Test summary from TripleA, engine version: 2.6.14700, time: 6:25:49 PM
Savegame
L20 BM3 Dawg (allies+18) vs Majikforce (axis)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 aaGuns and 4 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Southern Italy to Southern France Italians take Southern France from Neutral_Axis 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from Greece to 97 Sea Zone 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 battleship, 2 cruisers and 1 marine moved from 97 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 2 artilleries and 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Smolensk 2 mech_infantrys moved from Eastern Poland to Smolensk 1 armour moved from Belarus to Bryansk 10 armour, 8 artilleries, 23 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Battle in Bryansk Germans attack with 11 armour, 8 artilleries, 23 infantry and 19 mech_infantrys Russians defend with 1 aaGun and 4 infantry Germans roll dice for 11 armour, 8 artilleries, 23 infantry and 19 mech_infantrys in Bryansk, round 2 : 21/61 hits, 16.50 expected hits Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 11 armour, 8 artilleries, 23 infantry and 19 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Russians: 1 aaGun and 4 infantry Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Ukraine Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 infantry moved from Baltic States to Belarus 6 infantry moved from Novgorod to Belarus 3 aaGuns moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Holland Belgium to Western Germany 3 aaGuns moved from Holland Belgium to Western Germany 2 artilleries moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy Place Units - Germans 3 armour placed in Novgorod 8 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Volgograd to Rostov 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel 2 armour and 2 mech_infantrys moved from Vologda to Evenkiyskiy 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Archangel to Russia 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk 5 infantry moved from Timguska to Kansu 3 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens; Japanese buy 4 armour, 1 carrier, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Sikang Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 22 Sea Zone to 6 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Japan 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from Philippines to 6 Sea Zone 2 bombers moved from Yunnan to Japan 2 mech_infantrys moved from Jehol to Shantung 1 artillery and 1 mech_infantry moved from Anhwe to Shantung 1 aaGun moved from Kiangsu to Shantung 5 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 10 infantry moved from Jehol to Shantung 1 armour and 2 mech_infantrys moved from French Indo China to Hunan 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 3 transports moved from 39 Sea Zone to 38 Sea Zone 2 artilleries and 3 infantry moved from Burma to 38 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 38 Sea Zone to 37 Sea Zone 3 artilleries moved from 37 Sea Zone to Malaya 3 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Burma to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to India 2 fighters and 3 tactical_bombers moved from Yunnan to Shantung Place Units - Japanese 3 armour placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China 3 infantry placed in India 1 carrier and 2 fighters placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour and 1 mech_infantry moved from Tunisia to Libya 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Libya Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Gibraltar Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers and 1 fighter moved from Caroline Islands to Queensland Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 20 infantry moved from Chahar to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 20 infantry moved from Chahar to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour and 1 mech_infantry moved from Tunisia to Libya 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Libya Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Gibraltar Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers and 1 fighter moved from Caroline Islands to Queensland Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 20 infantry moved from Chahar to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 destroyer British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from 98 Sea Zone to Egypt 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 2 armour, 2 infantry and 3 mech_infantrys moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa 1 bomber moved from 98 Sea Zone to Egypt Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 1 airfield and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4 British collect 38 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.33 British regular : -1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Western Germany to 104 Sea Zone Combat - Italians Battle in Morocco Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win, taking Morocco from Americans with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns and 4 infantry moved from Western Ukraine to Bryansk 1 armour moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 2 artilleries and 1 marine moved from 92 Sea Zone to Morocco 1 bomber moved from 104 Sea Zone to Western Germany Place Units - Italians 2 submarines placed in 93 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 mech_infantry placed in Southern France Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.17 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Bryansk to Volgograd 5 armour moved from Bryansk to Volgograd 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 1 tactical_bomber moved from Belarus to Archangel 1 tactical_bomber moved from Belarus to Smolensk 3 infantry moved from Belarus to Archangel 3 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in Caucasus Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Scotland from British, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 5 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 6/10 hits, 3.33 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk 1 tactical_bomber owned by the Germans retreated 1 infantry owned by the Germans retreated to Belarus Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Archangel Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in 91 Sea Zone Germans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 carrier and 3 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 60 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports Casualties for Germans: 1 tactical_bomber Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 bomber moved from 91 Sea Zone to Holland Belgium 1 tactical_bomber moved from Archangel to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Russians regular : 2.00 Germans regular : -0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Smolensk to Belarus 3 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 fighters moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R. 5 infantry moved from Kansu to Novosibirsk Combat - Russians Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Tambov to Russia 1 infantry moved from Novosibirsk to Samara 2 aaGuns and 11 infantry moved from Novosibirsk to Vologda Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -1.