bretters +12 Allies -vs- dawgoneit Axis. PTV


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            3 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Central Mongolia to Chahar
            1 infantry moved from Northern Caucasus to Rostov
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Buryatia, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Buryatia, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                1 infantry owned by the Russians retreated to Central Mongolia
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsagaan Olom to Central Mongolia
            1 infantry moved from Olgiy to Tsagaan Olom
            1 infantry moved from Dzavhan to Central Mongolia
            1 infantry moved from Olgiy to Tsagaan Olom
            1 mech_infantry moved from Uzbekistan to Turkmenistan
            1 mech_infantry moved from Northern Belarus to Leningrad
            1 armour moved from Northern Belarus to Leningrad
            1 artillery moved from Smolensk to Northern Belarus
            1 infantry moved from Smolensk to Northern Belarus
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Northern Belarus to Leningrad
            1 infantry moved from Northern Belarus to Leningrad
            1 infantry moved from Northern Belarus to Leningrad
            1 aaGun moved from Leningrad to Vyborg
    
        Place Units - Russians
            3 infantry placed in Siberia
            3 artilleries placed in Urals
            1 infantry placed in Ukraine
            2 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4,3,5,6,2,2,3,6,1,2,2,6,6,4,5,6,2
            Russians collect 42 PUs (3 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Russians regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Hokkaido to 5 Sea Zone
            1 artillery and 3 infantry moved from Hokkaido to 5 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            4 infantry moved from Japan to 7 Sea Zone
            4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 destroyers and 2 submarines moved from 5 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 17 Sea Zone
            2 artilleries, 8 infantry and 1 marine moved from 5 Sea Zone to Siberia
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Siberia
            2 cruisers moved from 7 Sea Zone to 5 Sea Zone
            1 destroyer moved from 5 Sea Zone to 20 Sea Zone
            3 fighters and 1 tactical_bomber moved from Northern Manchuria to Siberia
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Siberia
            2 fighters and 2 tactical_bombers moved from Hokkaido to Siberia
            2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Siberia
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Siberia
            2 carriers moved from 5 Sea Zone to 7 Sea Zone
            3 carriers moved from 7 Sea Zone to 20 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            2 artilleries and 6 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 artillery and 2 infantry moved from Anhwe to Shansi
            1 infantry moved from Chahar to Shansi
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Siberia
                Japanese attack with 1 armour, 3 artilleries, 9 fighters, 14 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
                Russians defend with 2 aaGuns, 1 factory_minor and 15 infantry
                    Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Siberia
                    Japanese roll dice for 2 battleships and 3 cruisers in Siberia, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 8 fighters, 14 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in Siberia, round 2 : 10/35 hits, 13.67 expected hits
                    Russians roll dice for 2 aaGuns and 15 infantry in Siberia, round 2 : 4/15 hits, 5.00 expected hits
                    4 infantry owned by the Japanese, 11 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Siberia
                    Japanese roll dice for 1 armour, 3 artilleries, 8 fighters, 10 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in Siberia, round 3 : 14/31 hits, 13.00 expected hits
                    Russians roll dice for 4 infantry in Siberia, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 1 armour, 3 artilleries, 8 fighters, 8 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 fighter and 6 infantry
                Casualties for Russians: 2 aaGuns and 15 infantry
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 fighter and 2 tactical_bombers moved from Siberia to 20 Sea Zone
            5 tactical_bombers moved from Siberia to Amur
            7 fighters moved from Siberia to Amur
            4 fighters and 3 tactical_bombers moved from Amur to Northern Manchuria
            1 infantry moved from Korea to Northern Manchuria
            1 infantry moved from Korea to Amur
            1 infantry moved from Hokkaido to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 destroyer and 1 transport placed in 7 Sea Zone
            1 artillery and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,4
            Japanese collect 38 PUs (1 lost to blockades); end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -2.67
    Russians regular : -0.33
    Russians AA : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from Western United States to 11 Sea Zone
            1 armour moved from Western United States to 11 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 cruiser moved from 12 Sea Zone to 27 Sea Zone
            1 submarine moved from 24 Sea Zone to 27 Sea Zone
            1 destroyer moved from 24 Sea Zone to 27 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier and 1 destroyer placed in 11 Sea Zone
            1 tactical_bomber placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            6 infantry moved from Tsinghai to Honan
            7 infantry moved from Szechwan to Hunan
                  Chinese take Hunan from Japanese
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Kiangsi
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Honan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from Western United States to 11 Sea Zone
            1 armour moved from Western United States to 11 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 cruiser moved from 12 Sea Zone to 27 Sea Zone
            1 submarine moved from 24 Sea Zone to 27 Sea Zone
            1 destroyer moved from 24 Sea Zone to 27 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier and 1 destroyer placed in 11 Sea Zone
            1 tactical_bomber placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            6 infantry moved from Tsinghai to Honan
            7 infantry moved from Szechwan to Hunan
                  Chinese take Hunan from Japanese
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Kiangsi
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Honan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Northern Italy
