bretters +12 Allies -vs- dawgoneit Axis. PTV
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Albania to Greece 1 armour moved from Albania to Northern Italy 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Non Combat Move - Italians Place Units - Italians 4 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 1 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 aaGun moved from 45 Sea Zone to Celebes 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Shan State to French Indo China 1 fighter moved from Shan State to French Indo China 1 fighter moved from Java to Celebes 1 fighter moved from Java to Queensland Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French Central Africa to French West Africa 1 fighter and 2 infantry moved from Algeria to Tunisia 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 83 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone Combat - French Battle in Tunisia French attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Tunisia French roll dice for 1 fighter and 1 infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia French win with 1 fighter remaining. Battle score for attacker is 1 Casualties for French: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - French 1 fighter moved from Tunisia to Malta Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 French regular : 0.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 11 infantry moved from Germany to Poland 6 armour and 5 mech_infantrys moved from Germany to Poland 1 infantry moved from Normandy Bordeaux to France 1 submarine moved from 109 Sea Zone to 124 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy 2 bombers moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary Non Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 armour and 1 infantry moved from Norway to Finland 2 aaGuns moved from Western Germany to Germany 5 infantry moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany 1 artillery and 1 infantry moved from 116 Sea Zone to Norway Place Units - Germans 1 destroyer and 1 submarine placed in 116 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Central Mongolia to Inner Mongolia 1 infantry moved from Tsagaan Olom to Inner Mongolia 1 infantry moved from Tsagaan Olom to Inner Mongolia 3 artilleries moved from Urals to Timguska 1 artillery and 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Rostov to Ukraine 4 infantry moved from Smolensk to Novgorod 1 infantry moved from Vyborg to Karelia 1 aaGun, 1 artillery and 10 infantry moved from Vyborg to Leningrad 2 armour and 2 mech_infantrys moved from Russia to Novgorod Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Leningrad 3 infantry placed in Urals 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,4,3,5,2 Russians collect 42 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 3 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 4 fighters and 3 tactical_bombers moved from Northern Manchuria to Kiangsu 2 artilleries and 3 infantry moved from Shansi to Anhwe 3 fighters and 2 tactical_bombers moved from Amur to Kiangsu 1 armour moved from Siberia to 5 Sea Zone 1 mech_infantry moved from Siberia to 5 Sea Zone 3 artilleries moved from Siberia to 5 Sea Zone 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 marine moved from Siberia to 5 Sea Zone 5 infantry moved from Siberia to 5 Sea Zone 1 armour, 3 artilleries, 2 battleships, 3 cruisers, 5 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 5 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Anhwe Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 infantry; Chinese defend with 4 infantry Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 3.67 expected hits Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/7 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 armour, 3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 20 Sea Zone to Kiangsu 1 aaGun moved from Amur to Buryatia Place Units - Japanese 2 destroyers placed in 7 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 battleships and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 2 battleships and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 artillery placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Honan to Anhwe 8 infantry moved from Hunan to Kwangsi 1 fighter moved from Honan to Kwangsi 1 artillery moved from Honan to Anhwe 1 artillery moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe Combat - Chinese Chinese creates battle in territory Shansi Battle in Kwangsi Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 artilleries and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Hunan Japanese win, taking Shansi from Japanese with 3 artilleries remaining. Battle score for attacker is -18 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 5 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 2 artilleries remaining. Battle score for attacker is -14 Casualties for Chinese: 2 artilleries and 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsi to Hopei 1 fighter moved from Kwangsi to Yunnan 4 infantry moved from Honan to Tsinghai Place Units - Chinese 4 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33 Japanese regular : 5.00
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TripleA Move Summary: British round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Combat Move - British 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Libya to Alexandria 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to Belgian Congo 1 bomber moved from Malta to Belgian Congo 1 fighter moved from Malta to Iraq 1 fighter moved from Malta to Iraq 3 infantry moved from Southern Persia to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from Yunnan to Kwangsi
