@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
@crockett36 what do you mean by “putting oob on this map”? haha i ain’t getting it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 38 Sea Zone
2 fighters moved from Queensland to 27 Sea Zone
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
1 destroyer moved from 55 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 marine
ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 27 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 3 submarines
ANZAC roll dice for 1 destroyer and 2 fighters in 27 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 3 submarines in 27 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 27 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from 38 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to 122 Sea Zone
1 destroyer moved from 93 Sea Zone to 122 Sea Zone
Combat - French
Battle in 122 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
French win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
1 fighter moved from 122 Sea Zone to 113 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.17
Japanese regular : 1.17
ANZAC regular : 1.50
Germans regular : -0.17
Not a big fan of bm. So you would have an option to play with g40 oo b rules,Nas nos.
@crockett36 since not that many people play OOB G40 in league anymore, I don’t think there would be enough demand for an OOB variant of PTV to make it worth the effort. Takes alot of work to code NOs etc.
@crockett36 you needed to ask for scramble orders for normandy (the french fighter could scramble to defend there). I wanted to scramble there, so we need to reroll that battle. I’ll roll it for you and post the outcome. If anything needs to change about your noncombat let me know.
Hey Crocket. The outcome of the battle:
ROUND 1
Germans attack: 3 artillery
Allies defend: 2 infantry, 1 fighter
Germans score 1 hit.
Allies score 2 hits.
I assume at this point, Germans would retreat with their single artillery. The scrambling fighter is required to land in Normandy since the carrier is damaged by the sub attack. If I’m wrong about the retreat, please let me know, and we can continue to roll the battle.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Leningrad
1 infantry moved from Finland to Norway
Russians take Norway from Germans
6 artilleries, 1 fighter and 4 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Gorky to Smolensk
1 armour, 7 artilleries, 29 infantry and 1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Finland to Leningrad
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
2 artilleries moved from Northern Manchuria to Korea
1 infantry moved from Northern Manchuria to Korea
1 infantry moved from Northern Manchuria to Korea
1 infantry moved from Northern Manchuria to Korea
1 infantry moved from Northern Manchuria to Korea
1 infantry moved from Northern Manchuria to Korea
3 infantry moved from Amur to Korea
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Leningrad
Russians attack with 1 armour and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour
Russians roll dice for 1 armour and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Leningrad
Russians win, taking 128 Sea Zone from Germans, taking Leningrad from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 armour, 13 artilleries, 1 fighter, 33 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 7 armour, 24 infantry and 4 mech_infantrys
Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 33 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 14/50 hits, 14.00 expected hits
Germans roll dice for 7 armour, 24 infantry and 4 mech_infantrys in Smolensk, round 2 : 11/35 hits, 13.50 expected hits
11 infantry owned by the Russians and 14 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 14/39 hits, 12.17 expected hits
Germans roll dice for 7 armour, 10 infantry and 4 mech_infantrys in Smolensk, round 3 : 8/21 hits, 8.83 expected hits
8 infantry owned by the Russians, 10 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 13/31 hits, 10.83 expected hits
Germans roll dice for 7 armour in Smolensk, round 4 : 3/7 hits, 3.50 expected hits
3 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 13 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Russians: 22 infantry
Casualties for Germans: 7 armour, 24 infantry and 4 mech_infantrys
Battle in Korea
Russians attack with 2 artilleries and 8 infantry
Japanese defend with 1 aaGun and 5 infantry
Russians roll dice for 2 artilleries and 8 infantry in Korea, round 2 : 3/10 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 2 artilleries and 7 infantry in Korea, round 3 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 artilleries and 6 infantry in Korea, round 4 : 1/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Non Combat Move - Russians
1 aaGun moved from Northern Manchuria to Southern Manchuria
5 infantry moved from Northern Manchuria to Southern Manchuria
1 aaGun moved from Amur to Korea
3 aaGuns moved from Bryansk to Smolensk
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Kursk to Ukraine
1 artillery moved from Rostov to Ukraine
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Russia
1 artillery moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
1 artillery and 1 infantry moved from Finland to Vyborg
Place Units - Russians
2 fighters and 4 infantry placed in Russia
Russians undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Stalingrad
1 artillery, 2 fighters and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -4.17
Russians regular : 4.67
@regularkid I don’t recall that popping
The scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Szechwan to Kansu
1 infantry moved from Inner Mongolia to Kansu
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Hopei to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Jehol
1 infantry moved from Shansi to Honan
1 infantry moved from Honan to Hopei
2 artilleries and 2 infantry moved from Szechwan to Hunan
1 fighter moved from Kansu to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Western Germany
1 armour moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