            1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Libya
            1 fighter moved from Malta to Libya
            1 fighter moved from Malta to Libya
            1 destroyer moved from 83 Sea Zone to 98 Sea Zone
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 cruiser moved from 101 Sea Zone to 98 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter moved from Shan State to French Indo China
            1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 tactical_bomber moved from Eastern India to French Indo China
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Northern Italy causes 6 damage total. 
            Battle in Libya
                British attack with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry
                Germans defend with 1 fighter and 2 tactical_bombers
                    British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 fighter and 2 tactical_bombers in Libya, round 2 : 1/3 hits, 1.67 expected hits
                    2 tactical_bombers owned by the Germans and 1 artillery owned by the British lost in Libya
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Libya, round 3 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 artillery owned by the British lost in Libya
                British win, taking Libya from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 22
                Casualties for British: 2 artilleries
                Casualties for Germans: 1 fighter and 2 tactical_bombers
            Battle in French Indo China
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 infantry moved from Shan State to 132 Sea Zone
            1 infantry and 1 transport moved from 132 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 infantry moved from Shan State to French Indo China
            3 aaGuns and 5 infantry moved from Burma to Yunnan
            1 infantry moved from Eastern India to Burma
            1 artillery moved from Eastern India to Burma
            1 infantry moved from Baluchistan to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 fighter moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Libya to Malta
            1 fighter moved from Libya to Malta
            1 bomber moved from Northern Italy to Malta
            1 mech_infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 90 Sea Zone to 88 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 destroyers placed in 112 Sea Zone
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
            British collect 28 PUs (3 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            3 armour and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in Eastern India change ownership: 3 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Italians regular : -0.33
    British regular : 1.67
    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Albania to Greece
            1 armour moved from Albania to Northern Italy
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            4 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Java to 43 Sea Zone
            1 infantry moved from Java to 43 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 aaGun moved from 45 Sea Zone to Celebes
            1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery moved from 56 Sea Zone to Dutch New Guinea
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from Shan State to French Indo China
            1 fighter moved from Java to Celebes
            1 fighter moved from Java to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French West Africa
            1 fighter and 2 infantry moved from Algeria to Tunisia
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 83 Sea Zone to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - French
            Battle in Tunisia
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Tunisia
                    French roll dice for 1 fighter and 1 infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                French win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for French: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Tunisia to Malta
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            11 infantry moved from Germany to Poland
            6 armour and 5 mech_infantrys moved from Germany to Poland
            1 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
            2 bombers moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
            1 armour and 1 infantry moved from Norway to Finland
            2 aaGuns moved from Western Germany to Germany
            5 infantry moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
            1 artillery and 1 infantry moved from 116 Sea Zone to Norway
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 116 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Central Mongolia to Inner Mongolia
            1 infantry moved from Tsagaan Olom to Inner Mongolia
            1 infantry moved from Tsagaan Olom to Inner Mongolia
            3 artilleries moved from Urals to Timguska
            1 artillery and 1 infantry moved from Northern Belarus to Leningrad
            1 infantry moved from Rostov to Ukraine
            4 infantry moved from Smolensk to Novgorod
            1 infantry moved from Vyborg to Karelia
            1 aaGun, 1 artillery and 10 infantry moved from Vyborg to Leningrad
            2 armour and 2 mech_infantrys moved from Russia to Novgorod
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Leningrad
            3 infantry placed in Urals
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,4,3,5,2
            Russians collect 42 PUs (1 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
            3 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Northern Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            4 fighters and 3 tactical_bombers moved from Northern Manchuria to Kiangsu
            2 artilleries and 3 infantry moved from Shansi to Anhwe
            3 fighters and 2 tactical_bombers moved from Amur to Kiangsu
            1 armour moved from Siberia to 5 Sea Zone
            1 mech_infantry moved from Siberia to 5 Sea Zone
            3 artilleries moved from Siberia to 5 Sea Zone
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 marine moved from Siberia to 5 Sea Zone
            5 infantry moved from Siberia to 5 Sea Zone
            1 armour, 3 artilleries, 2 battleships, 3 cruisers, 5 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 5 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
                British defend with 1 infantry; Chinese defend with 4 infantry
                    Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 3.67 expected hits
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/7 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
            1 armour, 3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 20 Sea Zone to Kiangsu
            1 aaGun moved from Amur to Buryatia
    