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 battleships and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 2 battleships and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 artillery placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Honan to Anhwe 8 infantry moved from Hunan to Kwangsi 1 fighter moved from Honan to Kwangsi 1 artillery moved from Honan to Anhwe 1 artillery moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe Combat - Chinese Chinese creates battle in territory Shansi Battle in Kwangsi Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 artilleries and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Hunan Japanese win, taking Shansi from Japanese with 3 artilleries remaining. Battle score for attacker is -18 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 5 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 2 artilleries remaining. Battle score for attacker is -14 Casualties for Chinese: 2 artilleries and 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsi to Hopei 1 fighter moved from Kwangsi to Yunnan 4 infantry moved from Honan to Tsinghai Place Units - Chinese 4 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Libya to Alexandria 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to Belgian Congo 1 bomber moved from Malta to Belgian Congo 1 fighter moved from Malta to Iraq 1 fighter moved from Malta to Iraq 3 infantry moved from Southern Persia to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from Yunnan to Kwangsi Combat - British Battle in Belgian Congo British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 2 fighters and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters and 1 infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kwangsi British attack with 7 infantry Japanese defend with 3 artilleries British roll dice for 7 infantry in Kwangsi, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 6 infantry in Kwangsi, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 5 infantry in Kwangsi, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kwangsi British roll dice for 5 infantry in Kwangsi, round 5 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 3 artilleries Battle in 37 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 3 carriers, 4 destroyers, 2 submarines and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 3 carriers, 4 destroyers and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 1.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 battleship owned by the British lost in 37 Sea Zone British roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 3 carriers, 4 destroyers and 1 transport in 37 Sea Zone, round 3 : 1/7 hits, 1.83 expected hits 1 tactical_bomber owned by the British and 3 carriers owned by the Japanese lost in 37 Sea Zone 1 submarine owned by the Japanese submerged British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits Japanese roll dice for 4 destroyers and 1 transport in 37 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone 1 fighter owned by the British retreated Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -5 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers Casualties for Japanese: 3 carriers, 1 destroyer and 1 submarine Non Combat Move - British 1 fighter moved from 37 Sea Zone to Yunnan 3 aaGuns moved from Yunnan to Kwangsi 1 infantry moved from Siam to French Indo China 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 3 armour and 1 mech_infantry moved from Eastern India to Yunnan 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Trans-Jordan 1 bomber moved from Belgian Congo to Egypt 1 artillery and 3 infantry moved from Egypt to Anglo-Egyptian Sudan Place Units - British 1 factory_minor placed in Southern Persia 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 fighter and 1 mech_infantry placed in Eastern India 1 destroyer placed in 40 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,4,5 UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 fighter and 1 mech_infantry Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -6.33 Italians regular : 0.00 Japanese regular : 5.83 Neutral_Axis regular : 0.00 British regular : -1.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 artillery and 2 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 1 airfield, 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 64 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 37 Sea Zone ANZAC attack with 2 fighters Japanese defend with 3 destroyers, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 3 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 2 fighters Non Combat Move - ANZAC 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Caroline Islands to 35 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 cruiser and 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 fighter moved from Malta to French West Africa 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 Japanese AA : -0.17 ANZAC regular : -1.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 6 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour, 16 infantry and 7 mech_infantrys moved from Poland to Eastern Poland 1 cruiser, 3 destroyers and 2 submarines moved from 116 Sea Zone to 117 Sea Zone 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to 98 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans lost in 98 Sea Zone Germans roll dice for 2 bombers in 98 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 bombers in 98 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans roll dice for 2 bombers in 98 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 bomber and 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 100 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for French: 1 cruiser and 1 destroyer Battle in 117 Sea Zone Germans attack with 1 cruiser, 3 destroyers and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 3 destroyers in 117 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 fighter moved from 100 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Greece 3 armour moved from Greece to Romania 2 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Poland 1 artillery and 1 infantry moved from Germany to 116 Sea Zone 1 artillery and 1 infantry moved from 116 Sea Zone to Norway 3 aaGuns and 8 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland Place Units - Germans 5 armour, 1 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 1.17 Russians regular : -0.50 Germans regular : -3.33 British regular : -1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 