2 mech_infantrys moved from Morocco to 93 Sea Zone
1 artillery moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone
1 fighter moved from Northern Australia to 43 Sea Zone
2 carriers moved from 31 Sea Zone to 55 Sea Zone
1 submarine moved from 31 Sea Zone to 55 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 1 marine
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 marine remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Holland Belgium
Battle in Southern France
Battle in 43 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 43 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Southern France from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 battleship and 1 destroyer
Non Combat Move - Americans
4 fighters moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
Place Units - Americans
3 transports placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 artillery, 1 fighter and 5 infantry placed in Eastern United States
2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Szechwan to Kansu
1 infantry moved from Inner Mongolia to Kansu
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Hopei to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Jehol
1 infantry moved from Shansi to Honan
1 infantry moved from Honan to Hopei
2 artilleries and 2 infantry moved from Szechwan to Hunan
1 fighter moved from Kansu to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
1 cruiser moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Alexandria
2 artilleries moved from Egypt to Alexandria
2 artilleries and 2 infantry moved from Eastern India to Burma
2 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Malta to 113 Sea Zone
1 fighter moved from Malta to Normandy Bordeaux
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Egypt to Malta
1 transport moved from 83 Sea Zone to 100 Sea Zone
2 fighters moved from Alexandria to Malta
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - British
2 transports placed in 113 Sea Zone
2 infantry placed in Normandy Bordeaux
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in French Indo China
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 mech_infantry
Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Italians regular : -0.33
Japanese regular : -1.00
British regular : -0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Western Germany
1 armour moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
2 mech_infantrys moved from Morocco to 93 Sea Zone
1 artillery moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone
1 fighter moved from Northern Australia to 43 Sea Zone
2 carriers moved from 31 Sea Zone to 55 Sea Zone
1 submarine moved from 31 Sea Zone to 55 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 1 marine
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 marine remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Holland Belgium
Battle in Southern France
Battle in 43 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 43 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Southern France from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 battleship and 1 destroyer
Non Combat Move - Americans
4 fighters moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
Place Units - Americans
3 transports placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 artillery, 1 fighter and 5 infantry placed in Eastern United States
2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Szechwan to Kansu
1 infantry moved from Inner Mongolia to Kansu
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Hopei to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Jehol
1 infantry moved from Shansi to Honan
1 infantry moved from Honan to Hopei
2 artilleries and 2 infantry moved from Szechwan to Hunan
1 fighter moved from Kansu to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
1 cruiser moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Alexandria
2 artilleries moved from Egypt to Alexandria
2 artilleries and 2 infantry moved from Eastern India to Burma
2 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Malta to 113 Sea Zone
1 fighter moved from Malta to Normandy Bordeaux
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Egypt to Malta
1 transport moved from 83 Sea Zone to 100 Sea Zone
2 fighters moved from Alexandria to Malta
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - British
2 transports placed in 113 Sea Zone
2 infantry placed in Normandy Bordeaux
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in French Indo China
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 mech_infantry
Some Units in French Indo China change ownership: 3 infantry
Turning on Edit Mode
EDIT: Changing ownership of Northeast Persia from Neutral_Allies to British
EDIT: Removing units owned by British from Iraq: 1 armour
EDIT: Adding units owned by British to Northeast Persia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 45 to 46
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Italians regular : -0.33
Japanese regular : -1.00
British regular : -0.50
plz use most recent save. (forgot to take northwest persia on noncombat). thanks.
With that I will resign. Thanks for the games. I like the map. Innovative.
Between your skills, the map and balanced mod, I’m not able to compete.
@crockett36 good game! I think one of the big issues is not playing the national objectives. Like germany could have gained +3 at any time by leaving land units in holland (and Normandy). Have a look at the “objectives” panel for this info.
Look forward to playing you again soon. Happy thanksgiving.
I personally hate the objectives . They are nonsense. Think about Berlins value to the axis VS for the allies Think about Leningrad s to the Germans, almost equal to berlin? In oob they tilt the game to the axis and people add rules for balance instead of jettisoning the nos. Can we play a game without nos on your map? I want nos to be like the prohibition Era? Gone and not missed
It makes the territory values meaningless if anything they represent morale and logically that means recruitment bonuses :free infantry