingnan 4 Infantrys moved from Quyan to Gobi 4 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Hisaichi regular : -1.33
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@dawgoneit you can skip the dutch
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TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 2 Tankettes moved from N.Shangsi to Szechwan 2 Tankettes moved from W.Sian to Sikang 1 Tankette moved from Sian to Sikang 1 Tankette moved from Sian to Szechwan 2 Tankettes moved from Sian to Gansu 1 Infantry and 2 Tankettes moved from N.Shangsi to Gansu 1 Tank moved from N.Shangsi to Gansu 2 Tankettes moved from Tientsin to Quingdao 6 Tankettes moved from Hsingan to Quingdao 3 Mech.Infs moved from Seoul to Quingdao 5 Tankettes moved from Seoul to sz79 2 B.Transports and 5 Tankettes moved from sz79 to sz1 5 Tankettes moved from sz1 to Sukhalin 2 Tanks and 1 Tankette moved from Peking to N.Shangsi 6 Tankettes moved from Hongkong to sz67 6 Tankettes and 3 Transports moved from sz67 to sz60 6 Tankettes moved from sz60 to N.S 3 Transports moved from sz60 to sz67 2 Tankettes moved from N.French I. to Bengal Purchase Units - Hisaichi Hisaichi buy 1 Marine, 1 Mech.Inf, 1 Tank and 14 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 3 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 3 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sukhalin Hisaichi attack with 5 Tankettes Americans defend with 1 B29 and 4 Infantrys Hisaichi roll dice for 5 Tankettes in Sukhalin, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 B29 and 4 Infantrys in Sukhalin, round 2 : 2/5 hits, 1.67 expected hits 2 Tankettes owned by the Hisaichi lost in Sukhalin Hisaichi roll dice for 3 Tankettes in Sukhalin, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 B29 and 4 Infantrys in Sukhalin, round 3 : 2/5 hits, 1.67 expected hits 1 Infantry owned by the Americans and 2 Tankettes owned by the Hisaichi lost in Sukhalin Hisaichi roll dice for 1 Tankette in Sukhalin, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 B29 and 3 Infantrys in Sukhalin, round 4 : 1/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi lost in Sukhalin Americans win with 1 B29 and 3 Infantrys remaining. Battle score for attacker is -18 Casualties for Hisaichi: 5 Tankettes Casualties for Americans: 1 Infantry Battle in Quingdao Hisaichi attack with 3 Mech.Infs and 8 Tankettes Russians defend with 1 Elite, 6 Infantrys and 2 Mech.Infs Hisaichi roll dice for 3 Mech.Infs and 8 Tankettes in Quingdao, round 2 : 1/11 hits, 3.67 expected hits Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 5/9 hits, 3.00 expected hits 1 Infantry owned by the Russians and 5 Tankettes owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 3 Mech.Infs and 3 Tankettes in Quingdao, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 Elite, 5 Infantrys and 2 Mech.Infs in Quingdao, round 3 : 4/8 hits, 2.67 expected hits 1 Infantry owned by the Russians, 3 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Quingdao 2 Mech.Infs owned by the Hisaichi retreated to Belogorsk Russians win with 1 Elite, 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is -33 Casualties for Hisaichi: 1 Mech.Inf and 8 Tankettes Casualties for Russians: 2 Infantrys Battle in Szechwan Hisaichi attack with 3 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 3 Tankettes in Szechwan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Infantry Battle in N.S Hisaichi attack with 6 Tankettes British defend with 1 Elite Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits 1 Elite owned by the British lost in N.S Hisaichi win, taking N.S from British with 6 Tankettes remaining. Battle score for attacker is 4 Casualties for British: 1 Elite Battle in Gansu Hisaichi attack with 1 Infantry, 1 Tank and 4 Tankettes Chinese defend with 4 Infantrys Hisaichi roll dice for 1 Infantry, 1 Tank and 4 Tankettes in Gansu, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 4 Infantrys in Gansu, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 1 Infantry, 1 Tank and 4 Tankettes in Gansu, round 3 : 2/6 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys in Gansu, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Tank and 4 Tankettes remaining. Battle score for attacker is 6 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Mech.Inf and 7 Tankettes placed in Seoul 1 Marine, 1 Tank and 1 Tankette placed in Peking 6 Tankettes placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Russians regular : 3.33 Hisaichi regular : -6.33
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 2 Artillerys, 1 Elite and 9 Infantrys moved from Burma to Bengal 1 Artillery, 10 Infantrys and 1 Marine moved from Phuket to Thailand 1 Artillery and 1 Infantry moved from S.Borneo to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59 5 Infantrys moved from Bali to Lambok 1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58 1 Artillery and 1 Infantry moved from sz58 to Flores Thai take Flores from British Purchase Units - Thai Thai buy 7 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Thai Battle in Lambok Thai attack with 5 Infantrys British defend with 1 Artillery Thai roll dice for 5 Infantrys in Lambok, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 Artillery in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Lambok Thai roll dice for 4 Infantrys in Lambok, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 1 Artillery in Lambok, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Lambok Thai win, taking Lambok from British with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery Non Combat Move - Thai Place Units - Thai 2 Transports placed in sz60 1 Infantry and 1 Marine placed in S.Borneo 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Thai regular : -0.50 British regular : 0.33
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@Entek what crappy dice
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@dawgoneit :dizzy_face:
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 1 Artillery and 5 Infantrys moved from New Guinea to Sarong 2 Transports moved from sz57 to sz49 4 Infantrys moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 3 Bunkers, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Sarong British attack with 1 Artillery and 5 Infantrys Yamamoto defend with 1 Infantry British roll dice for 1 Artillery and 5 Infantrys in Sarong, round 2 : 3/6 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sarong British win, taking Sarong from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - British 4 Transports moved from sz66 to sz63 2 EarlyFighters moved from Calcutta to sz66 2 Artillerys and 3 Elites moved from Calcutta to sz63 2 Artillerys and 3 Elites moved from sz63 to E.India 2 Tankettes moved from Dheli to Nepal Place Units - British 1 Bunker placed in E.India 1 Bunker placed in Nepal 4 Artillerys, 1 Bunker and 4 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Infantrys placed in Moresby Turn Complete - British British collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 British regular : 1.67
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