1 fighter moved from Leningrad to Baltic States 1 tactical_bomber moved from Leningrad to Baltic States 1 mech_infantry moved from Novgorod to Southern Belarus 1 infantry moved from Novgorod to Northern Belarus 1 fighter moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Novgorod to Leningrad 1 armour moved from Ukraine to Tula 2 armour and 1 mech_infantry moved from Novgorod to Russia 1 mech_infantry moved from Leningrad to Yaroslavl 1 armour moved from Leningrad to Yaroslavl 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Turkmenistan to Northeast Persia Russians take Northeast Persia from Neutral_Allies 3 artilleries moved from Timguska to Yenisey 5 infantry moved from Inner Mongolia to Chahar 3 infantry moved from Urals to Timguska Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Leningrad Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Kwangtung to Kwangsi 1 armour, 1 artillery and 2 infantry moved from Kiangsu to 20 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Kwangsi 2 artilleries moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Shansi 1 marine moved from Kiangsu to 20 Sea Zone 2 battleships, 3 cruisers and 1 marine moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 6 fighters and 4 tactical_bombers moved from Kiangsu to Marianas 1 destroyer moved from 7 Sea Zone to 23 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 marine British defend with 3 aaGuns and 5 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 3 cruisers in Kwangsi, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Kwangsi, round 2 : 3/11 hits, 3.00 expected hits Chinese roll dice for 3 aaGuns and 6 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Kwangsi, round 3 : 3/9 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 24 Casualties for Japanese: 3 infantry Casualties for British: 3 aaGuns and 5 infantry Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Shansi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu 1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung Place Units - Japanese 1 factory_minor placed in Kwangtung 1 destroyer and 2 submarines placed in 7 Sea Zone 2 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 fighter moved from Eastern United States to 124 Sea Zone 1 destroyer moved from 104 Sea Zone to 124 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 124 Sea Zone to Eastern United States 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone 1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 bomber moved from 23 Sea Zone to Midway 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco Place Units - Americans 1 cruiser placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 marine placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 Germans regular : 0.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Honan 4 artilleries and 3 infantry moved from Tsinghai to Hopei 1 infantry moved from Hunan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 fighter moved from Eastern United States to 124 Sea Zone 1 destroyer moved from 104 Sea Zone to 124 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 124 Sea Zone to Eastern United States 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone 1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 bomber moved from 23 Sea Zone to Midway 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco Place Units - Americans 1 cruiser placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 marine placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Honan 4 artilleries and 3 infantry moved from Tsinghai to Hopei 1 infantry moved from Hunan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 119 Sea Zone to 124 Sea Zone 1 artillery and 3 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Italians 1 mech_infantry moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry moved from Iraq to Southern Persia 1 fighter moved from Trans-Jordan to Malta 1 bomber moved from Egypt to Malta 1 fighter moved from Trans-Jordan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Eastern India to Yunnan 1 mech_infantry moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Eastern India to Kwangsi Combat - British Battle in 124 Sea Zone British attack with 2 destroyers Germans defend with 1 submarine British roll dice for 2 destroyers in 124 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kwangsi British attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 marine British roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/8 hits, 3.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 marine in Kwangsi, round 2 : 2/8 hits, 2.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Kwangsi, round 3 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Kwangsi, round 3 : 4/7 hits, 2.50 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in Kwangsi 2 fighters owned by the British retreated Japanese win with 1 armour, 2 artilleries and 1 marine remaining. Battle score for attacker is -18 Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Brazil to 88 Sea Zone 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to French West Africa 1 mech_infantry moved from 89 Sea Zone to French West Africa 1 fighter moved from United Kingdom to 113 Sea Zone Place Units - British 1 carrier and 2 transports placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,6,4,4,3,5 UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.33 Japanese regular : 0.33 Germans regular : 0.67 British regular : -2.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Southern Belarus 1 infantry moved from Greece to Bulgaria 2 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Southern Belarus Italians attack with 1 armour Russians defend with 1 mech_infantry Italians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 2 fighters placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33
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@bretters i should have taken a few dry runs with this game. i am for sure out classed in this one.
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@dawgoneit yes you should have/ yes you are. Do you concede?