        Place Units - Japanese
            2 destroyers placed in 7 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 battleships and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
    
        Place Units - Americans
            2 battleships and 1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            1 artillery placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Honan to Anhwe
            8 infantry moved from Hunan to Kwangsi
            1 fighter moved from Honan to Kwangsi
            1 artillery moved from Honan to Anhwe
            1 artillery moved from Honan to Anhwe
            1 infantry moved from Honan to Anhwe
            1 infantry moved from Honan to Anhwe
            1 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Shansi
            Battle in Kwangsi
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 3 artilleries and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                1 fighter owned by the Chinese retreated
                1 infantry owned by the Chinese retreated to Hunan
                Japanese win, taking Shansi from Japanese with 3 artilleries remaining. Battle score for attacker is -18
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Anhwe, round 5 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Chinese lost in Anhwe
                Japanese win with 2 artilleries remaining. Battle score for attacker is -14
                Casualties for Chinese: 2 artilleries and 4 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsi to Hopei
            1 fighter moved from Kwangsi to Yunnan
            4 infantry moved from Honan to Tsinghai
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -6.33
    Japanese regular : 5.00
    

    Savegame


  • TripleA Move Summary: British round 3

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 armour moved from Libya to Alexandria
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Tanganyika Territory to Belgian Congo
            1 bomber moved from Malta to Belgian Congo
            1 fighter moved from Malta to Iraq
            1 fighter moved from Malta to Iraq
            3 infantry moved from Southern Persia to Iraq
            1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            5 infantry moved from Yunnan to Kwangsi
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 battleships and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
    
        Place Units - Americans
            2 battleships and 1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            1 artillery placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Honan to Anhwe
            8 infantry moved from Hunan to Kwangsi
            1 fighter moved from Honan to Kwangsi
            1 artillery moved from Honan to Anhwe
            1 artillery moved from Honan to Anhwe
            1 infantry moved from Honan to Anhwe
            1 infantry moved from Honan to Anhwe
            1 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Shansi
            Battle in Kwangsi
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 3 artilleries and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                1 fighter owned by the Chinese retreated
                1 infantry owned by the Chinese retreated to Hunan
                Japanese win, taking Shansi from Japanese with 3 artilleries remaining. Battle score for attacker is -18
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Anhwe, round 5 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Chinese lost in Anhwe
                Japanese win with 2 artilleries remaining. Battle score for attacker is -14
                Casualties for Chinese: 2 artilleries and 4 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsi to Hopei
            1 fighter moved from Kwangsi to Yunnan
            4 infantry moved from Honan to Tsinghai
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 armour moved from Libya to Alexandria
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Tanganyika Territory to Belgian Congo
            1 bomber moved from Malta to Belgian Congo
            1 fighter moved from Malta to Iraq
            1 fighter moved from Malta to Iraq
            3 infantry moved from Southern Persia to Iraq
            1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            5 infantry moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 2 fighters and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 fighters and 1 infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kwangsi
                British attack with 7 infantry
                Japanese defend with 3 artilleries
                    British roll dice for 7 infantry in Kwangsi, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 6 infantry in Kwangsi, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 5 infantry in Kwangsi, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                    British roll dice for 5 infantry in Kwangsi, round 5 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 artilleries
            Battle in 37 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 3 carriers, 4 destroyers, 2 submarines and 1 transport
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 3 carriers, 4 destroyers and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 1.83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 battleship owned by the British lost in 37 Sea Zone
                    British roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 carriers, 4 destroyers and 1 transport in 37 Sea Zone, round 3 : 1/7 hits, 1.83 expected hits
                    1 tactical_bomber owned by the British and 3 carriers owned by the Japanese lost in 37 Sea Zone
                1 submarine owned by the Japanese submerged
                    British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 4 destroyers and 1 transport in 37 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                1 fighter owned by the British retreated
                Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -5
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
                Casualties for Japanese: 3 carriers, 1 destroyer and 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 37 Sea Zone to Yunnan
            3 aaGuns moved from Yunnan to Kwangsi
            1 infantry moved from Siam to French Indo China
            1 transport moved from 42 Sea Zone to 40 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            3 armour and 1 mech_infantry moved from Eastern India to Yunnan
            1 fighter moved from Iraq to Trans-Jordan
            1 fighter moved from Iraq to Trans-Jordan
            1 bomber moved from Belgian Congo to Egypt
            1 artillery and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Place Units - British
            1 factory_minor placed in Southern Persia
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 mech_infantry placed in Eastern India
            1 destroyer placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,4,5
            UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in Eastern India change ownership: 1 fighter and 1 mech_infantry
                Some Units in 40 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : -6.33
    Italians regular : 0.00
    Japanese regular : 5.83
    Neutral_Axis regular : 0.00
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from French
            2 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 airfield, 1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 56 Sea Zone
            1 artillery moved from Dutch New Guinea to 56 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 fighter moved from Celebes to 37 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 cruiser moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 64 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
                  British take Belgian Congo from Italians
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 37 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 3 destroyers, 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 3 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 destroyers
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - ANZAC
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from Caroline Islands to 35 Sea Zone
    