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter moved from India to 80 Sea Zone 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to 55 Sea Zone 2 artilleries and 4 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 1 submarine and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 bombers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Midway from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 7 fighters and 1 tactical_bomber Americans defend with 1 destroyer, 1 submarine and 4 transports 1 submarine owned by the Americans submerged Japanese roll dice for 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 destroyer and 4 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Americans: 1 destroyer and 4 transports Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 4 carriers moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to Philippines 2 bombers moved from 25 Sea Zone to Japan 2 fighters moved from 55 Sea Zone to Java 3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 3 armour moved from Kiangsu to Jehol 3 mech_infantrys moved from Shantung to Manchuria 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to 36 Sea Zone 3 artilleries moved from 36 Sea Zone to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Hunan to Jehol 10 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 4 infantry moved from Shantung to Anhwe 1 aaGun moved from Shantung to Anhwe 1 infantry moved from Sakha to Siberia 1 infantry moved from Soviet Far East to Siberia 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Yunnan to Burma 1 armour moved from Hunan to Burma 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from Shantung to Philippines Place Units - Japanese 1 carrier placed in 39 Sea Zone 2 infantry placed in India 1 destroyer and 2 submarines placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 bombers moved from Queensland to Hawaiian Islands 1 artillery, 5 infantry and 2 mech_infantrys moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Libya to Algeria 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 destroyer Germans defend with 1 carrier, 1 destroyer and 1 submarine Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans Place Units - Americans 1 artillery and 3 infantry placed in Central United States 1 carrier and 3 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 24 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 24 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 24 infantry in Shensi, round 2 : 6/25 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 bombers moved from Queensland to Hawaiian Islands 1 artillery, 5 infantry and 2 mech_infantrys moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Libya to Algeria 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 destroyer Germans defend with 1 carrier, 1 destroyer and 1 submarine Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans Place Units - Americans 1 artillery and 3 infantry placed in Central United States 1 carrier and 3 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 24 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 24 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 24 infantry in Shensi, round 2 : 6/25 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 2 armour, 3 infantry and 3 mech_infantrys moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 2 fighters moved from Egypt to Caucasus 1 fighter moved from Egypt to Caucasus 1 bomber moved from Egypt to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - British Battle in Cyprus Battle in 96 Sea Zone British attack with 1 destroyer, 2 tactical_bombers and 1 transport Italians defend with 1 destroyer British roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win, taking Cyprus from Italians with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Malta Battle in Caucasus British attack with 1 bomber, 3 fighters and 1 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber, 3 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Malta from Italians with 1 bomber and 3 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Scotland British attack with 3 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 4 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in West India British attack with 2 armour, 3 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 3 infantry and 5 mech_infantrys in West India, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 2 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to Persia 1 infantry moved from Persia to Northwest Persia 3 artilleries moved from Egypt to Trans-Jordan 3 armour moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 81 Sea Zone 2 tactical_bombers moved from 96 Sea Zone to Iraq 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French West Africa to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to French Equatorial Africa Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -0.33 Italians regular : -0.33 Japanese regular : 0.33 Germans regular : 0.33 British regular : 2.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 infantry moved from Bryansk to Smolensk Italians take Smolensk from Russians 2 armour and 1 mech_infantry moved from Rostov to Samara Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21 Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Samara Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 2 artilleries and 1 infantry moved from Bulgaria to Romania 1 artillery moved from Southern Italy to Northern Italy 2 fighters moved from Gibraltar to 92 Sea Zone 2 submarines moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 96 Sea Zone to France 1 bomber moved from 96 Sea Zone to Western Germany Place Units - Italians 1 submarine placed in 95 Sea Zone 1 destroyer and 1 transport placed in 93 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.17 Russians regular : -0.33 British regular : -2.67