        Place Units - ANZAC
            1 tactical_bomber placed in New South Wales
            1 cruiser and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 fighter moved from Malta to French West Africa
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Japanese AA : -0.17
    ANZAC regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 artilleries and 6 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            6 armour, 16 infantry and 7 mech_infantrys moved from Poland to Eastern Poland
            1 cruiser, 3 destroyers and 2 submarines moved from 116 Sea Zone to 117 Sea Zone
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Western Germany to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in 98 Sea Zone
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 bomber and 1 fighter
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 100 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 117 Sea Zone
                Germans attack with 1 cruiser, 3 destroyers and 2 submarines
                Russians defend with 1 cruiser
                    Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 3 destroyers in 117 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 117 Sea Zone
                Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 11
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 fighter moved from 100 Sea Zone to Greece
            1 bomber moved from 98 Sea Zone to Greece
            3 armour moved from Greece to Romania
            2 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Poland
            1 artillery and 1 infantry moved from Germany to 116 Sea Zone
            1 artillery and 1 infantry moved from 116 Sea Zone to Norway
            3 aaGuns and 8 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Germans
            5 armour, 1 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.17
    Russians regular : -0.50
    Germans regular : -3.33
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Leningrad to Baltic States
            1 fighter moved from Leningrad to Baltic States
            1 tactical_bomber moved from Leningrad to Baltic States
            1 mech_infantry moved from Novgorod to Southern Belarus
            1 infantry moved from Novgorod to Northern Belarus
            1 fighter moved from Leningrad to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Novgorod to Leningrad
            1 armour moved from Ukraine to Tula
            2 armour and 1 mech_infantry moved from Novgorod to Russia
            1 mech_infantry moved from Leningrad to Yaroslavl
            1 armour moved from Leningrad to Yaroslavl
            1 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Turkmenistan to Northeast Persia
                  Russians take Northeast Persia from Neutral_Allies
            3 artilleries moved from Timguska to Yenisey
            5 infantry moved from Inner Mongolia to Chahar
            3 infantry moved from Urals to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Ukraine
            1 infantry placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            4 infantry moved from Kwangtung to Kwangsi
            1 armour, 1 artillery and 2 infantry moved from Kiangsu to 20 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Kwangsi
            2 artilleries moved from Anhwe to Hopei
            1 armour and 1 mech_infantry moved from Kiangsu to Shansi
            1 marine moved from Kiangsu to 20 Sea Zone
            2 battleships, 3 cruisers and 1 marine moved from 20 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
            6 fighters and 4 tactical_bombers moved from Kiangsu to Marianas
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
            1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 marine
                British defend with 3 aaGuns and 5 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 3 cruisers in Kwangsi, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Kwangsi, round 2 : 3/11 hits, 3.00 expected hits
                    Chinese roll dice for 3 aaGuns and 6 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Kwangsi, round 3 : 3/9 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 24
                Casualties for Japanese: 3 infantry
                Casualties for British: 3 aaGuns and 5 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Shansi
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
            1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 destroyer and 2 submarines placed in 7 Sea Zone
            2 armour and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 23 Sea Zone
            1 bomber moved from Hawaiian Islands to 23 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from Hawaiian Islands to 17 Sea Zone
            1 fighter moved from Eastern United States to 124 Sea Zone
            1 destroyer moved from 104 Sea Zone to 124 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans and Americans reach a stalemate
                . Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 124 Sea Zone to Eastern United States
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone
            4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone
            1 fighter moved from Hawaiian Islands to 8 Sea Zone
            1 fighter moved from Hawaiian Islands to 8 Sea Zone
            1 bomber moved from 23 Sea Zone to Midway
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            1 cruiser placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 marine placed in Eastern United States
            1 infantry placed in Western United States
            1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.00
    Germans regular : 0.83
    

    Savegame

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